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Made in us
Bounding Assault Marine






I've done my searches and haven't found anything here directly relate to terminators teleporting and combat squading.

My question is, can they teleport in and combat squad?

I run 10 tactical terminators.

I assume these are the steps.

Roll for reserves
Successful reserve roll means the unit comes in via Deep Strike rules.
If I want to combat squad them, I would then deep strike and scatter with each 5 man unit, not the entire 10 man, squadding them out after the teleport is over.

Is this legal?

Do I have to keep them as 1 unit?

I'll keep searching in case this has been discuss with less than ideal key words.

Thanks

MM


Automatically Appended Next Post:
Oh and to follow up on my own question, I assume that since combat squading has to happen at deployment, one cannot deploy half of the unit, then deepstrike the other?

This message was edited 1 time. Last update was at 2011/07/26 18:32:07


 
   
Made in us
Fixture of Dakka





Chicago

You combat squad during deployment of the squad. Keep in mind, that placing a unit in reserves does NOT count as deploying that squad.

So, what you've described is accurate. When they come in from reserves, split them at that point and deep strike each one independently.

As to your follow-up, correct, you can NOT deploy half the squad and leave the other half in reserves. They all deploy at the same time.

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Made in us
Bounding Assault Marine






Crystal clear mate.

Thanks!

MM
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Do keep in mind that a lot of people, TO's included, think that the FAQ's prohibit any squad in reserves from using Combat Squads.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Pete Haines



Springfield, MA

Whoa. Long story short, I see very little that supports this would be possible, just a few things that looked like special circumstances. There are many things to say I was right.

I thought deployment was a pre-game phase, and thus units that don't actually deploy at that time therefore can't be split into combat squads. Basically you are deploying into reserve.

The reserve rules avoid saying deploy at all, except the deep strike section which specifically says "deploy them as follows". This is all I see that makes me question myself, even then it makes me wonder if this is referring to deploying as a game action, or the actual meaning of the word... or rather is this what the combat squads section was referring to... I think... really I'm so confused right now.

Now before I get into all these questions about situations, let's first figure out if anyting in reserve is really allowed to combat squad.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
Dakka Veteran




Nothing in reserve is allowed to combat squad. But how exactly do you get out of reserves and onto the table if not by deploying?

And when you deploy you can combat squad.

Edit: just don't look too carefully at disembarking from transports, because that way lies deployment madness

This message was edited 1 time. Last update was at 2011/07/27 03:17:38


 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

erikwfg wrote:

The reserve rules avoid saying deploy at all, except the deep strike section which specifically says "deploy them as follows".


This is incorrect.

BGB pg. 94 Preparing reserves wrote: When deploying their army, players may choose not to deploy one or more of the units in their army and instead leave them in reserve.


BGB pg. 94 Rolling for reserves wrote: Once all of the units have been rolled for, the player picks any one of the units arriving and deploys it, moving it onto the table as described later. The he picks another unit and deploys it, and so on until all arriving units are on the table.


You found the evidence under deepstriking so I'll skip that.

Codex: Space Marines Pg. 51 wrote: The decision to split the unit into combat squads, as well as which models go into each combat squad, must be made when the unit is deployed.


Note that the 'exception' involving the drop pod is not an exception to the deployment part, but the part stating that combat squads may be deployed in separate locations.

This message was edited 2 times. Last update was at 2011/07/27 03:24:00


Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Dakka Veteran




The exception for drop pods is because the unit is deployed when its transport is deployed. So without that exception units arriving via drop pods would be unable to combat squad.

   
Made in us
Sinewy Scourge





Long Island, New York, USA

erikwfg wrote: Whoa. Long story short, I see very little that supports this would be possible, just a few things that looked like special circumstances. There are many things to say I was right.

I thought deployment was a pre-game phase, and thus units that don't actually deploy at that time therefore can't be split into combat squads. Basically you are deploying into reserve.


You don't deploy into reserve. Putting a unit into reserve means it is not being deployed.

erikwfg wrote:The reserve rules avoid saying deploy at all, except the deep strike section which specifically says "deploy them as follows".


