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Made in us
Fixture of Dakka





Los Angeles

1500 points. Capture&Control, Spearhead

HQ-Anrakyr the Traveler with Catacomb Command Barge
HQ-Destroyer Lord, Mindshackle Scarabs, Orb, Sempiternal weave
Royal Court- 2x Cryptek, Destruction with Eldritch Lance for one solar pulse
Elite-5x Triarch Praetorians w/ Voidblades and particle casters
Fast attack-8x Scarabs
Troops-10x Immortal (Tesla)
10x Warriors
Heavy Support- Annihilation Barge
Dedicated Transport -Ghost Arc
Total= 1350 points

Jmartin wrote:Haha I think I was supposed to have another 10x warriors for 130 pts but I don't remember if I actually had any on the field beside the 10 in the arc? Maybe your pictures can shed some light on this.



Dark Eldar
x2 Haem w/ liquifier

x3 Trueborn w/ blaster - dakka Venom
x3 Trueborn w/ blaster - dakka Venom
x3 Trueborn w/ blaster - dakka Venom

x8 wyches, hekagonizer - raider FFs
x8 wyches, hekagonizer - raider FFs
x8 wyches, hekagonizer - raider FFs

x3 ravager FF

Jmartin got the first turn choice and put his ark in the corner with the C&C objective.


Nearby are the Destroyer lord and his crew of Triarch Praetorians (proxies) and scarabs.



Overview:
Immortals and Anrakyr deploy far more forward. Anrakyr will probably be in my grill Turn 1.

I castled opposite, seeing as the Annihilation Barge has shorter range than my lances.


I figured I'd have an easier game; far more ranged guns and he had a long foot-slog with the Destoyer and Prats, even for jumpers. Having to have one wyche crew baby-sit the C&C objective was going to annoy, or so I thought.

For Combat Drugs, the wyches get an extra attack. I didn't try to steal the initiative, preferring to snag the contest at the end of the game.

Speculation on the out-come?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in fr
Regular Dakkanaut




Arg ! hard to post 2 reports only with deployment !
   
Made in gr
Fresh-Faced New User





I think DE will get this one.
-DE are the bane of necrons the way i see it: lances beat necron's AV13- poison beats necron's tougher units (praetorians and the two HQ here)- nightvision beats cryptec's pulse- DE vehicle speed beats necron speed- DE outrange Necrons.
-If the scenario was anihilation things would be better given that DE have much more KP here, but at capture and control and the Necron's having slower and less troops (if not for that extra warriors) the Necrons are in a tough spot.

note: i think with the errata Anrakyr cannot use his special ability on board the CCB (not 100% sure about that though)
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Ya, I think DE have a real edge in a lot of circumstances. Necrons have to find theirs still. I think it would take a very focused and lean list to beat this one, and when I look at the necron list I can't really visualize a plan.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Fixture of Dakka





Los Angeles

Necron Turn 1

His forces move forward. Destroyer&Prats and scarabs run.



Up close, JMartin has moved the Cmd Barge Flat Out and behind cover. Further back in the shot the Anni-barge has moved up, ahead of the Destroyer.


The Eldritch Lance will not hit anything of mine.


DE Turn 1

I move away from the long edge and the Destroyer entourage's approach, bringing the venoms up to shoot his immortals. A mistake, easier to kill with poison, I should have worked on the smaller, and more threatening Destoyer Lord and Triarch Praetorians.


Two ravagers move on the long edge, to take out the Anni-barge.


Shooting: Failure on that task. The Ravagers wiff.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Fixture of Dakka





Los Angeles

Necron Turn 1

His forces move forward. Destroyer&Prats and scarabs run.



Up close, JMartin has moved the Cmd Barge Flat Out and behind cover. On my turn, I would get a few lances, raider, ravager and Trueblasters, but either lacked range or wiffed on dice. The Cmd. Barge would not get hurt on my turn. Further back in the shot the Anni-barge has moved up, ahead of the Destroyer.


The Eldritch Lance will not hit anything of mine. His Immortals are also out of range.


DE Turn 1

I move away from the long edge and the Destroyer entourage's approach, bringing the venoms up and disembarking the Trueborn to work on the Annih-barge. Two ravagers move on the long edge, to take out the Anni-barge.


Shooting: Failure on that task. The Ravagers wiff.

So far, no blood on either side.


Automatically Appended Next Post:
Necrons Turn 2

The Annihilation Barge and Triarch Praetorians jump up with the Dest-Lord.



Anrakyr Sweeps the Venom with the Cmd. Barge's feature. The venom fails its Invuln and is Immobilized.

I was surprised that JMartin went for the venom and not the Trueborn, but this was his first game versus DE and decided 12 poison shots were worse than the Trueborn's blasters. Maybe he did make a good decision, intending to deny me mobility and volume shooting.



Here, we brought up the FAQ about the RB's ruling on not being to use Fire Points for non-shooting wargear and special abilities. Eh. It was a friendly game, so I allowed the Mind in the Machine to be used with Anrakyr in the Barge. He had my one ravager put two guns into the raider ...


