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Made in gb
Warped Arch Heretic of Chaos






Cannock

Usual Thursday outing at Powerfist Gaming. Playing against AJ tonight, not played against him before and should be interesting.

Grey Knights 'Purifer Order' - 2,000 points


HQ

Castellan Crowe

Elite

Venerable Dreadnought - 2 x twin-linked autocannon, psybolt ammo & searchlight
Venerable Dreadnought - 2 x twin-linked autocannon, psybolt ammo & searchlight



Troops

5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd, nemesis daemon hammer - justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd, nemesis daemon hammer - justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd, nemesis daemon hammer - justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd, nemesis daemon hammer - justicar w/ master crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd, nemesis daemon hammer - justicar w/ master
crafted nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberd, nemesis daemon hammer - justicar w/ master crafted nemesis daemon hammer

Heavy Support

Dreadnought - 2 x twin-linked autocannon, psybolt & searchlight
Dreadnought - 2 x twin-linked autocannon, psybolt & searchlight


Tyranids - 2,000 points

HQ

Tervigon - scything talons & catalyst

Elite

2 x Zoanthropes w/ Mycetic Spore - twin-linked heavy venom cannon
8 x Ymgarl Genestealers

Troops

10 x Genestealers - adrenal glands
10 x Genestealers - adrenal glands

10 x Genestealers - adrenal glands
10 x Hormagaunts w/ Mycetic Spore


Fast Attack

3 x Raveners - rending claws

Heavy Support

Trygon - toxin sacs & regeneration
2 x Carnifexes - crushing claws & regeneration

Pre-game Analysis

Ok, Tyranids overall worry my G.K thanks to shadow in warp. If they can close that gap quickly, then 3D6 psychic tests will be a issue. While I have weight of fire power I don't have any serious AP which can hurt the big gribblies and hope to get good rending rolls. Though that's my general thoughts on Tyranids based upon a TMC list I used to run. AJ's list is very different...

There's only a few things which worry me in this list and those are the Zoanthropes, Genestealers and Trygon. Now the Zoanies are in reserve so I've got myself sometime and I suspect the troop 'Stealers will be outflanking. This leaves just the Trygon to deal with on the table, this guy can seriously mess up my infantry and tanks if the big ass beastie gets close. I'll gun the Trygon down with everything I've got, then deal with Genestealers as they arrive and the Zoanies. Everything else I am not too fussed about.

Game: Annihilation + Dawn of War

Deployment

AJ wins the roll off and decides to go first. He deploys the Tervigon in a ruin top left corner. Raveners and Carnifexes will talk on, everything else is in reserve, surprised about the Trygon to be honest.

Now I know AJ has Ymgarls and these buggers and pop up from area terrain and assault that turn. We had agreed in our game that the large centre piece, two AJ's side and the one my side were area terrain - there is only walls on the right flank which don't really form a suitable square area terrain. I deploy nothing and will roll everything on first turn.





* Tactical Notes

Ok, AJ has deployed the Tervigon top left corner, that's fine with me as the big bugger can stay out my way. I am also quite surprised the Trygon is derp striking, that's good as when it shows up I'll have a turn of shooting on my doorstep to take it out and if I multi assault it with two squads I could force weapon it.

I will roll all my stuff on the right flank. This will keep my distance away from the Tervigon at least and I suspect the Ymgarls might appear in the ruin on my left, if so then I can avoid them for a bit though this does put my closer to outflanking Genestealers.


Turn 1

AJ rolls on the Raveners and Carnifex, Raveners are mid field and the Carnifexes on the right flank. Tervigon spawns 12 Termagants and burns itself out first turn. As there's not shooting AJ runs everything except the Tervigon.

Ok, my turn, I roll everything on the right flank and move my tanks over 6" in case any Genestealers arrive. I use the wall for cover, though pop smoke on tanks I think might not get any cover, just to be sure. Dreadnoughts are behind the Rhinos with a Venerable on each flank and Crowe is in the middle.

Shooting; Dreadnoughts blast the Raveners and instagib them. I fire remaining autocannons into the Carnifexes and knock two wounds off.

Kill points - Grey Knights: 1 Tyranids: 0



* Tactical Notes

Ok, good start. Raveners wasn't a threat, though a easy kill point which I got. I've thinned out the Carnifexes a little bit too, just because I had nothing else to really fire at. Also, like a noob, I forgot night fighting on DoW, I always do that, well most times! Ooops!

Next turn, I'll see what turns up as this Tyranid army is like a box of chocolates as I don't know what I am going to get (name that film!)


Turn 2

AJ rolls for reserves and a unit of Genestealers arrive on the right flank and the Hormagaunt Spore drops down in front of my Rhinos. Ymgarls arrive from the centre area terrain and move and run towards my Rhinos, looks like they are out of assault range.

Termagants move out while the Tervigon remains in position and the Carnifexes mooch up, they run as well.

