First of all, I forgot to bring a camera to this game so I'm using my opponent's pictures with permission. Credit goes to Brutal Legend for the pictures! This is the sixth game in my gaming group's ongoing league, and it sees my Crimson Fists 2nd Company fighting against the Necrons of the Neprekh Dynasty. Deployment is pitched battle, with four objectives. The objectives are the primary goal, with the secondary objective being to kill the opponent's primary
HQ and the tertiary to end the game with your
HQ in their deployment zone.
Crimson Fists, 2nd Company task force:
- Pedro Kantor
- Sternguard squad Guerra, 9 men with powerfist, Rhino, 2x combi melta
- Sternguard squad Drakken, 10 men with powerfist, Rhino
- Assault Terminator squad Martillo, 3 men with lightning claws, 6 with
TH/
SS
- Tactical squad Grimm, 10 men with power fist, plasma gun, plasma cannon, Rhino
- Tactical squad Diego, 10 men with power fist, melta, multimelta, Rhino
- Devastator squad Drigo, 10 men with 4x rocket launcher
Neprekh Dynasty
- Imotekh the Stormlord
- Lord on command barge with warscythe
- 2 Canoptek spyders
- 10 Scarab swarms
- 2 Canoptek spyders
- 10 Scarab swarms
- Doomsday Ark
-Ghost Ark
- 20 Warriors
- 10 Warriors with Cryptek
- 10 Immortals with Cryptek
The scenario dictated that he deploy first, so he put his army down. He deployed in a long line, with his heaviest vehicles on the West flank, covering one pack of Spyders and their Scarab kin. The center had the massive 20 man unit of Warriors protecting the Stormlord, and another group of Spyders and Scarabs. The East flank held a smaller group of 10 Warriors, the Immortals, and the command barge. Crimson Fists icons are objectives.
Fearing the wrath of the Doomsday Ark, I packed my entire army up tight on the east flank. I stuck my Assault Terminators in the forest in front of an armor column led by Tactical squad Diego, with my two Sternguard squads following behind in Rhinos and Tactical squad Grimm in the back. Just to the left of the camera are my Devastators, partially hiding behind a tree.
TURN 1
The turn started with the Stormlord declaring it as a nightfight. The Immortals teleported to a point in the East, not entirely too far forward from the Doomsday Ark. The large phalanx of warriors shifted forward, closely supported by their Canoptek Spyders. Shooting sees the Doomsday Ark being too far away to see anything in the dark, and the lightning harmlessly striking nowhere near my army.
Using the dark to my advantage, I rolled my entire army forward. My spotlights couldn't spot anything so my Devastators just sat around bored while my Terminators made some great run rolls.
TURN 2
The Stormlord continues his nightfight, ineffective lightning and all. The central phalanx advances again, and the Scarabs swarm forward towards my Terminators, who are hiding in the trees. The Cryptek in the 20-strong Warriors grants them Relentless, and they can just see my Terminators. They unleash a barrage of gauss fire at them, felling one. The Scarabs swarm around the Terminators in assault. Pedro Kantor's Rhino is within 12" of the squad, granting them +1 attack each due to his Inspiring Presence. This means that my
TH/
SS Terminators have 3 attacks each at a standstill! The Scarabs take down one Terminator, and the entire swarm of them is smashed to pieces. My Terminators consolidate forward, towards the Necron lines!
It is still nightfight, and my army advances forward yet again. My Terminators get close to the Spyders and Warriors while my Rhinos stay relatively close to them. One Rhino spots the Immortals with its spotlight, letting the Devastators pepper the unit with frag rockets. One automaton falls. Before I assault, the Cryptek (or Stormlord, I don't know these things!) in the Warriors unit uses a special piece of wargear. It makes me take a leadership test on
3D6 or suffer a movement penalty to the assault. I fail the test and my assault move drops to 4 inches! Fortunately, that's enough for the Terminators of Martillo's squad:
Combat is bloody, and sees two Terminators falling to the Tomb Spyders and Warriors. However, the Warriors take heavy casualties and are forced to fall back, while the Spyders are severely wounded and die from No Retreat! wounds. The Terminators consolidate within 6" of the Warrior phalanx. Pedro and his buddies hold the center objectives.
