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Made in ie
Stealthy Grot Snipa




While trying to decide on my next army choice I came across SoB am just wondering are they hard to play? can they be competetive? what lists work/don't? are they fun to play?

Cheers

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Sisters are a fairly expensive army to collect, as most of their models are still pewter and haven't made the transition to resin or plastic. As for the WD codex, it's not very good, and has several auto includes. There is one general build that is seen as competitive, though.

HQ
-St. Celestine
-Uriah Jacobus
Death Cult Assassins/Crusaders
Rhino

Troops
-2 to 4x Sisters of Battle Squads
All the melta/flamer weapons you can get

Fast Attack
-2x Dominion Squads
2x Melta
Immholator with TL Multi Melta
-Seraphim Squad
2x2 Hand Flamer
Eviscerator

Heavy Support
-Some mix of Exorcists and Retributor squads

5,000
:cficon: 1,500 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

I've found that the lower the PTS the better sisters are

"As for the WD codex, it's not very good"

this I disagree with as if used right sisters are a very good army. in terms of contents its weak but there is a good balance of fun and competaive units in there

my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in us
Confessor Of Sins






Scranton

th3maninblak wrote:Sisters are a fairly expensive army to collect, as most of their models are still pewter and haven't made the transition to resin or plastic. As for the WD codex, it's not very good, and has several auto includes. There is one general build that is seen as competitive, though.

HQ
-St. Celestine
-Uriah Jacobus
Death Cult Assassins/Crusaders
Rhino

Troops
-2 to 4x Sisters of Battle Squads
All the melta/flamer weapons you can get

Fast Attack
-2x Dominion Squads
2x Melta
Immholator with TL Multi Melta
-Seraphim Squad
2x2 Hand Flamer
Eviscerator

Heavy Support
-Some mix of Exorcists and Retributor squads


pretty much the template.

I find combi weapons also to be autoincludes.
the regular battle sisters are WEAKSAUCE.... but the cool stuff is great : )

 
   
Made in ie
Stealthy Grot Snipa




I had the white dwarf but seem to have binned them is there any way besides trying to back order them to get the codex?

That build looks pretty tempting and I've a 21st coming up so can get the chlann to treat me

This message was edited 1 time. Last update was at 2012/03/06 21:48:28


Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Where can you get the WD SoB codex?

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in ie
Stealthy Grot Snipa




DaKKaLAnce wrote:Where can you get the WD SoB codex?


If that's a sarcastic question based on what I said I mean is there another way besides trying to back order them like a link on the GW site or something?


Automatically Appended Next Post:
What are the standard tactics for them?

This message was edited 1 time. Last update was at 2012/03/07 15:09:19


Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

Rock, Paper ,Scissors…Power Klaw

So I have come to accept that guard is the one army that we are just meant to lose to, unless the guy playing it just isn’t competent with the army. In turn I wanted to make a listing of the good bad and ugly that we can handle or should be able to handle or a fairly regular basis. I know there are builds inside each codex so I will try and get them as close as possible for the purpose of the list.

First lets List out the dexs. I will base this off of Sisters being the Scissors

Space Marine- paper except one build Salamanders other than that we should take out this Codex on a rather higher than average win percentage. Keeping Multimeltas in your BSS makes drop-poding dreadies think twice.

Blood Angel – Paper for the most part. The amount of melta we can bring neutralizes a lot of what this army can do. They will always want to surge forward to maximize their fire power in turn they will always want to close to the 24 inch range where we become very effective.

Dark Angel- Paper the factor here is for a deathwing, the amount of 2+ saves they put on the field. Inturn this makes for a very low model count. This will allow us to force them to take multiple invulnerable saves that sooner or later the opponent will fail. If you can kill 5 models a Turn you should be in great standing come the end of the game.

Black Templar – Paper once again this army wants to close the distance with you attempting to get you into hand to hand. Most of the time they will want to do this with Land Raiders and those really don’t stand up well against scouted Melta on turn 1.