Shooting; Spore fires the tentacles as a Rhino and scores a penetrating hit, I save with smoke. I think that's all the shooting.

Assault; Genestealers multi charge the closest Rhino and Venerable Dreadnought. The Venerable takes a immobilised result, which I ask to re-roll and is weapon destroyed and also takes a explodes result, again I ask AJ to re-roll and it's weapon destroyed - great. The Rhino takes minor damage. The Venerable does stomp a Genestealer.

Ok, G.K turn. I hold all my tanks in position and move the Purifier unit from out the Rhino blast to tackle the Genestealers, Crowe moves up to support them. The Rhino smashes through the wall and speeds 12" away in order to create room for any assistance.

Shooting; I fire my two Dreadnoughts at the Carnifexes (one Venerable is locked in combat with the 'Stealers) and I take out one 'Fex and leave the other with a single wound. I blast one Dreadnought at the Spore and instagib it. All psycannons and storm bolters put the Hormagaunts and Ymgarls out their misery.

Assault; Crowe and the depleted Purifiers charge the 'Stealers and Crowe gets cleansing flame off, 4 Genestealers die before blows are struck. After the dust has settled only a single Genestealers remains and a Purifier is down and Crowe has tkaen no wounds thanks to blade shield stance. The single 'Stealers legs it with my Purifiers consolidating behind it.

Kill points - Grey Knights: 4 Tyranids: 0





* Tactical Notes

Racked up a nice kill point total now. The Genestealers which outflanked have been reduced to a gribbly and now running away. Ymgarls unfortunately got a bad run movement or else would have been in assault, they got the psycannon treatment. Hormies and the Spore were just easy kill points to be honest. I think AJ would have done better dropping the Spore behind the Carnifexes and using the big monsters as cover for the Hormagaunts and then move forward next turn.

Ok, next turn, I am expecting a Tyranid infestation next turn and I wouldn't be surprised if a 'Stealer unit arrives along with Trygon and Zoanies. I'll blast the Trygon to soften it up though multi assault with two Purifier units. Zoanies I'll blast and assault. The Carnifex atm has a single wound, if it doesn't regen too many wounds I can blast it with autocannons. Genestealers I'll have to wait and see what flank they show up on, if it's the right flank, then the depleted Purifier unit and Crowe are easy points for AJ.


Turn 3

AJ rolls for reserves and the Trygon arrives in the position where the Ymgarls ended up, it scatters towards my tank row and is now 1". Zoanthropes drop down using the Spore to block the Carnifex.

Termagants and Tervigon move out while the Carnifex holds position. I think that's all the movement.

Shooting; both Zoanthropes get lucky and pass psychic tests (-4 thanks to reinforced aegis) and blow up a Rhino, one Purifier dies to shrapnel. Trygon blasts a Rhino with the electric attack and does nothing. That's it.

Grey Knights third turn; I move the Rhino which broke formation 12" back towards near it's starting position and the unit which just beat the 'Stealers gets back inside the tank. Crowe moves so behind the Rhino wall. Purifiers move from the crater of their Rhino towards the Zoanies. Two units of Purifiers bail out their tank to tackle the Trygon while their Rhinos shuffle about to allow room for them to move.

Shooting; autocannons blast and nail the Spore and Carnifex. Zoanies get blasted by storm bolters and psycannons, only one left with a single wound. Trygon gets blasted by psycannons and storm bolters and has three wounds left.

Assault; Purifiers charge the Zoanthrope and cast hammerhand without any problems, it gets it's big ass head beat in. Halberds strike the Trygon first and fail to score any wounds, Trygon then mauls a single squad leaving just the Justicar alive from that unit. Hammers swing and smash the crap out the Trygon, no need for force weapons!

Kill points - Grey Knights: 8 Tyranids: 1



* Tactical Notes

Ok, the ranged anti tank have been taken care of and the Trygon is dusted. Just Genestealers to worry about now and I have no doubts they will be both making an appearance next turn.

I'll see what flank the 'Stealers arrive, though I don't think it matters as I can blast them either way and my infantry are in the centre so have no threat of assault from them.


Turn 4

Both Genestealer units arrive from reserve and unfortunately for AJ outflank on the left away from all my units. He moves and runs them into terrain so at least he can get cover.

Termgants move into the centre terrain piece while the Tervigon casts feel no pain on them and uses the terrain for cover.

No shooting or assaults.

G.K turn then; unit which previously got back into their Rhino move up 12" in the vehicle and bail out, other Purifier units on foot remain in position, except the single Justicar who runs away and hides. Everything else stays static.

Shooting; psycannons and autocannons blast the Tervigon and it goes down. Storm bolters and psycannons blast the Termagants and only two remain (after Tervigon back lash as well) - they pass morale. I fire psycannons and storm bolters at the closest Genestealer unit and 7 remain - they pass morale.

