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Made in us
Fixture of Dakka





Los Angeles

Boring preamble. Easily skipped:
Spoiler:

As Dok and a few others know, I'm a mediocre general, usually finishing mid-field for RTTs. So if you're hoping for top-notch tactical genius play, at least from my half of the field, read Reecius, jy2, mercer's or some of those other threads. If you want to point out missed opportunities & blunders, criticize and say, "Hey, doofus! You coulda done *this*! ", my batreps will provide the fodder you crave.


Having said all that, I'd like to go to the BAO and not line the bottom of the barrel, so I may as well get more practice in, thus, another game using the BAO missions. This was a 2k game, before Dok pointed out that the BAO will be 1750. Oh, well.

Also, with some Time constraints for my opponent, there are a few less pix, but probably a more efficient batrep for all that, compared to the epic (too many pix) I've got going in another thread.
The good stuff:
Player/poster "Sgt. P.J.Barker" is a semi-regular at the FLGS and is feeling his way through the Necrons.

2k in points
Imotekh
Zahndrekh - Command Barge for Zandrekh
& Vargard Obyron

Royal Court - x2 Cryptek -Harb.o.Dis - Nightmare Shroud, Veil
C'tan - Writhing Worldscape, Lord of Fire

Immortals x5 - tesla carbines
Warriors x6 - Ghost Ark
Warriors x6
Warriors x6

Scarabs x3
Wraiths x3 - Whip Coils x3

Monolith
Spyders x3 - Gloom Prism, Fabricator Claw


My 2k CSM:
DP MoS, Lash, Wings
Sorcerer - MoS, Lash

PMs x 7, w/ 2 flamers, icon
PMs x7 , w/ 2 pgs, icon
KBs, x9, /Skull Cham, PW/MBs, icon - rhino, EA
CSM x6, w/ meltagun, icon - rhino
Lesser Deamons x20

3 Oblits
3 Oblits
2 Oblits

List kibbitzing?

This message was edited 1 time. Last update was at 2011/12/29 21:39:55


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

having over 1/4th of your points tied up between 3 models is too much. Zahndrekh and Imotekh Can add a lot to the list, but I'm not a big fan of Obyron.

I think it's a bit to many points, and you miss out on a lot of the things that the Necron codex has to offer.

Also, how many Wraiths do you have? I see you have 3x Whipcoils, but not how many Wraiths are in the squad.

3x Scarabs are also much to small to do anything, IMO. Even with the spyders, it takes one blast template and no more scarabs.

I'm going to say that Chaos has probably got this in the bag, from lists alone.

This message was edited 1 time. Last update was at 2011/12/29 21:28:28


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka





Los Angeles

Sasori wrote:having over 1/4th of your points tied up between 3 models is too much. Zahndrekh and Imotekh Can add a lot to the list, but I'm not a big fan of Obyron.

I think it's a bit to many points, and you miss out on a lot of the things that the Necron codex has to offer.

Also, how many Wraiths do you have? I see you have 3x Whipcoils, but not how many Wraiths are in the squad.
Sorry. I fixed it above. It's 3 wraiths.

I'm share your opinion on the point sink characters, Sasor. I don't think my opponent is headed for the BAO and rarely makes it to the FLGS RTTs. Although, he did make a few comments about keeping up with 'Net discussions on competitive necron builds.

Sasori wrote:3x Scarabs are also much to small to do anything, IMO.
I did make that same comment to him after the game.


Automatically Appended Next Post:
Necron Turn 1

IIRC, I escaped the lightning storm with little damage.

Movement

Scarab generation gets one spyder hurt.





Zandrekh Flat-outs the Cmd. Barge. Also, Imotekh and Vargard's unit pop in using Vargard's close relationship with Z.

A shooting item, while we're here: Either Imo's Staff of the Destroyer or the LordotStorm destroyed a rhino's TL-Bolter, despite aiming it through two rhinos and the DP. Poor rolls to wound/pen.