... with this as the result. No one died and they made a successful Pinning check, although the haem caught some shrapnel. The dice indicate FNP rolls for 3 of the girls.


Praets and Scarabs Run. At the time, I didn't think an assault next turn was likely from them.


Corrections:
The I'd screwed up. In moving the the venoms up to possibly have a shot on the Anni-Barge I brought 'em in range of the Immortals, and they scored a Shaken. As you can see, the Anni-Barge is pointed a bit to the right, where ...


... it manages to trash a ravager.

This message was edited 3 times. Last update was at 2012/01/23 16:44:26


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Quick-fingered Warlord Moderatus






Well, looks like the Necrons made some headway. Looking forward to what happens next.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

WTB more updates...

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Made in us
Fixture of Dakka





Los Angeles

DE Turn 3

My Trublasters disembark into Cover, and within range of the Annih-Barge which is on the far left of this pic. Then, I pull my venoms and ravager back. The Destroyer Lord and his Praets and the scarabs are closing in on my corner. Here, I begin to think that my 'holing up' strategy is going to back fire.





The Cmd. Barge is just behind the Trueborn.



My plan is to have the wyches surround the Cmnd. Barge and trap and kill Anakyr. They hop out of the crater of their raider, leaving the Haem behind, but taking the Pain Token. The Trublasters move *into* the crater, and join the haem. Might've been better to have them embark into the empty, Immobilized venom.






I bring the white painted wyches' raider up and disembark them to assist in killing Anrakyr and his ride.




And then I had a brain fart. I forgot to have the wyches run to surround it. In the shooting phase I went straight to the lances and promptly blow it up anyway. Well, the 'surrounding' thing didn't matter, but was still sloppy on my part. Anrakyr takes a wound in the explosion while two wyches in the white unit die and another in the purple group.




The venom unloads a whopping buncha shots into the immortals in center table. Which, at the end of the Phase, my opponent rolls this for ResProtos:


Nice.




Other shooting has the ravager and the other two Trublaster crews open up on the Anni-Barge. That's nine lances. The result:



The wyches assault in and kick the tar out of Anrakyr. He dies ... but gets back up due to Ever-Living. And in a tourney, I think I would have insisted that he didn't make the 3 inches from where he stood, plus I consolidated in such a way, trying to get my wyches cover, that *did* make room for him to come back. I won't make this mistake with any of the Ever-Living robots again.

Regardless of being nice, this mistake will haunt me.



Boing! He's back.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Quick-fingered Warlord Moderatus






Man, not a good day for DE gunners. They must feel ashamed.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in us
Fixture of Dakka





Los Angeles

Necron Turn 4

The Destroyer Lord and his Triach Praetorians have reached the wall. The Annihilation Barge moves so that the tall wall will give it a degree of Cover. Anrakyr hops up and declares himself "King of the Mountain."





The wyches take a few hits from the Immortals in center table-ish.




He then uses Mind in the Machine and has my other ravager turn on another raider. I make both FlickerField saves! Pretty darned Sweet.



It's a temporary feeling as the raider gets nailed with the Eldritch Lance, that finally does something for my opponent. It had not done squat thus far. The haem passes pinning.





With the raider blowing up, the two purple wyches took enough losses to have a Morale Check. *sigh*




Anrakyr decides to beat up some Trueborn. Which he'll fail to do in this assault.




Dark Eldar Turn 4
I move the venoms up because I want to deny the scarabs bases any Cover Saves.



To the right of the terrain piece, you can just see the green whip of the Retreating hekatrix's agonzier. The white wyches are going to try to catch and finish off Anrakyr. Shouldn't be too hard, right?

Also, my ravager has moved atop the hill for a no-cover shot on the Annih-Barge. Between it and the unengaged Trueborn, by the unholy gods of Commorragh, they finally Wreck it. Criminy. Turn. Damn. Four.

You can see the "flame/smoke" styrofoam on the right, showing the Anni-Barge has been killed. Sorry for the upside-down picture, but the squatting set of wyches come off the C&C objective to go play with the Lord and his Prats. I get a great run and onto the wall.




My wyches, don't need much to get into h2h. Maybe 3 inches. But here are my dice rolls for assaulting through Diff-Terrain.





The other set of girls nail the Praetorians pretty hard, even with one girl sujbected to MindShackleScarabs. It's a costly h2h for both of us. My girls passed Morale or is was a tie. Can't recall now. I do remember having the agonizer and most of the girls focus on the prats, hoping for a win on combat and the blown morale. I had really crappy Dodges and FNP rolls.





Anrakyr will kill off the Trueborn this round.



--Thoughts--
Overall, this was the Turn where I needed to come out on top. But, the failed Diff-terrain roll for the white painted girls on Anrakyr, and the feeble assault on the Destroyer Lord totally stalled what I thought was gonna be a momentum swing. Also, it's the end of Turn 4, and I am royally running out of time to get a skimmer cruising across the table to contest his objective, which is guarded by a Ghost Ark with a crew of Warriors.