Space Wolfs – I preface this with as an even match up for the most part, and would call them scissors. There are primarily 2 builds you will see the Thunder Lord build or the Missile Launcher Spam list. The answer to the Lords is the DCA Bomb in their face. If they are running with a bunch of fenresion I tend to not go against the lords unless they don’t have an Invul I use the DCAs to cause massive amounts of wounds forcing them to take fearless saves. With that said the Missile Spam is best taken on with scouting Doms after they have punched a hole in the razorback spam.

Grey Knights- I have only faced them a few times but every time I have I was able to out shoot them. They still rely on transports to get their bombs around and if you can drop them in the backfield or after turn 1 you have a really good chance at tabling them on a regular basis.

Sisters of Battle - To this day I have never played another Sisters player and would say that it would be a complete and total blood bath between the two. Next time I’m in South Carolina maybe I can talk Neil into playing me.

Imperial Guard- POWER CLAW- I either do ok keeping it close till the end or I get wiped off the table by them. Outflanking Doms into a gun line is the only hope you have to beat them. Most of the time its answered with an intense beating to the Doms who maybe last a turn or two. Doing a larger squad would be needed to deal with this type of army. Something I am looking at doing is going with 10 man squad with 2 melta 2 flamers and a combi melta. That way I have a lot more bodies and can wound allocate stuff away if I need to verses losing all the melta in one or two turns.

Orks – Most of the time they are paper green tides can be chewed threw if you have enough flamers but if you build for the current Meta you could overlook the amount of templates you need to make them fold. The penitence engine is a true bane for Hordes and you should consider having 2 or more in a list if you think you are going to me running into something like this. Other than that most orks don’t last past turn 5 for an army that is heavy with heavy flamers in it.

Eldar- AP1 shooting is great for taking out stuff with stones on it. In the games that I have played I have been able to get enough shots on something to make it go down. A larger Guardian base paired with an Avatar can be troublesome the seer council on jetbikes is annoying buy manageable thru volume of fire and DCA’s.

Dark Eldar – Neutralizing thier mobility will allow you to take control of the of flow of battle. The open top vehicles can be taken out consistently with mass amounts of fire, Melta is more useful for dispatching the lighter vehicles most of the time and you don’t need to get the double dice on them to put them down needing a 2+ to take one out on a penetrating shot. The ability to turn you guns on the squads that pop out is the key to stopping a lot of the DE threat. In KP games you should have the advantage for the most part, making them have to push into you to pick up the KPs need to win a game.

Necron – I can’t say really anything about them I have never been able to play against them. However I do know for a fact that an 18 wraith list is devastating for just about any army it faces seeing this is what took first place at SVDM GT. I will have to get some games in against them in the future to better assess what a sister’s player might need to do to face this Codex.

Tau – Block LOS to your vehicles and push across to midfield, fighting there will bring into play a lot of your AP1 and you can knock off a lot of his heavy hitters with scouting Doms. After that is just mopping up.

Tyranids – I never have had problems with them, in general there are a couple pains in the side for me especially Doom but most of the time A sister has enough Str 8 to double him out before he totally wrecks face in your back field.

Chaos Daemons – Once again POWER KLAW Eternal warrior negates some serious advantages that sisters have. Couple that with the Invul save on everything thing in the army you have no chance to force them to have to wound allocate. A Fate Weaver list makes you work twice as hard to even get a single kill. Picking stuff up outside of the main bubble is the key to knocking them out and staying away from them until you can turn all of your shooting in on Fate Weaver.

Chaos Marines – Paper for sisters we have all the tools to make a Chaos list fold just like we have the ability to fold a Marines list.

There are 4 main strategies that we have to use on a regular basis if you can master them you have the chance of becoming an effective Sisters Player.

1. Target Priority. What is deadly for one army is not for others, knowing what is the strength and weakness of each of your units will allow to place them in better formations and allow you to force your opponent into to fire lanes that need to be established for your army.

