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Made in gb
Lieutenant Colonel





Somewhere in warp space

I am asking, partly form myself, and partly for the information of others.
How do you write a good RP that will continue successfuly, and how do you become a good GM.
I have thought about creating a RP myself, after a few have died down, but I want to be informed first.

Thanks for any advice.

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Made in us
Phanobi




oh,you know. in a basement...cooking ponies into cupcakes....

im not an expert,as all mine fall apart. from what ive learned 1st thing you need is active players who will continue to post.

be detailed. dont need to write a short story like the cat,but dont write small events either.

more i could say,but ill leave that to more experienced GMs.

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Made in gb
Fireknife Shas'el




Banging my head against the wall cos I made a typo while hacking the Matrix

Well, I know mainly what a good GM needs to be, mainly as I have hung around with the best that are on offer...

... take a few leaves out of FITZZ's book...

... you need to be dedicated, as in doing events on time. You need to have good dedicated players who post fairly often, and you need to try and write good events...

... of course, you also need to know where the storyline is going, you need to have good info about the story in the OP, and you need yo, most importantly, make sure everybody is having fun!

That is all I can really think of right now...

Great RP Lord of Dakka

Don't mess with the Kaiser!

"It's not what you do, it is how big the explosion is, and the people you kill allong the way that makes it all worthwhile," The Kaiser

sillyboy wrote:Are you my twin brother, Kais? O_o
 
   
Made in gb
Chaplain with Hate to Spare






You need to have a spontaneous burst of imagination, and BAM! An idea is created. I find the long, planned-out ideas tend to crumble, unless based off previous escapades into the depths of the collective imaginations of a group of willing players.

Camaraderie between the players is very important.
An acceptable grasp of grammar and fictional writing is basically required.
It needs to be something unique.
You need to be very organised and have all the relevant information readily available and accessible for yourself and the players.
You need to present yourself well.
You need to keep your players in line and make sure the thread doesn't become cluttered with off-topic.
Keep the players in the dark (some more than others).
Either inspire great loyalty between the characters or undermine them; secretly setting them against each other.
Listen to your players and make sure they listen to you.

--

All that's just what I could think of off the top of my head. Not much, but I don't have much time right now, so it will have to suffice at present.

Generally, the quality of your roleplaying and the roleplays you host will improve as you become more experienced. Definitely play at least 2-3 long-running RPGs before even considering GMing one.
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Spontaneous creativity ( as Darko noted) is a big factor when running an RP or simply when taking part in one.
I can't begin to count the amount of times Ive encountered " Well I didn't see that coming." moments (both as a GM and as a participent) and the ability to adapt and create a narrative that works with what's going on is very important.
Going into an RP with a basic idea of what you'd like to see is fine, but you have to maintain a degree of fluidity to keep things moving along .


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in gb
Fireknife Shas'el




Banging my head against the wall cos I made a typo while hacking the Matrix

Knew you two would be here soon enough...

Great RP Lord of Dakka

Don't mess with the Kaiser!

"It's not what you do, it is how big the explosion is, and the people you kill allong the way that makes it all worthwhile," The Kaiser

sillyboy wrote:Are you my twin brother, Kais? O_o
 
   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Thanks for the Advice.
I have just joined my third RP, and I seem to be getting better at them as I go along.
Maybe, I will be GM one day...

This message was edited 1 time. Last update was at 2011/06/29 15:35:03


Black Consuls 1750pts
High Elves 1500pts
Imperial Guard 1000pts
Inquisitorial Allies WIP
Vampire Counts WIP

Creator of the First Piston and Sticky Piston on Dakka Minecraft!

Darkstorm Gaming - A Forum Dedicated To Roleplaying. JOIN TODAY! 
   
Made in gb
Fireknife Shas'el




Banging my head against the wall cos I made a typo while hacking the Matrix

Haha...

... yes, you will son...

... yes, you will...

Great RP Lord of Dakka

Don't mess with the Kaiser!

"It's not what you do, it is how big the explosion is, and the people you kill allong the way that makes it all worthwhile," The Kaiser

sillyboy wrote:Are you my twin brother, Kais? O_o
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

You need to ensure you will retain interest in your own RP no matter what happens/what players you have/etc.

   
Made in gb
Chaplain with Hate to Spare






RaptorsTallon wrote:Thanks for the Advice.
I have just joined my third RP, and I seem to be getting better at them as I go along.
Mabey, I will be GM one day...


Yeah, maybe..


/Grammar Nazi hint.
   
Made in gb
The Hammer of Witches





Lincoln, UK

There are some great articles on the Escapist's Check for Traps series that are well worth checking out.

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
 
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