After hemming and hawing, the necrons decide to gamble and Veil some Warriors and Tesla Immortals. The Immortals do okay.



However, the Warriors, try to land next to Zandrekh's Cmd. Barge. He rolled a whopping 11" scatter. That warrior model next to the tape's strap is where the scatter ended up, just close enough to the Obliterator for a Mishap. Warp disaster ensues and I'm up one KP. He did utter the phrase, "No guts, no glory."

This message was edited 2 times. Last update was at 2011/12/30 05:44:00


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Haemonculi Flesh Apprentice






People can say what they like about your lists and decisions during the game. I am quickly becoming a big fan of these reports as it is refreshing to see fully painted armies that are done well. I think that explains some of your choices btw as I notice that people who are very into the hobby side usually will take one ofs or strange lists as they like to models variety and then use those figs. Some people hate soft scores but I personally think they don't have a big enough presence in current tournament formats.

   
Made in us
Fixture of Dakka





Los Angeles

Red Corsair wrote:People can say what they like about your lists and decisions during the game. I am quickly becoming a big fan of these reports as it is refreshing to see fully painted armies that are done well ... .
Thanks! I appreciate the compliment on the armies appearance. Sgt. PJB's necrons look good too, IHMO.

CSM Turn 1

Starting with this situation:



In sequence,
1. I move the DP so he can easily Lash the scarabs (pending Gloom Prism)
2. disembark the CSMs, KBs, PMs etc. And get the rhinos out of the way, including a Dangerous Test to put one in Cover, contesting a SG objective on the second floor of the ruin.
3. The surviving Oblit of the pair, moves over to the Cryptek's warrior unit incase there's any left after shooting.
4. Other oblits shuffle right to deny scarabs any Cover.

(Bummer, I shook the camera. Tripod for the next batrep!)



Shooting sees
1. The CSMs fail to hit Zahndrekh's Cmd. Barge with the meltagun.
2. PMs flamer and pistol V.O. & Imo's unit, wiping out all the warriors.
3. The solitary oblit, with some help from the PMs in the corner wipe out the warriors surrounding the cryptek.
4. A few scarab bases get smoked, but Gets Hot! and scatters prevent mass slaughter. 4 IIRC.
5. DP's lash is negated by the Gloom Prism. He's sitting in the open.

With both sets of warriors completely toast, Resurrection Protocals don't kick-in. Right?

Assaults:
After shooting up all the warriors, there's just Vargard Obyron and Imotekh. A unit of KBs and 7 PMs can take 'em. Sure.

The Skull champ rolled four '3's to wound. They had Furious Charge. However, they do manage to give Imo two wounds and V.O. one, but in turn, VO butchers 5 KBs, and two more die with two Fearless Armor Saves. Two PMs are done as well.

With only a cryptek left, the Oblit assaults. Oblit wiffs magnificantly against the cryptek and combat is a push. Good thing given the Lightning Storm will continue.


SG - none
C&C - one each
KPs - CSM 3 (two warrior units & Mishapping Immortals), Necrons 0



Automatically Appended Next Post:
Necron Turn 2

1. Zahndrekh makes his Cmd. Barge a wee bit to get a Sweep Attack on the CSM at Combat Speed. Which kills ... two, iirc.
2. Imo and VO use VO's GhostWalk Mantle to escape h2h and I consolidate my PMs to minimize the mono' pie-plate (which is getting closer).



3. C'Tan and Spyders move up. Ghost Ark & Mono, too.
4. More scarabs generate and they move in for a multi-assault on the two Oblit trios and the DP
5. Wraiths are looking to Rend the DP to bits.


Shooting is short.
1. He has the Monolith shoot at the PMs. The Flux Arcs score a few wounds, but Armor Saves & FNP keep the PMs alive. The P-whip is placed such that'll get several PMs and the KBs. However, it scatters and kills one each. - - a mistake he acknowledges at the end of the turn. The CSM were in a totally choice grouping, with PMs, although a bit closer to the Cmd. Barge.
2. The Ghost Ark tried for range, but Night Fighting denied it.

