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Made in au
Utilizing Careful Highlighting





Australia

Hi all

This is game 2 of 6. Apologies photos are at the bottom, I dont know how to post them through the report.

Clash of the Titans is a yearly tournament in Sydney Australia. There is no score component for how competitive your list is, so its regarded as the place to max out your codex in a competitive environment. This year points available were 1850 with six games variously table quarters, objective and kill points.

My List
I chose a list that was themed around organic elements to a Space Marine rifle company, in my case second company Aurora chapter. I wanted no ‘chapter’ assets, whether librarian, first company veterans or armoured elements that would come from the chapter pool, such as speeders, vindicators or raiders. As such this list was certainly not optimised and one many would regard with near contempt. Given the nature of this tournament, if this list held its own, then I figured I had a right to say the humble Tactical Marine, even though he constantly forgets his chainsword, is certainly solid and reliable. We will see.

Captain with Relic Blade, Plasma Pistol
10 Tactical Marines with Combiplasma, Powerfist, Plasmagun, Lascannon
10 Tactical Marines with Combimelta, Powerfist, Meltagun, Lascannon in rhino with dozer blade and Hunter Killer missile
10 Tactical Marines with Combimelta, Powerfist, Meltagun, Lascannon in rhino with dozer blade and Hunter Killer missile
10 Tactical Marines with Power Axe and Plasma Pistol, Meltagun, Lascannon in Razorback with Twinlinked Heavy Bolters
10 Tactical Marines with Combiflamer, Powerfist, Flamer, Lascannon in rhino with dozer blade and Hunter Killer missile
8 Devastators with 4 Plasma Cannons
7 Devastators with 4 Missile Launchers

His List – I didnt keep a copy of it but from memory it was something like:
Belial
5 terminators with TH/SS and CML
4 lots of terminators with a mix of stormbolters/weapons, all squads have a CML and SS
3 typhoon speeders with MM
2 auto/las preds

Mission – Objectives (primary), Kill Points (secondary) and Table Quarters (tertiary)
Primary parameter was worth the most total battle points and determined the winner.

Deployment – Pitched Battle

I won the roll off and chose a long table edge that forced him to deploy in the open. My plan was to put hurt onto all those terminators at range using my plasma cannons.

Turn 1

I move 3 vehicles forward to engage his force out to max range. One moves down the left flank towards what looks like an easy to capture objective on his refused flank.
My ML Devs hit with 3 krak rounds but bounce off his TDA troops.
Two lascannons wounds bounce off storm shields.
My plasma cannons open up for 6 hits inflicting 5 AP2 wounds! AH HA I say. I kill a storm shield and a second terminator.
Hmm 2 terminators dead so far, I would have liked more...

Belial comes down and runs 6, spreading his squad of TH/SS terminators out to the max of coherency.
A CML glances a rhino, I cant shoot next turn.
Another CML fires at a second rhino and gets 2 hits bit nil effect.
A 3rd CML explodes one of my rhinos putting 6 wounds on the squad inside, 2 die.
A 4th CML rips a storm bolter from one of my two remaining rhinos.
His predator puts a pen on my razorback but I make cover.
His other pred misses my plasma devastators.

Turn 1 I have lost a vehicle and a few marines, which is fine, but I now have a TH/SS team with Belial in charge range on my right flank.

Should I take the approach that worked in game 1 and try and blast it to ribbons and then deal with the rest of his force? Or should I surrender that flank and use my vehicles to redeploy away from his main threat and continue sniping at him?

Turn 2

I move everthing at Belial and prepare to hit him and the terminator squad with everything.
First up I put 4 plasma cannon and 2 bolter wounds on the terminators. Belial loses a wound and two terminators go down. So far so good.
A melta/combimelta squad rapid fires into the terminators – all bounce off.
My second melta/combimelta squad all bounces off.
My captain with the combat squad fire two plasma pistols, a meltagun and 3 bolters at the terminators, all bounce off.
My lascannon combat squad (LC + 4 bolters) all bounce off.
My second devastator squad fires krak rounds can kills the apocathary.

Everything I could bring to the party has fired at 6 models and I killed 3. Not only is there now still a very nasty threat in the centre of my engagement zone but my defensive line is unable to shake out and face the oncoming threat next turn.