Look again at the first sentence under Preparing reserves on page 94 main rulebook; "When deploying their army, players may choose not to deploy one or more units in their army and instead leave them in reserve."
So the reserve rules not only use the word 'deploy', they tell you that putting a unit into reserve means that it has not been deployed.

erikwfg wrote:Now before I get into all these questions about situations, let's first figure out if anyting in reserve is really allowed to combat squad.


Space marine units that have the combat squad rule may split into combat squads when they are deployed.
They can be deployed on the table at the beginning of the game.
They can be deployed from reserve.

What you cannot do is to split a squad into combat squads and place one of those squads into reserve.

The FAQ really muddled the issue a bit,

Q: Can you take a Drop Pod with a 10-man squad and
then put a combat squad in it, deploying the other
combat squad on the table, or leave it in reserve but
not in the Drop Pod? (p69)
A: No, because squads that are placed in reserve may
not break down into combat squads.

That is because when you put a unit into reserve you are not deploying them and you can only split into combat squads when deployed.

The FAQ didn't change anything about splitting a unit into combat squads, it just reinforced that you can't split a unit and place one combat squad in reserve.
That plus the special drop pod part in the combat squads rule that states you can only split a squad that arrives in a drop pod into combat squads when they deploy from the pod.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Pete Haines



Springfield, MA

I guess I glanced over the "rolling for reserves" section, because why the hell would they talk about deployment when that has nothing to do with rolling...

Going by that out of place wording it's undeniable that they call any deploying to the table as just that. I'm just in denial because my entire SM game has just been totally revamped. So all those things that made no sense about not being able to, I have to learn to forget. So now the only thing that makes no sense is why don't they just let combat squads function as 2 separate units and not... hell with it, why ask why anymore?

So a full squad starting in reserve in a transport deploys when the vehicle does, and "exception for drop pod" indicates that no other transported unit may split after disembarking?

I thought there was a 1" rule to make it easy to tell units apart, but it seems that only applies to getting near enemies. Though deep striking has to do so as 2 separate units, making you not allowed to appear as a circle of 10?

So SM psychic Gate of Infinity (or w/e) is not redeployment because the deep strike section says deploy only in the part talking about reserves?

So swooping hawk skyleap counts as redeploying?

Is there any way an army with combat squad options would be able to redeploy that i'm overlooking?

This message was edited 1 time. Last update was at 2011/07/27 10:24:28


"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
Made in us
Dakka Veteran




erikwfg wrote:I guess
So a full squad starting in reserve in a transport deploys when the vehicle does, and "exception for drop pod" indicates that no other transported unit may split after disembarking?


Correct. For all other transports you need to combat squad before placing a single unit into a transport.
   
Made in us
Bounding Assault Marine






ok, so in lamens terms, can I combat squad the terminators arriving via deep strike or not? I can't tell whether the banter changes things or not.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Master Melta wrote:ok, so in lamens terms, can I combat squad the terminators arriving via deep strike or not? I can't tell whether the banter changes things or not.


As long as they are arriving from reserve. Here's how it works.

You have a unit of 10 terminators.
You place them in reserve declaring they will arrive by deep strike.
You roll for them to arrive as 1 unit.
You split them into combat squads when you decide to deploy them.
You now place a model from the first combat squad on the table, roll for scatter, etc.
Now you do the same for the second combat squad.

Gate of Infinity is different, it is a psychic power used in game that follows the deep strike rules, it is not arriving via deep strike per se, because the unit was already deployed on the board.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Pete Haines



Springfield, MA

Master Melta wrote:ok, so in lamens terms, can I combat squad the terminators arriving via deep strike or not? I can't tell whether the banter changes things or not.


You were good, the rest of the topic I took over because my whole reality was crashing down.

I guess i'm good now. Thanks everyone.

"A rule is only as good as the reasoning behind it."

I played Ordo Malleus since before it had a codex. 
   
 
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