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![[Post New]](/s/i/i.gif) 2012/04/13 17:17:42
Subject: Some Guys and a Tank - 500pt Guard
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Longtime Dakkanaut
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Yo, starting an painted wysiwig league tomorrow and I'm bringing my guard. I've got about 2000 points worth, with various vehicles and about 100 HW-laden infantry, but I have a limited amount painted and ready. Realistically I can only finish up 2x 20 man squads by tomorrow, so I decided to bring my favorite unit - the LRBT w/LC - and to try out Marbo as well. They will be accompanied by a couple of vet squads, all led by a CCS.
We're allowed to tailor our lists to our opponents. Expecting orks, vanilla marines, and eldar.
500pt Guard
Company Command Squad (Lascannon, Meltagun)
Veteran Squad x2 (vs. Orks: Flamer, Grenade Launcher x2, Heavy Bolter), (vs. Marines/Eldar: Grenade Launcher x2, Missile Launcher)
Leman Russ Battle Tank (Lascannon)
Marbo
Think I've got a chance?
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This message was edited 3 times. Last update was at 2012/04/14 00:15:27
Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/04/13 17:36:38
Subject: Some Guys and a Tank - 500pt Guard
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Deadly Dark Eldar Warrior
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You should have a decent chance and marbo at this point level would be interesting be careful if you go against dark eldar drop him as he would be an easy kill point but otherwise just mess around with him, why put the meltagun with the company command squad because they are almost complete opposites meaning one wont be used so a waste of points but overall looks good but with options as they wont all be able to be used together so could it be a waste of points?
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Matt Ward declared death pit on the Eldar god Khaine. To celebrate his victory he held the most awesome party ever and all the Eldar were invited. The intense pleasure from the orgy with him spawned Slannesh, created the Eye of Terror and destroyed the Eldar empire. Their last words were, "worth it."
So spread the word, and beware of Matt Ward for he can Death Pit at any time.
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![[Post New]](/s/i/i.gif) 2012/04/13 21:05:07
Subject: Some Guys and a Tank - 500pt Guard
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Longtime Dakkanaut
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Ya, I was thinking that as well. I just thought the squad would get two high-strength, low AP shots if something gets in close, as well as giving it something on the move. Dropping it would give me ten more points to beef the infantry with.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/04/13 21:28:59
Subject: Some Guys and a Tank - 500pt Guard
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Whiteshield Conscript Trooper
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murdog wrote:Yo, starting an painted wysiwig league tomorrow and I'm bringing my guard. I've got about 2000 points worth, with various vehicles and about 100 HW-laden infantry, but I have a limited amount painted and ready. Realistically I can only finish up 2x 20 man squads by tomorrow, so I decided to bring my favorite unit - the LRBT w/LC - and to try out Marbo as well. They will be accompanied by a couple of vet squads, all led by a CCS.
We're allowed to tailor our lists to our opponents. Expecting orks, vanilla marines, and eldar.
500pt Guard
Company Command Squad (Lascannon, Meltagun)
Veteran Squadx 2 (vs. Orks: Flamer, Grenade Launcher x2, Heavy Bolter), (vs. Marines/Eldar: Grenade Launcher x2, Missile Launcher)
Leman Russ Battle Tank (Lascannon)
Marbo
Think I've got a chance?
You can tailor your lists to different opponents?
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![[Post New]](/s/i/i.gif) 2012/04/14 00:15:04
Subject: Some Guys and a Tank - 500pt Guard
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Longtime Dakkanaut
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Ya, well, we all know each other, and we know what kind of armies we have, so we decided to just dispense with any sort of facade of 'balance' and just have at 'er. The advantage is with the guys who have more painted stuff from which to choose.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/04/14 06:39:22
Subject: Some Guys and a Tank - 500pt Guard
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Decrepit Dakkanaut
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You wouldn't happen to have an exterminator turret handy, would you? I'd think that would be more useful at this points level where you're more likely to come across lighter armor.
Otherwise, I'd botch the meltagun on the command squad to give your vets more guns. With 30 points apiece instead of 25, that gives you a little more wiggle room, especially against the non-ork list, where you could take a third grenade launcher, or take a single plasma gun instead. This part of your list would likewise be helped if you had a non-LC russ.
Otherwise, if you have a russ with HB sponsons put together, that would give you a little more oomph against orks. A 3x HB exterminator with two vet squads that have a HB and a couple of flamers would make any ork player at this points level really uncomfortable, I'd imagine.
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![[Post New]](/s/i/i.gif) 2012/04/14 08:19:02
Subject: Some Guys and a Tank - 500pt Guard
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Longtime Dakkanaut
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Tx for the feedback ros. No exterminator turret available. Now I was thinking that the BC/LC russ, LC CCS, and ML/GL vets would be a fairly decent spread for both rhino/razor and eldar skimmer action, no? How many should I expect? The marine guys got at least 4 rhino hulls i think. Him and the eldar guy got thousands of points painted tho, and all kind of different vehicles and infantry, so the builds could basically be anything. The BC should scare him a bit, I should be able to outrange or bubblewrap depending on his AT.
My only plasma gun is still on the sprue so that'll have to wait for escalation at this point. You figure triple grenade launchers is better than the melta tho eh, for the marine/eldar list. Do you think more flamers would be better than GL's against the orks? I figured two to help the HB kill things at range and a flamer for backup. Where would you put the extra 10 pts in the ork list if the melta was dropped?
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This message was edited 1 time. Last update was at 2012/04/14 08:19:46
Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/04/14 10:18:27
Subject: Some Guys and a Tank - 500pt Guard
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Guard Heavy Weapon Crewman
Reno, Nevada
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My brother plays orks and i slaughter him at every point level with punisher/pask and yes BS4 vets loaded with flamers. however, its tricky sometimes to look out for assault range and the wagggghhh bubble before you get those templates out to burn the big greenies. biggest use i have for flamers against orks is if they try to use cover to survive the insta wound deaths.
i also love FrSRF against those guys, and marbo is awesome with the demo charge blowing up a bunch of dudes. id deff take heed to whatever ailaros suggests....i havent lost with IG since i took his advice and read batreps. my SMs, not so much.
i love killing orks so happy hunting!
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![[Post New]](/s/i/i.gif) 2012/04/14 16:55:15
Subject: Some Guys and a Tank - 500pt Guard
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Decrepit Dakkanaut
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murdog wrote:No exterminator turret available. Now I was thinking that the BC/LC russ, LC CCS, and ML/GL vets would be a fairly decent spread for both rhino/razor and eldar skimmer action, no? How many should I expect? The marine guys got at least 4 rhino hulls i think. Him and the eldar guy got thousands of points painted tho, and all kind of different vehicles and infantry, so the builds could basically be anything. The BC should scare him a bit, I should be able to outrange or bubblewrap depending on his AT.
It's not really that important in this case. It might be slightly better, but I wouldn't bend yourself out of shape over it.
murdog wrote:You figure triple grenade launchers is better than the melta tho eh, for the marine/eldar list.
Most likely. I don't know how much AV14 you should really expect. If you're concerned about it, then take out the melta and upgrade the missile launchers to lascannons.
The main concern here is that you only have one lascannon and one meltagun, which means that there will be a range in which it's going to be unclear whether you should move forward and shoot a weapon or hang back and shoot a different weapon. If you had the points for two meltas, it would be a different story, but as is, I'm not so sure.
murdog wrote:Do you think more flamers would be better than GL's against the orks?
Depends on how your opponent plays orks. If he's good with spacing, and good with distance guessing, then the GL's would be better, if not, the flamers. It also depends on how able you're going to be to sucker your opponent into charging your russ so that he can get bunched up for flamer hits.
murdog wrote:Where would you put the extra 10 pts in the ork list if the melta was dropped?
Ideally, I think these 10 points would follow a pair of special weapons dropped and turned into heavy bolter sponsons. 6 ranged shots are going to be better than 2, and orks at any points level struggle against AV14, which makes them a safe place to put them. If that's not an option, I'd still consider a stubber for the russ, as that would be a pretty quick conversion.
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![[Post New]](/s/i/i.gif) 2012/04/14 18:46:32
Subject: Some Guys and a Tank - 500pt Guard
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Longtime Dakkanaut
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K thanks man. Battles start tonite so I see what I can get done. For now I've got the above lists ready, so if I have no time to make changes, they'll have to do. Tonite we're also going to figure out what the next point level will be, so I'll keep the suggestions in mind for that as well...
I let you guys know how I fare, tx for the help!
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/04/16 09:19:07
Subject: Re:Some Guys and a Tank - Guard Escalation
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Longtime Dakkanaut
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So, it was a draw against orks and a loss to the marines. Both were close, and could have went either way. It was a fun army to play and looked good out there - it was actually my first fully painted force ever I think (5+ years of guard  !
The orks brought a warboss, 40 boys and 3 koptas. Spearhead annihilation. The koptas gave me a bit of trouble, what with the turboboosting scout move, and t5 w2 means they can take a beating at range. They munched a vet squad and missed alot of rocket and close combat attacks on my russ (needing 6's to hit 6's to glance - no buzzsaws). I just kept backing up 6", eventually drawing the last one into melta range for the kill. I focused the battlecannon on the decently spaced - cover claiming mobs as they came into view on turn two - I probably should have used it to help take out the koptas quicker. Even tho it was impossible to miss so many orks (both mobs side-by-side), spacing and cover meant a couplefour per turn. This was still the most damage to the mobs, and my opponent did not like it Likewise with marbo, who ambushed the horde and killed 4 orks before going down - shuda hit a kopta over by my positon and then hid. I also moved a squad to block the koptas from assaulting the russ t1, when i should have lent the HB fire against them. But my main mistake was on turn 5: shooting with the remaining infantry at an approaching mob, which with decent terrain and run rolls waaaghed my unit for the draw. (I killed 3 koptas he killed Marbo and 2x VS). I should have moved back, the mob survived shooting anyways and he probably wouldn't have reached me then.
The marines had a captain and 5 tacs in a rhino, 5 scouts, a dakka pred, and a whirlwind. DoW annihilation. Long story short: whirlwhind/pred wipes squad, captain trashes another, snipers/pred kill CCS, marbo kills himself and two tacs. Battle cannon kills rhino and tac squad is ground down by battle cannon, marbo and vets. Marines vehicles make 4 cover saves on penetrating hits! Lost 4 KP to 2. To add insult to injury, after using the tacs to soak up fire and then charging and sweeping a vet squad over two turns, the captain used a good consolidation and actually managed to immobilize the russ and then trash its battle cannon with his power weapon. Ironic considering he was a little worried when he found out I brought the AV14. When he found out my army he kept saying 'I didn't think you were going to bring the tank', even though he's the guy who thinks I should bring a tank at every 500 pts. He was sitting there fiddling with lists while I played the orks. I told him I didn't care if he changed his list, and he was going to, but ended up fielding what he had already decided beforehand, which worked out well.
Eldar battle postponed.
Next points level: 650
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This message was edited 1 time. Last update was at 2012/04/16 09:47:41
Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/04/16 11:24:42
Subject: Re:Some Guys and a Tank - 500pt Guard
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Screaming Shining Spear
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I'd just throw in two Chimeras and up the squads' weapons. That or surprise them all and run just foot troops, which might not be a bad idea. Switch between all troops and all mech to try and trick guys into preparing for the wrong list!
AND PAINT MORE YOU LAZY
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This message was edited 1 time. Last update was at 2012/04/16 11:24:58
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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