Worth a try, time for an update
sorry, been busy with interviews not had time to check subscribed, while removing the linguring cloud rule, im keeping it in to the point of it lasting until the end of the opponents movement phase, just in keeping of everyone moving and shooting at once.
:Edit:
Unit:
Basilisk - Replaces the earth shaker Cannon +10 pts
Ammunition:
Chem Shells:
The chemical Shells when ruptured on impact spew toxic clouds of acidic posion that eats through soft flesh and causing agonising pain and suffering.
-----Range------Strength------
Ap-----------Type-----
---24"-180"----------1----------------------Large Blast, Posioned (4+), Ignores cover
If a double 1 or double 6 is rolled on the scatter dice the shell has ruptured place the large template over the basalisk and roll as dictated under the special rules (#1) section, If taken with a enclosed crew compartment change the large blast for a small blast marker if the shell ruptures
Special rules
#1. If hitting an open topped vehicle count blast as having a
str of 3 and rending on a 6+.
this is represent the acidic nature of the chemicals eating at the crew of the vehicle
#2. If an open topped transport is hit, all units onboard MUST make a save, (being wounded on a roll of 4+ Units onboard gain any cover bonuses provided by shields and armour (flickerfield, refractor field, iron halo, terminator armour, feel no pain etc) but DO NOT under any circumstances gain any coversave from movement due to the invasive clingly nature of the cloud, quickly consuming anything stupid enough to enter the gas cloud.
#3. The cloud lasts until the end of your opponents movement phase, see #2
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hows that?