TROOPS
200 (8 GH, rhino, melta, MOTW,standard,PA)
235 (10 GH, rhino, 2 plasma, MOTW,standard,PA)
235 (10 GH, rhino, 2 plasma, MOTW,standard,PA)
193 (7 GH,melta, MOTW,standard,1 WG,PF,SS,TDA)
HQ
200 = 2 runepriests
145 = 1 wolfguard battle leader (PF,SS,runic armor)
85 = LoneWolf (TDA, TH,ss)
HEAVY SUPPORT
130 5 longfangs (3ML,LC)
130 5 longfangs (3ML,LC)
95 5 longfangs (4HB)
FORTIFICATIONS
100 Aegis defense line (quad gun)
The WGBL and one runepriest will go with the first squad of GH to capture objectives and the two other
rhino squads will support them with plasma shots, the last GH squad will stay in the defence line along
with the HB longfangs (the other runepriest with divination goes with HB long fangs for rerolls).The wolfguard in
GH squad is for challenging the other characters. The other two squads of long fangs will be in the defence line
if they fit or in some area terrain to hammer the opponent.I think all the squads are cc capable with MOTW and standard
and also power axes (except for the last GH squad which has the PF wolf guard). The lone wolf is for attacking mostly
big MC and try to cause as much havoc as he can drawing my opponents attention from the more fragile units.
What do you think? Any suggestions? what powers should i use in the runepriest that goes along with the GH squad?
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