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Zid Visits NC: Battlerep 4 - 'Ard Boyz Prep - Space Wolves vs Blood Angels the Rematch! - FINISHED!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who will win?
The wolves list is all over the place... Angels will win again
Draw; the Wolves are super killy, but so are the angels!
The wolves have the upper hand with the Calv, uber psyker, and armor... Space wolves will be the victor!

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

So after waiting for 4 hours for the ork dude to show up (he never did) the Space Wolves guy I played on Monday wanted to get a rematch in... he was testing a few new units and wanted to play 2500 again. And thus, the rematch began!

Blood Angels 2500
HQ
-----
Meph
Librarian in TDA w/ SS, Sword, Rage

Elites
--------
2x Jump Priests 1 w/ LC, 1 w/ PW
Furioso - talons, sb, melta
5x Assault Terms - 4x TH/SS, 1x LC

Troops
----------
10x RAS - packs, 2x melta, PF
10x RAS - packs, 2x melta, PF
10x RAS - packs, 2x melta, PF

Fast Attack
----------------
Baal Pred - TLAC
Baal Pred - TLAC
3x Speeders - MM/HF

Heavy
---------
Stormraven - TLAC, TLMM, EA
Stormraven - TLAC, TLMM, EA

Note: I'm testing a TDA libby over a normal libby and priest... seeing if its more survivable against tougher stuff as the libby typically gets picked off in the first combat he gets into

vs

Bjorn Space Wolves 2500
HQ
-----
Njal in TDA
Bjorn the Felhanded w/ AC/Fist in Drop Pod
Wolf Priest

Elites
--------
9x Wolf Guard - 4x PW's

Troops
-----------
10x Grey Hunters - 2x melta, PW, MOTW, Rhino
10x Grey Hunters - 2x melta, PW, MOTW, Rhino
9x Grey Hunters - 1x melta, PW, MOTW, Rhino
10x Grey Hunters - 2x melta, PW, MOTW, Drop Pod

Fast Attack
----------------
5x Thunderwolf Calvary - 5x stormshields, 1x wolf claw
11x Fenrisian Wolves

Heavy
--------
Vindicator
Vindicator
5x Longfangs - 2x plasma cannon, 2x lascannon

So, hes testing a completely different version of his list... the bulk is basically the same; a wolf guard death star, lots of grey hunters, named HQ's. But instead of dreads hes trying beefier HQ's and some calv... this should be interesting!

Mission: Kill Points
Deployment: Spearhead

We roll for first turn and I get a 6! He rolls and gets a 1, then rerolls and gets a 6 >.> So we roll again, we both proceed to get 1's... we reroll again and we both get 1's again.... we reroll a THIRD time and I get a 4 and he gets a 3. I choose the side of the board with the tall hills to give my marines cover.

Deployment
I line up both ravens (the flying base is a raven, I accidentally dropped it off the table before the game and the front broke off... so its sitting while the glue dries), both baals near by 12" line from the center. I deploy a 10 man marines squad with priest behind the hill on my right, and all 3 speeders on my left. My other 2 marine squads will deep strike in later.

My opponent (I really need to learn his name) deploys his entire army straight across from mine; Thunderwolves with Njal attached in the middle, fenrisian wolves next to them, his longfangs up on the rock ruins, his vindis taking cover behind his units, and his 3 rhinos in back hiding. Bjorn and one greyhunter squad are in reserves to pod in.



He rolls to seize and gets a 5.... close!

My Baals scout up 18" toward his line

Blood Angels Turn 1
Movement: The baals shuffle to get shots on the fangs and his rhinos. Both ravens turbo up, both aiming to blast his vindis. Speeders turbo up behind the hill on my left with the fangs on top. My one marine squad moves up 10" or so, behind the baal. Trying to stay spread in case the Vindis go untouched and trying to keep clear of his rhino with the wolf guard death squad in it.

Shooting: My left baal kills the longfang sergeant, my right baal blows up his rightmost rhino! First kill for the baals woot! My assault marines move back an inch from running. My left raven stuns his left vindi, my right raven blows up his right vindi killing 2 wolves!





