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2k Nova Feast of Blades prep tourney - dark eldar vs sw, sm gunline, and black templar mechspam  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How do you feel the DE will do? (field of 16+ players)
DE win all 3!
DE will do ok (win one or two)
DE draw a ton
DE get a lot of losses BWAHAHA!

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So tomorrow I'll be participating in a 2k tourney using a revamped version of my DE. I wasn't quite able to finish painting the last bit, but meh. I'll get docked a bit in painting lol... Heres my list:

HQ
----
Duke Sliscus - 150 pts
Succubus - agonizer - 85 pts

Elites
-------
3x Trueborn - 3 blasters, Venom w/ dual splinter cannon - 146
3x Trueborn - 3 blasters, Venom w/ dual splinter cannon - 146
9x Bloodbrides - Agonizer, 2x Razorflails - Raider w/ FF/ns - 236

Troops
--------
7x Wyches - Agonizer, haywires, 1x Hydra Gaunts - Raider w/ FF/ns - 204
7x Wyches - Agonizer, haywires, 1x Hydra Gaunts - Raider w/ FF/ns - 204
8x Wyches - Agonizer - Raider w/ FF - 190
9x Warriors - Raider w/ FF, Splinter Racks - 161
5x Warriors - Blaster - Venom w/ dual splinter cannon - 125

Heavy
-------
Ravager - FF, DL's - 115
Ravager - FF, DL's - 115
Ravager - FF, DL's - 115

Total: 1997 pts


P.S. The magenta model counts as when I use a succubus, or archon w/ soul trap/Djin blade




Mission 1
Primary Objective: Kill Points
Secondary objective: Table Quarters
Deployment: Spearhead

Vs spacewolves

Hq
-----
Logan

Troops
-----------
6x wolfguard - tda on all, pf/combiplas, claw/combiplas, th/ss, chainfist/sb, pw/sb/cml
6x wolfguard - tda on all, pf/combimelta, claw/ss, frostblade/ss, claw/sb/cml, pw/sb, pf/sb
6x wolfguard - tdaon all, pf/sb, chainfist/combimelta, th/ss, cml/claw/sb, pw/sb
10x grey hunters - 2x melta, pw, banner, motw
10x grey hunters - 2x melts, pw, banner, motw

Heavy
---------
6x longfangs - 5x mls
6x longfangs - 5x mls
6x longfangs - 5x mls

I win the roll off and deploy up front in a line; plan is to bum rush him and wipe him out with mass multi assaults! He deploys centrally in his zone, th/ss goes with one gh squad, frost wep
/ss goes with other squad, and cml w/ claw joins logan and a fang squad. Wyches get reroll wounds or pain tokens, I take reroll wounds

He rolls and seizes!

sw turn 1
He stays stationary as he really doesn't need to move.

Even with some bad rolling he blows up one trueborn venom killing 1. He blows up my warrior venom as well, no one dies. He immobilizes dukes venom. Nightshields save a few vehicles as his longfangs are just out of range.

Sw 2 - de 0

de turn 1
All three wych raiders up top (one is the brides) turbo toward his lines. My last venom and three ravagers moved along the bottom. My last wych raider turbos along the south. My warriors and trueborn move up.

Shooting he makes some saves but I do wipe out one longfang squad he left out in the open.

Sw 2 - de 1

sw turn 2
He shuffles around,logans squad gets relentless to move.

Shooting I make a few saves, but he blows up my middle raider killing 2 wyches. He wipes my small warrior squad as well, and immobilizes my last venom.

Sw 4 - de 1

de turn 2
I move up everybody disembarking all my wyches. Duke gets out of his raide with my warriors. My disembarked wyches get good rolls.

Shooting I unload but he makes a ton of saves, I think I kill a few termis.

I charge his back fangs, and multi 2 termi squads and 1 gh squad. After everything, I kill 1 termi squad, but everyone else sticks.

Sw 4 - de 2

sw turn 3
He shuffles for more firing lanes.

He unloads all over the place, when the smoke clears, he wrecks a raider and kills all the dukes warriors.

He charges his other gh squad into the large scrum. His saves are hot as hell, and in the end, he runs off. One wych squad, losing all but 2 gh in the original squad and 4 termis. His ghs that charged in lost their termi and 2other guys, he consolidates after the broken wyches. In the back his fangs still hold on!

Sw 6 - de 2

de turn 3
I keep pressing. Duke runs to help my wyches.

Shooting I wipe out logans fangs and he takes a wound. I also pick off a few of his grey hunters.

In assault I wipe his fangs in back, finish his gh in cc. At this point we have a rules dispute; his termis broke. I wasn't sure if I had to sweep, so I did. But we also weren't sure if both squads had to sweep... Judge ruled all my squads engaged with his termis had to sweep. I catch em and they make their saves.

Sw 6 - de 5

sw turn 4
Logan joins his remaining terms.

