Switch Theme:

1500 Points Grey Knights - 4 Armies. C&C Welcome  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which List should I build (Finish) first?
List 1 (Stormraven)
List 2 (40 Models, 1 Dreadnaught)
List 3 (30 Models, 2 ven dreads)
List 4 (Land Raider)

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced Inquisitorial Acolyte




I have 4 Lists that I really want to make. They all focus on mobility and numbers (which is damn hard for a pure GK List).
Anyways, Back Story: I play mainly for fun and mostly for bragging rights, so although these lists are semi competitive, I plan on having fun. My store and my friends mainly play 1500 (Usually Kill Points), but I will eventually make room for a bigger army. I may edit them and take one to a Local Gaming Store Tournament, but that will still be for fun (though winning is nice)

LIST 1
HQ
GK Grandmaster (Psycannon) - 220
GK Brotherhood Champion (Vanilla) - 100
Elite
9 Purifiers (2 Hammers, 2 Psycannons, 5 Halberds) - 256
Troops
5 GKSS (Psycannon, Razorback - HeavyBolter and Psybolt) - 160
5 GKSS (Psycannon, Razorback - HeavyBolter and Psybolt) - 160
Fast Attack
StormRaven Gunship (MultiMelta, Assault Cannon, Hurricane Bolters) - 235
Heavy
5 Purgation Squad (4 Psycannons, Razorback - HeavyBolter and Psybolt) - 230
Dreadnaught (Heavy Flamer, Assault Cannon, Psybolt and Psyflame) - 145
Total
1506
Tactics
Grandmaster will be in the Storm raven with the Purifiers and Brotherhood Champion. The Dreadnaught will be carried by the stormraven. The Storm raven will go in fast, hopefully multi metla-ing any big threat that could remove it. If not, the cover save is nice. Champion is used on any meddling character that wont leave the board without a fight (Thrakka), the Champions ability is used as a last defense. GKSS and Purge will sit in hiding (Purge more literally) and shoot anyone. Dreadnaught used for anti infantry and for assaulting vehicles.

List 2
HQ
GK Brotherhood Champion (Vanilla) - 100
GK Brotherhood Champion (Vanilla) - 100
Elite
9 Purifiers (2 Hammers, 2 Psycannons, 5 Halberds, Rhino) - 296
9 Purifiers (2 Hammers, 2 Psycannons, 5 Halberds, Rhino) - 296
Troops
10 Man GKSS (2 Psycannons, Psybolt, Hammer (justicar) and a Rhino) - 290
10 Man GKSS (2 Psycannons, Psybolt, Hammer (justicar) and a Rhino) - 290
Heavy
Dreadnaught (TLAC psybolt) 130
Total
1507
Tactics
This List has the most bodies, so I would use that when numbers will be necessary. This list will mainly be used on my ork friends because Purifier teams are freaking sweet. Champions have the same motive, remove any threatening ICs or MCs. Everyone will shoot, and assault for clean up. Psyfleman. I wonder what He's doing.

List 3
HQ
GK Brotherhood Champion (Vanilla) - 100
Elite
5 Purifiers (1 Hammers, 2 Psycannons, 2 Halberds, Razorback - Heavy Bolter and Psybolt)
Ven. Dreadnaught (TLAC psybolt) 195
Ven. Dreadnaught (TLAC psybolt) 195
Troops
10 Man GKSS (2 Psycannons, Psybolt, Hammer (justicar) and a Rhino) - 290
10 Man GKSS (2 Psycannons, Psybolt, Hammer (justicar) and a Rhino) - 290
Heavy
5 Purgation Squad (4 Psycannons, Razorback - HeavyBolter and Psybolt) - 230
Total
1499
Tactics
I got this List Idea from Artemo. Its similar in construct to List 2, Has a high body count, and with Purge team (Godly. I have pissed off many a player with them) I can cause a lot of shenanigans. Im using Ven dreads to fit the points and their BS is great. It will make taking out Armour easy. Champion still fights with the Purifiers.

List 4
HQ
GK Grandmaster (Psycannon) - 220
GK Brotherhood Champion (Psybolt) - 105
Elite
9 Purifiers (2 Hammers, 2 Psycannons, 5 Halberds, Rhino) - 296
Troops
10 Man GKSS (2 Psycannons, Psybolt, Hammer (justicar) and a Rhino) - 290
7 Terminators (Halberds/Swords/Hammers, 1 Psycannon and Psybolt) - 245
Heavy
Land Raider Crusader (Multi Melta) - 265
Total
1501
Tactics
This List seems like my weak link. It has a lower body count, no dreadnaughts, and terminators. I want to make this list just so I can mix up my play style a bit and so I dont have to use the same list style over and over. Anyways, GKSS are to shoot, and clean up. Purifiers are with Champion takingon mobs and or ICs/MCs. Terminators are with Grandmaster to spearhead my opponent's heaviest hitters.

