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![[Post New]](/s/i/i.gif) 2012/02/02 07:51:50
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Longtime Dakkanaut
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HQ: 520 points
Arch-Confessor Kyrinov
-Battle Conclave, 4 Crusaders, 5 Death Cult Assassins, Rhino
Uriah Jacobus
-Battle Conclave, 2 Crusaders, 7 Death Cult Assassins, Rhino
Fast Attacks: 375 points
-5 Dominions, 2 Meltaguns, Rhino
-5 Dominions, 2 Meltaguns, Rhino
-5 Dominions, 2 Meltaguns, Rhino
Troops: 700 points
-10 Battle Sisters, Flamer, Meltagun, Rhino
-10 Battle Sisters, Flamer, Meltagun, Rhino
-10 Battle Sisters, Flamer, Meltagun, Rhino
-10 Battle Sisters, Flamer, Meltagun, Rhino
Heavy Support: 405 points
-Exorcist
-Exorcist
-Exorcist
Total Points: 2000 flat
Scoring 4:
Kill Points: 23
After reading Inquisitor_Dunn's success using 2 Battle Conclaves, I wrote a list, which I would like to test in future.
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![[Post New]](/s/i/i.gif) 2012/02/02 20:43:32
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Badass "Sister Sin"
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That list is no joke. The only thing that worries me is the lack of Dozers for the Conclaves. I like Multi-melta on at least a few sister squads, but that's a YMMV thing.
I may have to give dual conclave a shot at 2k. Under 2k, I think Celestine is just too badass. Automatically Appended Next Post: In honor of this idea, I'm going to try out the following in my next just for fun game:
Confessor Kyrinov with 9 Henchmen (5 DCA / 4 Crusaders) - Rhino (Dozer)
Uriah Jacobus with 9 Henchmen (7 DCA / 2 Crusaders) - Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun/Heavy Flamer/MB - Rhino
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM)
Exorcist
Exorcist
Exorcist
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This message was edited 1 time. Last update was at 2012/02/02 20:53:25
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![[Post New]](/s/i/i.gif) 2012/02/03 00:11:44
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Fixture of Dakka
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Those lists look nasty. I would say of the 2 lists, I like SabrX's a little more because of the extra troop choice. I really feel that at 2K, you need at least 4 troops.
SabrX, I'll give you a test game any time you want. Just let me know.
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![[Post New]](/s/i/i.gif) 2012/02/03 00:34:31
Subject: Re:2000pts Mechanized SoB w/ Double Conclaves
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Sister Vastly Superior
Colorado
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Personal opinion here. As someone who has run the 2x Conclave list you need to slightly tweak your numbers. My reasoning is as follows but you can test and choose to agree with me or not. No biggy.
Kyrinov is the weaker of the two conclaves. Because he does not add that extra attack for your deathcult you need more deathcult in his unit. He himself does have a power weapon and is ini 4. So my prefered number for him to make up for his lack of the banner is 3x Crusaders, 6x Deathcult. I tried 2/7 ratio once but (and even in games where I run the 3/6) I found wound spilled over into either himself or the deathcult too often. With that 3/6 ratio the wounds spill over much less often and I can use his 4+ invuln and multiple wounds to absorb the hit.
Jacobus you have the exact opposite issue. This units deathcult are more efficient than normal because of Jacobus. So instead of needing those extra DC to make sure the job is finished you can instead focus on making the squad as hard to kill as possible. So giving them the 4/5 ratio (crusaders/DC respectively) drastically makes the squad more difficult to kill while still retaining a kill rate of 11 and that is before your 4 power weapon wielding crusaders swing. You have already killed pretty much whatever could hurt you other than TH/SS terminators and even they have lost over half their squad and the combat because the survivors will never cause enough wounds to get through 4 stormshields.
You could go with 3/6 ratio for "insurance" reasons since the squad does also have feel no pain. But that is up to you.
I also am a fan of the melta dominions in rhinos. Though my reasoning for it was the immolators were too expensive. I found by taking Rhinos instead of immolators it let me get that 4th troop choice in the list. Something that is just too needed when you have opponents specifically trying to take out your troops to prevent you from scoring.
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When in doubt burn it, then burn yourself for doubting. |
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![[Post New]](/s/i/i.gif) 2012/02/03 05:49:45
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Regular Dakkanaut
A cornfield somewhere in Iowa
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Both conclaves are different. You have to treat them differently too. Kyrinvo is the LINCHPIN though. Loose him and you loose your bubble. I have split him off of his squad before charging so many time now that I'm thinking of adding a Priest...Gasp.
I still want the rerolls on the charge but hate sticking his neck out.
Jacobus's conclave is always the A-team. I treat Kyrnov's as the B-team.
Possisioning is huge. Making sure your bubble and dca are out of sight, but still with in 6 inches and able to charge next turn is imperative. counter charging out of a rhino that has not moved is not hard to set up though.
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40k-
Bolt Action- German 9th SS
American Rangers |
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![[Post New]](/s/i/i.gif) 2012/02/04 19:13:26
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Sister Vastly Superior
Colorado
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I have actually on a few occasions dropped Kyrinov all together and just put in a basic confessor. Gave them the eviscerator and called it a day. But its 10 points more and you are trading his power weapon for an evis losing fearless and then losing his other two garbage abilities. that have no effect on the squad.
