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Made in us
Powerful Ushbati





Manhatten, KS

Alright boys, so as you may already know adepticon was this past weekend. I showed up late thursday night and was pretty much ready to hit the hay after the long 8 hour drive from kansas city. The kicker was I was still only on the wait list for the 40k champs and I was number 7 on that list. I had signed up for the fantasy tournament but didnt get my vampire counts ready in time so I didnt even bring them and came with the idea that I would make it into the 40k champs tournament. So friday morning I check in and being my first year at adepticon I am asking questions to make sure I dont screw this up. I run into a lot of the vets and greet them and await the disposition. After what seems like forever they call of 4 people from the wait list and stop just before me. F is literally what I said on this occasion. Then after further inquiry they had 29 people end up not showing up so I manage to sneak in. I gleefully run to my table and take out my army in rapid order for display and they inform me after completion of making them look good that I will be judged at lunch. I am going into game 1 with no games really since my loss against Hans Necrons at the Indy finals.



PICTURES FROM THE EVENT! If you see your army let me know and I will tag you under it!

Spoiler:


Someone said sisters of battle didnt show up... I beg to differ


My army the 56th Mechanized ID



A spinning custom made display board



Double Deck of Imperial Guard!


Some of the Many GK!



Dont step in the lava! Blood Angels!







A very nice SW's Army on display. However, I have beef with you... next time you knock someone's army over at least come back an apologize to the man. Never saw you return after going to set your army down somewhere. Just my two cents...






This guy wins the coolest award. He made a carrying cart that is mechanical and raises and lowers with the press of a button so he can push it under the table while he plays.








The skulls smoke via enscents








Reecius Eldar


Dark Angels


SW so many!


Yes those are flowers in a necron army!


I wanna say this is Tony's SW


My army:

56th Mechanized ID Mobilizes (It looks better then the indy but still needs a lot of work on the paint job)
Tomb King

Total Roster Cost: 1850

HQ: Company Command Squad (6#, 145 pts)
4 Company Command Squad, Meltagun x4
1 Company Commander, 26 pts
1 Chimera, 55 pts ML/HF

Elite: Psyker Battle Squad (10#, 155 pts)
8 Psyker Battle Squad, 80 pts = 8 * 10
1 Overseer, 20 pts
1 Chimera, 55 pts ML/HB

Troops:
10 Vets with demo charge
10 Vets with 3x melta in Chimera, ML/HF
10 Vets with 3x melta in Chimera, ML/HF

HQ:
1 Lord Commissar, 90 pts = (Power Weapon) + Camo Cloak

Troops:
Infantry Platoon (185 pts)
PCS with 3x flamer
Infantry Squad with las cannon
Infantry Squad with las cannon

Fast Attack:
1 Vendetta, 130 pts
1 Vendetta, 130 pts
1 Vendetta, 130 pts

Heavy Support:
1 Manticore Rocket Launcher, 160 pts HF Hull
Hydra Flak Tank Battery (2#, 150 pts)
1 Hydra Flak Tank, 75 pts HB Hull
1 Hydra Flak Tank, 75 pts HB Hull

1 Leman Russ Demolisher, 165 pts


Naturally my first round opponent is Necrons! I lost my sheet that had everyone's names on it but my opponent was from Alaska which was pretty cool.

His list is:

Overlord w/ warscythe, sempiternal Weave on a Catacomb Command Barge w/ gauss cannon

Royal Court:
Harbringer of Despair
Veil of Darkness
2 harbringers of destruction

Overlord w/ warscythe, sempiternal Weave on a Catacomb Command Barge w/ gauss cannon

Royal Court:
Harbringer of Despair
Veil of Darkness
2 harbringers of destruction

Troops:

10 Immortals (tesla carbines)
10 Immortals (tesla Carbines)
8 Necron Warriors in Ghost Ark
8 Necron Warriors in Ghost Ark

Fast:

10 Scarabs

Heavy:
Annihilation Barge w/ tesla cannon
Annihilation Barge w/ tesla cannon
Annihilation Barge w/ tesla cannon

Total Pts: 1848

Round 1: The moon of Skulls 6 objectives 1 you place in your deployment zone and 2 they place
Mission:
Annihilation
Hold the line (hold more objectives in your half of the table)
Take and hold (Control more objective in the opposing half)
Deployment: Dawn of war

Pre-game analysis: Looking at the packet I can do missions to an extend but I loathe kill points. It appears every mission has one of the 3 objectives as kill points and one mission has termination and killpoints making that one basically 2 out of 3 dedicated to killing. With veil his list has good mobility and with night fight I am relatively certain I am going to be giving some overlords high fives on turn 2. I manage to win the turn to go first for what its worth. All of my pictures are uploading atm so I am waiting to finish the report. What are your alls predictions?

This message was edited 13 times. Last update was at 2012/05/10 16:09:46


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I think with a well played game you could handle the list fairly well...knocking out the Scarabs first turn would help out immensely and from there you could just use well placed firepower to bring down his units.