Summary
the reason why I want to make so many GK lists is because I like how diverse they are. They can have a variety of weapons and vehicles, I want to take advantage of their diversity. Again, my games are mainly for fun, but winning has a lot of bragging rights. If you can give any comments on improving (I have buffed out most the problems with small scale play testing) or which of the lists or which you prefer, feel free.

On a Personal Note, I would prefer making List 3 or 1 first. I just want to know how good/horrible these armies will be. I think a Storm Raven would be a fun vehicle to play with.

This message was edited 2 times. Last update was at 2011/10/04 19:33:08


   
Made in ca
Fresh-Faced Inquisitorial Acolyte




Comments and Concerns are welcome. Please give feedback

   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

I personally don't get the use of a Brotherhood Champion. OK, I can see where they would fit in List 2 but for 100 points, surely Coteaz is far more useful in lists where you're only taking 1 Brotherhood Champ. Sanctuary is an uber psychic power and the fact that it comes stock on Coteaz is great.

I hear you on the Brotherhood Champs taking out IC/MC's but you have plenty of hammers and all your weapons are force weapons, too. I just think that Coteaz has more utility and I certainly don't think that he only has a place in henchmen lists (although I think that some people do see him that way). I've found him to be very useful playing him in my Purifier lists.



 
   
Made in ca
Witch Hunter in the Shadows





Earth

Lists 1, 2, and 4 are over 1500 points. So list 3 is the only true 1500 points list. Problem solved.

   
Made in ca
Fresh-Faced Inquisitorial Acolyte




Thanks ColdSadHungry for the comment. I want to have a pure GK army, thats why Coteaz deters me, but he also is a very helpful unit. I may read up on him to see what are the pros and cons. And 2 Champions seems like a bit of a stretch, so I may consider it.
Anyways, I made the storm raven list quickly, and it looked good to me, does it seem playable?
(PS barksdale: People arent stingy enough to complain about 7 points. My gaming store allows +/- 10 for the tournaments)

   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

I personally am not a big fan of stormravens. I don't own one but have faced a lone strom raven a few times and have found it easy to deal with. in your SR list, you'll have the SR, the GM, your purifier squad and dreadnought in one place. If you don't get first go you really, really need to reserve it and if you get a bad reserve roll, you could be looking at turn 3 or 4 before you get all those on the table.

Does the GM get psychic communion as that would help but IDK whether he is allowed to use it if he himself is in reserve. Incidentally, coteaz can help trying to get/keep first turn.

Anyway, until you get it on the board, two striker squads and a purg squad in razors isn't a huge threat to a lot of armies imo so I think it's a risky list.

Also, since you mainly play kill points, change the purgation squad. I can see their use sitting on an objective in cover using astral aim but otherwise, they're too expensive for what they do. You could get a psyfleman dread for less points.



 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




Grandmaster does have psychic communion, so getting on the board will be easier to do.
Anyways, I dont think anyone in my Store has gone up against a storm raven, and none of my friends have any big hitters to destroy it just yet. I'll probably keep that as a fun list for now, but I see you point that if it goes, my whole army goes.
The main reason why I want to keep the purgation squad is because I have play tested it multiple times and each time they racked the most kills. I just sandwich myself between a wall and a razorback (or a building) and go to town with 16 strength 7 ap 4 rending hits. I'll be getting dreadnoughts for the other lists, so if anything goes wrong with play testing the whole list, I will be able to swap them out for more dreads.

   
Made in us
Longtime Dakkanaut






Barksdale wrote:Lists 1, 2, and 4 are over 1500 points. So list 3 is the only true 1500 points list. Problem solved.


Agreed, that is why I choose list 3.
   
Made in us
Pewling Menial





List 3 seems to be the best, mainly because it has enough ways to deal with mechanized enemies. Once they're out, your other squads will kick some ass. The list will probably see a LOT of problems against gaunt heavy Tyranids or footslogging Orks.

Against such armies, just keep your Purifiers away from the few elites they have.


   
Made in ca
Fresh-Faced Inquisitorial Acolyte




I was leaning towards making List 3 first because it seems fun and it seems like the most competitive of the group. I'll stick to shooting anything and keeping a distance until the clean up crew (Purifiers) can make it in without much threat.

I dont know why but I also feel the need to make List 1 as a fun list. I have always like they idea of storm ravens, and it adds a fun flare. I may make it shortly after, but I suppose I will still make it.

As an aside, are people really that picky to deem 5 or 6 points over a limit to be all that critical?

