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2014/03/27 22:37:35
Subject: Nathanie1's workstation - Raptors HO!
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Those marines and the contemptor look great.
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2014/03/29 23:42:13
Subject: Nathanie1's workstation - Raptors HO!
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Nimble Skeleton Charioteer
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@PDH - thanks dude. i am currently ordering a bunch of parts so i can ape your pestigors!
I think i am king to treat my self to a new guard scions kit tomorrow. have machinations to build a munda bounty hunter and 4 WFB witch hunters from them, torsos and legs look like they could convey to fantasy miniatures really nicely!
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2014/04/20 01:13:15
Subject: Re:Nathanie1's workstation - Raptors HO!
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Nimble Skeleton Charioteer
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2014/04/20 02:41:33
Subject: Nathanie1's workstation - Raptors HO!
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Dakka Veteran
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Dang, those look sweet! Really like that first scavvy, and the Yarrick conversion. What's the head from, the new scions?
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2014/04/20 09:04:36
Subject: Nathanie1's workstation - Raptors HO!
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Nimble Skeleton Charioteer
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Hey dude. Yeah it's the head with the beret and the breather. It's a great kit and I think it has possibilities for both fantasy and 40k
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2014/04/20 09:20:54
Subject: Nathanie1's workstation - Raptors HO!
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Damn scavvies! I like what you've done with the Necromancer. He looks nice and twisted.
The Yarrick conversion is inspired. Really like the way you have completely changed the flow of the model. Normal Commissars cannot take Storm Bolters, however they can take normal bolters....so one barrel is obviously jammed if your opponent questions it! Just in case you've missed it there is a nasty mould line running down the top of the officers cap.
Looking forward to seeing more.
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This message was edited 1 time. Last update was at 2014/05/03 08:01:50
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2014/04/20 09:52:45
Subject: Nathanie1's workstation - Raptors HO!
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Nimble Skeleton Charioteer
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Ah sh#t I'm terrible with mould lines thanks PDH. I will probably ditch the bolterNyway as I think it is too synonimus with the original model and I might still change the back pack but considering he was an afterthought at 2am I'm pleased with what I found when I woke up this morning Automatically Appended Next Post: Had a chance to do a little more this morning. Really pleased with the last fella, the corpse cart is an under rated treasure trove of to scale hands.
I'm still on the fence on using cultist bodies for my gang. Their scale feels ever so slightly too big so they tend to stick out slightly.
Does anyone have a recommendation for sci fi zombie parts. The gw ones are laughable
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This message was edited 1 time. Last update was at 2014/04/20 13:20:41
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2014/04/20 23:44:16
Subject: Re:Nathanie1's workstation - scavvy easter sunday pic update.
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Nimble Skeleton Charioteer
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2014/04/21 04:12:58
Subject: Nathanie1's workstation - scavvy easter sunday pic update.
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Fully-charged Electropriest
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Simple as they are, I think the dreads look great and do the job more than adequately.
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2014/04/21 10:11:27
Subject: Nathanie1's workstation - scavvy easter sunday pic update.
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Nimble Skeleton Charioteer
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Thanks Prime yeah I'm fairly happy with them.
Need advice from you dakkanauts on building decent plague zombies. I am really stumped
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2014/04/21 23:43:38
Subject: Re:Nathanie1's workstation - scavvy easter sunday pic update.
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Nimble Skeleton Charioteer
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Something large and frightening is slowly taking shape.....
Automatically Appended Next Post: aaaannnd..... he's done. Scaly complete.
with spear gun unloaded....
.... and loaded .....
Overall I'm really pleased with the build, I still need to do the scales which I think I will complete using liquid GS this time. I am especially happy that when the speargun isn't loaded it looks for all intensive purposes like a scatter cannon. Until I paint him I therefore have a choice as to how to arm him. I hope to play test both to discover which I prefer, I have never run Scavvys so clueless at the moment.
That brings the gang size to 15. Rough calculations say that that should be about right. Damn Scavvys are cheap I have struggled to model enough to fill the points!