TURN 3
With the Stormlord's Necrons too close to Terminator squad Martillo, they can not regroup. The Warriors and their overlords retreat off the table. The command barge starts swooping out, and the remaining Spyders, Scarabs, and Doomsday Ark all hover over to the Terminators.
The Immortals also veil over to my Devastators:
Shooting sees the Annihilation Barge's massive S9 AP2 gun wounding three of my Terminators, only for all three to make their invulnerable saves. However, sundry other fire kills two. The Immortals, back in my line, gun down one bolter Marine and Sergeant Drigo from the Devastator squad. The scarabs assault my Terminators, and while one Terminator dies the Scarabs take heavy losses. The melee holds though, and my Terminators are for the time being locked in hand to hand. Elsewhere, the Command Barge swoops over a rhino and destroys it.
Due to the threat of Immortals in my deployment area, I pull back one of my Sternguard squads, squad Drakken, to assault them. They and the Terminators are within the 12" inspiring bubble of Pedro Kantor, and are all getting bonus attacks. Squad Grimm moves East in their Rhino, hoping to sneak around and cut off the Canoptek Spyders. Squad Diego disembarks from their Rhino and moves forward, just within charging distance of the remaining 10 Warriors. Unfortunately, they are out of Pedro's area of influence, and will suffer from fewer attacks this turn. The Devastators and Pedro's Sternguard bounce shots off the Command Barge's shielding. Assault sees Drakken's Sternguard charging in and wiping the Immortals out in a sweeping advance. The Terminators cut down the remaining Scarabs and move towards the Canoptek Spyders. Unfortunately, Diego's Tactical squad fares very poorly, taking heavy losses and inflicting few against the Necron Warriors. Morale holds.
TURN 4
The remaining units in the army pour as much fire on the Terminators as possible, downing all but one lightning claw Terminator. The Command Barge swoops over Kantor's Rhino, destroying it and putting the barge in Necron territory.
Assault continues with squad Diego holding firm but doing little in return against the Warriors.
So about that command barge.
A storm of missiles flies out from the Devastators in the backfield and a shell goes up the command barge's tailpipe. The hovercraft crashes down, leaving the bewildered Necron pilot on foot. Pedro's Sternguard load up on Hellfire rounds and put the hurt on the Canoptek Spyders. Grimm's tactical squad rolls up nearby and puts a plasma bolt or two into the monstrous creatures, leaving one dead, and the other wounded. The remaining assault Terminator rushes in and cuts it to pieces with his lightning claws. He consolidates towards the Necron Lord.
TURN 5
The Lord retreats into his crater, hoping to get the drop on the approaching assault Terminator. The Doomsday Ark blows up Grimm's Rhino, leaving its cargo unharmed. The Annihilation Barge peppers my lone assault Terminator with fire, bouncing off his ceramite armor. Up north the battle with Tactical squad Diego's surviving members rages on as the Fists are cut down to a mere three Marines.
Pedro Kantor sees the Necron Lord hiding out in his crater up north. He jumps into a Rhino and drives up 6" before leaning out the side, holding Dorn's Arrow sideways, and gunning down the Lord in an avalanche of bolter shells. Devastators immobilize the Annihilation Barge and the assault up north continues as usual, with Pedro's influence giving the Marines a whopping 6 attacks, none of which do anything. Squad Grimm runs back towards an objective lying in the trees to the East.
I roll to see if the game ends, and it does. The Crimson Fists hold three of the four objectives, achieving their primary objective. They also killed both Necron
HQs, and got Pedro into the Necron deployment zone. Victory goes to the Crimson Fists!
I'll have to say my MVPs this game were the assault Terminators. This was my first time using them, and holy crap did they take a beating and dish one back out. I got lucky quite a few times, but these guys are insane. I also can't underestimate Pedro's Inspiring Presence. All units within 12" get +1 attack per model, which means that on the charge those Sternguard were charging Immortals with 4 attacks per man! This was also my first time playing against Necrons in their new codex, and while I was initially worried I found my old strategy still worked: Charge! Thanks again to Brutal Legend for taking the pictures as I forgot my camera that night, and for the good game!