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Made in us
Jealous that Horus is Warmaster






I have been playing a friend who has mephiston, and I can never kill him. Is there even a way to kill him or not. By the way I play gk so that might help.



 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Shoot the hell out of him, works every time.

If you can avoid assault with him, I recommend it, because of his high initiative and ripping assault-oriented psychic powers.

You might as well try to move within range with your best shooting weapons such as meltas, because he can fleet 24 inches in a single turn, chances are you won't get away from him anyways. But key thing: shoot the hell out of him. Also, he is not invincible - if you can at least wound him significantly, perhaps you can finish him off in assault.


Automatically Appended Next Post:
I'm saying this as I've fielded Mephiston myself many times, and the two or three times he was actually killed were during shooting phases or absolutely pathetic assaults that were after he was weakened by shooting. He got killed by Tau in one game, because they had excellent shooting weapons all pointed at him.

But also, make sure not to get completely distracted by him. Strong BA players might use Mephiston simply as a nasty troll to wreak havok on you, and while it's important to remove his threat, you can't forget about the other hellish forces being thrown at you at the same time.

Good luck, mate.

This message was edited 1 time. Last update was at 2012/02/22 03:53:31


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Made in us
Shepherd





Charge him watch his I drop to one then watch my guys insta kill him. lol He's got no invuln and when charged is at I 1 sooo pretty easy to kill.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Longtime Dakkanaut




Hit him with a unit with rad grenades and psykotrope grenades. Death cult assassins backed up with crusaders and an attached Inquisitor or Techmarine would do it.

A purifier, terminator or strike squad could do the same thing. Remember Mephiston goes last when you assault him with any model with psych out grenades. This means even hammers will get a chance at him.

Keep a librarian within 24" to try and cancel his flight powers so he can't get away.
   
Made in us
Jealous that Horus is Warmaster






Thanks



 
   
Made in us
Furious Fire Dragon





Birmingham, UK

mm, yeah, cancelling any of his powers is essential, although be prepared if that doesn't work.

Also, highly unlikely, but if he perils'es, hilarious. I've had that happen a total of twice in all my games, but each time was crucial to the other player, as it contributed to his demise.

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Made in ca
Depraved Slaanesh Chaos Lord





Honestly, you shouldn't have trouble killing him with GKs. He has no invulnerable save, so any power weapons + psyk grenades, or ap2 will clear him out easy enough. And if you can negate his psychic powers, then he's not very scary.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Some armies have an easier time with him than others.

Eldar can make his head pop off by shuffling runes in a tent at the other end of the field. and DE can lance/disintegrate him down with ease.

Marines have AP 2 and AP 1 in abundance, and BS 4 means it will generally wind up where you want it to go.

I only really struggle with him with my Orks, to be honest, as they have less chance of wearing him down before he reaches a unit. Eeven then Lootas, PowerKlaws etc can make a dent

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Made in us
Furious Fire Dragon





Birmingham, UK

Tyranids have had trouble with him, although if they can cast paroxysm then he's pretty screwed. He can also hood that though.

Tau can potentially kill him, they have killed him, but if he survives their shooting they're dead meat.

Space Wolves have done well against him, and any general marine unit can usually handle him.

This message was edited 1 time. Last update was at 2012/02/22 04:31:32


No one Provokes me with Impunity
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Made in cn
Shunting Grey Knight Interceptor




Fuzhou, China

If you ara playing GK....

1. Snipe him with your mind-strike missiles (if there's a storm raven in your list)
2. Send Draigo to finish him.
3. Make sure that your power armour units are staying in the vehicle, or 21" away from him---when he charges you, you can't use your psy-out grenades. Use LR or SR to help you to get the chance to charge him first.

This message was edited 1 time. Last update was at 2012/02/22 04:58:49


Don't worry, Draigo will protect you guys!

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

azazel the cat wrote:Honestly, you shouldn't have trouble killing him with GKs. He has no invulnerable save, so any power weapons + psyk grenades, or ap2 will clear him out easy enough. And if you can negate his psychic powers, then he's not very scary.