He rolls for reserves and brings in two of his land speeders.
He shoots four CML and a bunch of storm bolters at my combat squad with my captain, chopping it down to a captain with 1 wound and a meltagunner.
A final CML hits one of my squads in cover - both land square and cause 14 hits causing 8 wounds, killing 4 marines. They fail leadership (LD9) and leg it 8’ off the board.
His typhoons and predators then blast away the captain and meltagunner.

This turn I realised how formidable all those krak missiles are. Im getting a little worried now. To win this game I need to use small arms to clear away Belial and get some of my own krak/lascannon rounds into those speeders.

Turn 3

Time is running out so I move a rhino down my opponents left flank, the one he refused, towards an objective there. The rhino stops just short of cover so the troops could bail into cover if it takes a beating as im anticipating it will.
In the shooting phase I turn first to the remaining terminators on my front doorstep.
My plasma tactical squad rapid fires for 4 plasma wounds and 7 bolter wounds – I get his CML but the rest only suffer some chipped paint.
My lascannon combat squad (LC/4bolters) bounce off.
My plasma cannons put 2 wounds on, both are saved.
My 4 ML put 2 krak wounds on, both saved.
My razorback kills the banner bearer, leaving only Belial.

Again everything I had went into those three remaining terminators and I only got 2. I know im about to get shredded now.

He brings on his third typhoon speeder.
A typhoon frags a squad of marines in cover and kills 5.
A second typhoon frags another 2 in that unit, leaving 3 left.
A CML kills another.
A CML and a few storm bolters then blasts away what is left of that squad.
I stare in horror as he casually guns down 220 points of the Emperors finest.
His 3rd CML now frags my plasma/combiplasma squad, putting 13 wounds down, killing a few.
His last CML glances my razorback.
His third typhoon kills 3 marines.
His first predator rips off my razorback’s heavy bolter.
His second predator bounces a bunch of high velocity love off some tactical.

Belial charges a tactical squad, I put a wound on him and he kills 2.

Turn 4

We are out of time so this will be the last turn.

I don’t have much left at this point and to be honest im losing faith what I do have can resist the onslaught of all his shooting.

I jostle around towards some objectives hoping for a miracle draw.

My plasmagun squad bounce plasma and bolter wounds off Belial. There is almost certainly no paint left on his terminator armour now!
He also ignores 2 plasma cannon wounds.
Finally my opponent rolls a 1 on one of the 4 krak wounds I put on Belial and he goes down.

My opponent moves terminators to contest one of the objectives I did have.

One of his predators kills my razorback. The rest do variations of lesser outcomes on the vehicle damage chart to my remaining rhino.

We call it there, he has 2 objectives to my one.

Emphatic victory to Dark Angels.

Concluding remarks
Wow. The volume of St8 AP3 CMLs, nestled into terminator squads that could also take storm shields, was a brutal combination. I needed highly mobile power weapons if I was going to challenge them in CC because shooting was not the answer (I had 4 plasma cannons going all game!).

Those typhoons were perfect for this list. To concentrate on taking one down, which would have been relatively simply, meant I had to use a whole unit’s shooting away from the terminators so the lascannon could fire long. As it was the krak devastators would have been perfect, and I tried to hold their fire till last in turns 2 and 3 so I could use them for this purpose, however both times the pressing threat of those terminators was too great to ignore.

The tacs performed adequately here. Massed fire proved effective against me here – I was moving the tacs to deal with the terminators so I could not employ my small arms out to 24, but in reply his ranged CMLs and typhoon ML shredded my infantry and light vehicles.

This battle also illustrates that if there is no heavy armour in your list, your light armour will be shredded quickly if you cannot shut down his anti-tank capabilities quickly. Thus this battle made me realise that without heavy armour, against a good list like this DA one, I only had the illusion of mobility – by turn 2 my vehicles were in various states from destroyed to stunned. I am not planning on coming on foot with just tacticals due to the necessity to concentrating small arms, so if I wanted to try bulk tacs again I would definitely bring either heavy armour (raider/vindicators) to soak some fire or at a minimum EA for the rhinos.