Kill points - Grey Knights: 9 Tyranids: 1




* Tactical Notes

Haven't got a lot to say here. Just two Termagants left and some Genestealers, I don't even think AJ will reach assault with the 'Stealers anyway and the Termagants went to ground to save their bacon a bit.


Turn 5

Not to sound cocky, I've got the win for this game. I am not interesting in tabling people when I have a clear victory. I offer AJ to end the game, though he's hardcore and carries on.

No shooting for AJ and the 'Stealers hold position.

Grey Knights shoot the crap out of everything and that's a tabling. Grey Knights win 12 kill points to 1.

Summary

That was a bloodbath. I must admit I was expecting a harder game thanks to those Genestealers, though there was a lot of stuff in reserve and without reserve bonus it allowed me to pick off AJ's force as and when it arrived. Add in some bad luck for Genestealer outflank and that's a even more easier time to deal with units.

Before I played AJ I know he hadn't been playing long. He told me in game he had been playing only 6 months, I do feel slightly guilty for hammering too much, though I did help him through the game at several points i.e Termagants going to ground to save kill points and I gave him plenty suggestions on his list. In fact I have written him a new list recently.

I am looking forward to a rematch with AJ with his new list. I think with a better built list, better wargear choices and units he should do well.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





West Virginia

Thanks for the report and the pictures! As ever it was easy to read and enjoyable.

I will say congrats on the win, GK's have tools to deal with Tyranids better than most other MEQs. Given the deployment, your opponent (AJ) could have infiltrated 2 squads of his genies and blocked (a large portion of) the table edge on your side, forcing your units to come in bunched up on a single flank. Then rushing the rest of his force on the flank he made you arrive on (while outflanking the last genestealer squad in hopes to get the preferred side) would have given you a much harder time.

I'm not saying the above strategy would have been optimal, or more effective than what he did try, but it could have made the game more interesting. As he's new to the game, I'm sure he'll learn all kinds of sneaky tricks as time goes on. Also I do think that 6th edition will make the tyranid book more viable in competitive play, namely if the pancake rules pan out to even be 1/2 viable. (Double Move speed = a run move should be in 5th edition I think).

Again, congrats on the win. I'll be watching for more reports.

6th Edition W/L/D Records:
103/30/5

7th Edition WLD Records:
15/5/0
7/3/0
0/0/0
0/0/0 
   
Made in gb
Warped Arch Heretic of Chaos






Cannock

Yeah, he could have infilitrated Genestealers easily in DoW and got a second turn assault in as there's no way I would have killed both squads, or all squads. Outflanking the other unit would have really put the pressure on me. Nice thoughts

I think what you suggested is pretty good tbh. I learnt that outflanking Genestealers is swings and roundabouts, though when it goes wrong it goes wrong.

Thanks, dude.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
[DCM]
Longtime Dakkanaut




So on a board with no los blocking terrain and almost no terrain on the middile at all, you forgot it was nightfighting on turn 1 in DOW and blast his fastest moving assault unit off the table with 48" range guns? The Bug players only chance was to survive turn 1 with nightfighting as cover, but you denied him that. Why post the report when such a huge mistake was made to make the game even more lopsided? Whose ego is getting fed here?

Why did you post this report? To show how a gunline rolls dice in a board as clear as the plains of Nebraska against a list with almost no firepower?

This is not a reserve Tyranid list. I find it fitting that a 'reserve' list with no reserve manipulation gets screwed with it's outflanking rolls,

Retitle this report "How a min/max list which never wins a major tourney screws a newbie player". Is there any wonder people cry about min/maxing when this is what they experience against it? All the cards were stacked against the newb and you posted pictures and told the world about it. Nice sportsmanship.

This message was edited 1 time. Last update was at 2012/03/09 15:16:28


 
   
Made in no
Dakka Veteran




DarthDiggler wrote:

Why did you post this report? To show how a gunline rolls dice in a board as clear as the plains of Nebraska against a list with almost no firepower?.


Because its a report of a battle, i havent seen a requirement list on what should be posted or not.
Basically if theres any newbie Tyranids out there ( like me ) i can read through this report and see what kind of mistakes and tactics i have to avoid if i am running up against a GK.

Personally theres a lot of things here that i have to think through, the Tyranid didnt have that much to offer in any way and i pretty much could tell how this went by looking at the list. ( no hive guards? etc. )

 
   
Made in us
The Hive Mind




It's also a horrible Nid list - hormagaunts in a pod? wat.

He could've put one of the fexes in the pod instead and run the gaunts in front of the raveners... Not that it would be a good list with that change, but it'd be better - 10 gaunts in a pod is a waste of 100 points.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Tough Tyrant Guard





Oshawa Ontario

DarthDiggler wrote:So on a board with no los blocking terrain and almost no terrain on the middile at all, you forgot it was nightfighting on turn 1 in DOW and blast his fastest moving assault unit off the table with 48" range guns? The Bug players only chance was to survive turn 1 with nightfighting as cover, but you denied him that. Why post the report when such a huge mistake was made to make the game even more lopsided? Whose ego is getting fed here?