This. You should be able to use your Force Weapons on him with ease, although you might want some 2++ saves on your guys to ensure they live that long.

Titan Atlas wrote:Tyranids have had trouble with him, although if they can cast paroxysm then he's pretty screwed. He can also hood that though.

Tau can potentially kill him, they have killed him, but if he survives their shooting they're dead meat.

Space Wolves have done well against him, and any general marine unit can usually handle him.

Most armies can actually pwn him pretty easy I find. Tyranids have some difficulty only because they have 0 AP2 weapons.

   
Made in us
Furious Fire Dragon





Birmingham, UK

Also because they suuuuuuuuuuuuuuuck




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Dakka Veteran




Andilus Greatsword wrote:
This. You should be able to use your Force Weapons on him with ease, although you might want some 2++ saves on your guys to ensure they live that long.

It's actually surprisingly hard for normal squads. Hit on 4+, wound on 6 (unless you have hammer, which hits last) and then activate force weapons (83% chance ) which he will hood 58% of time.
This means if you don't have hammer in the squad, you're pretty much screwed. 5 man purifier squad (2 psycannons) or strike/interceptor squad (1 psycannon) charging kills Mephiston ~19 % of time. With hammer, it's lot better:~31%.
If you get charged, it's lot harder. If you have hammer, depending on how many marines he has already killed, you have ~23% - 26% chance of killing him. Without hammer chances are around ~10%.

So, if you want to have a chance of killing him with normal squads, put hammer on each squad. Master-crafting it will also increase your chances by a lot. But don't expect to kill Mephiston with only one 5 man squad, you'd really need 2 or 3 to do it reliably.

Of course pretty much any GK Deathstar will kill Mephiston.
   
Made in us
Frightening Flamer of Tzeentch





I have killed him with my Nidz... Doom rocked him with Leech Essence then the Hive Guard soaked him.

Do not fear 
   
Made in us
Sinister Chaos Marine



Spartanburg, South Carolina

Titan Atlas wrote: ...he can fleet 24 inches in a single turn.


Just to clarify...for my understanding.

Wings of Sanguinius 12' > run 6' > then because of fleet, assault after running as long as long as he can make that last 6'

Yes?
   
Made in us
Frightening Flamer of Tzeentch





That is correct.

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Made in us
Discriminating Deathmark Assassin






I have a friend I play fairly regularly and he started playing mephiston in his BA army. My answer - 8 mindstrike missiles! I have two SRs in my GK list and if there's a psyker out there they get missiled to death. Mephiston's really susceptible since he has no invul for the perils of the warp test. And the great thing is that the missiles are s4 so they are considered defensive weapons and they can be shot from across the table - a nice safe distance.
   
Made in us
Furious Fire Dragon





Birmingham, UK

Yup.

Just last week, he got melta'd by IG forces in one of my games. He took down a sizeable chunk of the army but was helpless against those shooters.

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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

A melta heavy squad should eat him. Eldar Fire Dragons are his bane. Fly up 12, unload, shoot with good BS, you have a 25" range from start of turn. Mephiston does not really impress me. He's good, but he's not nearly as good as some people rave. If he had a decent invul or EW he'd be busted. Without those, he's just good.

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Made in us
Furious Fire Dragon





Birmingham, UK

I agree, he's not amazing, although when used correctly he can scare opponents into wrongly focusing on him while you carry our your intentions. That's not to say he's not done some awesome feats, he totally has, but my Epistolary is more valuable when attaching unleash rage because of the bonus to the squad he's with.

No one Provokes me with Impunity
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Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
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Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

An unsupported Mephiston is easily killed by shooting, at least against any competent list.

The real value in Mephiston is either as a counter-charge unit in a mech list, or in any list that can put down multiple threats that need to be dealt with urgently, like 3 Vindicators or several Stormravens loaded with cargo.

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Made in ca
Depraved Slaanesh Chaos Lord





The thing is, he IS just that good, and even with his impressive price tag, he is still a little undercosted.

