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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

First of all, I forgot to bring a camera to this game so I'm using my opponent's pictures with permission. Credit goes to Brutal Legend for the pictures! This is the sixth game in my gaming group's ongoing league, and it sees my Crimson Fists 2nd Company fighting against the Necrons of the Neprekh Dynasty. Deployment is pitched battle, with four objectives. The objectives are the primary goal, with the secondary objective being to kill the opponent's primary HQ and the tertiary to end the game with your HQ in their deployment zone.

Crimson Fists, 2nd Company task force:
- Pedro Kantor
- Sternguard squad Guerra, 9 men with powerfist, Rhino, 2x combi melta
- Sternguard squad Drakken, 10 men with powerfist, Rhino
- Assault Terminator squad Martillo, 3 men with lightning claws, 6 with TH/SS
- Tactical squad Grimm, 10 men with power fist, plasma gun, plasma cannon, Rhino
- Tactical squad Diego, 10 men with power fist, melta, multimelta, Rhino
- Devastator squad Drigo, 10 men with 4x rocket launcher

Neprekh Dynasty
- Imotekh the Stormlord
- Lord on command barge with warscythe
- 2 Canoptek spyders
- 10 Scarab swarms
- 2 Canoptek spyders
- 10 Scarab swarms
- Doomsday Ark
-Ghost Ark
- 20 Warriors
- 10 Warriors with Cryptek
- 10 Immortals with Cryptek

The scenario dictated that he deploy first, so he put his army down. He deployed in a long line, with his heaviest vehicles on the West flank, covering one pack of Spyders and their Scarab kin. The center had the massive 20 man unit of Warriors protecting the Stormlord, and another group of Spyders and Scarabs. The East flank held a smaller group of 10 Warriors, the Immortals, and the command barge. Crimson Fists icons are objectives.


Fearing the wrath of the Doomsday Ark, I packed my entire army up tight on the east flank. I stuck my Assault Terminators in the forest in front of an armor column led by Tactical squad Diego, with my two Sternguard squads following behind in Rhinos and Tactical squad Grimm in the back. Just to the left of the camera are my Devastators, partially hiding behind a tree.


TURN 1
The turn started with the Stormlord declaring it as a nightfight. The Immortals teleported to a point in the East, not entirely too far forward from the Doomsday Ark. The large phalanx of warriors shifted forward, closely supported by their Canoptek Spyders. Shooting sees the Doomsday Ark being too far away to see anything in the dark, and the lightning harmlessly striking nowhere near my army.

Using the dark to my advantage, I rolled my entire army forward. My spotlights couldn't spot anything so my Devastators just sat around bored while my Terminators made some great run rolls.

TURN 2
The Stormlord continues his nightfight, ineffective lightning and all. The central phalanx advances again, and the Scarabs swarm forward towards my Terminators, who are hiding in the trees. The Cryptek in the 20-strong Warriors grants them Relentless, and they can just see my Terminators. They unleash a barrage of gauss fire at them, felling one. The Scarabs swarm around the Terminators in assault. Pedro Kantor's Rhino is within 12" of the squad, granting them +1 attack each due to his Inspiring Presence. This means that my TH/SS Terminators have 3 attacks each at a standstill! The Scarabs take down one Terminator, and the entire swarm of them is smashed to pieces. My Terminators consolidate forward, towards the Necron lines!


It is still nightfight, and my army advances forward yet again. My Terminators get close to the Spyders and Warriors while my Rhinos stay relatively close to them. One Rhino spots the Immortals with its spotlight, letting the Devastators pepper the unit with frag rockets. One automaton falls. Before I assault, the Cryptek (or Stormlord, I don't know these things!) in the Warriors unit uses a special piece of wargear. It makes me take a leadership test on 3D6 or suffer a movement penalty to the assault. I fail the test and my assault move drops to 4 inches! Fortunately, that's enough for the Terminators of Martillo's squad:

Combat is bloody, and sees two Terminators falling to the Tomb Spyders and Warriors. However, the Warriors take heavy casualties and are forced to fall back, while the Spyders are severely wounded and die from No Retreat! wounds. The Terminators consolidate within 6" of the Warrior phalanx. Pedro and his buddies hold the center objectives.


TURN 3
With the Stormlord's Necrons too close to Terminator squad Martillo, they can not regroup. The Warriors and their overlords retreat off the table. The command barge starts swooping out, and the remaining Spyders, Scarabs, and Doomsday Ark all hover over to the Terminators.

The Immortals also veil over to my Devastators:

Shooting sees the Annihilation Barge's massive S9 AP2 gun wounding three of my Terminators, only for all three to make their invulnerable saves. However, sundry other fire kills two. The Immortals, back in my line, gun down one bolter Marine and Sergeant Drigo from the Devastator squad. The scarabs assault my Terminators, and while one Terminator dies the Scarabs take heavy losses. The melee holds though, and my Terminators are for the time being locked in hand to hand. Elsewhere, the Command Barge swoops over a rhino and destroys it.