Assaults:
The Oblit and Cryptek sissy fight some more for a tied combat.

Wraiths kill the DP. Whip Coils. However, the 12 power fists make short work of the scarabs.


SG - None, as the Ghost Ark has moved up, bringing a scoring unit away from his back field.
C&C - CSM 1, Necrons 0
KPs - CSM 4, Necrons 1


CSM Turn 2

1. Lesser Daemons arrive from Reserve. Using an icon from the PMs, none of the LDs will have to take Dangerous Tests in the ruin's AT. They barely fit in Open Terrain.
2. In-Ruins-Rhino moves a little bit (passes D-Terrain test) toward the CSM, who Embark upon it. Two CSM need to take Dangerous Test (Writhing Worldscape) as the LDs are in the way of the back door and two need to use the side door, through the area terrain. One dies. Morale Check, passed.
3. Empty Rhino on the left swivels around giving the Oblits some blocked LoS from the Ghost Ark.
4. One Oblit trio heads for the Wraiths.
5. PMs position flamers on the Wraiths.
6. IIRC, the sorcerer, from safely in his rhino, Lash the Wraiths a bit so the LDs, Oblits and PMs are all assured assault range.

As I'm looking at it, the rhino on the left must have taken some Ghost Ark shots or got pummeled by lightning. Also, I dunno who, but someone scored a Pen on the Cmd. Barge and got a Wep Destroyed! Meaning the Quantum Shields are down.

This is what happens when you don't take notes.

Shooting:
1. The Oblit Trio gave the C'Tan some LasCans and scored a wound.
2. I think the PMs on the C&C might've put the Penetrate on the Cmd. Barge. for a Wep-Destroyed.
3. CSMs shoot at it but wiff again.
4. The Wraiths got shot a little ...





Assaults:
1. The Cryptek finally dies to the Oblit.
2. The LDs, Oblits and PMs are more than a match for the Wraiths.

Consolidating moves are good for the LDs and I spread as much as I can because the P-Whip is coming; also, I spread 'em as such that the lone KB Skull Champ is unlikely to get singled out by the C'Tan for an easy Kill Point.

This message was edited 4 times. Last update was at 2011/12/30 06:10:59


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Haemonculi Flesh Apprentice






Going well so far! I know the feeling of hiding single models for KP preservation. Alls fun and games until your down to that last dude ha ha. This report is helping motivate me through my 48 KB I'm painting currently lol!

   
Made in us
Fixture of Dakka





Los Angeles

Necrons Turn 3

The Storm passes; no more lightning strikes, nor Night Fighting.

Movement:
The Mono, C'tan and Spyders move up. The Cmd. Barge moves between the Mono and behind this ruin that has seen most of the action. Imo and VO use GhostWalk Mantle to gain the same LoS protection.

Shooting:
1. The Ghost Ark opens up on the trio of oblits nearest the central ruin and I flub their saves. Ghastly, indeed.
2. The Mono, IIRC, took shots on the PMs (not-pictured) on the C&C objective. One or two died.






Assaults:
Tough choice:
Does the C'tan get an easy KP on the Immobilized rhino, but be open to counter-fire on my turn?
Or
As both Oblit units are too far away, does he assault the only unit within range, the Lesser Ds? There are 19 of them.


The C'tan decided to hurt the Lesser Daemons instead of the rhino. Amazingly, the Combat is a push. The C'Tan scored two Wounds, but two daemons made their Invulns. And if they hurt him, he didn't take any wounds.




SG - CSM 1, Necrons 0
C&C - CSM 1, Necrons 0
KPs - CSM 6 (Immortals, Warriors x2, Cryptek, Scarab unit, Wraiths), Necrons 1 (DP)

CSM Turn 3
Movement:
1. Sorcerer is rejoined by the PMs in the rhino as the Skull Champion is outside yelling about needing a ride as it Moves Combat Speed to the left and away from the Mono.
2. Oblits move up to either shoot the Ghost Ark or Spyders.