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This message was edited 1 time. Last update was at 2014/04/22 09:57:43
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2014/04/22 16:04:50
Subject: Re:Nathanie1's workstation - this town deserves a better class of plague zombie.
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Nimble Skeleton Charioteer
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This message was edited 2 times. Last update was at 2014/04/22 16:19:23
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2014/04/22 17:33:45
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Dakka Veteran
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Seeing these zombies makes me think of the zombies from Metal Slug 2, they are looking fantastic! It is strange there are almost no "really good" zombie kits out there, but it's probably because of the amount of "zombie types" you get these days. How do you make a good horde of shambling corpses when lots of zombies are just infected by a single bite?
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This message was edited 1 time. Last update was at 2014/04/22 17:36:08
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2014/04/22 19:08:39
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Shroomin Brain Boy
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that harpoon is awesome... can´t say it any way else...wow...the addition of the muzzle was the right decision...
also...I must applaud you for such creepiness... your conversion range among the haircurling list of my own on the top ten...ach... top five...some even have dream haunting potential...
the hook looks to me currently as my favourite mini...his composition is very sound...
the old man/hag with the autopistol...well...creepiness sure has been achived... but I am not that sure about the combined look of the body together with that head...but the autopistol conversion is pure win!!!
and I like the yarrick conversion... he reminds me now of an amalgam of yarick and kroenen...(the clockwork killer from hellboy...)
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2014/04/23 00:10:09
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Fresh-Faced New User
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Two things in particular that stood out.
1 - Hook-hand is awesome. The photo you took also makes it look like he's about to come rip my throat out. That's just cool.
2 - While I am not a fan of the basic model, I really love the greening on the dreads of that bloated-belly zombie. The picture from the back makes me think Predator. That hair would make me buy that model, just to paint it.
The kit-bashing, in general, is very good but those two things are "stand out" modeling. Paint them!
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2014/04/23 00:49:30
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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@Deunstephe - Cheers man, there are indeed many zombies to choose from but your classic shambling horde could really use some 28mm attention.
@Vik - as always you are far too kind, but thank you anyway for the kind words.
@Beard - Hopefully you can see them all first hand tomorrow. Just have to survive the dentists and them I will be on my way.
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2014/04/23 23:00:47
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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Well I'm just heading back from a blistering first match with Beardlegend and his mate Olly.
My newly formed Scavvys braved the fire of the cult of redemption in their first match up and dispite inflicting a harrowing toll on the opposition (7 hangers out of action) the religious nutjobs just would not flee. Hatred is a bitch.
After passing 4 bottle rolls and hanging on by the skin of their teeth, I finally suffered 25% casualties at which point my gang promptly turned tail and ran. It was a hollow victory in the end for the redemption though as three gangers died including his deacon who rode his luck against the aim of my scaly and was speargunned into oblivion.
The table just before play
The gang are prepped and ready to roll out
Have to give a massive shout out to beardlegend for putting everything together. It was an excellent start to a night that will hopefully become a regular event. If anyone else is interested in joining us on Wednesday night's at borough market give me a bell.
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This message was edited 6 times. Last update was at 2014/04/23 23:05:20
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2014/04/24 22:15:03
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Mastering Non-Metallic Metal
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Hey. Really nice work on all the latest zombie-like chaps. Lots of nice posing and unique builds.
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Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
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2014/04/24 23:02:22
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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@ Dr H - Cheers mate, a new GW zombie kit is sorely needed, although paying £30 for 5 shufflers will be inevitable and gak
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2014/05/01 18:19:59
Subject: Re:Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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So I decided that my two scaly models did not gel well together. As I had a spare few hours this afternoon due to beard legend getting locked into his own house I decided to have a go at modelling a replacement for my original.
It's still got a long way to go but the basic form is emerging. The head is the most challenging thing to find a suitable part for. I originally tried to model a death mask out of a skeleton head and a marauders chin. See below.
I then decided that scalys can't have beards, it just wasn't working. I liked what I had created though so tried a head swap with my leader who I had noticed sits a little short and diminuative compared to my other hangers.