2. Overlapping Fields of Fire. Most of the time we have an Effective range of 24 inches. These being our heaviest hitting guns. Your Multi Meltas, we can bring more of them in a single unit than most armies will field in their entire army. You should always have the ability to turn multiple ones onto a single High Priority Target that could cause you considerable pain if it’s not brought down.

3. Distance Visualization. Being able to see 6 inches without a ruler is important. When you need it to count (melta) you should know that you have the shot. Nothing is more frustrating when you pull up on that Land Raider hop out and you are at 6 and a quarter to the target and your fishing for 6’s for a glance.

4. Know the rules…. Minor things like if something is in hand to hand and you charge it with another unit you don’t swing at Int1… can you say DCA tactic. True line for sight means if you can see it you can shoot it. This goes both ways.


Automatically Appended Next Post:
frgsinwntr wrote:
the regular battle sisters are WEAKSAUCE.... but the cool stuff is great : )


You would be surprised how much fire it takes to wipe out a 20 man squad that is fearless...

This message was edited 1 time. Last update was at 2012/03/07 19:20:22


4000pts






 
   
Made in us
Confessor Of Sins






Scranton

DE seem to be my bane when it comes to playing as sisters... Necrons are rough but only because they have a shiney new codex...

I think dealing with wraiths requires you to focus the melta and exorcists there...

for example... say you have 2 scouting dominion squads and you get the drop on the wraith squad... you have 3 meltas (counting the combi) and 1 MM... you should instakill 1-2 wraiths with the firepower.... leaning more towards 1 if you don't get the TL off... Your immolator that has the Search lights on it should light up the wraiths and let the Exorcists pound it, again killing 1-2.... Instant death weapons vs them since they are only T4 is key

This message was edited 1 time. Last update was at 2012/03/07 21:25:30


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Sisters are pretty good, but not a great starting army. This is due to both price and learning curve. That being said, the standouts or base list (similar to above) is generally:

Celestine
Jacobus with Conclave in Rhino
2-4 Sisters Squads in Rhinos
3 Dominions
2-3 Exorcists
0-1 Retributors

So far, this type of army has been found pretty effective up to about 2000 points. I haven't seen any play above 2k, but we are theorizing that Celestine would need to be swapped for a second conclave and Kyrinov.

There's not a lot of variety in tested builds yet and we really need a lot more data. The problem is the small play base that currently uses them doesn't give us a lot of data.

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Made in ie
Stealthy Grot Snipa




They wouldn't be a starting army I've been playing daemonhunters since 3rd, this was for my possible second army

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tiarna Fuilteach wrote:They wouldn't be a starting army I've been playing daemonhunters since 3rd, this was for my possible second army

Well, since you were a DH player for so long, we know you are already a masochist. Feel free to jump right in then!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




pretre wrote:Sisters are pretty good, but not a great starting army. This is due to both price and learning curve. That being said, the standouts or base list (similar to above) is generally:

Celestine
Jacobus with Conclave in Rhino
2-4 Sisters Squads in Rhinos
3 Dominions
2-3 Exorcists
0-1 Retributors

There's not a lot of variety in tested builds yet and we really need a lot more data. The problem is the small play base that currently uses them doesn't give us a lot of data.


The reason there's not a lot of variety in builds is because there's no variety in the codex. The "base list" you described is essentially all the options there are. There's other choices in each slot, sure, but most are so pants-on-head bad compared to the others that there's no contest in what to take. Basically your choices are:

1. Celestine or Jacobus + Conclave (or both)
2. Retributors or Exorcists
3. Distribution of Meltaguns/Flamers in Sisters squads

You can only do so much with that list. Honestly the only interesting choice is Retributors vs. Exorcists, as it actually affects the gameplay of the army. Everything else is just deciding how and when you want to move Meltaguns and Flamers up the field.

I hate to do this, as I love Sisters as a "faction," but I would actively discourage you from starting a Sisters army at this time. It's ludicrously expensive to obtain minis due to virtually everything being out of production, and what you end up with is an army with essentially one (decidedly average) playstyle and special rules that are inconsistent at best. There are far better ways to spend your money. I would save up and hope that the Sisters receive a new codex/models sometime in the near future.
   
Made in us
Badass "Sister Sin"






Camas, WA

Well, the problem is KestrelM1, that no one has really tested out other builds to a significant degree. After all, a couple months ago the interwebs were saying there were no competitive SoB builds and now we have a couple based on that list above.

Isn't a far jump to say that there may be more builds we aren't considering.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Bellevue, WA


I've been playing an entirely different build since the new codex, based around the improvements they made to the various assault units. It's mostly for fun, but It honestly plays a lot like your typical SoB army - it wants to be up close, it wins against any flavor or marine or assault army, it struggles against top tier shooting, it relies on AV11 spam.

The main difference is that it does best at 2k+, which is when other SoB armies start to fall down. The other difference is the AV being spammed is 2-3 immolators, 2 rhino filled with Repentia, and 6 Penitent Engines - plus the requisite troop and Uriah rhinos. Which surprises a lot of people and is pretty damn intimidating lined up on the board. It also nearly always wins - unfortunately it's weakness is just what tournie lists are built around - mass killing of av11 at range. I doubt I'll be taking it to a tournie anytime soon. But it has it's lessons.

It's a specialized build, and the PE really need that kind of target saturation to work. But what I am pretty sure would work in ANY build are the Repentia. Load them in a rhino, and you have a can of whoop-ass on wheels. Just open it up near something you want gone, and it get's gone. They do an amazing amount of heavy lifting in my army, and I'd recommend anyone try proxying them out. For all their "suicide unit" reputation, they can take a remarkably long time in getting to the suicide portion of their rampage.
   
Made in ie
Stealthy Grot Snipa




Are those girls with chainaxes any use? the models look pretty cool

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Badass "Sister Sin"






Camas, WA

They are okay but suffer from no dedicated transport.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ie
Stealthy Grot Snipa




Ah that's a pity although they could always steal the transport of a troop choice sitting on an objective

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Badass "Sister Sin"






Camas, WA

That is one way. The better way to do it is to take a Retributor squad and buy them a transport. They don't need it, so the Repentia highjack it first turn.

Keeps your scoring mobile.

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ie
Stealthy Grot Snipa




I thought they were elites? cool didn't think they were scoring

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Badass "Sister Sin"






Camas, WA

No, repentia are elites. I was saying don't give up a scoring unit's rhino for them, give up a retributor rhino.

This message was edited 1 time. Last update was at 2012/03/08 18:29:13


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Made in us
Repentia Mistress





I wonder how a list like this would fare:
Repentia Immo Spam wrote:Celestine

5x Repentia
5x Repentia
5x Repentia

Battle Sisters - Pick your guns, Rhino
Battle Sisters - Pick your guns, Rhino
Battle Sisters - Pick your guns, Rhino

5x Dominions - Melta, Melta, Combi-melta, MM Immo
5x Dominions - Melta, Melta, Combi-melta, MM Immo
5x Dominions - Melta, Melta, Combi-melta, MM Immo

5x Retributors - 4x Heavy Bolter, MM Immo
5x Retributors - 4x Heavy Bolter, MM Immo
5x Retributors - 4x Heavy Bolter, MM Immo

It's kind of an "every thing in 3s" approach, and it comes in a little under 2000. An interesting variant, would be to drop the Repentia and one of the Battle Sister squads for a 1500 point list. I've only got 2 Retributor squads so I'd have to proxy for the 3rd, but I might try that one out.
   
Made in us
Badass "Sister Sin"






Camas, WA

Let me know how it goes. It sounds pretty interesting. I have nowhere near enough HB for that though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Tiarna Fuilteach wrote:
DaKKaLAnce wrote:Where can you get the WD SoB codex?


If that's a sarcastic question based on what I said I mean is there another way besides trying to back order them like a link on the GW site or something?


Automatically Appended Next Post:
What are the standard tactics for them?



I have been trying to find out how to get hold of the SoB codex for a long time, And im not sure which WD has the codex , Just need some sort of lead

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

IIRC, the UK GW site still has it.

Here's both for $35:
http://www.ebay.com/sch/i.html?_nkw=white+dwarf+380&_sacat=0&_odkw=white+dwarf+379&_osacat=0&_trksid=p3286.c0.m270.l1313

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Made in us
Sister Vastly Superior





Pittsburgh Pa

Hollowman wrote:

The main difference is that it does best at 2k+, which is when other SoB armies start to fall down. The other difference is the AV being spammed is 2-3 immolators, 2 rhino filled with Repentia, and 6 Penitent Engines - plus the requisite troop and Uriah rhinos. Which surprises a lot of people and is pretty damn intimidating lined up on the board. It also nearly always wins - unfortunately it's weakness is just what tournie lists are built around - mass killing of av11 at range. I doubt I'll be taking it to a tournie anytime soon. But it has it's lessons.

It's a specialized build, and the PE really need that kind of target saturation to work. But what I am pretty sure would work in ANY build are the Repentia. Load them in a rhino, and you have a can of whoop-ass on wheels. Just open it up near something you want gone, and it get's gone. They do an amazing amount of heavy lifting in my army, and I'd recommend anyone try proxying them out. For all their "suicide unit" reputation, they can take a remarkably long time in getting to the suicide portion of their rampage.


I took 4th at the 11th company tournament with almost this exact build. You have a solid in your face list that can mow threw hordes, PA and av 11 its toughest match is the back line Guard gun line that can knock you all around in turn 1 and 2 but after that if you can weather the shooting its over for them.


Automatically Appended Next Post:
Amerikon wrote:I wonder how a list like this would fare:
Repentia Immo Spam wrote:Celestine

5x Repentia
5x Repentia
5x Repentia

Battle Sisters - Pick your guns, Rhino
Battle Sisters - Pick your guns, Rhino
Battle Sisters - Pick your guns, Rhino

5x Dominions - Melta, Melta, Combi-melta, MM Immo
5x Dominions - Melta, Melta, Combi-melta, MM Immo
5x Dominions - Melta, Melta, Combi-melta, MM Immo

5x Retributors - 4x Heavy Bolter, MM Immo
5x Retributors - 4x Heavy Bolter, MM Immo
5x Retributors - 4x Heavy Bolter, MM Immo

It's kind of an "every thing in 3s" approach, and it comes in a little under 2000. An interesting variant, would be to drop the Repentia and one of the Battle Sister squads for a 1500 point list. I've only got 2 Retributor squads so I'd have to proxy for the 3rd, but I might try that one out.


I would put 1 mm in the Retributor squads just to stop the backfield dread threat and put a storm bolter on the Ret Superior, I was able to shot down a Storm Chicken with one shot.


Automatically Appended Next Post:
You can get up to AV13 with a rending bolter shot.

This message was edited 2 times. Last update was at 2012/03/08 20:45:56


4000pts






 
   
Made in ie
Stealthy Grot Snipa




Can you take squads of arcos, crusaders and DCA's with basic confessors or do you need to take the character?

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Badass "Sister Sin"






Camas, WA

You can take them with basic confessors, but the characters are better in every way.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

There is no reason to take the basic Confessors, they did a pretty poor job pricing special chars (or maybe pricing HQ's in general) in this book.

I really want to try to field a foot SoB list to break out of the normal Rhino spam tendencies. The problem (as Pretre mentioned) is the lack of Heavy Bolters. I own 4 total (I picked them up for $5 each at a firesale) and I wish I had grabbed 12-18 of them. E-bay is no help at all!

Also, I have this Karamazov model now that I bought way back in the day with no uses whatsoever, too bad he got ported...

Daemons Blog - The Mandulian Chapel 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, the only thing I'm thinking is that I may have to convert HB sisters from Land Speeder HBs and Heavy Weapon sisters and warzone hands.

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