I recetly got my hands on some nice turtle toys just right for a 50mm square base. I immediatly got to thuinking how i could use them and naturally as i lizard player i decided to slap skinks on top
Giant turtles have been used by skinks in the most humid areas of the jungle for a very long time, these slow but strong creatures are easy to control and have been used mainly for transportation of goods, altho never anything urgent. Since these creatures live for a very long time and never stop growing older turtles are even used as ships by more zaelous border patrols. Recently skinks have taken to riding younger turtles to battle where their substantial durability and surprisingly strong beaks have proven quite effective.
__________M_WS_BS_S_T_W_I_A_LD
Giant Turtle 4__3___0_4_5__3_1_3_4 (monstrous beast)
Skink Crew (see lizarmen armybook)
Skink Brave (see lizarmen armybook)
Each turtle has 2 skink crew.
Skink crew equipment: Hand weapon, javelin.
Special rules:
Jungle poisons (skink crew only),
AP (turtle only), Water Strider(turtle only), Stupidity(turtle only).
Howdah Crew:
From the safe position on the creature's back, the skinks can attack the enemy with little fear of retaliation.
In close combat all attacks are made against the turtle's
WS and T. If taken as a mount the character's
WS is used.
Amphibious:
Such is these creature's swiming ability that they are not hampered by water when fighting.
Units made up of only Giant turtle mounted models retain their ranks when in rivers and can march through them.
Turtle necks:
The turtle's long retractable necks give them a reach far greater than that of other mounts.
Altho mounts are usually unable to make supporting attacks giant turtles can.
Armored Shell:
A turtle's impresive natural deffence is easilly extended to it's rider(s) via a small howdah.
Models mounted on a giant turtle gain scaly skin (3+).
Giant turtle cavalry is a special choice and costs 50 points/model.
Unit Size 3+.
Options:
The crew can have shields – 10 pts.
Both crew can replace their javelins for blowpies or spears for 5 points (All crew in a unit must have the same gear).
One turtle can upgrade its crew to braves – 16 pts.
One turtle can upgrade its crew to musitians – 8 pts.
One turtle can carry a standard – 16 pts.
A skink chief can purchase a giant turtle (no addittional crew) as a mount – 40 pts.
C&C so i can have some ok rules before i test these in a game
Edit: Spelling and made things easier to read. Also now with corrections.