Blood Angels 2 - Space Wolves 0

Space Wolves Turn 1
Movement: His Pod with the GH squad comes in, landing next to my speeders. His Tcalv goes to move and rolls... double 1's for moving off the hill @_@ He choses to keep njal with them for now. His disembarked GH squad moves up to blast my baal. His priests rhino moves up and turns around to give his meltas a bit more reach from the hatch. His back rhino gets ready to shoot my raven. Njal gets the power that makes everyone within 24" -1 BS... WHICH IS MY WHOLE ARMY!!! :( His fenrisian wolves move up a little.

Shooting: His fangs shoot my raven in front of them and blow off the melta. His podded GH's blast my speeders, shaking one and wrecking another. His disembarked GH and priest squad blast my baal with 4 meltas, managing... a stunned result. His meltas in his back rhino manage a pen and wreck my right raven, spilliing out the termis out the back (trying to stay away from the calv). He forgets to shoot njal we realize later on... He pops smoke on his stunned vindi

Assault: The calv roll low again, can't get to the raven. His wolves charge my termis. Njal cancels rage, so in the end I manage to kill 3 wolves and he kills my LC termi. The wolves book it and I consolidate toward his GH squad.




Blood Angels 2 - Space Wolves 1

Afterthoughts
So, he wrecked one raven; to be expected. I did SUPER awesome though taking both vindis out of the turn. And wrecking the second rhino was just a bonus! I'll keep those wolves running off the board, kill his GH squad with my termis/AM's, and meph and the furioso are gonna try and take down his calv. I'm gonna run the speeders from his GH squad tho; I wanna try and keep them up!

Blood Angels turn 2
Movement: One squad of AM's comes in; I DS them behind the vindicator and they scatter a little. Meph and the Furioso get outta my raven and move onto the hill to charge the calv. My remaining raven moves over his parking lot; gonna try and score a few rhino kills. Both speeders hop backwards over the hill; gonna flamer his fangs My AM squad and termis move up into range to get to his GH, but in the process my AM sergeant dies to a DT test >.> Lame!

Shooting: My newly arrive squad pens and stuns the vindicator again. My raven stuns his middle rhino with its missiles. My speeder kills 1 longfang with its flamer (a PC). Meph and my furioso shoots the calv, doing squad. My AM's on my right shoot the rear of the priest rhino, stunning it.

Assault: Mephhy gets rage canceled by Njal, but gets sword. Njal fails his ld test for mephys gaze. Mephy throws 4 attacks at Njal and 2 on the calv, killing Njal and 1 calv. The furioso whiffs and the calv does 1 wound to mephy. They stick. The AM/Termis charge his GH, killing all but the MOTW. I also charged the rhino too in a multi- didn't scratch the rhino tho. The wolves killed 1 normal marine I think... then break and run 9". My AM's consolidate in a line to block off a charge on my terminators.




Blood Angels 3 - Space Wolves 1

Space Wolves Turn 2
Movement: Bjorn stays off the board. I'm within 6" of his last GH guy and wolf squad, both hoof it off the board. His normal GH squad in the middle rhino get out, attempting to melta my raven. His priest squad stays inside as he'll have a very hard time getting my squad where its parked. His GH's from the pod move toward my new AM squad.

Shooting: His GH on the left and pod manage to kill 2 guys. His melta in the middle whiffs on the raven. His longfangs blow up one speeder.

Assault: Mephy and the Furioso clear out the T-calv as he rolls triple 1's for mephs wounds. He loses the last one to fearless, the furioso consolidates toward the GH's to the north and meph consolidates south toward his fangs. His GH's charge the raven and whiff with their grenades.




Blood Angels 6 - Space Wolves 1

Afterthoughts
Thats pretty much game; all my opponent has is 3 GH squads left and a vindi and longfangs, plus pods and bjorn eventually. This turn I should be able to take out at least 2 hunter squads, his vindi, fangs, and his pod.... I feel bad at this point; my opponents a great guy, but after that turn there really is no coming back from this. I offer to call it to prevent him from getting angry and he refuses...