I am now utterly playing for a Tie. If the game goes 7 Turns, I have a chance. But it's pretty thin.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

dont like the cc DE still.
Nice game though and bad luck on the rolls mon. But the other thing i dont like: MSU. Can give better tactical advantage, but can ruin it good.

For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in us
Fixture of Dakka





Los Angeles

Necrons Turn 5

There are other things not shown in the pix, but not relevant, as Eldritch Lance misses, and wyches makes Cover Saves. The pertinent stuff is shown below.

The Immortals come off the wall. JM mentioned at this point that he ought to have marched them up all along.



Anrakyr Moves around the retreating wyches. With Mind in the Machine, he'll have the Immobilized venom shoot my group of white-dressed wyches. One or two die.




The scarabs have finally arrived and are looking to assault the venoms, which I've left too close. They'll need to go through the wreck of a ravager. Needing maybe only a deuce or a three for the Difficult Terrain roll, JM rolls snakes eyes.




H2h continues to go poorly for my wyches. MSS don't do much, and prats keep gettin back up with ResProto rolls being decent.



A bit missing from this picture, Anrakyr assaulted the retreating wyches. I held my tongue, as I was getting beat down pretty good, and if the girls win the h2h, they'd no longer Fall Back and would rally after the combat. JM decided to risk it, the girls passed Morale for being assaulted and would go on to defeat Anrakyr, and he did not get back up with Ever Living. The girls pick up a Pain Token and Consolidate on the objective. After we discussed this and JM says he won't make that mistake again.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

lol.. how much longer are you going to space this out?!

It feels like forever, haha.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fixture of Dakka





Los Angeles

Sorry, guys. There's been some editing & link issues with photobucket and I took two more batreps last night.

I'll load those up and store the batreps in PM until they're complete from now on.

Your patience is appreciated.


Automatically Appended Next Post:
The wyches are going to try to head off the Destroyer and three prats. Seriously, they ought to be able to handle 'em now, right?

Stringing out the hekatrix so far to the back has me worried that the agonizer will be out of combat. It'll get worse though.



If I had a 'driver' for this Ravager, he'd be revving up the engines for the crosstable race, oh wait, I can't possibly get by immortals with teslas. Instead, JM realizes why he'd kept them in Cover most of the game. I smoke three with DLs. It is a looong way across the table to get to that Ghost ark. Optimally, I can get passed the center table Turn 6 and get to the Ghost ARk Turn 7 and ... monkeis just might fly outta my butt.



Between venoms and the rav, the immortals take an awful beating, but ...


.... manage to pass Morale with two Ims and the cryptek.



Combined lousy dice and cover saves, I only manage to kill one scarab base and wound another. Shoulda stayed close to deny the Saves. Given a likely 20" or so assault range, the vehicles simply should have flown *over* the scarabs toward the Necron side. More I need to learn.


The girls in white get a good run and will also get enough dice to assault off the wall.





The hekatrix did indeed get left too far behind, and the Destroyer Lord wins combat. Poor dice on my part; crappy dodging. Both wyche units fail Morale. The blue haired girls will break and go off table with a large Fall Back, but the orange haired girls got a very small Fall Back. They're above half. Maybe they'll Rally. The Lord and Prats get an okay consolidate.



Game does not end on Turn 5.

Necron Turn 6

Scarabs endure a Dangerous Terrain Test wound while the Destroyer Lord and crew head for the objective.



The immortals just have range on my ravager. IITRC, it gets Immobilized or wrecked.



The scarabs have a lot trouble getting hits on vehicles that last moved at Cruising speed. One venom loses a point of armor to Entropic Strike.



DE Turn 6



The wyches are above half STR, so can rally, but those scarabs look close. I stick a template down to check. Just close enough to prevent a Rally. I'll roll a nice fat number and they run off the board.




My last resort for a tie-game is to pour tons of shots into the Lord and his two praetorians. I only need him to miss 5 saves. The venoms, ravager, pistols. I had one riader left which I flew on top of the terrain piece. From there, three Trublasters, two haem liquifiers also fired in.


It leaves him with one wound left.

I ought to have had them get and and assault too. MindSS wouldn't be much harm there.



In case it goes to Turn 7, I had played safe and had the hekatrix and her sister embark in the nearby venom. It's close enough to contest and/or secure. I dunno if I ought to have risked the wyches in assaulting him. Her agonizer woulda nailed him, *if* she'd get passed the MindSS. Oy. What a choice.



I failed to plan on getting here and doing anything. That has really got to change.


Necrons win, 1 to 0.

Thanks for staying tuned. *looks* Heh, it only took me a week to finish posting it.

This message was edited 1 time. Last update was at 2012/01/26 04:06:23


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

and the lack of movement and shooting options is the reason why i just dislike cc DE. You cant cc out of a vehicle geting its additionall protection - enemy needs 6+to hit, necron all in all need 6 to glance - bout you can shure as hell shoot out of the OT transports.
Nice rep though, no arguments on it, realy fluffy.

For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
 
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