Why did you post this report? To show how a gunline rolls dice in a board as clear as the plains of Nebraska against a list with almost no firepower?

This is not a reserve Tyranid list. I find it fitting that a 'reserve' list with no reserve manipulation gets screwed with it's outflanking rolls,

Retitle this report "How a min/max list which never wins a major tourney screws a newbie player". Is there any wonder people cry about min/maxing when this is what they experience against it? All the cards were stacked against the newb and you posted pictures and told the world about it. Nice sportsmanship.


1. That's a pretty "standard" amount of terrain, especially by tourny standards.
2. Yeah, the night fighting screw up was weird, but really? This game was over before the start of the first turn, nids had no chance from the get go. They'd have been shot off the board second turn instead.
3. Yeah, the nid list was awful, but bad players abound. He mentioned he was going to be playing nids in his next battle report, so if he didn't post the game people would be asking why he didn't post it, and that of course would lead people to suspect he was covering up a loss by not posting...etc.

If you didn't know GK were going to win before opening the thread, you for sure knew it after reading the lists.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in gb
Virulent Space Marine dedicated to Nurgle







thats the problem with nids. Its always a bloodbath that isnt shared equally. This time tyranids took it, but next time I think AJ will have more practice.

For those whovians out there, I something planned.

Something big.

MWOHOHOHOHAHAHAHAH! 
   
Made in us
Fixture of Dakka





San Jose, CA

No, that terrain was terribad. It's probably only about 15% of the table when you bunch it up. People, especially newer players, don't realize how important terrain and terrain placement is sometimes. I would've insisted on some LOS-blocking terrain (though not that huge DA fortress tower terrain) near the middle as well as more area terrain. The current terrain setup really favors the more shooty-based armies and hurts assault-based ones that have to huff it across the board.

This game reminds me of my fast interceptor grey knights against a daemon army I played against. I didn't even cast Warp Quake at all in the game, but the daemons never stood a chance against my fast, shooty army. It was a turkey shoot.

Yeah, your opponent's army list needs a lot of work.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I like that he is playing Reserve Tyranids, but I think they would be better off with a Tyrant for the +1 reserves rolls over the Tervignon (they could also enable those Raveners to outflank which makes it really dangerous to be anywhere near a board edge!).

Even if you do block a board edge, you can Tank Shock your way on. If he sets them up correctly though he can make it a challenge to disembark effectively.

I think reserving the whole army and playing keep away while one Ymargl squad comes in and tries to wreck 2 or 3 rhinos would have been an interesting strategy. Deny KP and make the GK come into SitW range, while trading 2 for 1 on Vehicles.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Feldwebel




Charleston, SC

56 Tyranid Models v/ 47 Grey Knights models. Even with a few of those Tyranids being multi wound monstrosities, completely one sided lists.

I agreed, this battle was over as soon as you read the Lists. The Hormogaunts were a waste of points honestly. Either needs to beef them up or drop them for additional Genestealers if that is the list he wants to play.

The Board was extremely bad...even with very few LoS blocking terrain pieces, the lack of cover to help his advance turned this into an extremely one sided match. However that will come with experience.

The thing you should have done man, is as soon as you realized your gaffe, you should have undone it or make some consolidation. That was unsportsmanlike. Depending on when you remembered you could have give him a Kill Points, taken away one or two from yourself.




Automatically Appended Next Post:
calypso2ts wrote:I like that he is playing Reserve Tyranids, but I think they would be better off with a Tyrant for the +1 reserves rolls over the Tervignon (they could also enable those Raveners to outflank which makes it really dangerous to be anywhere near a board edge!).

Even if you do block a board edge, you can Tank Shock your way on. If he sets them up correctly though he can make it a challenge to disembark effectively.

I think reserving the whole army and playing keep away while one Ymargl squad comes in and tries to wreck 2 or 3 rhinos would have been an interesting strategy. Deny KP and make the GK come into SitW range, while trading 2 for 1 on Vehicles.


Not to mention if he intends to Deep Strike the Trygon, drop the spore, beef the hormoguants up and have them follow him out.

(or can Hormogaunts follow? Its been so long since I looked at my Tyranid Codex I cant recall.)

Or, he could drop the Hormogaunts and take Gargoyles!

This message was edited 1 time. Last update was at 2012/03/09 16:40:47


"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmj√§ger 10 Commandments+ 
   
Made in us
[DCM]
Longtime Dakkanaut




Dracoknight wrote:
Because its a report of a battle, i havent seen a requirement list on what should be posted or not.
Basically if theres any newbie Tyranids out there ( like me ) i can read through this report and see what kind of mistakes and tactics i have to avoid if i am running up against a GK.