Something else I thought about but have yet to try is putting Kyrinov with one of my 3 units of dominions and then putting a basic priest in his deathcult unit. This gives the dominions fearless, and allows them to reroll their failed faith tests (the ability now being useful) and possibly gets me more faith to spend on the turn (again making his previously useless ability useful)
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When in doubt burn it, then burn yourself for doubting. |
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![[Post New]](/s/i/i.gif) 2012/02/05 04:40:05
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Badass "Sister Sin"
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IcedAnimals wrote:I have actually on a few occasions dropped Kyrinov all together and just put in a basic confessor. Gave them the eviscerator and called it a day. But its 10 points more and you are trading his power weapon for an evis losing fearless and then losing his other two garbage abilities. that have no effect on the squad.
Something else I thought about but have yet to try is putting Kyrinov with one of my 3 units of dominions and then putting a basic priest in his deathcult unit. This gives the dominions fearless, and allows them to reroll their failed faith tests (the ability now being useful) and possibly gets me more faith to spend on the turn (again making his previously useless ability useful)
I like the second idea much better than the first.
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![[Post New]](/s/i/i.gif) 2012/02/05 17:17:22
Subject: Re:2000pts Mechanized SoB w/ Double Conclaves
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Calm Celestian
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MM-Immolators are the reason I take Dominions. How can one pass up scouting, twin-linked multi-meltas? I really don't understand it.
Double Conclaves seems the way to go, because, well. . .duh! It's hard to say whether Kyrinov is worthwhile, I suppose Fearless is a plus even if it's not as tasty as Stubborn. The mix in the Conclave is hardly critical; five DCA will kill most units without breaking a sweat. I like a Crusader heavy mix myself, but that's because I have a frequent tendency to roll stupidly low results.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/02/05 19:17:30
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Longtime Dakkanaut
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Kyrinov fixes a lot of problems in WD SoB codex. His presence could prevent friendly units from getting massacred in sweeping advance or regroup a falling back.
pzbw7z wrote:MM-Immolators are the reason I take Dominions. How can one pass up scouting, twin-linked multi-meltas? I really don't understand it.
A Dominion squad inside an Rhino could scout move, move combat speed on first turn, and fire 2 Meltaguns out of the Rhino's 2 fire points. Alternatively they could move cruising speed on first turn, disembark 2", and fire 2 Meltaguns.
But hey, whatever floats your boat.
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![[Post New]](/s/i/i.gif) 2012/02/05 19:53:44
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Sister Vastly Superior
Colorado
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Which is better, a twin linked multi melta, or two twin linked melta guns?
The Multi melta has 6 extra inches of "melta" range. However because of the rhino being able to move 6 inches further the effective "melta" rule is the same if not slightly in favor of the melta guns.
The only advantage the multi melta set up has over the melta gun is an extra 12 inch range on its basic shot. Now an extra 12 inches on a str 8 ap 1 shot is nice. But what are you losing for that?
You are losing the safety of your dominions since they have to leave the immolator. You are losing a second melta shot. And you are paying 45 extra points for it. That is 45 points that could do SO much else in your list.
Now its not an obvious upgrade for sure. There are things such as the twin linked not being reliable. And there is also the fact that hey if you only needed to move 6 inches you have both your dominions inside the immolator AND the multi melta. And 3 TL melta shots is definitely better than 2.
Basically what you need to look at is this. Is having that extra TL melta shot worth 45 points when it also forces your soft infantry to disembark? Now times it by 3. 135 points saved by going with rhinos instead. You just bought an exorcist.
And personally for the same point cost I would rather have the dominions in rhinos and an exorcist than the dominions in MM immolators.
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When in doubt burn it, then burn yourself for doubting. |
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![[Post New]](/s/i/i.gif) 2012/02/06 02:37:41
Subject: Re:2000pts Mechanized SoB w/ Double Conclaves
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Calm Celestian
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It isn't a choice between melta guns and a multi-melta Immolator;one can have both. That's a false choice and beside the point.
The Immolator can have a first turn melta shot without throwing away a squad. Not that Dominions are destined for long life, but they need to hold the line as long as possible to keep the rest of the army hale and hearty. Inside the Immolator, they can deny the enemy a soft target for his anti-infantry weapons for a turn or two. This forces the bad guys to shoot their anti-tank weapons at the Immolators instead of the Exorcists. Dominons are shock troops, the Immolators can cause some carnage on turn one, and the Dominions will survive to cause some of their own on turn two. With Rhinos, one must either wait until turn two to get into melta range -and hope they make it - or dump the Dominions in front of the enemy army not just in point-blank shooting range, but charge range.
80-points for a scouting, twin-linked multi-melta is a bargain.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/02/06 04:42:26
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Sister Vastly Superior
Colorado
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But that is completely incorrect. If I deploy 12 inches scout 12 inches and then move 6 inches I can then fire two melta shots at anything deployed 6 inches from my opponents board edge while staying inside the rhino.
And like you said, next turn I can STILL keep firing those meltas from inside that rhino without ever giving my opponent a soft target. I already acknowledged that the multi melta gets you slightly more range. However after turn one its "slight" advantage is surpassed by the protection and amount of fire the sisters inside the rhino can put out.
My "false" choice still completely holds true. If you do not want to give your opponents short ranged weapons such as bolters and melee units a target you are not getting out of the vehicle. And if you are inside the vehicle (which you yourself say you do) then your option is either 2x melta guns that can TL or a single TL multi melta that costs you 45 points more.
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When in doubt burn it, then burn yourself for doubting. |
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![[Post New]](/s/i/i.gif) 2012/02/06 04:59:39
Subject: 2000pts Mechanized SoB w/ Double Conclaves
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Frenzied Juggernaut
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Dang, nice list.... I sure as heck wouldnt want to go up against it. Also, I have a grip of sisters I dont need if your interested OP.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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