Shooting he wipes out my running wyches so he doesn't have to follow them off, he wrecks a ravager, and logan and his termis wipe out my rearmost wyches.

In combat one terminator holds on!

Sw 9 - de 5

de turn 4
I press to table him... If he gets even 1 more kp I cannot win as he only has 9 kp total!

shooting I unload on logan. When the smoke clears, all die and logans alone!

I finally wipe his last termi. Duke makes it to his last gh and goes beastmode, killing 4! I make my saves, killing 2 more gh with fearless. Its duke vs his last gh!

Sw 9 - de 7

sw turn 5
He moves logan to charge my 3 wyches.

Shooting he decides against shooting so he can make assault.

Assault logan takes 1 wound, I take nothing. Duke wipes his gh.

Sw 9 - de 8

de turn 5
I move everyone to charge logan.

In assault, 3 agonizers, tons of wyches, and logan fails just enough saves to bite it....

Sw are tabled!


Aftermath: rough game! That seize put me on the backfoot, and I really couldn't get past his saves. In the end, I barely pulled a draw on primary.

Results thus far for me: draw primary, massacre secondary, 6 bonus points. I get 18 points, egan gets 10. This puts me in around 6th. Next up sm gunline!


Mission 2
Primary Objective: Area Control (much like table quarters, cept 5 parts)
Secondary objective: Objectives (4)
Deployment: Pitched Battle

Vs spacemarines

Hq
-----
Librarian - smite, null zone

Elites
--------
Ironclad - melta, hf, drop pod
Ironclad - melta, hf, drop pod
Dread - 2x tlac, drop pod

Troops
----------
10x tac squad - pf/combimelta, plasma cannon, melta, rhino
10x tac squad - pw/combimelta, mm, melta, rhino
5x tac squad - melta - razor w/ tllc
5x tac squad - melta - razor w/ lasplas

Fast attack
--------------
Speeder - mm, hf
Speeder - mm, hb
Speeder - mm, hb

Heavy
--------
Vindi
Vindi
Autolas pred

I win the roll off and let him go first. He reserves everything and so do I. I roll plus 1 strength twice lol

sm turn 1
Chirp chirp. He drops 2 empty pods in the middle

de turn 1
Chirp chirp

sm turn 2
He rolls reserves and gets in everything minus his flamer speeder, pred, and 1 pod. He spreads out along his edge, popping smoke on his lead vehicles to provide cover to his other stuff.

de turn 2
I roll reserves and get in everything minus my warrior venom, 1 trueborn venom, and 1 ravager. My lert flank 2 wych raiders flat out, my trueborn come in and disembark in ruins, on my right 2 of my raiders flat out, while my ravagers and last raider aim to kill.

Shooting I explode his speeders, and shake his front rhino... Lots of 1s and 2s here lol.

sm turn 3
None of his reserves come in.

He moves everything up, his foremost tac squad getting out.

Shooting he wrecks the dukes raider and blows up one ravager. I make lots of ff saves and cover saves, but he takes a lance off one raider as well.

de turn 3
I move both my lh raiders up, getting my wyches out of my top raider. On my right, I pivot around a lot to fire at stuff. I make the mistake of leaving duke attached to the warriors :( my other trueborn come in and turbo toward the middle. My other other haywire wyches turbo their raider north, their goals simple: stop his dreads from getting onto the left flank.

Shooting I roll horribly and fail to do any real damage. I kill 2 marines with the dukes sqquad (12 wounds!).

In assault my left wyches charge his razorback and vindicator, stunning, immobilizing, and wep destroying both.

sm turn 4
His sm on my right reembark. His rh ironclad goes for dukes squad. His last pod comes in and whiffs to the left, his pred also comes in. On my lh side he gets out of both razors to charge my units. His speeder deepstrikes and lands next to my bottom venom.

Shooting, even with null zone active, I roll stupid well and he only wrecks a couple raiders, takes a weapon off another, and wrecks both venoms.

In assault I kill all but one razor marine to the north, and duke and pals cannot even hurt his ironclad.

de turn 4
My last venom comes in near my lh objective. I get my brides out to charge his rh tac squad should the rhino wreck. Up top my other haywire wyches go to charge his north pod and ironclad there. On my left my last wyches go to charge his librarian squad.

Shooting I fail again, only wrecking his predator. I shake his speeder 4 times (penned 4 times and 4 1s)

In assault dukes squad fails leadership and fall back only 4 inches. My left wyches finish their tac squad, my other wyches wipe out the libbys squad and he falls back when I fail my sweep, my other wyches blow an arm off and stun the other ironclad, and my brides flub and only immobilize his rh rhino (but its surrounded)

sm turn 5
I've failed to mention, his bother vidicators been shaken all game. He tries to tank shock my trueborn. His libby falls back to his table edge. His rh ironclad moves to try and get to my succubus squad. His last tac squad gets out to rapid fire on my full wych squad. The remaining speeder turbos away.

Shooting he kills all but 1 wych on my left, he also kills all but my succubus and 3 wyches on the right. He cannot kill enough warriors to reach my brides with hiis ironclad

In assault I stun his ironclad and immobilize it.

de turn 5
Not much happens, I finally wreck his rh rhino and my bloodbrides wipe that tac squad. I kill his libby with a lance. Move my warriors onto an objective.

We roll to continue and it doesn't.






We read the mission packet and it says all troops count as full points unless wiped... This gives me 4 table sections to 1! I get the massacre on primary, I also get a minor on secondary as I have 1 obj to his 0. I also score 7 bonus points! This gives me 23 pts this round.

Aftermath: so just game pointswise I'm in 4th after this round. My painting score was decent (I got a 14 or so) so I'm still in contention.

This game was brutal. I never missed haywire grenades and fnp so much! He was mowing down units very fast, and my shooting blew. This game was a prime example: do not rely on lances alone, they aren't very reliable! Was still a great game and was close to the end. If my troops didn't count so much we figured it out it wound have been a major win instead (he would have had 1 section and 1 tied).

Mission 3
Primary Objective: Objectives (5)
Secondary objective: Kill Points
Deployment: Dawn of War

Vs black templars

Hq
-----
Emps champ - pref enemy vow

Elites
--------
5x terminators - 2x cmls, tank hunters
Dreadnaught - drop pod, ccw, ac, ea
Dreadnaught - ccw, ac, ea

Troops
---------
9x crusader squad - pf, melta, 2x initiates, rhino w/ ea
9x crusader squad - pf, melta, 2x initiates, rhino w/ ea
9x crusader squad - pf, melta, 2x initiates, rhino w/ea

Fast attack
--------------
Speeder - cml, hb
Speeder - cml, hb

Heavy
--------
Vindicator - potms, ea
Predator - ac, potms, las sponsons
Predator - ac, potms, las sponsons

I lose the roll off and my opponent takes first after much thought. He deploys nothing, I deploy the dukes ride in the middle behind the LOS blocking terrain. For this mission, all outside corner objectives are worth 2, the middle objective is worth 1. I roll drugs and get +1 wep skill and +1 attack. I take +1 attack.

Black Templar T1
Everything moves on. His foremost rhinos pop smoke.

Shooting he unloads on dukes raider, but fails to see or damage it.

DE 0 Obj Pts – BT 4 Obj Pts

Dark Eldar T1
Everything moves on. My wyches + bloodbride raiders on my left turbo, other wych raider in middle turbos, my duke raider turbos to my left.

Shooting I fail to see a lot (even with rerolls) and only manage to wreck his foremost rhino and kill 2 termis. They pass ld. I also wipe out the bikers.

DE 2 Obj Pts – BT 4 Obj Pts

Black Templar T2
His drop pod comes in and lands spot on my RH bottom corner objective. Dread hops out. Everything else just repositions.

Shooting I roll stupid well for cover and FF’s, he wrecks one ravager and my bottom wych raider killing 3. They pass ld. He also shakes another ravager.

DE 0 Obj Pts – BT 4 Obj Pts

Dark Eldar T2
My middle wyches move up and get out for a huge multi assault. My LH raiders loop around to get some side shots on his vehicles. Everything else shuffles from his dread, I turbo the ravager that got shaken. Duke also gets out to charge his remaining termis. My disembarked wyches move and run toward the dread in my deployment zone.

Shooting I kill a few marines in the middle, and shake a few vehicles, but fail to do much. I miss a ton.

In assault I kill most of the marines in the middle, but his emporers champ and 2 other marines hold on. I lose a couple wyches, and he passes his fearless saves. I also assault his middle vindi and rhino, immobilizing the rhino, and shaking the vindi. Duke makes it to his termis, killing 1, and subsequently fails his Shadow Field save and gets instagibbed by the terminators who wounded twice… lame : ( My wyches make it to the dread, hitting it with 2 haywires… and cant roll more than a 2. None die.

DE 2 Obj Pts – BT 2 Obj Pts

Black Templar T3
All his vehicles shuffle around. His immo’d rhino squad gets out to charge my wyches.

Shooting he does horrible, terrible things to me. He wrecks both my LH raiders, wep destroys my middle raider, wrecks my rearmost venom, blows up my other venom, as well as kills a ton of wyches. I forget my wyches are in craters, so I lost a lot more to shooting than I should have : ( Everyone passes ld.

In assault his second squad joins the scrum in the middle, I fail to do ANY wounds with 20 or so attacks, and the wyches all die. Everything consolidates, but not too far. The dread gets hid some more by haywires, but still nothing more than 2… he kills 1 wych.

DE 4 Obj Pts – BT 0 Obj Pts

Dark Eldar T3
I’m in bad shape; I’ve lost all my mobility for the most part, I have 1 venom, 1 raider, and 2 ravagers alive. My succubi squad is toast, duke bit it, and my opponent has most of his army still in tact. I need to start actually doing some damage!

I move everything to kill his disembarked guys and termis. Shooting I kill all but the emps champ in one squad, and wipe out half the other squad, who break and run! I also wreck both speeders. Nice!

In assault I charge his termis with my wyches, and fail to do any agonize wounds… I lose 1 wych and we stick. *sigh* Dread scrum continues, no wyches die, and I fail to hit.

DE 4 Obj Pts – BT 0 Obj Pts

Black Templar T4
His army shuffles around to fire on my remaining mobility. His last rhino starts making it for an objective.

Shooting he wrecks my warriors raider, they pass pinning. He blows a weapon off my remaining venom, and blows 2 weapons off one ravager, and immobilizes the other.

In assault his emp champ charges and wipes one of my trueborn squads. My wyches fail to kill their two terminators again, this time I lose no wyches… *sigh* how can killing terminators give me so much trouble today? The dread kills off one more wych, leaving two, and I can’t get anything over a 2 again! Oddly enough I keep hitting it 2 or more times with grenades as well lol… all my lucks being wasted on hits!

DE 4 Obj Pts – BT 0 Obj Pts

Dark Eldar T4
I’m running low on units. My warriors stay put in cover. My warriors on the hill shuffle to hide. My venom turbos to keep his troops running off the board. I really don’t have anything else…

Shooting I fail to scratch the remaining rhino, even with 3 lances and 3 blasters. I also fire tons of poison wounds into the emps champ who makes all his saves… I eventually hit him with ONE blaster and he gets instagibbed (it was my last shot too!)

In assault I kill 1 terminator and lose 2 wyches… we stick. JUST DIE!!!!!!! The dread fails to hurt my wyches, I stick hit again and one again roll a 1…

DE 4 Obj Pts – BT 0 Obj Pts

Black Templar T5
He has 1 troop, all his heavy firepower, and 1 dread left that can do stuff. He moves to start knocking out my scoring units.

Shooting he fires a (lot) into my warriors in cover, and I go to ground losing 2. They pass ld. He also blows a weapon off one ravager, and stuns my last venom.

In assault his dread can’t hurt my wyches and I fail to hurt him too. My wyches FINALLY wipe out the last terminator, consolidating onto the objective fully.

DE 4 Obj Pts – BT 0 Obj Pts

Dark Eldar T5
I honestly have nothing left… everything is pretty much dead or sitting on objectives or immobilized.

Shooting I do manage to wreck the vindicator with a lucky blaster hit. I still fail to hurt his last rhino with my remaining lances.

In assault the dread scrum keeps on trucking, those 4 wyches did me proud!

DE 4 Obj Pts – BT 0 Obj Pts

Black Templar T6
He fires everything into my warriors on the hill and warriors headed toward the middle. He kills a few in the middle, and kills one on the hill… the last warrior fails ld and hoofs it. He also makes it to the bottom rh objective with his last rhino, and stuns my last venom.

DE 2 Obj Pts – BT 2 Obj Pts

Dark Eldar T6
I run my warriors toward the middle building. My wyches surround my LH top objective. My last warrior down south keeps on hoofin it. My ravager whiffs.

In assault my last wych holds on against his dread! GO DUDE GO!

DE 3 Obj Pts – BT 2 Obj Pts

Black Templar T7
He focuses all his firepower on my wyches. They go to ground and make a crapload of 3+ cover saves.

In assault my last wych finally bites it against the dread! He consolidates onto his objective further.

DE 3 Obj Pts – BT 2 Obj Pts

Dark Eldar T7
I turbo my venom over and contest his objective. We call it here.

DE 3 Obj Pts – BT 0 Obj Pts

So in the end I managed a Major victory, needing 4 more to get the massacre. Chris got the secondary massacre as it was 10 KP to 15 KP. I managed to get 7 bonus points, while he got 6 bonus points. This gave me 14 points.

Aftermath: This was probably the most knock down, drag out fight of the day for me. For every blow I delivered to chris, he hit right back just as hard. That turn where he dropped 5 vehicles I feel was the point where things started to go badly, but I just kept playing the mission, and I was able to pull it out. Honestly this was a crapload of fun and I always love playing chris, he gives me a good game!

Once everyone finished we waited around 15 or so minutes while they figured results… and they were calculated and put in:
Best General – Jon with Mechdar (guy I beat with my DE in another tourney) – 1st place
Best Overall –Alex with 20 paladin draigowing – 2nd place
3rd Place (2nd best overall) – Jim (me) with Dark Eldar!

What a nice surprise honestly! I feel my painting is what put it over the top, as I barely beat out chris (my round 3 opponent) by 3 battlepoints. Lucky me! I happily took my prize to buy further necron goodness.

So I bet everyones thinking (as I do many times I read reps): how do you feel your list played? What units worked? What units didn’t work? What would you have done differently?

As far as tactics go, I feel I played a solid game. The dice revolted many times, as they sometimes do, and playing DE youeven further at the mercy of the dice gods. One wrong move and your toast.

As far as my list, I feel it played far too clunky than my normal DE list. I changed up a LOT of things for this tourney, and many of them just didn’t work. I would have probably went with my original idea, but these games definitely taught me a thing or two. For the units heres my breakdown:
Duke Sliscus – A+ - This guy is totally underrated by many players I feel. 2d6 drugs is awesome for any player who wants a wych cult. His ability to allow all your vehicles to DS gives some nice strategic options, he can beat face in his own right, and you can toss him with some warriors to give them a nice boost. 3+ poisoned warriors can really throw down the hurt!
Succubus – D – I was just not impressed. Yes, shes a cheap agonizer. But shes still just a 3 wound wych. She dies just as easily to firepower, cannot take shooting wounds for her squad, and her killing power is kind of meh. WS 8 is wasted, as is I8. An archons got far better options, is just as killy, and just overall better.
Venom Trueborn – A – These squads always rock. They don’t fit the wych cult theme, but they add much needed anti-tank firepower that all lists need. They die very easily, but at least they do SOMETHING.
Venom Warriors – D – Honestly, I don’t see why so many people love venomspam lists. Yes, its uber redundant. Yes, you can throw down tons of shots. But it relies on the (already) unreliable one shot blasters, at a short range, to do anything, in a very fragile vehicle. All these guys did for me was die in two games, and capture an objective in another. They just don’t do much damage and rely so heavily on redundancy and luck I just didn’t like em.
8x Wyches – B – I love wych squads. I feel 7 or 8 is the sweet spot; they will hurt something, but not tear it a new one and get shot up. They really needed haywires though, I needed them soooo badly a few times.
7x Wyches – B+ - Hydra Gaunts didn’t do much, but these killed a lot, and were a threat to everything. I LOVE HAYWIRES!
Raiders w/ FF + NS – C – The NS only came into play once, and be that as it may, I’m normally throwing wyches at someone… so NS were really unnecessary. I’m finding more, and more, that FF’s are just unneeded in this list. Yes, they saved like 3 vehicles all day. But most of the time I’m turbo boosting at you anyway; so whats the point of spending 10 points on something I don’t use half the time? I’m also finding more opponents running things capable of doing 2-3 results per round, which means I will lose the raider normally.
Venoms – A+ - These little guys always rock. I just feel they are only useful for trueborn or incubi. I’m just not a fan of MSU DE; your taking a fragile army, making it more fragile by taking small squads, and trying to win through attrition. Any good opponent will see through this, and experienced players will mow down your units as fast as you will theirs. I feel these best augment my army by softening up targets for the wyches, not my be-all end-all anti-infantry.
Raider w/ FF + Racks – B – Turns my Duke warriors into a powerhouse unit. One or two good broadsides on a unit will always kill it. Sadly, need to keep the dukes warriors further back I reckon; his rides almost always one of the first two to drop lol.
9x Warriors – B – They’re scoring, give the duke a forward moving unit, and shoot things up. Best thing is they’re cheap. I love em! I just wish they didn’t get eaten up in CC, and that I could charge after shooting : (
Ravagers – A+ - Always perform. Can’t think of anything else to say about these.
Bloodbrides – C – Ok, I know some players have found success with these… but how? You spend 3 more points for more attacks, a bigger bulls eye on a unit, but the same fragility of a normal wych squad? On top of all this, if you want to give them haywires, they become far more! Screw these guys. I’ll just stick with my typical wyches.

What I’d change
So overall I was unhappy with the list. Here were my ultimate findings:
- Wych squads seriously NEED Haemis to keep them alive. While Duke gave me a higher chance of a pain token on all my units, I found that even if I’d rolled it, I probably wouldn’t have taken the token anyway. Drugs increase your wyches effectiveness and make them kill stuff, why take a pain token they will get anyway?
- Succubus was a fail. A shattershard in one game would have probably done more damage than she did all tournament. She accounted for around 10 marine kills, if that.
- Wyches with haywires > bloodbrides. They are far more flexible, score, and most of all, don’t curbstomp units to be left out in the open.
- Hydra Gauntlets were fun, but don’t do much unless it’s a 10 man wych squad. Razorflails really suck. I played all marines, and they didn’t help much at all.
- Haywires ROCK (I love em, obviously)
- DE AT is a harsh mistress. I’m thinking that (maybe) a couple heat lance reaver units might be nifty… they benefit from drugs, have a higher chance of popping a vehicle, and don’t cost that much.
- Flickerfields are only really needed on vehicles that will be sitting still a lot (venoms, warrior raiders, ravagers). That said, I can cut at least 40 points cutting fields off the wych raiders. Even if I’m going second I can use other raiders for cover. Playing smarter will net me more pointage for other units.
- After facing this many MEQ armies and having issues, I’m almost thinking a unit of Incubi to pretty much “push” my large multis over the edge for my wyches. A unit of 5 in a venom is cheap, and pretty powerful. It also won’t die to a stiff breeze like my wyches. They can also punch vehicles as well.

All this makes me rethink my tactics, my listbuilding, and most importantly the way I view the army as a whole.

Hope ya’ll enjoyed my reports, and until next time, keep on gaming!
(P.S. Next tourney I’ll get some more pics, this tourney I was sooooo focused on playing : ( Sorry guys)

This message was edited 10 times. Last update was at 2012/05/11 02:34:19


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Longtime Dakkanaut






Dallas Texas

I bet you did decent if not really well

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut




Indiana

It looks interesting, I would like to see how it plays out. I am currently preparing for the NOVA with my necrons so curious to see your take on the scenarios

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Updated w/ the armies I faced, sorry id didn't get many pics as my games went pretty long

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fixture of Dakka





San Jose, CA

You played against 3 MEQ's? This was your lucky day then. I think DE can take all 3.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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jy2 wrote:You played against 3 MEQ's? This was your lucky day then. I think DE can take all 3.


You'll be quite surprised. Ill just say that I very much dislike the list I took after these games, it seemed to be a lot less.... Impacting than my 1850. But I learned a whole lot about de units I don't typically use!

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San Jose, CA

Zid wrote:
jy2 wrote:You played against 3 MEQ's? This was your lucky day then. I think DE can take all 3.


You'll be quite surprised. Ill just say that I very much dislike the list I took after these games, it seemed to be a lot less.... Impacting than my 1850. But I learned a whole lot about de units I don't typically use!

Uh oh....foreshadowing!


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Yeah, the bllodbride and succubus are generally meh. It gives your opponent a primary target and once they are on foot, they are drastically less of a threat.


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Games 1 and 2 posted, pics and game 3 will be posted probably tomorrow


Automatically Appended Next Post:
Dok wrote:Yeah, the bllodbride and succubus are generally meh. It gives your opponent a primary target and once they are on foot, they are drastically less of a threat.


Plus they get mulched from any kind of focus fire. Trust me, I learned NOT to use a succubus anymore, and brides aren't worth the extra points.

This message was edited 1 time. Last update was at 2012/05/08 19:41:58


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Great games so far. Seems like vanilla marines still have a lot left in their tank.


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Jacksonville, NC

jy2 wrote:Great games so far. Seems like vanilla marines still have a lot left in their tank.


Very much so, a competent marine player is always a rough time. They have a lot of firepower to throw around and can be highly mechanized and varied. I'm very glad we have some highly competitive vanilla players around.

So please, everyone, let me know your thoughts, ideas, suggestions, whatever... lets talk some dark eldar!

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Also in the desert

DE AT is a harsh mistress


True words. Soon as that enemy AV hits 12 it's just bad times for me and my lances. Not to go too far off-topic, but if those "hull points" rumors are true I think DE AT will get much better due to the sheer volume we can bring. We may even start seeing some haywire blasters running around, who knows.

I’m almost thinking a unit of Incubi to pretty much “push” my large multis over the edge for my wyches. A unit of 5 in a venom is cheap, and pretty powerful. It also won’t die to a stiff breeze like my wyches. They can also punch vehicles as well.


Zid you know the army much better than I do and I feel stupid mentioning this, but that won't stop me: Don't forget those dudes don't have assault grenades. I wouldn't want you to get reminded the hard way. I'm actually painting up some Incubi myself. It will be hard to part with a squad of Blasterborn, though.

Flickerfields are only really needed on vehicles that will be sitting still a lot (venoms, warrior raiders, ravagers). That said, I can cut at least 40 points cutting fields off the wych raiders. Even if I’m going second I can use other raiders for cover. Playing smarter will net me more pointage for other units.


Yeah you were turbo-boosting those Wych Raiders in pretty much each game according to your bat reps. 4+ > 5+ and 40 points is almost a Haemonculi. I'm going to try Wych Raiders sans FF for a few games, sounds like it could be solid.

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Dallas Texas

Did the Eldar Player cheat again? Did you ever confront him about having to many points? Btw his eldar list is bad Idk how he does so well.


Grats on going 3-0, moderatly surprised with how well you do and how confident you are in assaults. You can take on terminators/wolves like its nothing with you cheap troop units, that must be fun.

Overall I liked ur list alot. The venom with 5 warriors and the nightshields and the succubus should be exchanged for Inncubi or suicide reavers/raptors.

Grats on the 3-0!

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Jacksonville, NC

Billboard wrote:
DE AT is a harsh mistress


True words. Soon as that enemy AV hits 12 it's just bad times for me and my lances. Not to go too far off-topic, but if those "hull points" rumors are true I think DE AT will get much better due to the sheer volume we can bring. We may even start seeing some haywire blasters running around, who knows.

I’m almost thinking a unit of Incubi to pretty much “push” my large multis over the edge for my wyches. A unit of 5 in a venom is cheap, and pretty powerful. It also won’t die to a stiff breeze like my wyches. They can also punch vehicles as well.


Zid you know the army much better than I do and I feel stupid mentioning this, but that won't stop me: Don't forget those dudes don't have assault grenades. I wouldn't want you to get reminded the hard way. I'm actually painting up some Incubi myself. It will be hard to part with a squad of Blasterborn, though.

Flickerfields are only really needed on vehicles that will be sitting still a lot (venoms, warrior raiders, ravagers). That said, I can cut at least 40 points cutting fields off the wych raiders. Even if I’m going second I can use other raiders for cover. Playing smarter will net me more pointage for other units.


Yeah you were turbo-boosting those Wych Raiders in pretty much each game according to your bat reps. 4+ > 5+ and 40 points is almost a Haemonculi. I'm going to try Wych Raiders sans FF for a few games, sounds like it could be solid.


Hull points: Very true statement! Haywires will be a go-to form of AT then for me. Scourges will be all the rage IMO. Of course, til 6th is here, just gotta make due.

Incubi: Very true, I've only proxied them once since the dex came out, and I found the nades did hurt. Thats why I'd just use them to bail squads out rather than take stuff on most the time. Of course, they would have the exact same problem I have with Brides; a giant ass bulls eye painted on their vehicle lol. On second thought... best to use other units prolly

FF's: Lemme know how it does! I'm most definitely going to tweek my lists to omit FF from the wych raiders. Thinking I can use the points to throw NS on my warrior raider, and have 30 points for more wyches or something. Maybe a third Haemi.... Haemis are super sexy, I will never again play a game without one!


Automatically Appended Next Post:
Smitty0305 wrote:Did the Eldar Player cheat again? Did you ever confront him about having to many points? Btw his eldar list is bad Idk how he does so well.


Grats on going 3-0, moderatly surprised with how well you do and how confident you are in assaults. You can take on terminators/wolves like its nothing with you cheap troop units, that must be fun.

Overall I liked ur list alot. The venom with 5 warriors and the nightshields and the succubus should be exchanged for Inncubi or suicide reavers/raptors.

Grats on the 3-0!

PSICTURES


I'm a balls to the walls kinda guy; I love to charge things, and I love assault lol. But yeah, it really isn't that its "nothing", wyches 4++ in CC makes them hard to kill. They fear volume more than quality of hits, so basic troops in my eyes are for deadlier than terminators half the time. Terminators, though, stick around a lot longer.

No, I never confronted him, but his list was basically the same: Yriel, Eldrad, 4 or 5 serpents, 2 filled with 9 firedragons, 1 filled with warlocks (yriel/eldrad), 2 with min dire avengers, 1 squad of 3 bikers, and 6 or so warwalkers. He beat out our resident "crappy" GK player (runs 3 10 man Purifiers and 3 riflemen, thats his whole list lol), he beat out one of our BA players who doesn't have very good tactics but builds good lists, and beat out the 20 paladin list (basically the warlocks got in, tied up 10 paladins, and the guy couldn't make a hood to save his life, so fortune kept going off and his saves were hot) while the rest of his army plinked away til his other pallies died. Due to his pallies all being tied up the entire game he couldn't kill any troops, so lost major I believe.

I agree, maybe some reavers should be my next project. I just feel I need more AT... my normal list runs 4 wych squads and 1 warrior, which is more than enough troops for most games. Definitely gonna find a new list in the army lists section in the next couple of days


Automatically Appended Next Post:
Also, heres a link to a thread with more tourney pics and things from the TO:

http://areswargames.websitetoolbox.com/post/FOB-Tournament-Results!!!-(Pic-Heavy)-5833513

This message was edited 2 times. Last update was at 2012/05/09 12:30:51


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I honestly am shocked when ever I read your reports and find your wyches surviving multi assaults. I stil think they are far far worse in this book then before when they could have two blasters in each squad and wych weapons were a blanket item. 7-8 wyches really can't reliably kill a tac squad. I guess they can kill a combat squad but with all your multi assaulting I am guessing it's the Archon/Succubus doing all the lifting? You also seem to have Irish luck with haywires, hitting walkers consistantly is very uncommon lol. I am glad to see your having good luck with them still though, I agree you see far too much MSU DE now a days.

I think scourges with haywire blasters are very under rated for their cost, you may try a couple of those units out. Count on the stun lock and ash in on the occasional punch

   
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Red Corsair wrote:I honestly am shocked when ever I read your reports and find your wyches surviving multi assaults. I stil think they are far far worse in this book then before when they could have two blasters in each squad and wych weapons were a blanket item. 7-8 wyches really can't reliably kill a tac squad. I guess they can kill a combat squad but with all your multi assaulting I am guessing it's the Archon/Succubus doing all the lifting? You also seem to have Irish luck with haywires, hitting walkers consistantly is very uncommon lol. I am glad to see your having good luck with them still though, I agree you see far too much MSU DE now a days.

I think scourges with haywire blasters are very under rated for their cost, you may try a couple of those units out. Count on the stun lock and ash in on the occasional punch


Mmmm scourges may be a great idea! Cool models, cheap kit! Ill definitely look. Into em.

That said, yeah, I rolled stupid well with haywires the last game. I was even stunned how often I hit.... Too bad I did no damage at all lol.

I find generally mywyches only survive multis with a token or some help. Normally ill multi several vehicles if I can as well, it keeps the wyches from killing too much, and often will stun a vehicle or two. But a 4 up inv with 4 up fnp makes them brutally hard to kill in cc... I even had a wych squad once kill mephiston without a loss!

As for the succubus, she blew. She didn't kill that much at all! My hekagonizers seemed to do better lol. Honestly I do get very ballsy with my wyches and it generally pays off. For that large multi game 1 I used 2 wych units and my brides to link 3 seperate assaults. I was actually trying to kill his termis, use combat res to kill his hunters, and the next turn finish them with 3 agonizers... Sadly that didn't pan out lol.

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Haha wow that is a crazy multi assault. Yea I started using them with no token and playing too ballsy, I am just used to the old days when I would tie up Tyranid MC's using them lol. Now a days my luck with them is awful, but I will give them another go. I really do tend to bight off more then I should, then get angry when they lose combat.

You should get involved in the dark Footdar discussions we have been having over at the frontline gaming site. It's been a blast sharing ideas on WWP lists and I think your input would be nice. We should have one here in the tactics thread as well though.

Great games BTW! Would like some more pics of your army, it's coming along nicely!

   
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Jacksonville, NC

Red Corsair wrote:Haha wow that is a crazy multi assault. Yea I started using them with no token and playing too ballsy, I am just used to the old days when I would tie up Tyranid MC's using them lol. Now a days my luck with them is awful, but I will give them another go. I really do tend to bight off more then I should, then get angry when they lose combat.

You should get involved in the dark Footdar discussions we have been having over at the frontline gaming site. It's been a blast sharing ideas on WWP lists and I think your input would be nice. We should have one here in the tactics thread as well though.

Great games BTW! Would like some more pics of your army, it's coming along nicely!


Theres an entire thread of em http://www.dakkadakka.com/dakkaforum/posts/list/414538.page

This is actually the first games I've tried them with no token, and I must say, I missed my Haemi tokens sooooo much! Won't ever run another game without at least 2 Haemis givin me tokens

Toss me a linky and I'll pop on over. A WWP list is another project I'm working on, I just need to get another hellion box, something to sub in for razorwings, and a couple Talos pain engines and it'll be ready to go. Perhaps a few proxy games are in order...

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Thanks mate!

link: http://www.frontlinegaming.org/2012/05/05/thoughts-on-dark-footdar-part-4-list-ideas/

   
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San Jose, CA

Yeah. Finally got it right in your poll for once. Tough battles against actually pretty good marine armies, especially the last one. I think DE are very good, especially against non-MSU MEQ armies (though shooty grey knights may give them some problems).

I just played against DE recently at a 1K tournament. Got my a$$ handed to me. Of course it didn't help that I brought daemons, got the wrong half in, and then most of my heavy hitters didn't come in until Turns 3 and 4. But DE can be pretty brutal.

Have you ever considered using a unit of beastpack? I think they are a great unit that may take some of the heat off of your transports and maybe even ravagers.



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jy2 wrote:Yeah. Finally got it right in your poll for once. Tough battles against actually pretty good marine armies, especially the last one. I think DE are very good, especially against non-MSU MEQ armies (though shooty grey knights may give them some problems).

I just played against DE recently at a 1K tournament. Got my a$$ handed to me. Of course it didn't help that I brought daemons, got the wrong half in, and then most of my heavy hitters didn't come in until Turns 3 and 4. But DE can be pretty brutal.

Have you ever considered using a unity of beastpack? I think they are a great unit that may take some of the heat off of your transports and maybe even ravagers.



I love beastpacks, I'm just iffy running them in my wychcult list. They're amazing killing machines but don't mesh well with dukes abilities and don't add much that more trueborn/scourges wouldn't do better. My list is very cc oriented so I feel I need more firepower to give the wyches better targets

Yeah, I hate de with my daemons as well.... Stupid venoms lol

This message was edited 1 time. Last update was at 2012/05/11 13:57:59


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Jacksonville, NC

My next tourney is another 2k feast of blades prep... Should I use daemons, de, ba, or necrons?

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San Jose, CA

It'll be interesting to see how your shooty crons go, but use whichever army you like.


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@jy: that's what I wanna bring, but I love all my armies, so I'm not that picky. The cronz will be partially proxied sadly; missing 2 boxes to finish the army :(

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