Due to the threat of Immortals in my deployment area, I pull back one of my Sternguard squads, squad Drakken, to assault them. They and the Terminators are within the 12" inspiring bubble of Pedro Kantor, and are all getting bonus attacks. Squad Grimm moves East in their Rhino, hoping to sneak around and cut off the Canoptek Spyders. Squad Diego disembarks from their Rhino and moves forward, just within charging distance of the remaining 10 Warriors. Unfortunately, they are out of Pedro's area of influence, and will suffer from fewer attacks this turn. The Devastators and Pedro's Sternguard bounce shots off the Command Barge's shielding. Assault sees Drakken's Sternguard charging in and wiping the Immortals out in a sweeping advance. The Terminators cut down the remaining Scarabs and move towards the Canoptek Spyders. Unfortunately, Diego's Tactical squad fares very poorly, taking heavy losses and inflicting few against the Necron Warriors. Morale holds.


TURN 4
The remaining units in the army pour as much fire on the Terminators as possible, downing all but one lightning claw Terminator. The Command Barge swoops over Kantor's Rhino, destroying it and putting the barge in Necron territory.

Assault continues with squad Diego holding firm but doing little in return against the Warriors.

So about that command barge.

A storm of missiles flies out from the Devastators in the backfield and a shell goes up the command barge's tailpipe. The hovercraft crashes down, leaving the bewildered Necron pilot on foot. Pedro's Sternguard load up on Hellfire rounds and put the hurt on the Canoptek Spyders. Grimm's tactical squad rolls up nearby and puts a plasma bolt or two into the monstrous creatures, leaving one dead, and the other wounded. The remaining assault Terminator rushes in and cuts it to pieces with his lightning claws. He consolidates towards the Necron Lord.

TURN 5
The Lord retreats into his crater, hoping to get the drop on the approaching assault Terminator. The Doomsday Ark blows up Grimm's Rhino, leaving its cargo unharmed. The Annihilation Barge peppers my lone assault Terminator with fire, bouncing off his ceramite armor. Up north the battle with Tactical squad Diego's surviving members rages on as the Fists are cut down to a mere three Marines.

Pedro Kantor sees the Necron Lord hiding out in his crater up north. He jumps into a Rhino and drives up 6" before leaning out the side, holding Dorn's Arrow sideways, and gunning down the Lord in an avalanche of bolter shells. Devastators immobilize the Annihilation Barge and the assault up north continues as usual, with Pedro's influence giving the Marines a whopping 6 attacks, none of which do anything. Squad Grimm runs back towards an objective lying in the trees to the East.

I roll to see if the game ends, and it does. The Crimson Fists hold three of the four objectives, achieving their primary objective. They also killed both Necron HQs, and got Pedro into the Necron deployment zone. Victory goes to the Crimson Fists!

I'll have to say my MVPs this game were the assault Terminators. This was my first time using them, and holy crap did they take a beating and dish one back out. I got lucky quite a few times, but these guys are insane. I also can't underestimate Pedro's Inspiring Presence. All units within 12" get +1 attack per model, which means that on the charge those Sternguard were charging Immortals with 4 attacks per man! This was also my first time playing against Necrons in their new codex, and while I was initially worried I found my old strategy still worked: Charge! Thanks again to Brutal Legend for taking the pictures as I forgot my camera that night, and for the good game!

This message was edited 1 time. Last update was at 2012/05/18 23:39:44


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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Excellent batrep. You have a very nice looking army there SRM. Makes me want to buy the Deimos pattern tanks from FW for my future marines!

Congrats on the win, looked like a fun game.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

There's a running joke in my club that I not only have an army with tons of Deimos Rhinos/Predators et al, but that I got them before Forgeworld released them to the public! Of course they're just the plastic kits from a million years ago, but I like the look of em. Glad you enjoyed the report!

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Made in ie
Norn Queen






Dublin, Ireland

Very nice rep SRM, just a few more "overall BF shots" next time and it would be perfect!

Really great CF painted army

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Ratius wrote:Very nice rep SRM, just a few more "overall BF shots" next time and it would be perfect!

Really great CF painted army

I would have loved to, but I forgot my camera! If you check out my other reports they tend to be a little more impersonal but really easy to follow with the photography and movement notifications. I'm really happy with how my army looks in these shots, and glad you dig em too!

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Made in ie
Norn Queen






Dublin, Ireland

This message was edited 1 time. Last update was at 2012/05/19 00:44:31


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Bounding Assault Marine






I like how onepicture the terminators are out numbered, next you see six terminators with nothing in front of them.

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Made in ie
Norn Queen






Dublin, Ireland

I dont know much about Necrons SRM but do you think and I mean this nicely (genuinely) it wasnt the best Cron list?
I look at maybe Jy2s and Mercers lists and they dont look much like your opponents?
He had 20 scarabs and 4 spyders(which I like!) but no wraiths and 10 immortals FSing and Imotek seemed a bit isolated?