I can see the concern with the Immortals; however, with weight of fire after they Deep Strike in, you should be alright.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Another group of exciting games I hope!

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Powerful Ushbati





Manhatten, KS

Smitty0305 wrote:Another group of exciting games I hope!


I dont believe the 56th would fight any other. I have to administer a pt test in the morning but after that I am free for the day. I will get atleast game one done up tomorrow. So your alls prediction?

Win 3 to 0
Win 2 to1
Win 1 to 0
Win by Victory points
Lose 3 to 0
etc...
So your alls prediction?

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Tomb King wrote:
Smitty0305 wrote:Another group of exciting games I hope!


I dont believe the 56th would fight any other. I have to administer a pt test in the morning but after that I am free for the day. I will get atleast game one done up tomorrow. So your alls prediction?

Win 3 to 0
Win 2 to1
Win 1 to 0
Win by Victory points
Lose 3 to 0
etc...
So your alls prediction?


Are you cadet/military?

and I dont predict 40k games because there 2 many variables and im always wrong lol. I think you have all the tools to beat the necron list.

And the 3 Primaries, you need to win more primaries than your opponent to win the game?

This message was edited 1 time. Last update was at 2012/04/25 04:07:36


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Powerful Ushbati





Manhatten, KS

Smitty0305 wrote:
Tomb King wrote:
Smitty0305 wrote:Another group of exciting games I hope!


I dont believe the 56th would fight any other. I have to administer a pt test in the morning but after that I am free for the day. I will get atleast game one done up tomorrow. So your alls prediction?

Win 3 to 0
Win 2 to1
Win 1 to 0
Win by Victory points
Lose 3 to 0
etc...
So your alls prediction?


Are you cadet/military?

and I dont predict 40k games because there 2 many variables and im always wrong lol. I think you have all the tools to beat the necron list.

And the 3 Primaries, you need to win more primaries than your opponent to win the game?


Yes to both questions. Win the majority of objectives and you win the game. As for the CDT/Military I am currently and SMP which is technically both but in exactly 15 days i will cease to be a CDT and cease to be enlisted as I will be comissioning.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

My money is on necrons

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

I'm in for the guard, Strong leadership and a good general will win the day.


Check out my slow progressing work blog Vlka Fenryka 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Tomb King wrote:
Smitty0305 wrote:
Tomb King wrote:
Smitty0305 wrote:Another group of exciting games I hope!


I dont believe the 56th would fight any other. I have to administer a pt test in the morning but after that I am free for the day. I will get atleast game one done up tomorrow. So your alls prediction?

Win 3 to 0
Win 2 to1
Win 1 to 0
Win by Victory points
Lose 3 to 0
etc...
So your alls prediction?


Are you cadet/military?

and I dont predict 40k games because there 2 many variables and im always wrong lol. I think you have all the tools to beat the necron list.

And the 3 Primaries, you need to win more primaries than your opponent to win the game?


Yes to both questions. Win the majority of objectives and you win the game. As for the CDT/Military I am currently and SMP which is technically both but in exactly 15 days i will cease to be a CDT and cease to be enlisted as I will be comissioning.


Im an MSII in college right now.

Grats on your commission, whats ur MOS?

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Powerful Ushbati





Manhatten, KS

Smitty0305 wrote:
Tomb King wrote:
Smitty0305 wrote:
Tomb King wrote:
Smitty0305 wrote:Another group of exciting games I hope!


I dont believe the 56th would fight any other. I have to administer a pt test in the morning but after that I am free for the day. I will get atleast game one done up tomorrow. So your alls prediction?

Win 3 to 0
Win 2 to1
Win 1 to 0
Win by Victory points
Lose 3 to 0
etc...
So your alls prediction?


Are you cadet/military?

and I dont predict 40k games because there 2 many variables and im always wrong lol. I think you have all the tools to beat the necron list.

And the 3 Primaries, you need to win more primaries than your opponent to win the game?


Yes to both questions. Win the majority of objectives and you win the game. As for the CDT/Military I am currently and SMP which is technically both but in exactly 15 days i will cease to be a CDT and cease to be enlisted as I will be comissioning.


Im an MSII in college right now.

Grats on your commission, whats ur MOS?


Currently an 88M, however my branch to be is M.I. branch detail F.A.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Lets get this party started shall we!
GAME 1
My army:

56th Mechanized ID Mobilizes (It looks better then the indy but still needs a lot of work on the paint job)
Tomb King

Total Roster Cost: 1850

HQ: Company Command Squad (6#, 145 pts)
4 Company Command Squad, Meltagun x4
1 Company Commander, 26 pts
1 Chimera, 55 pts ML/HF

Elite: Psyker Battle Squad (10#, 155 pts)
8 Psyker Battle Squad, 80 pts = 8 * 10
1 Overseer, 20 pts
1 Chimera, 55 pts ML/HB

Troops:
10 Vets with demo charge
10 Vets with 3x melta in Chimera, ML/HF
10 Vets with 3x melta in Chimera, ML/HF

HQ:
1 Lord Commissar, 90 pts = (Power Weapon) + Camo Cloak

Troops:
Infantry Platoon (185 pts)
PCS with 3x flamer
Infantry Squad with las cannon
Infantry Squad with las cannon

Fast Attack:
1 Vendetta, 130 pts
1 Vendetta, 130 pts
1 Vendetta, 130 pts

Heavy Support:
1 Manticore Rocket Launcher, 160 pts HF Hull
Hydra Flak Tank Battery (2#, 150 pts)
1 Hydra Flak Tank, 75 pts HB Hull
1 Hydra Flak Tank, 75 pts HB Hull

1 Leman Russ Demolisher, 165 pts


Naturally my first round opponent is Necrons! I lost my sheet that had everyone's names on it but my opponent was from Alaska which was pretty cool.

His list is:

Overlord w/ warscythe, sempiternal Weave on a Catacomb Command Barge w/ gauss cannon

Royal Court:
Harbringer of Despair
Veil of Darkness
2 harbringers of destruction

Overlord w/ warscythe, sempiternal Weave on a Catacomb Command Barge w/ gauss cannon

Royal Court:
Harbringer of Despair
Veil of Darkness
2 harbringers of destruction

Troops:

10 Immortals (tesla carbines)
10 Immortals (tesla Carbines)
8 Necron Warriors in Ghost Ark
8 Necron Warriors in Ghost Ark

Fast:

10 Scarabs

Heavy:
Annihilation Barge w/ tesla cannon
Annihilation Barge w/ tesla cannon
Annihilation Barge w/ tesla cannon

Total Pts: 1848

Round 1: The moon of Skulls 6 objectives 1 you place in your deployment zone and 2 they place
Mission:
Annihilation
Hold the line (hold more objectives in your half of the table)
Take and hold (Control more objective in the opposing half)
Deployment: Dawn of war

Pre-game analysis: Looking at the packet I can do missions to an extend but I loathe kill points. It appears every mission has one of the 3 objectives as kill points and one mission has termination and killpoints making that one basically 2 out of 3 dedicated to killing. With veil his list has good mobility and with night fight I am relatively certain I am going to be giving some overlords high fives on turn 2. I need to take out his heavy hitters first. If I can do that it should be easy pickings. So priority goes to the catacombs, then the mobility, then the scarabs given how close they are at the time.

Deployment:

I place my blob squad on the far right flank with my lord commissar and place the PCS in the center and the Demo vets on the far left flank. I did this to prevent him from jumping in on my left flank or the center behind that cover and holding down those objectives. I chose the right flank because it had better firing lanes for my vehicles and was generally more open to my front. This worked as he delpoyed in the woods with his immortals and some of the royal court. He rolls to seize and doesnt get it.

IG Turn 1:


Everything rolls onto the board. I search light his immortals squad and proceed to unleash the payload or enough to drop them below half strength. Then with a timely weaken resolve they flee from the battle without firing a shot. So far so good. My vendetta's move to the center and to the left flank to pick up there respective squads in the next turn.

Necron Turn 1:


He turbo's both catacomb command barge's up the right flank as expected they will be ready to give me some high five's on turn 2. His 3 annihalation barge's take the center with a ghost ark and the scarabs hide behind them for cover. The remaining immortals and ghost ark move up the left flank. Shooting in the night fighting doesnt yield much fruit.

IG Turn 2:



My shooting is devastating. As previously stated the catacomb command barge's are prioritized for there threat and speed. I alway try to take out the biggest threat and then the fastest units of the enemy. The command barge's are both of these. After the vendetta's pick up there squads they move back 6 and help unload if need be. The armies combined firepower explodes the center one and wrecks the right one. I also have available firepower go across board including the manticore. Manage to stun 2 of the annihilation barge's.. so much for those necron vehicle saves. The third annihilation barge loses its main gun. 3 scarabs get killed forcing 6 total to die. All in all the 56th had done there battle drills and preformed a near flawless turn.

Necron Turn 2:


Here come the crons. The far right Overlord steps from his command barge with a vengeance and charges into the blob hacking away guardsman. The commissar manages to keep the men holding there ground but they will not hold long. The other overlord takes cover behind the middle building. His shooting see's my far left vendetta become immobilized(for convenience we just leave it on the base hovering in midair).

Mid game analysis: I am not happy about the combat on my right flank. The commissar dies and I am hosed. Luckily he isnt in combat yet so he cant be killed but the thought of an overlord running amok through my battle line is not my idea of a good time. My vendetta on the far left flank becoming immobolized is crucial. I needed those vets for that objective and now they are sitting ducks. Frankly the left flank is faltering imo and they will need reinforce less I grant the enemy those objectives and that flank. I would move up with my veterans to start the mid-range fighting but his overlord behind the building is keeping me in check. He still has 3 troops left and mobility for two of them nad two of the 3 missions are objectives which a majority of lie in the middle of the board. This next turn could be very crucial.

IG Turn 3:


I manage to finish off the scarabs and take out the middle ghost arc. In addition, I bring down two of the annihilation barge's they arent that tough after they have lost there quantum shielding. With the commissars boasting I actually win combat 1 to 0 against the necron overlord. However, he passes his leadership of 9(would of been epic to win the whole combat... shame I didnt throw a weaken resolve that way for gaks and giggles, and now the commissar lord makes it into base contact.)

Necron Turn 3:


His necron lord in the center advances around the building. The squad shot out of its ride heads for his back objective. His shooting stuns my psykers ride. His last remaining ghost arc moves onto the far left objective with the immortals behind them. His necron lord meets my comissar in open combat. The who exchange blows but my the overlords strength and toughness prove too much and he is instant killed with 1 attack that slips through. The entire blob seeing there commissar die are routed from the field and the overlord consolidates dangerously towards my manticore.

Note: I am looking at the turns and the time and it is clicking. I am in trouble for these objectives. This 8 hour drive is about to be for nothing.

IG Turn 4:


I disembark the demo vets on the left flank and run them forward or try to atleast. 2" is as far as they make it and the safety of the ruins is not achieved so I run them as well and get 1". I am now a sitting duck with my one troop that is helping hold the left flank. I have had enough of the overlord on my right flank and shoot a severe amount of fire into him and thankly he does not rise. The overlord in the center takes damage but survives the turn which is a little scary. I try to panic the back squad on his objective with the PBS but they fail to get the job done.

Necron turn 4:


His overlord advances but is too slow to get to me with the DT. He advances up the left flank and fires his immortals and his ghost arc into my demo vets. I go to ground but end up panicking and running away with 5 guys left. His other fire into my vehicles does minimal damage but does enough to stop one of my chimera in the center.

This game is coming down to the wire.

IG Turn 5:

My Demo vets on the left flank rally and go to the far left vendetta. Dakka in the middle of the board see's his last overlord go down. I also manage to finally blow up his last annihilation barge. I concentrate fire on his back objective squad of warriors again and this time the psyker battle squad does their job forcing them off the objective for good. I make a choice to run the chimera on my own objective up to the center objective and dismebark them out and behind cover to pop shots at the overlord and the annihilation barge whichever needed to die. I disembark my pcs to make sure they hold my rear objective and also disembark the vets that are in the chimera that can move. They shoot into the ghost ark bringing it crashing down on that objective. I had a choice to weaken resolve them after shooting there but had no LoS to them through the building but luckily I got the back right squad. All he has left now is the immortals with a veil and a squad of warriors on that objective.

Necron turn 5:
He veils to the far right objective and the game ends.

Missions:
Annihalation: Imperial Guard 9 kp to 3
Objectives in own deployment zone: IG/Crons 2 to 2
Objectives in opponents deployment zone: N/a

Victory goes to the 56th Mechanized IG

Battle analysis: Holy these missions are definitely not my favorite ever played by any means. I nearly board wiped my adversary but still almost lost the game to technicalities on the different objectives. I really had to get the back right squad off of the objective or I would of lost this game or at least had it come down to kill points. Not getting any games really since the Indy Open had left me a little rusty. So when i face as good of an opponent as I did it is ill advised to go in a little rusty. My army besides the Blob squad performed admirably and did what had to be done when it needed to be done. Those poor vets on the left flank disembarked got shot up and then reembarked. Was kind of amusing at times. Either way I am glad to have survived the first round. Going home after game one would of been a total buzz kill. I fill for my opponent because he came from Alaska.

Game 2 will be up later today or this week.... I draw MSU GK for game two...

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Haemonculi Flesh Apprentice






Wow great game, but I didn't feel like it was ever that close as you were rearing him on the primary. Awesome stuff mate! Can't wait to see you slow roast some GK's

   
Made in us
Longtime Dakkanaut






Dallas Texas

the necron player didnt do anything except charge your blob squad......he needs to play a different list because he had no idea how to play his.

grats on the win.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Damn army officers (enlisted af here)

Great rep tomb! That first round of shooting pretty well decided the outcome. Look forward to the rest!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
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Made in us
Powerful Ushbati





Manhatten, KS

Red Corsair wrote:Wow great game, but I didn't feel like it was ever that close as you were rearing him on the primary. Awesome stuff mate! Can't wait to see you slow roast some GK's


Yes, but had the game ended on turn 4 he could of actually beat me 2 to 1. I wasnt paying enough attention to the objectives.

Smitty0305 wrote:the necron player didnt do anything except charge your blob squad......he needs to play a different list because he had no idea how to play his.

grats on the win.


He did do stuff but I was stunning him a lot and keeping him at range. Niether of his lords managed to get back up. Had either gotten back up I would of been in trouble. The immortals on the left flank were waiting for my demo vets to get out and he was also protecting them from my main force and the psykers.

Zid wrote:Damn army officers (enlisted af here)

Great rep tomb! That first round of shooting pretty well decided the outcome. Look forward to the rest!



Dont let my commissar catch word of those comments.

Ya I really had to bring things down and in this game I managed to do that when I needed to. The manticore was instrumental in stopping the center of his lines. The first round of shooting only really saw the 2 command barge's come down. I think I did the most damage in the 3rd turn.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Great report. Grats on beating Necrons with IG. I haven't had much luck vs Necrons with my IG. Immotekh really has my number.

I'm thinking I need to put a PBS back in my list as it did great in your game vs Necrons.

Vets with just demo in a Vendetta isn't something I've tried yet but looks like it might be pretty good. I like having chimeras for my vets in case I don't go first since Vendettas seem to get shot first.

Why the lord comissar? For Camo cloak? The regular one can't get picked out in CC.
   
Made in us
Tail-spinning Tomb Blade Pilot



Texas

Something you said here re: Necron turn 1 firing -

Shooting in the night fighting doesnt yield much fruit.
He's using pulses (no Imotekh), he doesn't have night on his turns.

It's unclear how many pulses he took, typical is 2, not clear whether that was the case here. Regardless, I'm a Necron player so I'm partial to them, this wasn't a good game. What should happen is the Vendetta's moving up to searchlight should draw a lot of fire. (Unless there's some IG shenanigans I'm unaware of, for them to searchlight they've got to engage, ie, no flat-out cover saves.) That wasn't the case? He just didn't have his base of fire set up soon enough? Really, without cover saves even the 4x Harbinger of Destruction s8 ap2 should have (with a 36" range) been enough to fend off the choppers. (I can't tell where they deployed.)

Y'all slaughtered my metallic brethren there, dude.
   
Made in us
Powerful Ushbati





Manhatten, KS

Kirika wrote:Great report. Grats on beating Necrons with IG. I haven't had much luck vs Necrons with my IG. Immotekh really has my number.

I'm thinking I need to put a PBS back in my list as it did great in your game vs Necrons.

Vets with just demo in a Vendetta isn't something I've tried yet but looks like it might be pretty good. I like having chimeras for my vets in case I don't go first since Vendettas seem to get shot first.

Why the lord comissar? For Camo cloak? The regular one can't get picked out in CC.


Yes, for the 3+ cover save for the entire squad + I had 50 extra points sitting around. Although tbh they didnt really get shot at all tournament so it was kind of mute. The 6" LD 10 bubble was nice but I know now where the points should have gone. I should of taken an OoF to subtract from people's reserve rolls and force those out-flankers to re-roll which side they come in from. I love my demo vets but due to the nature of the games this last weekend I didnt use them as much as I usually do.

Randall Turner wrote:Something you said here re: Necron turn 1 firing -

Shooting in the night fighting doesnt yield much fruit.
He's using pulses (no Imotekh), he doesn't have night on his turns.

It's unclear how many pulses he took, typical is 2, not clear whether that was the case here. Regardless, I'm a Necron player so I'm partial to them, this wasn't a good game. What should happen is the Vendetta's moving up to searchlight should draw a lot of fire. (Unless there's some IG shenanigans I'm unaware of, for them to searchlight they've got to engage, ie, no flat-out cover saves.) That wasn't the case? He just didn't have his base of fire set up soon enough? Really, without cover saves even the 4x Harbinger of Destruction s8 ap2 should have (with a 36" range) been enough to fend off the choppers. (I can't tell where they deployed.)

Y'all slaughtered my metallic brethren there, dude.


I moved my farthest back detta up 12" and searchlighted with it and the hydra's I think searchlighted to because one failed. The two vendetta in the center of the board turbo boosted for the cover saves. My opponents lance weapons didnt really do any damage. I either saved them or he either missed to hit or failed ot penetrate. He did not have any solar pulses in this one but did bring Veil of darkness for teleportation shenanigans.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
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Manchester, NH

Good report! Thanks for sharing it! Looking forward to more.

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Powerful Ushbati





Manhatten, KS

Alright I will at least get you all thinking about round 2...

56th Mechanized vs MSU + Henchman GK

His army:

Librariran in terminator armor mastery level 2

Inquisitor coteaz

Elite:
5 purifiers MC daemon hammer, 2 x,psycannon, 2x Halberd in rhino
5 purifiers MC daemon hammer, 2 x,psycannon, 2x Halberd in rhino

Troops:
5 Strike Squad, psycannon in razorback with TL Assault cannon psybolt ammunition
5 Strike Squad, psycannon in razorback with TL Assault cannon psybolt ammunition
7 warror acolytes w/ 3x melta and 4x Storm bolter in chimera ML/HF
7 warror acolytes w/ 3x melta and 4x Storm bolter in chimera ML/HF
5 warrior acolytes in razorback with TL HB and Psybolt ammunition
5 warrior acolytes in razorback with TL HB and Psybolt ammunition

Heavy:
Rifleman Dread with twin linked autocannons and of course psybolt ammo
Rifleman Dread with twin linked autocannons and of course psybolt ammo
Rifleman Dread with twin linked autocannons and of course psybolt ammo

Round 2: By this Axe I rule!
Missions:
Annihilation
Battlefield Control aka table quarters (Only takes one unit to contest any qrtr though)
Lead by Example: A player Achieves this mission objective by have a model from an hq unit with 3" of the center of the board. Both players can achieve this mission
Deployment: Spearhead

Initiative goes to Grey Knights...

Pre Game analysis: This army is a heavy hitter. With the deployment being spearhead it will be hard to stay out of the 24" threat range of some of those weapons. Going second could really hurt in this one. Since I have like a 4 to 8% chance of stealing I think it best to reserve a little under half my force. This way I might be able to turn his flank and get into some of them table quarters in the later turns. I dont see me exactly pushing him back. I can already tell that this one is going to hurt. Target priority is rifleman dreads and then mobility. I always like to have freedom of maneuvers on my side. Still those dam psychic pilots could give me hell throughout this one.


whats are the predictions guys? I will try to get it posted tomorrow night.

This message was edited 1 time. Last update was at 2012/04/26 05:15:14


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut






Dallas Texas

you have all the tools to beat the GK list.

His Dreds will wreck ur vandettas tho.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
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Where people Live Free, or Die

Love the reports and the pictures. Really like the paintjob on the necron army.

One teeny, weeny completely friendly note on grammar:
should of --> should have
would of --> would have
could of --> could have

Keep the reports coming!




Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

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Canterbury

Great reporting, enjoying it very much. Please keep it coming.

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Camas, WA

Great report, TK!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
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Manhatten, KS

Smitty0305 wrote:you have all the tools to beat the GK list.

His Dreds will wreck ur vandettas tho.


Interesting. He pretty mutch matchs my amount of firepower but has an army that is more resilient to being shot(psychic pilots, and repairing etc..). We will see how it ends.

G. Whitenbeard wrote:Love the reports and the pictures. Really like the paintjob on the necron army.

One teeny, weeny completely friendly note on grammar:
should of --> should have
would of --> would have
could of --> could have

Keep the reports coming!



I will try to work on the grammar a little bit but do note I am a 27 credit hour student and that I write these reports to escape it all not relive it.

reds8n wrote: Great reporting, enjoying it very much. Please keep it coming.


Thanks, so are you rooting for Rocky(56th MID) or Ivan(MSU GK)

pretre wrote:Great report, TK!


Thanks, I think I could of gotten away with taking sisters to this event and still made it decently far. Just need to find the time to paint the ladies first. Leopard print armor FTW.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Leopard print? Yeck. They're paragons of virtue; not cheap Jersey street walkers.
lol

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Sorry for the delay on this guys... a real busy last two days. I will definitely get it posted tonight as I am rounding off my to do list.

Without further delay I present round 2:


56th Mechanized vs MSU + Henchman GK

His army:

Librariran in terminator armor mastery level 2

Inquisitor coteaz

Elite:
5 purifiers MC daemon hammer, 2 x,psycannon, 2x Halberd in rhino
5 purifiers MC daemon hammer, 2 x,psycannon, 2x Halberd in rhino

Troops:
5 Strike Squad, psycannon in razorback with TL Assault cannon psybolt ammunition
5 Strike Squad, psycannon in razorback with TL Assault cannon psybolt ammunition
7 warror acolytes w/ 3x melta and 4x Storm bolter in chimera ML/HF
7 warror acolytes w/ 3x melta and 4x Storm bolter in chimera ML/HF
5 warrior acolytes in razorback with TL HB and Psybolt ammunition
5 warrior acolytes in razorback with TL HB and Psybolt ammunition

Heavy:
Rifleman Dread with twin linked autocannons and of course psybolt ammo
Rifleman Dread with twin linked autocannons and of course psybolt ammo
Rifleman Dread with twin linked autocannons and of course psybolt ammo

Round 2: By this Axe I rule!
Missions:
Annihilation
Battlefield Control aka table quarters (Only takes one unit to contest any qrtr though)
Lead by Example: A player Achieves this mission objective by have a model from an hq unit with 3" of the center of the board. Both players can achieve this mission
Deployment: Spearhead

Initiative goes to Grey Knights...

Pre Game analysis: This army is a heavy hitter. With the deployment being spearhead it will be hard to stay out of the 24" threat range of some of those weapons. Going second could really hurt in this one. Since I have like a 4 to 8% chance of stealing I think it best to reserve a little under half my force. This way I might be able to turn his flank and get into some of them table quarters in the later turns. I dont see me exactly pushing him back. I can already tell that this one is going to hurt. Target priority is rifleman dreads and then mobility. I always like to have freedom of maneuvers on my side. Still those dam psychic pilots could give me hell throughout this one.