Personally theres a lot of things here that i have to think through, the Tyranid didnt have that much to offer in any way and i pretty much could tell how this went by looking at the list. ( no hive guards? etc. )


The basic requirement should be it is entertaining or informative and this was neither. There were zero tactics a new Bug player could glean from this. The GK's didn't need to move, just throw dice on the table. You say it in your last sentence, you knew the results by looking at the list. How did the rest of the report help anyone? At worst this kind of report reinforces stereotypes that GK are broken and Nids can never beat them. I can already envision the internet arguements where a game like this is referenced as 'evidence' for Tyranid inferiority.

As a 40k player it is your responsibility to make sure your opponent has fun. What was the fun in this? The GK player should have insisted on more terrain and better placement of it. There is no way the GK player can learn anything from this unless he makes it more competitive. Even he is not improving as a player.

I agree that if the nightfighting snafu was caught during the game either start over or remove a GK unit from the table. If it was caught after the game, then why post this one sided affair where a snafu makes it even more one sided?
   
Made in gb
Warped Arch Heretic of Chaos






Cannock

DarthDiggler wrote:So on a board with no los blocking terrain and almost no terrain on the middile at all, you forgot it was nightfighting on turn 1 in DOW and blast his fastest moving assault unit off the table with 48" range guns? The Bug players only chance was to survive turn 1 with nightfighting as cover, but you denied him that. Why post the report when such a huge mistake was made to make the game even more lopsided? Whose ego is getting fed here?

Why did you post this report? To show how a gunline rolls dice in a board as clear as the plains of Nebraska against a list with almost no firepower?

This is not a reserve Tyranid list. I find it fitting that a 'reserve' list with no reserve manipulation gets screwed with it's outflanking rolls,

Retitle this report "How a min/max list which never wins a major tourney screws a newbie player". Is there any wonder people cry about min/maxing when this is what they experience against it? All the cards were stacked against the newb and you posted pictures and told the world about it. Nice sportsmanship.


Oh, dear, I forgot about night fighting. I am pretty sure you forget stuff while playing 40k?

Ego feeding? Ok....the only ego you're on about feeding here is your own in your attempt to make out that I'm a evil spam player and stomp newbies. I guess you didn't read the end of the report when he told me half way through the game he had been playing 6 months. Can I help what list he brings and how he plays? No I can't.

Well it's a reserve list because it's in reserve, yeah? I didn't say it was a very good one.

I think you need to chill out twinkle toes and stop been such a troll. If you haven't got anything nice to say then don't bother, you just look a tool in the process.

Dracoknight wrote:
DarthDiggler wrote:

Why did you post this report? To show how a gunline rolls dice in a board as clear as the plains of Nebraska against a list with almost no firepower?.


Because its a report of a battle, i havent seen a requirement list on what should be posted or not.
Basically if theres any newbie Tyranids out there ( like me ) i can read through this report and see what kind of mistakes and tactics i have to avoid if i am running up against a GK.

Personally theres a lot of things here that i have to think through, the Tyranid didnt have that much to offer in any way and i pretty much could tell how this went by looking at the list. ( no hive guards? etc. )


You just can't help some people, dude.

rigeld2 wrote:It's also a horrible Nid list - hormagaunts in a pod? wat.

He could've put one of the fexes in the pod instead and run the gaunts in front of the raveners... Not that it would be a good list with that change, but it'd be better - 10 gaunts in a pod is a waste of 100 points.


I've gave AJ a lot of feedback about his list and written him a new one, which is he going to try. Here's what I suggested:

Tervigon - catalyst, toxin sacs & adrenal glands

2 x Hive Guard
2 x Hive Guard
2 x Hive Guard

Tervigon - catalyst, toxin sacs & adrenal glands
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs

5 x Ravenors - rending claws
5 x Ravenors - rending claws

Trygon - adrenal glands
Trygon - adrenal glands

Carnage43 wrote:
DarthDiggler wrote:So on a board with no los blocking terrain and almost no terrain on the middile at all, you forgot it was nightfighting on turn 1 in DOW and blast his fastest moving assault unit off the table with 48" range guns? The Bug players only chance was to survive turn 1 with nightfighting as cover, but you denied him that. Why post the report when such a huge mistake was made to make the game even more lopsided? Whose ego is getting fed here?

Why did you post this report? To show how a gunline rolls dice in a board as clear as the plains of Nebraska against a list with almost no firepower?

This is not a reserve Tyranid list. I find it fitting that a 'reserve' list with no reserve manipulation gets screwed with it's outflanking rolls,

Retitle this report "How a min/max list which never wins a major tourney screws a newbie player". Is there any wonder people cry about min/maxing when this is what they experience against it? All the cards were stacked against the newb and you posted pictures and told the world about it. Nice sportsmanship.