Shooting:
1. Oblit to our right, who took 3 combats to beat one cryptek, tries a TL-melatgun on the mono, gets nothing.
2. Sorcerer Lashed the Spyders away, just straight back.
3. CSM melta fires at the Mono - The C'Tan has Lord of Fire, and it kicks in, I roll the '1' and the CSM dies as his melta acts like a plasmagun ... inside the rhino.
4. My C&C PMs (still only the one picture) have range but with only one plasmagun on the Cmd. Barge. Turns out he didn't quite get it totally safe. I took one shot, penned, he missed his cover save and I Explode! it. No one gets hurt and Zahndrekh is on foot.



5. IIRC correctly (memory is getting really bad here), the Oblits nailed the Ghost Ark, despite it having Cover. I could be wrong.*

Assaults:
1. The Oblit charges the Mono, but fails to hurt it with his Pfist.
2. The Lesser Daemons go to town on the C'tan. The camera is too high to read the dice, but there's a butt load of '6's to wound. And he fails enough to die. We skip the Nercodermis affect as ...


SG - CSM 1, Necrons 0
C&C - CSM 1, Necrons 0
KPs - CSM 8, Necrons 1

... With time constraints and only one KP so far, my opponent concedes.
*If I had nailed the Ghost Ark, it'd go toward this making more sense.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Good battle report! Can't say the result is that surprising.

Did Zahndrekh bestow/take away in special rules this match? Perhaps I missed it when I read over you battle report, but I didn't see it anywhere.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka





Los Angeles

Sasori wrote:Good battle report! Can't say the result is that surprising.

Did Zahndrekh bestow/take away in special rules this match? Perhaps I missed it when I read over you battle report, but I didn't see it anywhere.
Zhan's "Counter Tactics" need LoS and the KBs were in their rhino on the Necrons' Turn 1, so he wasn't able to take away their Furious Charge.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Death-Dealing Devastator





Los Angeles

Thank you for the report, I was not using Imo correctly. I want a rematch and I want to death star Imo/Oby's unit. I also want to take out the Ghost arch and add some to the Royal Courts. I have a cool combo with a cryptek I want to try.

Paul J.

 
   
Made in us
Fixture of Dakka





Los Angeles

sgtpjbarker wrote:Thank you for the report, I was not using Imo correctly. I want a rematch and I want to death star Imo/Oby's unit. I also want to take out the Ghost arch and add some to the Royal Courts. I have a cool combo with a cryptek I want to try.

Paul J.
Rematch? Definitely.


To all:
Post game, PJ and I agreed that the small warrior unit with Imo & VO needed to be substantially larger. But I'll know to counter that by having 3 to 4 Spehss Muhreen units close together to deal with a Veiling DeathStar of Immortals buffed with Crypteks and Imo and VO.

Tactic:/Counter Tactic


Also, PJ noted that the Ghost Ark wasn't necessary in the list.

We had played another game previously where there were a lot more scarabs, but the DP dealt with them easily. This is why PJ had less of them this game (iirc). With the BAO mission specs, we actually tied that game (pending the KP value of a cryptek in a unit of warriors. Will the FAQ say, "Yay or nay"?).

I think, PJ, that seeking a different match up for the scarabs would see them having more success. Do-able if the Gloom Prism protects the scarabs from Lash manipulation. But, still tough since a DP has a lot of mobility to get to who it wants to kill, even without the Lash.

All that said, I'm up for a rematch, 2k or 1750 (the actual BAO point size). Maybe Tuesday night or ( I thought you said) a morning game. Monday?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Woo practice! I would love to play a fancy battle report game against you. Let me know the when/where and we can have a showdown.


http://www.3forint.com/ Back in Action! 
   