Again havent a clue here, just going on what I've seen here on dakka reps!

But tbh even if it wasnt optimal, difference is nice, rather than the cookie cutter netlists

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

He didn't have the best list in the world, but he also put units against mine that wouldn't do well. Scarabs can bring my Terminators down with weight of attacks, but for each Thunder Hammer wound I get I remove an entire base, pretty much eliminating the point of the unit. He also shouldn't have had them charge me so early. Because of them, I got to slingshot my Terminators forward and into a huge multi-assault.

I think a teleporting unit of Immortals can be fairly nasty, but they teleported somewhere where they'd be totally isolated. That's not a good place to be when there's Sternguard around!

Imotekh was with a unit of 20 Warriors, which as far as I know is a decent place for him to be since he's not too punchy in close combat as far as I know. To be fair he didn't really get to attack before his unit got run off the board.

I wouldn't say my list was exactly perfect either, but I would say I had a bit of an advantage in the game due to the inclusion of my assault Terminators. I had decidedly few means to deal with heavy armor though, and if he was more aggressive with his Doomsday Ark and Annihilation Barge I could have been in trouble. If those Immortals veiled over to my Devs and he was able to get another unit putting pressure on them while he moved up his vehicles, things might have gone better for him.

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Made in ie
Norn Queen






Dublin, Ireland

Thats cool SRM, as I said, havent played Crons much, more a "hey I saw this from X view".

Good rep anyways!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Dayvuni wrote:I like how onepicture the terminators are out numbered, next you see six terminators with nothing in front of them.

That's how Terminators work when you're fighting Necrons! I was really happy with how they performed this game and how they basically routed the Necron army all by themselves.

This message was edited 1 time. Last update was at 2012/05/19 06:27:49


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Made in au
Liche Priest Hierophant







Nice report SRM!
   
Made in gb
Thinking of Joining a Davinite Loge




Nottingham, England

Very nice! I enjoyed reading this, SRM.
   
Made in no
Regular Dakkanaut




nice rep and good looking armies


Automatically Appended Next Post:
nice rep and good looking armies

This message was edited 1 time. Last update was at 2012/05/19 11:31:19


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Good game there, and the pictures were of a very nice quality, however, i gotta laugh over scarabs assaulting terminators rather than the rhinos and razorbacks.
Immotehk+ shooting armies = no good

Nonetheless, excellent victory sir

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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

iGuy91 wrote:Good game there, and the pictures were of a very nice quality, however, i gotta laugh over scarabs assaulting terminators rather than the rhinos and razorbacks.
Immotehk+ shooting armies = no good

Nonetheless, excellent victory sir

Yeah, the Terminators were probably the absolute worst target for the Scarabs to charge. To their credit, you had to get through my Terminators to get to the Rhinos! Imotekh's night fighting rules didn't really synergize with the shooting aspects of his army and it led to a few turns where his vehicles couldn't shoot at me.

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Made in gr
Perfect Shot Ultramarine Predator Pilot




Nice report and armies !!
Awesome read!!

Assault Termies are awesome (especially if you are not hot on rolling aces)!!
   
Made in it
Been Around the Block





Good rep sir, even if, as a Necron player, I can see some great lacks in your opponent:
- Imothek with a "shooting list"
- no wraiths
- no cryptek (or a severe lack of them)
- doomsday ark
- using scarabs against assault termie's
- don't using the barge till turn 4 or so

   
Made in us
Nihilistic Necron Lord




The best State-Texas

Well painted armies, which is always great to see.

Enjoyed the report, hope to see a few more from you some time.

I do have to agree, that the Necron list was pretty weak though.

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Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Nice Rep!

Look forward to more!


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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Nix wrote:Good rep sir, even if, as a Necron player, I can see some great lacks in your opponent:
- Imothek with a "shooting list"
- no wraiths
- no cryptek (or a severe lack of them)
- doomsday ark
- using scarabs against assault termie's
- don't using the barge till turn 4 or so

He did have Crypteks in his squads, but they didn't last long enough to do anything. One in the big 20 man Warrior squad gave them relentless and made it so I got -d3 movement when I charged the unit. Imotekh might have had one or both of those abilities, but that's all I gather. The Doomsday Ark seems scary - why is it bad? His positioning of it was not good, but a large AP2 blast template on a fairly durable vehicle seems dangerous. I will agree that the scarabs were a bad move and the barge should have been more prevalent.

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Made in us
Numberless Necron Warrior






The Doom Ark isn't necessarily a bad unit to take in a list it's just not very good in the list he built. It wants to sit way back and shoot but he had Immo which means it is night fight for a portion of the game....they just don't mesh we'll at all.

I also agree that scarabs have no business ever charging S8+ termies. It is an auto lose, weight of attacks or not.

His only real option with those termies was to stay away and shoot as long as possible while swoop attacking with his CCB lord.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

His tactics were a bit suspect, I'll agree. That he charged my Termies with Scarabs not once but twice was the real kicker!

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