1. That's a pretty "standard" amount of terrain, especially by tourny standards.
2. Yeah, the night fighting screw up was weird, but really? This game was over before the start of the first turn, nids had no chance from the get go. They'd have been shot off the board second turn instead.
3. Yeah, the nid list was awful, but bad players abound. He mentioned he was going to be playing nids in his next battle report, so if he didn't post the game people would be asking why he didn't post it, and that of course would lead people to suspect he was covering up a loss by not posting...etc.

If you didn't know GK were going to win before opening the thread, you for sure knew it after reading the lists.


Thanks, man.

kshaw2000 wrote:thats the problem with nids. Its always a bloodbath that isnt shared equally. This time tyranids took it, but next time I think AJ will have more practice.


I hope he will. At least he will have a better list to go off.

jy2 wrote:No, that terrain was terribad. It's probably only about 15% of the table when you bunch it up. People, especially newer players, don't realize how important terrain and terrain placement is sometimes. I would've insisted on some LOS-blocking terrain (though not that huge DA fortress tower terrain) near the middle as well as more area terrain. The current terrain setup really favors the more shooty-based armies and hurts assault-based ones that have to huff it across the board.

This game reminds me of my fast interceptor grey knights against a daemon army I played against. I didn't even cast Warp Quake at all in the game, but the daemons never stood a chance against my fast, shooty army. It was a turkey shoot.

Yeah, your opponent's army list needs a lot of work.


To be fair the terrain at the club I play at is all low lying stuff. That stuff we had there is the highest they've gone. Most of it is all fiddly little pieces. I admit it's not like my board at home. Also, not to be rude Jy2, as I think you're a sound fellow, but you don't exactly play on terrain heavy boards yourself. I've just seen the battle board from the sisters and there's about three high buildings there and one in the middle. From the picture is looks less than what I am playing with.

I've posted a list which I've recommended to him above, take a look

calypso2ts wrote:I like that he is playing Reserve Tyranids, but I think they would be better off with a Tyrant for the +1 reserves rolls over the Tervignon (they could also enable those Raveners to outflank which makes it really dangerous to be anywhere near a board edge!).

Even if you do block a board edge, you can Tank Shock your way on. If he sets them up correctly though he can make it a challenge to disembark effectively.

I think reserving the whole army and playing keep away while one Ymargl squad comes in and tries to wreck 2 or 3 rhinos would have been an interesting strategy. Deny KP and make the GK come into SitW range, while trading 2 for 1 on Vehicles.


A +1 for reserves would have made sense here. I am amazed he didn't take a single Tyrant with hive commander.

Don't think hive commander would let Ravenors outflank, mate, I think it only lets troops outflank and Ravenors are fast attack.

This message was edited 1 time. Last update was at 2012/03/09 16:58:00


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Tough Tyrant Guard





Oshawa Ontario

Raveners cannot outflank via Hive Commander. Troop choices only, so termigants, hormigant, and the odd Tervigon if you play that way.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Feldwebel




Charleston, SC

Having a Tervigon dropping termagaunts on your flank isnt necessarily a bad idea. Especially if you have a Tyrant as your HQ.

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmj√§ger 10 Commandments+ 
   
Made in us
Master Tormentor






Albuquerque, NM

wow, this game was no contest.... good rep, but want to see more "competitive" games. That Tyranid list was prettttyyyy bad

Soon to play some 40k once more... :O 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Ohh derf, I was thinking (is it Alien Cunning for Out Flanking?) or one of those was generic like the Preferred Enemy bubble. In that case I revise my statement to be, outflank with a troop Tervi, warriors or other Synapse Anchor to provide fearless and SitW.

Although Mercer forgot Night Fight, it happens and usually it is on the person whose army is being smashed to say...ohh wait, night fight...roll to see if you saw them...damn you did...

Daemons Blog - The Mandulian Chapel 
   
Made in us
The Hive Mind




mercer wrote:
I've gave AJ a lot of feedback about his list and written him a new one, which is he going to try. Here's what I suggested:

Tervigon - catalyst, toxin sacs & adrenal glands

2 x Hive Guard
2 x Hive Guard
2 x Hive Guard

Tervigon - catalyst, toxin sacs & adrenal glands
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs

5 x Ravenors - rending claws
5 x Ravenors - rending claws

Trygon - adrenal glands
Trygon - adrenal glands

Illegal list - you need termagants to make the Tervigon a Troop choice. Get 50 points somewhere or move it to HQ.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
[DCM]
Longtime Dakkanaut




rigeld2 wrote:
mercer wrote:
I've gave AJ a lot of feedback about his list and written him a new one, which is he going to try. Here's what I suggested:

Tervigon - catalyst, toxin sacs & adrenal glands

2 x Hive Guard
2 x Hive Guard
2 x Hive Guard

Tervigon - catalyst, toxin sacs & adrenal glands
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs

5 x Ravenors - rending claws
5 x Ravenors - rending claws

Trygon - adrenal glands
Trygon - adrenal glands

Illegal list - you need termagants to make the Tervigon a Troop choice. Get 50 points somewhere or move it to HQ.