Deployment:


I placed all my vets in reserves along with my psyker battle squad and I chose to outflank the demo vets. It was the only way I could see me threatening his table quarters because he is going first and has in my opinion superior firepower. He could very easilly lock me up in my own deployment zone which would cost me the game. I scout move both vendetta's to gain cover and hopefully draw fire off of my main force.
He deploys his force on the front axis ready to move up and around both sides of the center building.

I roll to seize and get a 4.

GK Turn 1:


He moves up to the center with his purifiers in there ride and they turn sideways to provide cover for the vehicles behind them. He pops smoke in the process. His dreads preform as expected and fire there payload into the vendetta stunning the near one but I do well for cover and keep the other unaffected. The amount of firepower coming at me is daunting and I feel blessed that I survived the first turn without serious damage being taken.

IG Turn1:

The shaken Vendetta heads to the top right corner for another cover save. The unaffected vendetta sets up to take some shots at the enemy dreadnoughts. My demolisher(The Hammer) pushes up the center and waits for me to pop the rhino with the purifiers in it. After sustained shooting though including a manticore I shake a few vehicles and only manage to immobilize the purifiers ride but I do wreck one of his razorbacks advancing on the left flank. Its a partial victory because it now blocks the rest of the vehicles from advancing straight through the open terrain. However, with no real damage done to there firepower I am looking foward to his next round of shooting.

GK Turn 2:


Here comes the pain. He moves around the immobolized vehicle and pops smoke. Other vehicles run through the DT with the ease of a skilled driver. As expected all vehicles with stun/shaken results pass their psychic test. Shooting see's my vendetta in the corner become shaken again and the other vendetta gets immobilized and is forced to land. He tries to repair his immobilized rhino but is unsuccessful. He takes a few pot shots at the hammer but its strong haul ignores it.

IG Turn 2:


I roll for reserves and my PBS comes in. I move it onto the left flank to get a shot at his hq's side armor. They are both in chimera's and that damn +1 to cover save is getting old fast. I hide the vehicle the best I can behind obstruction to get cover. The psykers aim for the inquisitor warband in the center. I once again move flat out to get a cover save with my vendetta. The pilot must feel like a glorified decoy. I fire into the front right psyback and it becomes stunned. I shoot at one of his dreads in the back and get a weapon destroyed result. That at least takes some of the sting from his fire away.

Mid game analysis: I cant seem to do any damage and have it stick. If I manage to hit in there his 3+ covers are keeping them alive. I really need to start doing some damage and fast. Those vendetta's will not be able to stay alive much longer given the torrent of fire they are under. It looks like the 56th are going home early this time unless I can pull off a miracle.

GK Turn 3:


Again he passed all fortitude test. He advances some more and the fire starts to come in rapid succession. My army isnt bullet proof and he begins to systematically eliminate my vehicles. The second vendetta takes a shot to the engine and is forced to make an emergency landing next to his wingman it also takes a stunned result. One of his dreadnoughts on the left flank swings around and blows up the PBS ride. A few of them die in the explosion. Again he opens up on the hammer in the center of my lines but once again the armor ricochets all of his shots. The Hammer is the one thing in my army denying him the freedom to close in for the kill.

Analysis: If you were looking for a miracle.... that wasnt it.

IG Turn 3:

The game is a crap shoot now so myswell go all out. I get a vet squad from reserves and roll it in 12" and disembark intent on taking down the nearest razorback and the shrikes within. The hammer is standing by to drop the siege cannon on them as soon as I do. I go to roll . This game is beyond rough.

Abstract(If you dont like the fluff then skip): The noise on the battlefield is deafening but then the noise cease. As the Imperial lines go silent. The enemy continues to fire but no fire is being returned. Lord Commissar Bellick books it back to the command vehicle and walks into too see the young captain shell shocked starring blankly at the vox where an unknown guardsman is requesting orders. Both leaders are still a little shaken up from the near annihilation of the 56th in the Indy system. Another enemy round ricochets off the hull and the Old Commissar snaps back to reality. He runs over and grabs the young leader shaking him desperately trying to bring him out of his daze. Sir! SIR! The young leader shakes his head and looks at the commissar as if he had first noticed the man presence. "We cant beat them," the young leader proclaimed as his head sank. Good thing it did because Bellicks eyes burned bright with rage as his hand went to rest on his bolt pistol he had seen too many young commanders loose it in the throws of battle usually at the cost of there men. Bellick thought about putting the young Cpt. out of his misery but quickly dismissed the motion and brought his hand back up to young Creed's shoulder. "Win or lose the 56th will not retreat again.. we either gain victory or die fighting are you with me?" Cpt. Creed looked up with a new found admiration for this commissar who with all regards had every right to execute him. Creed's answer was without hesitation, "Til the end!" The young captain didnt miss a beat as he spun around grabbing the vox and barking out orders while examining a digital display of the battlefield. The commissar hoping he made the right decision exited the vehicle heading back to the front.



The vendetta comes in outflanking in the back left corner to contest that qrtr and fire at the rear of one of the dreads. The PBS hunkers down in the qrtr and tries to shoot up the henchmans some in the middle. The right flank see's some shooting finally come my way as I explode one Purifier rhino and wreck the other. Both squads are finally out in the open.