Mephiston's abilities read like a fanboy's wishlist *cough* Ward *cough* and when used correctly he can decide games on his own. Just because there are many solutions to him, doesn't mean that he's not a massive powerhouse. He only seems like he's not that good when compared to someone like Superman or Jesus. Fact of the matter is that he has the power to cripple armies on his own and the speed to always be a threat.
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I've had a single chimera with plasma vets and a lascannon gun down mephston in one round of combat once

double tap plasma pretty easy to wound, las cannon really easy to wound, and some multilaser + heavy bolter put out alot of fire on the guy.

Usually takes a plasma vet squad + melta squad together to burn him down. with their chimera support vehicles.

As a GK with standard knights purifiers loadout can be kind of hard to kill him. (pray for rending) I find the crazy amound of heavy weapons in my cotez list to find him a much easier target. My vindicare record for doing anything against mephston has been 4 rounds, 4 misses/fail to wound even with rerolling XD lol I suck and should just stick with hellfire rounds.

This message was edited 1 time. Last update was at 2012/02/24 07:36:57


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Rotting Sorcerer of Nurgle






Jacksonville, NC

Psych-Out 'Nades, Psychic Hoods. You need to just get 1 force wep past and hes down. Also, no invun means all those hammerhand PW's can do some damage!

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Brainy Zoanthrope






I find no problem killing him with nids. my shrike warriors with whips and toxin sacks own him every time.

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Avatar of the Bloody-Handed God





Inactive

Draigo wrote:Charge him watch his I drop to one then watch my guys insta kill him. lol He's got no invuln and when charged is at I 1 sooo pretty easy to kill.

Would that be skill or just OP?

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Zid wrote:Psych-Out 'Nades, Psychic Hoods. You need to just get 1 force wep past and hes down. Also, no invun means all those hammerhand PW's can do some damage!

Problem is that you cannot use hammerhand unless you have IC with mastery level 2 in the squad. And that hammerhand succeeds only 53% of time (LD 10 + hood). Activating force weapons with GK squad only works 35% (LD9 + hood) of time.

Reasoning behind not being able to use HH is simple. If you have mastery level 1, you have to choose between HH and activating force weapon. And thus HH isn't that useful, unless you can kill Mephiston with the extra wounds caused by it or you have mastery level 2 which allows you to do both.

Obviously fully kitted (mastery level 2, rad & psycho grenades) Grand Master (240+ points) together GK squad w/hammer (120+ points) will have pretty good chances of killing Mephiston.
   
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Tzeentch Veteran Marine with Psychic Potential





Yeah, Mephiston is not hard to kill for GK.

I believe every unit has Psych-Out Grenades, so he'll be Initiative 1 in assault. Either use Hammerhand and drop him with enough PW wounds, or just Force Weapon him. Easy.

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Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Luide wrote:
Zid wrote:Psych-Out 'Nades, Psychic Hoods. You need to just get 1 force wep past and hes down. Also, no invun means all those hammerhand PW's can do some damage!

Problem is that you cannot use hammerhand unless you have IC with mastery level 2 in the squad. And that hammerhand succeeds only 53% of time (LD 10 + hood). Activating force weapons with GK squad only works 35% (LD9 + hood) of time.

Reasoning behind not being able to use HH is simple. If you have mastery level 1, you have to choose between HH and activating force weapon. And thus HH isn't that useful, unless you can kill Mephiston with the extra wounds caused by it or you have mastery level 2 which allows you to do both.

Obviously fully kitted (mastery level 2, rad & psycho grenades) Grand Master (240+ points) together GK squad w/hammer (120+ points) will have pretty good chances of killing Mephiston.


I agree he's not hard to kill, the thing is it usuall take a higher points value to kill him. The above was using 360+ points to kill a 250 point model. He's great for puting a little bit of fear into your opponent and I find he draws more fire than what he is worth. This tends to leave my other units free to do their thing untill he is dead, and if he take a couple of units with him, all the better.

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Dour Wolf Priest with Iron Wolf Amulet






Canada

Last night I (predictably) destroyed Mephiston with a Swarmlord + Lashwhip Tyrant Guard combo. I'm thinking of trying a goofy experiment though as well: Deathleaper + Doom of Malan'tai to one-shot him.

   
 
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