It doesn't matter that the list is illegal. He's got more issues than that. Everyone forgets rules, but if you forget such a major one as nightfighting on turn 1 in DOW and get such a huge advantage from it, I don't think it is sportsmanlike to publish the battle in a pictured report. Yes you are clubbing baby seals. From all the disrespect you get on BOLS when you do this I think you would have learned your lesson.

Do AJ a favor and get someone else to help him with Tyranids. Not someone who thinks it's ok to play on an empty board with an all shooty list against an beginning bug list. Yes this happens, but no sane person would publish it on the internet. That's just rude to your opponent and to our sensibilities.

You have contrbuted nothing to this forum. Your report, at no time in it's severe beating of a newbie, had a rational tactical move on anyones part. We are all dumber for having read it. I award you no points and may God have mercy on your soul.
   
Made in us
The Hive Mind




DarthDiggler wrote:It doesn't matter that the list is illegal. He's got more issues than that. Everyone forgets rules, but if you forget such a major one as nightfighting on turn 1 in DOW and get such a huge advantage from it, I don't think it is sportsmanlike to publish the battle in a pictured report.

So perhaps jy2 shouldn't post reports? Forgetting that you're not allowed to disembark after flat-out, or some of the other rule mistakes that have happened in his games, don't invalidate the report whatsoever. edit: What I'm saying is that mistakes happen.

Yes you are clubbing baby seals. From all the disrespect you get on BOLS when you do this I think you would have learned your lesson.

Cross forum drama is dumb. Don't bring it over here.

Do AJ a favor and get someone else to help him with Tyranids. Not someone who thinks it's ok to play on an empty board with an all shooty list against an beginning bug list. Yes this happens, but no sane person would publish it on the internet. That's just rude to your opponent and to our sensibilities.

Don't speak for me, thanks.

You have contrbuted nothing to this forum. Your report, at no time in it's severe beating of a newbie, had a rational tactical move on anyones part. We are all dumber for having read it. I award you no points and may God have mercy on your soul.

If anything, this post contributed less. FYI - I've reported you to the mods. I'm offended for mercer.

edit: Heh - sorry Janthkin. I ninjaed you and reported after you posted.

This message was edited 2 times. Last update was at 2012/03/09 19:18:59


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
[MOD]
Lord Commander






San Jose, CA

<General warning: some posters are getting WAY too aggressive in here. None of you are arbiters of what the "basic requirements" for a Battle Report are. Personal attacks are inappropriate.>

If you want to comment on how the battle went, fine. If you want to suggest changes to someone's list, fine. If you want to suggest the use of different terrain, or point out apparent rules mistakes made during the game, fine.

If you want to criticize someone for taking the time to share their experiences with the rest of the community, NOT fine.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

That took like, 21 second? Whoa...

Not to self - never mess with Janthkin.

I do not really care for 'spammy' lists, the Tyranid lists I have played against that are the most formidable rely on the natural synergy between a number of the Tyranid units. Something like...

Swarmlord - Anchors army, scary in CC
Tervignon (sp?)

2x Hive Guard
2x Hive Guard
8x Ymargl Stealers (I think I have the size correct)

10x Termagaunts
1x Tervignon
12x Stealers w/ Toxin
12x Stealers w/ Toxin

15x Gargoyles

1x Tyrannofex

Something along these lines that has several synapse sources, Anti tank and CC ability. I would point him towards The Tyranid battle reports by JY2 against (I think it is Janthkin...?) who runs a really interesting list.

Or for a reserves Tyranid force a similar diversity of units with the Doom and Zoa's for Hive Guard, a Trygon or two, et cetera.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Long-Range Land Speeder Pilot