GK Turn 4:
His dreads swing around and explode my newly arrived vendetta. The squad that arrived and rolled the triple 1's to hit get assaulted by the shrike squad that was in that razorback. They are slaughtered. His psycannons start to target my vehicles but nothing huge is damaged. Again the Hammer holds up to sustained fire. He moves his razorback off to the flank of the vendetta some to prevent my immobilized vendetta's from bringing it down.

IG Turn 4:



My immobilzed vendetta's shoot the weapon off of the vehicle attempting to move to the top right corner. The ccs moves forward trying to make a ditch effort at the 3" objective in the center of the board. I blow up another one of his rides in the center of the board. My chimera that is left in the center moves up and flames the henchman finishing them off. The PBS and the Demo vets in the top left corner both continue to hunker down.

Thought process: What is attainable. I have a slim chance of getting the lower left tablequarter if I can clear his units out of it and bring in my one from reserve. I currently contest all table quarters. I have a shot to make to the center if I move, disembark 2", and then give my CCS the RUN RUN RUN order and roll well. Kill points I think I have unless something goes crazy. It appears like this game could come down to kill points which has to be won by 185pts or the game ends in a draw. I start to identify his most epensive units compared to what can be killed.

GK Turn 5:



It is like he was in my head. I was going to use the hammer to kill off his top right razorback as it moves beyond LOS of the downed vendetta's but the hammer finally gets his and is wrecked(1 kp & 165pts ). He shoots and immobolizes my CCS chimera . He shoots my Demo vets in the top left table quarter and kills them down to five and they flee . He also moves up some henchman and his dreadnought into the left flank tablequarter not contesting it and possibly holding it as he shoots the PBS. Luckily they pass their leadership check. He attempts to assault my Blob with the shrikes but fails the charge.

Reanalysis: What is attainable!
Missions:
Annihilation (I need to kill 1 or 2 things and I got it)
Battlefield Control aka table quarters (Very slim chance and possibly he wins 1 to 0)
Lead by Example: (unattainable and he gets this one)
If the game ends now I lose 3 to 0.

IG Turn 5:



I roll the crucial one first. The demo vets pass their leadership and then consolidate behind a tree . My last squad of vets makes it in from reserves and come in with room to shoot up the strike squad that failed the charge. My CCS disembarks and moves up to shoot his razorback that I rolled 3 1's to hit earlier. I give the Infantry platoon first rank fire second rank fire to the squad in front of them. They take a few out with a mad minute of las fire. I wreck the razorback with the ccs. My vendetta's open up on his purifiers in the center and they go down to sustained fire. My Hydra's shoot down what remains of the Shrike squad in the center. My chimera with 3 melta's fire into what remained of the shrike squad in front of them bringing them down. My last shots available finish off what remains of the 2 shrikes and 1 purifiers squads that were my primary targets this turn.

Game Results:
Annihilation (Goes to IG!)
Battlefield Control aka table quarters (All 4 quarters contested)
Lead by Example: (Goes to GK!)


We go to tie breaker Victory points....
I win victory points by 253pts avoiding a draw by 68 pts.

Victory: Imperial Guard


Post Game Analysis: This game was sickening. No matter what I did the GK just ignored or in some cases did better. Eventually after a while I was able to bring him down by weight of dice. Going second in this one nearly cost me the game. If I would have started all my vendetta's on the board I could have taken out his dreads early on and really changed the tempo of the game. I survived this game through wits and a little luck but I sure as hell got the gak beat out of me in the process(why I included the rocky pics). Looking at the mission before the game started I was confident I could get killpoints but I was worried about the other two missions. Sometimes I think it would be easier to pick up grey knights and play henchman. If I could ignore shaken and stuns for my IG omg the damage I could do. IG seriously need a psych hood. If I had an MVP for this game it would be the Demolisher aka the Hammer. It was a champ and honestly was my knight in shining armor in this match. It alone denied him from advancing into my battle lines and kept his marines in their transports. Had it been wrecked like the rest of my vehicles my opponent would of disembarked and started laying into me. I would do fine if I didnt have a game as close as this one for a while. Thanks for reading guys.

Round 3 will be up sometime this weekend...

This message was edited 3 times. Last update was at 2012/04/28 01:16:59


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in br
Savage Khorne Berserker Biker






Very nice crisis management in the GK game. And while it may seem unfair, remember that his army spent the princely sum of 30 points to have that stun immunity almost across the board! Truly, we should all commiserate.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
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San Jose, CA

Great battle against a very, very tough foe in the GK's. You definitely earned it.

Yo Adriannnnn......


pretre wrote:Leopard print? Yeck. They're paragons of virtue; not cheap Jersey street walkers.
lol

Lol. I can just imagine it now....Street-walking Sisters of Battle....pay us or die, heretic!


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Great report, your last turn was pretty vicious man!

   
 
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