Blood Angels Turn 3
Movement: My last AM squad refuses to come in, even with rerolls... ook. My raven positions for a side shot on his vindi, as does my last speeder. Meph rolls up on the fangs. My AM's on the left move up to charge his GH's. My termis/AM's on the right surround his rhino. Both baals position to blast his middle rhino. My dread moves up into assault range of his GH squad.

Shooting: On my left I kill 2 or 3 GH's with shooting. I blast his vindicator and fail to do anything to it. My dread shoots and misses his GH's. My right side AM's blast their rhino with both meltas and I get... 2 glances. Double 1's again. Its super stunned. My baals shake his middle rhino.

Assault: My left side AM's charge and dominate ALL the GH's from that squad before they swing back! Wicked rolling on my part, horrible on my opponent. The dread charges his GH's, hits and wounds 3 times. Then hits twice, wounds twice. Then hit and wounds once.... 4 times in a row. His last GH can't do anything and choses to run with his tail between his legs off the board. The dread consolidates toward the rhino. My AM's and termis charge their rhino, blowing it up no less than 4 times. Neither of us lose anything to the blast. Meph does some dirty things to his fangs.





Blood Angels 10 - Space Wolves 1

Space Wolves Turn 3
Movement: His remaing rhino moves toward my baals. His vindicator turns around to lob a template on my AM's. Nothing else really... Bjorn stays off.

Shooting: His vindi hits spot on my AM squad killing 7 and leaving 1 melta and 1 priest. I pass ld/pinning.

Assault: His priest squad multi-charges the terms and AM's, killing all my terminators and 3 or so AM's. I manage to kill I think 3 guys? Either way we stick.

Blood Angels 10 - Space Wolves 2

Blood Angels Turn 4
Movement: I forget to roll my AM's as its pretty much game. A lot of shuffling. I move meph off the rocks toward my AM's to try and save them, same with my dread.

Shooting: I wreck his pod and last rhino, as well as the vindicator. Meph gets a 5 for a fleet putting him in range of the assault.

Assault: Meph comes in and its all over; he loses everything.



Blood Angels 15 - Space Wolves 2

His turn is Bjorn comes in, I charge him and tear his arm off and blow up his pod, and his T5 I wreck him for a tabling....

VICTORY FOR THE BLOOD ANGELS!!!!

End of game thoughts
Sadly this wasn't a very good game for several reasons:

1) My dice were rolling pretty well, not uber hot, but above average, while my opponent just couldn't seem to get a break. He was failing invuns left and right!
2) My opponent set up pretty much perfectly for me to grab and destroy him. After the game I told him he should have deployed further back so he'd have possibly 1 more turn on me and a better chance of wrecking the ravens; he said it wasn't he play style to sit back and shoot.... so then why take longfangs if your going to sit them on the front lines?
3) My opponents list was ALL over the place. I offered some suggestions after the game (such as Njal in power armor, etc.) but he didn't like any of my ideas; he felt all I was offering him was cheesey ideas to win, when all I was doing was trying to offer come constructive criticism and help him build a more cohesive list.

But in the end this goes to show you that a double hammer list is pretty potent against some things! Hope you enjoyed and look forward to more as the weekends here

This message was edited 2 times. Last update was at 2011/07/22 15:54:23


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Made in us
Grey Knight Purgator firing around corners






United States

I think you'll win, Bjorn best works with space wolves gunline w/razorbacks, and this list sadly has none. I think the wolf guard are gonna be gunned down fast, very fast. And i'm quite certain Bjorn can't take a drop pod.
   
Made in us
Regular Dakkanaut




lunarghost wrote:Bjorn can't take a drop pod.



^

GWAR wrote:Lol PBS are Psyker Battle Squads and are in the IG codex lolololol!!!1!!!1!!11eleventyone!!!!!!11!!!
 
   
Made in us
Stealthy Space Wolves Scout





Well it seemed you had quite a problem with his Vindis in the last game. They were pretty stubborn to die.

He has added a Long Fang element that is going to help him deal with your armor unlike he had last game where he was relying on melta.