honestly this was a tourny list vs a casual list.. and i almost feel horible saying that ive played my tourny list against people that have either made fun of me or just dont like me. but thats why i sold my salamanders. and mercer if your tyranid playing friend needs help with tactics or with lists.. or anything tyranid.... have him drop me a line here on dakka or you can send me a pm and ill give you my email for the kid. ive been a part of the warhammer community for almost 11 years and i hate seeing people who are new that have no one experienced in their army to help them.

~~~Lord_Ghazghkull

 
   
Made in gb
Warped Arch Heretic of Chaos






Cannock

DarthDiggler wrote:
rigeld2 wrote:
mercer wrote:
I've gave AJ a lot of feedback about his list and written him a new one, which is he going to try. Here's what I suggested:

Tervigon - catalyst, toxin sacs & adrenal glands

2 x Hive Guard
2 x Hive Guard
2 x Hive Guard

Tervigon - catalyst, toxin sacs & adrenal glands
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs
10 x Genestealers - toxin sacs

5 x Ravenors - rending claws
5 x Ravenors - rending claws

Trygon - adrenal glands
Trygon - adrenal glands

Illegal list - you need termagants to make the Tervigon a Troop choice. Get 50 points somewhere or move it to HQ.


It doesn't matter that the list is illegal. He's got more issues than that. Everyone forgets rules, but if you forget such a major one as nightfighting on turn 1 in DOW and get such a huge advantage from it, I don't think it is sportsmanlike to publish the battle in a pictured report. Yes you are clubbing baby seals. From all the disrespect you get on BOLS when you do this I think you would have learned your lesson.

Do AJ a favor and get someone else to help him with Tyranids. Not someone who thinks it's ok to play on an empty board with an all shooty list against an beginning bug list. Yes this happens, but no sane person would publish it on the internet. That's just rude to your opponent and to our sensibilities.

You have contrbuted nothing to this forum. Your report, at no time in it's severe beating of a newbie, had a rational tactical move on anyones part. We are all dumber for having read it. I award you no points and may God have mercy on your soul.


Are you aware this is a game of toy soliders? TOY SOLIDERS. A game you wasn't envolved in.

On noes! I missed some Termagants off a list. Pretty sure can get 50 points in there.

Major rule? Hardly. I guess you're such a awesome 40k player you don't forget rules, eh? I also guess from what you say then 3/3's of the battle reports in this forum should be removed as they contain mistakes.

Ah, BolS, are you aware the comment area is referred to as the cesspool? Are you part of that? I would suspect so from the comments you've had here.

Empty board? I guess you didn't read the report as you will see pictures with 5 areas of terrain pieces using GF9 scenery. These walls are big enough to cover Rhinos and the larger ruins big enough to cover a Tervigon. I think the only person who is been rude here is you, other people think the same too. I can also see you didn't read the report as you didn't notice where I offered AJ to end the game turn 4, guess you missed that off when you was dishing out the dirt and hate, eh?

I'm pretty sure I've contributed more to this forum than you have, all you've contributed is taking server space. From what you say, I guess you won't be any dumber for reading this report as your intelligence couldn't get any lower.

Points? I wasn't aware I was trying to score points. If so, then you're in the negative.

God have mercy on my soul? I think you're been dramatic. This is a game of toy soilders. If any one is going to have mercy on anyone's soul it will be yours when you stand in front of those pearly gates and be will judged for your nasty attitude.

I guess it I lose either way with spam hating players like you. If I beat people who aren't a good player you will troll and moan. If I win you will troll and moan. Either way I cannot win.

Welcome to the block list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Battlefortress Driver with Krusha Wheel





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Nice bat rep, personally the I can see why people are angry, however nobody should be giving criticism to Mercer if they are not going (or willing) to give out CONSTRUCTIVE criticism.

Mercer the bat rep was fine as always, it was also nice not to see venomspam (I am a spam hater but I can get by unless its venom spam, main reason is that I just cant beat 'em with CSM or Battle wagon rush with orks), and I like this GK list (mainly as I have played this type and did very well with CSM, by taking out the dreads and Rhino's but I digress) and the bored was nicely executed.

This message was edited 1 time. Last update was at 2012/03/10 19:17:34


The Souless (40k): 5000pts
Klan Zaw Klan: 4000pts
Malifaux: Arcanists: 50-60 SS
 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Warped Arch Heretic of Chaos






Cannock

Thanks, dude.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fr
Regular Dakkanaut




Thanks for the batrep but despite some reactions are excessive i am agree that this game was not very interesting for your opponent ...and maybe even for you, no ?
   
Made in gb
Warped Arch Heretic of Chaos






Cannock

Can't have bee that bad as he wanted to carry on turn 5. Did you not read that? No?

Was it interesting? Every game of 40k is interesting. i think interesting is the wrong word. enjoyable is a better word. did i enjoy it? I'll be honest and say not as much as other games purely as it was a too easy game.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Frightening Flamer of Tzeentch





I stopped reading the batrep after turn two as it was an obvious outcome... Pretty much point and shoot. Seriously the table needs a lot more terrain with some blocking LOS.

Do not fear 
   
Made in us
Guardsman with Flashlight





Thanks for the battle report, your Steel Lions were the inspiration for my own guard army, and I enjoy reading your batreps as I've found all of them informative about either my own army or the capabilities of another army. Hearing on the forums the Grey Knights are "the awezome" is different then reading about how they do it. I'm pretty new at the game myself, so basic lessons like "Terrain is very important, be sure to pay attention to how much is on the table, it's not glorious but it's vital" and "Even if you think you have a good army list built, playtesting and experience can teach you otherwise" and "If you can't get your units across the table fast enough when walking them, they probably won't make it". Some of these lessons I've already learned, but the terrain one is worth emphasizing. So thanks for the report, I hope to hear from the Steel Lions again sometime soon!
   
 
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