Finally, massed tactical proved largely ineffective against what is a very competitive list. I really feel I threw everything at those terminators, as much as I did against the space wolf cav and terms, but unfortunately the dice needed to be on my side for that to work against a 2+/3++ squad. Once they walked through it the rest of his army had freedom to manoeuvre and chip away at my combat power.

Should I have employed a ‘water’ style and flowed around Belial and those terminators while I was still mounted in turn 2? They had thunder hammers (and a CML) and were on foot, so outrun them right? Well its easy to say however I don’t believe that was a real option. I would have either lost my devastators, which were always going to be critical for their AP2 here, or lost their shooting (assuming I could get them away) for at least 2 turns. Secondly I was deployed deep so there was no room for me to back up, rather I would have to try and scoot left, which might have bought a turn, but I would still have taken a beating from all those missiles.

No I maintain I had no choice, given my deployment, but to try and crack his hammer before it fell and then turn back to the rest of his army. Had belial and co gone down to shooting in turn 2, turn 3 would have seen those typhoons damaged and some terminators taken down by melta/combimelta, plasma/combiplasma and plasma cannons, which would have given me a chance to then take the inevitable CC with my tactical squads with fists when that came.

Still a good battle and a great learning experience.
[Thumb - Army.JPG]
Aurora Taskforce

[Thumb - Aurora Deploy.JPG]
Aurora Depoloy First

[Thumb - DA Deploy.JPG]
DA Deploy, refusing a flank

[Thumb - DA Termi Spam.JPG]
Termi Spam, and some are in reserve

[Thumb - DA turn 1, Belial deepstriking...JPG]
Belial deepstriking..

[Thumb - Termies walk through masses fire...JPG]
Termies have walked through massed fire, rest of army ignored..

[Thumb - End of game, terms moving to secure objectives.JPG]
End of game, Aurora forces battered, DA terms move on objectives


Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses)

Iron Hand SMs in 6th (0,0,0)
 
   
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Made in us
Secretive Dark Angels Veteran





Houston, TX

Awesome battle report. Too bad you lost but hey it is all fun. Belial Deathwing build is very competitive for DA. Maybe you can take a couple of Predactor yourself next time.
   
Made in au
Utilizing Careful Highlighting





Australia

Thanks Leohart, yep im def going to bring something very different next tourney. Was fun to bring a list that was different though.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses)

Iron Hand SMs in 6th (0,0,0)
 
   
Made in us
Master Tormentor






Albuquerque, NM

Need a good counter-assault unit I reckon aurora!

Well played though, against DA termis massed PC's are the way to go, but his dice didn't fail him!

Skorne Player Extrordinaire! Quit 40k after the stupidity that is 6th edition...

Current record:
Skorne - pMorg, eHex, pMakeda - W15-L2 (Latest wins: Ehexy win vs Kromac, Carver, Rahn) SOON TO COME ZAAL!!!
Cryx - eSkarre, Terminus - W0-L0 (Still buying models...)

 
   
Made in au
Utilizing Careful Highlighting





Australia

Thanks Zid. Yep the squad fists did not cut it. Thinking vanguard, which I know Dakkanaughts dislike, but im keen to give them a go.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses)

Iron Hand SMs in 6th (0,0,0)
 
   
Made in au
Utilizing Careful Highlighting





Australia

Tournament history for those who want to read all 6 battles

Tournament Game 1 – SM victory over Space Wolves
http://www.dakkadakka.com/dakkaforum/posts/list/431321.page

Tournament Game 2 – SM loss to Dark Angels
http://www.dakkadakka.com/dakkaforum/posts/list/431582.page

Tournament game 3 – SM loss to Daemons
http://www.dakkadakka.com/dakkaforum/posts/list/431611.page

Tournament game 4 – SM victory over Iron Hands (vanilla) Space Marines
http://www.dakkadakka.com/dakkaforum/posts/list/431617.page

Tournament game 5 – SM victory over CSM
http://www.dakkadakka.com/dakkaforum/posts/list/0/432490.page#3960955

Tournament game 6 – SM loss to Grey Knights
http://www.dakkadakka.com/dakkaforum/posts/list/0/432544.page


Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses)

Iron Hand SMs in 6th (0,0,0)
 
   
 
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