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

List 3 is the best but needs work. Drop the Purgations, make the Ven Dreads normal Dreads and get a third. Change the Brotherhood Champion for OXI with the fun grenades.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




I'm sticking to a Pure GK list and purge teams are killer. They have been the most useful part of my plays so far. They are staying

   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

I love the purifier list, I think list 3. But they all seem like a lot of fun and I LOVE purgation squads, people who don't like them are stupid. 16 Psycannon shots is amazing and the ability to be completely hidden and still fire with astral aim is awesome.

4.5k
1.3k
2k 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




Thank you iBamBam for agreeing with me! They are key to my successes. Anyways, I'll do list 3 first, and do list 1 on the side for fun (only difference is me buying a stormraven)

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

iBambam wrote:I LOVE purgation squads, people who don't like them are stupid.


Wow, what a well thought argument

Anyway, it's not that Purgations are bad, it's that Dreads are much, much better.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




How are dreads much better?
Purge teams may be a little more costly (5 points more than a ven psyfleman if you have the purge team walking), but you can have 16 Strength 7 ap 4 rending shots with no LoS. If I'm shooting at smurfs, the given cover save isnt any better than their armour, so the "downside" has no effect.
It is comparable in strength, but the sheer quantity of shots at that strength they can pull off is amazing. I had an opponent want to give up by 2nd or 3rd shooting phase just by my purge team. I consider that a win.


Automatically Appended Next Post:
Plus, the lists I have with Purge teams also have 1-2 dreadnoughts, so I am in no situation where I have to worry one way or another.

This message was edited 1 time. Last update was at 2011/10/07 04:28:47


   
Made in us
Ferocious Blood Claw






In a friendly game I could care less about +/- 10 points, but in a tournament there is a reason you have point limits... Thats like saying "really your gonna call that 2 a miss?!?! It was only 1 number away! Gosh your so picky...."

3000 Points
1000 Points 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




At my store, if you are a bit over, no one really cares unless there is something that costs little to nothing that can be removed. In the case of list 1, Id probably just take off psybolt or flame from the dread (depends on army I face). And the missing analogy seems a lot more serious, like being 50-75 points over. (You can get a lot of orks for that)

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

ShottyScotty wrote:How are dreads much better?
Purge teams may be a little more costly (5 points more than a ven psyfleman if you have the purge team walking)


The fact that your argument relies on comparing them to the more expensive and less taken version of the opposition speaks volumes. No point in Ven Dreads unless you need the Heavy Slots mostly. So your Purgations are actually 65pts more than the Dread. The Purgations have to also buy a transport to be reliable, which means they are now costing 105pts more than the single Dread (note that's nearly enough for a second Dread). They then have to spend a turn getting into position midfield only in turn 2 to do what the rest of the army is already doing; laying down a tonne of midfield hurt. The reason the Dreads are better is because they provide the one thing the army lacks; reliable long ranged dedicated anti-tank, and the insta-kill abilities don't hurt either. As already mentioned, they are much cheaper also.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




Godless-Mimicry wrote:
The fact that your argument relies on comparing them to the more expensive and less taken version of the opposition speaks volumes. No point in Ven Dreads unless you need the Heavy Slots mostly. So your Purgations are actually 65pts more than the Dread. The Purgations have to also buy a transport to be reliable, which means they are now costing 105pts more than the single Dread (note that's nearly enough for a second Dread). They then have to spend a turn getting into position midfield only in turn 2 to do what the rest of the army is already doing; laying down a tonne of midfield hurt. The reason the Dreads are better is because they provide the one thing the army lacks; reliable long ranged dedicated anti-tank, and the insta-kill abilities don't hurt either. As already mentioned, they are much cheaper also.


Then whats wrong with taking both?

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

The same reason the 'one of anything' approach usually doesn't work in 40k; anything in isolation is a threat easily neutralised. This is not to say that a single choice of any given unit is a bad choice, but there is a reason why SPAM is popular.

This message was edited 2 times. Last update was at 2011/10/07 21:58:48


Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




This is why list 3 is good. Its has the 2 long range vens, the 16 shot spamming purge from mid field, 2 rhinos of GKSS shooting and playing clean up, and a small squad of purifiers for bigger clean up jobs. It seems effective to me. I realize "one of everything" is a horrible mistake people do, because it makes their army specialized (with GK's low numbers you want units to do everything not one thing) and it makes units able to be isolated.
I think list 1 does and doesnt suffer from "one trick pony syndrome". there is an isolation, but its between mid field and Short range. Razorbacks and GKSS will shoot at anythign in LoS, Purge will pound units with 16 shots of pure fun. Purifiers and the HQs go to the front lines and take on the oncoming enemy with assault support from dread and short range suppression fire. Storm raven is for taking out transports (melta) and hitting the exiting infantry hard (hurrucane and ass. cannon)
List 1 is more fun than competitive, but yeah List 3 is my best choice, and it doesnt seem to suffer from any sort of "one trick pony" problems

   
 
Forum Index » 40K Army Lists
Go to: