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Made in au
Blood Angel Neophyte Undergoing Surgeries






Hey everyone I dont know if this belongs here so please forgive me if it doesn't

does anyone know if i contact the makers of the show Naruto and pitch an idea of making a miniature war game from their show they would sponsor the idea?

and would anyone know who i would get in contact with about this i know bandai made some cards for narutoccg but i"m confused about the ordeal

This message was edited 2 times. Last update was at 2012/04/22 10:36:58


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Fixture of Dakka






Sacramento, CA

Bandai Japan has the toy rights, they'd be the ones to talk to.

Highly unlikely of success.

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Longtime Dakkanaut





Staying on target.....

Cyporiean wrote:Bandai Japan has the toy rights, they'd be the ones to talk to.

Highly unlikely of success.


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Blood Angel Neophyte Undergoing Surgeries






Cheers for the help never harm in trying am i right

4000 Points (doesn't include Mephiston)

new guy comes into the club, "I play Grey Knights!" I pipe up, "do I smell cheese?" >.>

"nothing in his life became the him like the leaving it"

 
   
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Widowmaker





Virginia

Everyone would just want to use Kakashi or Itachi anyway.

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Regular Dakkanaut




Auburndale FL

Why dont you try to start making the rules first and than pitch it with something to show??

If you are interested I would love to help as a big fan of the series and a big fan of designing boardgames/wargames (not that I have published anything)

I want to help lol

 
   
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[MOD]
Madrak Ironhide







Would probably play like Anima Tactics, I take it? (In the sense
that it's a skirmish game with lots of different types of abilities
per model).

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Baltimore

ChosenofSanguinus wrote:does anyone know if i contact the makers of the show Naruto and pitch an idea of making a miniature war game from their show they would sponsor the idea?

They would not. Very few companies are open to unsolicited submissions in regards to their property, for generally good reasons. Yours is a pretty common question, because there is a never ending supply of fans who have made their own fan comic, fiction, artwork, video game idea, ccg, tabletop game, and are sure that whichever company, publisher, artist, whatever, would simply love to make it an official product, if only they could be reached.

If they (they being whichever company has the license to make something in this field) had any desire to make a miniature based game, then they would be contacting professionals to create a design presentation and plan out how it's all supposed to work. You may have the bestest, most awesome incredible game idea ever, but it would simply not be worth the return of time and effort it took to review and throw out all the crap awful stuff people would send their way, just to find yours. Some would say you might as well try because it's a one in a million chance, but look at it from the company's end. How much does it cost them to go through the other 999,999 ideas that aren't worth pursuing?

If your core idea and mechanics are good, then they should be able to stand on their own without being specifically tied to the Naruto franchise. Make it your own super-powered ninjas game. Heck, make it Naruto with the numbers filed off in terms of characters and powers. If it's a good game, people will play it. Succeed well enough that you've got a nice little garage game business going, and with that behind you you might have generated the industry connections so you could pitch to someone US-side, 'hey, I've got this system..."

 
   
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Veteran Wolf Guard Squad Leader





Poughkeepsie, NY

Cyporiean wrote:Bandai Japan has the toy rights, they'd be the ones to talk to.

Highly unlikely of success.

Actually just because they have the rights to make toys doesn't mean they have the right to make a miniatures game. You should contact the makers of the anime and find out about licensing.

BEFORE you do that I would suggest having a game completed and in a very presentable state (ie something like a self-published book at the very least). You are also going to need some painted miniatures to show off too. If you haven't done any of this you aren't even going to get looked at.

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Wraith






I know jack all about Naruto, but I would listen to Portugal Jones. No big company is going to trust their insanely valuable IP to an amateur who hasn't even produced a single product before (which I'm assuming is your case).

Like he said, create rules that aren't dependent on Naruto per se, make your own "magic ninjas" game that doesn't directly reference anything to do with Naruto, and go from there.
   
Made in us
Fixture of Dakka






Sacramento, CA

brettz123 wrote:
Cyporiean wrote:Bandai Japan has the toy rights, they'd be the ones to talk to.

Highly unlikely of success.

Actually just because they have the rights to make toys doesn't mean they have the right to make a miniatures game. You should contact the makers of the anime and find out about licensing.

BEFORE you do that I would suggest having a game completed and in a very presentable state (ie something like a self-published book at the very least). You are also going to need some painted miniatures to show off too. If you haven't done any of this you aren't even going to get looked at.


Bandai has the rights to make miniature figures and table top games for Naruto.

Bandai has made several of there properties into TTG, including miniatures war games.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Myrmidon Officer





NC

I really have always wondered, with WizKids constantly making HeroClix versions of popular franchises, why donn't they make deals with Dragonball, Naruto, and other kids' animes and HeroClix them up?
   
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Killer Klaivex







When I was 16, I got bored on holiday, and thought to invent my own Naruto RPG board game.

Three years later, the rulebook weighed in at 150 pages, could have 10 players, and with ten players, would take three days to play a game to its conclusion. It actually became something of a social event for me and my college friends, we'd all stay around someone's house for three days, drink, make merry, and play the game in the intervals between the aforementioned activities.

I'd rather like to dust it off, adapt it slightly, update it, and pay for some models to be sculpted at some point. That or turn it into a computer game. Or both. It was rather well done, and I felt it had a fair bit of potential. Three years of continuous effort, playtesting, writing and rewriting will do that for a ruleset.

Doing something with it is one of those ideas I've always had knocking about but never really had time to do anything about.

This message was edited 2 times. Last update was at 2012/04/23 21:54:52



 
   
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Absolutionis wrote:I really have always wondered, with WizKids constantly making HeroClix versions of popular franchises, why donn't they make deals with Dragonball, Naruto, and other kids' animes and HeroClix them up?

Because those are hot, big name franchises, so the licensing costs would be huge, and may already be in the possession of other companies. When you have a juggernaut franchise, the returns that you could get on licensing your property to niche industries like heroclix might not be worth the effort. Or Wizkids may have to deal directly with the parent company in Japan, which means they need to have staff capable of conducting negotiations and finalizing deals in Japanese and so on top of the licensing costs, the extra work and staff means it's going to be very hard, if not impossible to do the new line profitably.

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Powerful Irongut




England

With the wealth of material in the Naruto universe and the ongoing nature of the manga this could be excellent, the big issues though are obviously licensing and production in my eyes.

There are literally hundreds, maybe thousands of characters in naruto (including non-human characters) not to mention hundreds of jutsus and dozens of bloodlines, meaning it would be possible if not easy to make your own customizable characters, especially.

You could easily regulate how powerful characters are by rank, so Genin, Chuunin, Jounin, Sannin, Kage, Jinchuuriki and so on, as well as non-Shinobi characters such as Samurai, Summons, Bijuu, Civilians and even some Jutsu like Deidara's clay animals.

Throw in that such things as Summons could be expanded with new contracts, new bloodlines created, new jutsus, expansions of minor characters like Fuu or Dosu and so on and you have an enormous amount to work with

So there's a lot to go on, obvious things to work on next is choosing a few sets of characters and factions, lets say Konohagakure, Sunagakure, Otogakure, Amegakure, Iwagakure, Kumogakure and Kirigakure. Pick out main characters for each and then sets of grunts. Perhaps have some dogs of war type characters like Zabuza too

So with all this sorted then a balanced ruleset is important, along with getting someone, preferably a company with some modicum of success in the past. Still even if you have an amazing ruleset, a great company able to sculpt the models with Forge World details and a lot of models able to be made you'd have next to no chance of getting this, which is an enormous shame

If there was a Naruto game similar to Warhammer Lord of the Rings (at least in that skirmish Style, though with enormous boss summons and stuff) I'd be all over it and probably buy out the stock of the company, hell just give me a Kyuubi, a Gamabunta, a Manda, an Orochimaru, a Madara and a few more like that and I'd be beyond happy

I do think this would be a great forum wide group homebrew project though

@Ketara, I for one would love to see an updated version of that sometime

Grimstonefire wrote:I am feeling quite confident that by this time next year I will be holding a new CD model in my hand (07/07/10). Someone can sig that if they want.
 
   
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Decrepit Dakkanaut





Biloxi, MS USA

Bookwrack wrote: Or Wizkids may have to deal directly with the parent company in Japan,


Probably this. I know that Wizkids has to deal directly with Marvel and DC/WB(who demanded that DC character names be printed in all caps on the base).

This message was edited 1 time. Last update was at 2012/04/24 01:14:01


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Made in us
Regular Dakkanaut




Auburndale FL

I think another aspect to consider when designing it is

How big do we want the battles?
General Consensus is skirmish sized, similar to Infinity, Warmachine, Mordheim, Malifaux, ect in terms of model count per size so 5-20 around that mark.

How Fast do we want Matches to go?
I would strive for a game that is around 40 minutes to an hour or less, a fast pace sets the tone of the game which is based around ninja which are fast.

How will its ruleset differ from other games?
striving to be different but not being so different that the game is just complicated is a hard line to follow, the rules have to be clear, straighforward, and different than the other war games that are already out there.

My initial thoughts are these

an 8 sided dice could be interesting as well basically with 1-6 and 2 Symbols (Critical) (Failure)

Then you add in a D4 Dice so specialized ninjas example Rock Lee gets a specialized Taijitsu die, these would be Ninja specific in that they come with the ninja and are only used with that Ninja, they basically set the style of the ninja and what aspect it specializes in. Potentially its too clunky to be used but its just a thought.

Another interesting Dice Mechanic is a risk reward style were you may roll a number of D6 up to your chakra and the damage or power of the genjitsu ect is determined not by the roll but by the number of dice used then you look at the number rolled if it exceeds the stat the Ninja is strained in that attribute, this allows D4's to still be specialized dice as they roll lower and is a simpler system.

anywho just random thoughts since I love the idea of a Naruto Miniature Game.

 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Buy the action figures and make your own rules. Alternately, find a set of rules for a martial arts RPG type game and adapt them to fit your needs. Even if you had red telephone with a direct line to the heads of Bandai, companies don't take customer suggestions.

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Regular Dakkanaut




Auburndale FL

Here is a rough draft of what I mean for a sytem of rolling under the number.
I think cards make the game easier example Warmachine you can find anything you need, I am thinking this for one side with the other side having a list of Jutsu's the Ninja can perform.



What the numbers mean,
Jutsu the number needing to roll under to perform the Jutsu is the first number in each row, (Red is Taijitsu/Blue is Ninjitsu/ and Green is Genjitsu)
The next numbers are the number added to the roll (Body, Mind, and Soul)
the last numbers are defenses (Defense, Chakra, Will) need better names perhaps on these ones.

Basically to perform a move you look up whether its Taijitsu, Genjitsu or Ninjitsu then roll a number of D6 up to your (Body, Mind or Soul) if you roll under the number it is a success and you may add the next columns number to the roll for the attack, then compare it to the opposing Defense.

As for the stats I gave Kiba I just threw numbers on with little thought for now just to give the example, so lets say he wants to strike an enemy with Taijitsu, he can roll up to 5 Dice to make the attack so lets say he rolls 5 and gets a 1, 1, 1, 5, 6 so 14 a success so you add his 5 Body to his 5 Dice making it an attack of 10 (5+5) the number the dice rolled was merely the roll to hit so the 14 is irrelevant at this point (though some Jutsus would have side abilities for rolling high, so its a risk reward system you want to roll high but not to high)
So take his Attack 10 and say he is attacking another Kiba who has Defense 5 so 5 Damage is dealt to his HP which would be circled under the numbers box as one number on the bottom the tenth number bascially, perhaps a 6-20 HP Range.

UPDATED with a little HP symbol



AS far as movment goes at first I was thinking the last number of the red bar was the agility/defense/or speed of the Ninja so used for dodging Taijitsu and for determining how far you move.

This message was edited 2 times. Last update was at 2012/04/24 16:16:07


 
   
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Powerful Irongut




England

timofeo wrote:How big do we want the battles?
General Consensus is skirmish sized, similar to Infinity, Warmachine, Mordheim, Malifaux, ect in terms of model count per size so 5-20 around that mark.


I may be alone in this, but I think one like Lord of the Rings would be better, where you can easily have skirmishes of just heroes, or just a few troops, but also can have huge battles with hordes of troops, huge monsters/summons and so on, keep it flexible, after all in the series there are plenty of amazing skirmishes, like Team Kakashi vs Zabuza and Haku, but also great big battles like the Sound/Sand Invasion of Konoha

And I'm sure, like with many things like this, there's gonna be an attraction to having say, Gamabunta and Shukaku fighting it out surrounded by smaller Shinobi

This message was edited 1 time. Last update was at 2012/04/25 00:24:52


Grimstonefire wrote:I am feeling quite confident that by this time next year I will be holding a new CD model in my hand (07/07/10). Someone can sig that if they want.
 
   
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Regular Dakkanaut




Auburndale FL

I definitely agree with the thought of big battles, as with any game with point cost the rules should be made to be balanced for any size.

 
   
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Powerful Irongut




England

Well on balance, the heroes and main villains are obviously going to be a massive chunk of points, no point making say, Sasori or Jiraiya the same points as about two or three Jounin, and not to mention Summons and Byjuu

Summons are an interesting point, making them balanced. They can't really be left out, Naruto and Jiraiya's toads, Tsunade's Slugs, Sasuke's Hawks, Orochimaru's Snakes and so on are an important part of almost every big battle.

There's also the matter of jutsu effects, most are simple enough (Rasengan/Chidori, Fireball Jutsu, Water Dragon and so on) but some like Demonic Crystal Ice Mirrors or the Hidden Mist Jutsu would need not only balanced points costs, and some inventive rules to be effective

So lets look at it this way, types of models:

Main Characters
Shinobi
Samurai
Summons
Bijuu
Civilians
Misc (Animals mainly such as Akamaru, or Shino's insect swarms)

What would be easiest in my mind, design a ruleset based on the civilians, samurai and shinobi, work in the bijuu, misc and summons and then use established rules for the main characters

Another note is one important Jutsu which would be difficult to use in a wargame, Kage Bushins. You'd need a lot of spare models of Naruto, and others like Kakashi to use this

Grimstonefire wrote:I am feeling quite confident that by this time next year I will be holding a new CD model in my hand (07/07/10). Someone can sig that if they want.
 
   
Made in us
Regular Dakkanaut




Auburndale FL


as far as movement goes it needs to be encouraged these are shinobi and are not static fighters, with a 4x4 board the fight should always be moving. This is difficult as most games you charge in you stay put and fight and the winner is determined we need a system that drives you to keep moving to new locations to get an edge ect, perhaps heavy terrain rules (example Village Hidden in the Mist can use water terrain to their advantage ect) that could make for players trying to move towards certain terrain types possibly.

So

Move- Phase
Take a Move Action and possibly put Genjitsu in this phase aswell to keep up with the theme of 3 basic colors of action with each Shinobi in your Team

Jutsu-Phase
Take Jutsu actions, this should be a system with counters example Kiba attacks with Fang Wolf Fang against Choji whom may then play a counter (1D4) if the number exceeds the enemies Dice amount (say Kiba rolled 3 Dice) the attack is countered and Choji may make an attack of his own now if countered. Perhaps you can counter up to your highest stat each turn (Body Mind Soul) lastly to support the attacker give an attacker a base bonus to attacks damage to make attacking more rewarding.

Assault-Phase
Take Taijitsu actions, this can use the counter system aswell

Summoning would be a Ninjitsu based ability so needing to roll a Ninjitsu attack, in this case the player wants to roll lower than their ninjitsu but higher than the summoned monsters summon level. so Tsunade summoning the big slug Katsuyu would need to roll higher than 10 but lower than her own ninjitsu, then the summon would remain in play for D6 rounds + Dice Used. (possibly shorter, or longer depending on how long we want the game to last.)

Genjitsu or moves that hold enemy Shinobi for rounds would work in which they pass the test and the dice number used is the rounds the enemy is held by the number rolled. so Sasuke is attempting a Genjitsu with his sharringan so he rolls say 4D6 and rolls 15 so under his Genjitsu number (22) the attack is a success and will hold for 4 rounds with a power of 15, so now an enemy can use Soul (Middle Green Number) to attempt to escape on their round rolling D6 up to their soul trying to roll over 15.

 
   
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Powerful Irongut




England

What happens about Chakra Exhaustion, since that tends to be an issue with characters,, especially Kakashi, not to mention fighters who affect chakra like the Hyuugas or Kabuto's teammate who steals it

Grimstonefire wrote:I am feeling quite confident that by this time next year I will be holding a new CD model in my hand (07/07/10). Someone can sig that if they want.
 
   
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Regular Dakkanaut




Auburndale FL

still working on that, I am fiddling with the card since it doesnt need the 9 numbers it could just be
Jutsu--
Taijitsu
Ninjitsu
Genjitsu

Chakra--
Body
Mind
Soul

Defenses-- (want a better name)
HP/Hit Points/Lifeforce/?
Speed/Agility,Dexterity/?

The Jutsus are the number to roll under for each action, the Chakra are your limit to which jutsus you can perform. Example Naruto can perform Rasengan with Nijitsu,
Rasengan would either be on its own card or on the back of the shinobis card. So a Jutsu would have a cost in Chakra, Damage, Effect and a recharge rate, then allow Shinobi to spend Chakra to speed recharging.

This changes a bit of what I said earlier, as instead of adding your Chakra stat to damage you would instead add the Jutsu Damage to it.

 
   
Made in au
Blood Angel Neophyte Undergoing Surgeries






Thanks everyone for your tips

i was kind of thinking this for the cards
[Thumb - Itachi.jpg]


4000 Points (doesn't include Mephiston)

new guy comes into the club, "I play Grey Knights!" I pipe up, "do I smell cheese?" >.>

"nothing in his life became the him like the leaving it"

 
   
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Regular Dakkanaut




Auburndale FL

What is that card from?

 
   
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It's a fanmade VS card

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I have absolutely no idea how a miniatures game based on the rather nebulous and contradictory "combat" in that show would work. The battles in Naruto are cinematic and neat, but they have absolutely no logical flow. You could do something similar to the ninja storm videogame series, but that wouldn't make for a very compelling minis game.

This message was edited 1 time. Last update was at 2012/04/26 20:09:50


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