The TWC is kind of a wonky build, not sure what his intent will be with that since his last game had his GH and WG pretty much wiping out your regular Troops.

I think he is going to try and use Njal to just shutdown Meph versus actually try and take Meph out. Arjac was his best bet last game had he used his Hammer throw and then assaulted forcing Meph to go at initiative 1 for the combat. The TWC might be able to load up wounds on him with those claws, but the tradeoff in points might not be worth it.


Automatically Appended Next Post:
And Bjorn cannot take a pod as has been mentioned.

This message was edited 1 time. Last update was at 2011/07/21 19:50:56


If you are jumping on the Dinobot meme bandwagon regarding the new Warhammer 40k Chaos models, grow the feth up! 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Completed! Hope ya'll enjoy! Feedback on my reps would be nice; like what you do and don't like

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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Made in us
Sinewy Scourge





Lodi CA

I enjoy reading your battle reports! Keep it up. As for the game...yeah your opponents list was all over the place and after seeing how he setup I knew it was game over for him.










 
   
Made in us
Regular Dakkanaut




Zid wrote:He rolls to seize and gets a 5.... close!

My Baals scout up 18" toward his line


You do scout moves before rolling to seize, not the other way around.

Zid wrote:Njal gets the power that makes everyone within 24" -1 BS... WHICH IS MY WHOLE ARMY!!!


Doesn't actually matter, as per the SW FAQ, with the SW player going second, that ability has no effect.

Zid wrote:Shooting: His vindi hits spot on my AM squad killing 7 and leaving 1 melta and 1 priest. I pass ld/pinning.


Vindicator isn't Barrage, just Ordnance, so it doesn't cause pinning.

Good report all in all, unfortunate that your opponent made mistakes that pretty much cost him the game at deployment and then didn't want to even consider changing his tactics.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

TehCheator wrote:
Zid wrote:He rolls to seize and gets a 5.... close!

My Baals scout up 18" toward his line


You do scout moves before rolling to seize, not the other way around.

Zid wrote:Njal gets the power that makes everyone within 24" -1 BS... WHICH IS MY WHOLE ARMY!!!


Doesn't actually matter, as per the SW FAQ, with the SW player going second, that ability has no effect.

Zid wrote:Shooting: His vindi hits spot on my AM squad killing 7 and leaving 1 melta and 1 priest. I pass ld/pinning.


Vindicator isn't Barrage, just Ordnance, so it doesn't cause pinning.

Good report all in all, unfortunate that your opponent made mistakes that pretty much cost him the game at deployment and then didn't want to even consider changing his tactics.


Yeah, I mistyped my scout moves lol. I did it beforehand, was just letting the words flow! And nice to know about vindis; so used to facing battle cannons @_@ And how doesn't the power take effect...? I thought it was the entire turn; or is it just player turn?


Automatically Appended Next Post:
Hückleberry wrote:I enjoy reading your battle reports! Keep it up. As for the game...yeah your opponents list was all over the place and after seeing how he setup I knew it was game over for him.


Thanks for the compliment Anything that you'd like see added/changed?

This message was edited 1 time. Last update was at 2011/07/22 18:13:43


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Made in us
Regular Dakkanaut




The FAQ just specifically says that those powers have no effect, however the reasoning is based on the wording of the power.

Basically since the power says that it lasts for "that game turn" instead of "one game turn", it means that if it goes off in turn 3, it lasts until the end of game turn 3. Unfortunately for the SW player, if they are going second, then the end of their turn is also the end of "that game turn," so the power turns off and you are unaffected on your turn, since that is technically the next game turn.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

TehCheator wrote:The FAQ just specifically says that those powers have no effect, however the reasoning is based on the wording of the power.

Basically since the power says that it lasts for "that game turn" instead of "one game turn", it means that if it goes off in turn 3, it lasts until the end of game turn 3. Unfortunately for the SW player, if they are going second, then the end of their turn is also the end of "that game turn," so the power turns off and you are unaffected on your turn, since that is technically the next game turn.


Thats pretty lame :/

Check out my P&M Blog!
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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
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