Made in us
Freaky Flayed One




NYC

Sasori wrote:having over 1/4th of your points tied up between 3 models is too much. Zahndrekh and Imotekh Can add a lot to the list, but I'm not a big fan of Obyron.


I have to disagree, Obyron is a beast and Zehndrekh needs him to get full use out of his abilities. Last game I played he took about 500 points out himself, two grey hunter packs and a long fang squad all by himself (T5, 2+ is SOOO awesome). The game before he decimated swarms of nids (The nid one is probably because I forgot the extra attacks are capped at 6, I think he did 15 attacks to hormiguants). He did eat a tervigon himself right after so thats something. You just need to pick your matchups right anything over 4 s that ignores AR and strikes first will hurt him bigtime, thing is you can pick and choose the matchups because, HE CAN FREAKING TELEPORT ANYWHERE EVERY TURN. Point being is he's the best CC model in the book short of a C'tan. He comes with a sweet veil to and I love running three and taking 40-50 models from one side of the board to the other every other turn and pissing off slow armies. Overall I think we might be underestimating cron deathstars, Obyron, an overlord and x5 Shield lychguard run you almost 500, nothing will stop them, nothing.

When Khorne gives you lemons, BLOOD FOR THE BLOOD GOD!!!

Tomb Spyder with Gloom Prism=Gloom Spyder
remember you heard it here first.

 
   
Made in us
Longtime Dakkanaut





Pasadena

Over 9000! wrote:
Sasori wrote:having over 1/4th of your points tied up between 3 models is too much. Zahndrekh and Imotekh Can add a lot to the list, but I'm not a big fan of Obyron.


I have to disagree, Obyron is a beast and Zehndrekh needs him to get full use out of his abilities. Last game I played he took about 500 points out himself, two grey hunter packs and a long fang squad all by himself (T5, 2+ is SOOO awesome). The game before he decimated swarms of nids (The nid one is probably because I forgot the extra attacks are capped at 6, I think he did 15 attacks to hormiguants). He did eat a tervigon himself right after so thats something. You just need to pick your matchups right anything over 4 s that ignores AR and strikes first will hurt him bigtime, thing is you can pick and choose the matchups because, HE CAN FREAKING TELEPORT ANYWHERE EVERY TURN. Point being is he's the best CC model in the book short of a C'tan. He comes with a sweet veil to and I love running three and taking 40-50 models from one side of the board to the other every other turn and pissing off slow armies. Overall I think we might be underestimating cron deathstars, Obyron, an overlord and x5 Shield lychguard run you almost 500, nothing will stop them, nothing.


I agree with everything you said except the last bit I highlighted. I have played that same unit in 3 games now, in 2 of them my squad of 10 Paladins annihilated them in the 3rd I was playing SW and my TWC, Dreads, GH whoever I sent after them got annihilated. I think Paladins striking first with all those power weapons was too much, if they had 10 shield LG or the LG shields were a 3+ things may be different against 10 Paladins. Then again, it is 10 Paladins which is pretty OP ridiculous as it is.



Automatically Appended Next Post:
Paul, i would drop Imo entirely and take Orikand instead. He makes all terrain, even open terrain, difficult for turn 1 that provides some major shenanigans when coupled with your C'tan shard. Also get some more Scarabs in that initial unit. I want to get a game in against your crons too, I need practice for the BAO really bad.

This message was edited 1 time. Last update was at 2012/01/18 20:44:07


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Fixture of Dakka





Los Angeles

OverwatchCNC wrote:I need practice for the BAO really bad.
Keep in mind that I'm on a long break and available lots.

So, lemme know and my DE can try their turn at beating Pallies.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Pulsating Possessed Chaos Marine






Drop zahndrek obyron wraiths and scarabs for an overlord non phaeton and add mss lords to every unit. With points left over add more troops scarabs and spyders. Huge point sink on leaders with low assault value or weak defense. As reecius says more boys less toys.

Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
 
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