Hmm so I am not sure at all about removing my leaders head. The trouble is I'd that his original face works great for both models. I think I will probably end up putting it back which leaves me with the same scaly head problem to solve all over again
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2014/05/01 19:03:42
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Aspirant Tech-Adept
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These are some great scavvies, really nice. There are a lot of good scavvy conversions around! Using the corpse cart zombies is a great idea.
I would say the main thing when making scallies (even more than making them scaly) is to make them look stupid, and the head he has at the moment makes him look evil and cool, but not so stupid. Where are these chubby torsos from by the way?
The other problem is that your leader, with the winged helm, has started looking very Fantasy Battle. It's a good helmet but he has no obvious 40k identifiers on his front, it might work well with a bionic eye, some tubes or if he held a pistol.
The only model I don't like is the tall man, just because I think the guts hanging out looks pretty fatal, and it blurs the line between a scavvy and a zombie. I think he would look great with his guts greenstuffed back in.
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2014/05/01 23:38:52
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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@ Bruticus thanks dude. the chubby bodies are Kromlech I think, fat ork torsos. You are bang on with the leader, I now need to choose whether to give him his own head back from the Scaly or fashion him something completely new.
The tall man isn't finished, I need to patch his guts up and fill in the exposed bone on the limbs, I have just used the parts to get his shape right. I have also already cut a lot of his hair off and I may just make him bald.
Im pleased with how much the Scalys are now looking similar though. This should help tie the gang together.
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2014/05/02 03:37:35
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Regular Dakkanaut
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Wow these scavies are awesome!
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2014/05/02 16:06:45
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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@wierdingway that's very kind. I found your thread the other day and have completely fallen in love with your work, very talented. If anyone seeing this has not checked it out yet do so now!
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2014/05/03 08:07:05
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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nathanie1 - you have really taken the scavvy idea and made them your own.
They have just floored me. The boss and two scalies are just amazing. Plus the scavvies themselves using plague bearers. Nice dreads!
So looking forward to seeing you paint these.
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This message was edited 1 time. Last update was at 2014/05/03 08:07:26
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2014/05/03 22:55:11
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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@PDH - Thanks mate, that was really the aim this time. There is a wealth of awesome Scavvy models out there including your own and I have happily aped other peoples work in the past, this time I really just wanted to find a different way to tackle the modelling, especially the Scaly.
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2014/05/06 19:18:55
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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I finished off the replacement mini for my a Scaly 'Thumb' today and took Bruticus's advice giving my leaders head a bionic eye to try and "unfantasy" him. Il take some photos at some point to post up.
I also started looking into Mordheim as the gaming group I have just started playing with have talked about playing it. It's a system that I am not too familiar with, (only played it a few times as a kid) so I am a little confused trying to work out the different warbands. There seem to be loads, including things like Norse. Does anyone know are there core and unofficial fan armies that have been added to most modern additions or were there always about 20 warbands to choose from?
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2014/05/06 20:36:44
Subject: Re:Nathanie1's workstation - this town deserves a better class of zombie
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Da Head Honcho Boss Grot
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Awesome work mate some great creations and some of the best scavies I have seen to date love the use of the plague cart zombies and the Kromlech Ork bellies just genius
Can't wait to see the paint work on these guys will make for some interesting colour choices
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2014/05/06 21:33:33
Subject: Nathanie1's workstation - this town deserves a better class of zombie
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Nimble Skeleton Charioteer
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Hey LDD good to hear from you and thanks for the kind words. Looking forward to painting them actually. Will probably make a start on Thursday
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2014/05/06 22:02:48
Subject: Re:Nathanie1's workstation - this town deserves a better class of zombie
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Da Head Honcho Boss Grot
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Looking forward to seeing them painted as well I always found scavies a bit cartoony as far as models and conversions go however yours seem to have captured the mutation aspects but added a creepy side to it which I love.
I know Bructis mentioned the rotten gut being a bit over the top but personally I like it, almost as if there mutation is causing disastrous effects exploding boils and skin ruptures.
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