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Camas, WA

Update 8/13/2012
Faeit 212 (a Must Remain Anonymous Source) wrote:

Chaos Space Marines is on the 8th of September

That said, the starter box will not be being released in September at all.


Big Pause..............

It's the last Saturday of August along with the White Dwarf previewing CSM. (the 25th).




Updated with More Information to clarify pre-orders and release dates.
The 25th is the white dwarf which is all about the new starter and chaos space marines.

Pre-Orders for the new starter set begin on the 25th, for release on the 1st.

Pre-Order for Chaos Space Marines go up on the 8th and the entirety of their range will be released in two waves on the 15th and the 29th.



Faeit212 Anonymous Source wrote:By the end of September the entire range will be available.

That doesn't include resculpts of old models, but essentially there will be no unit entry without a model on the shelf, even if some (read: Khorne Berserkers) are old kits.


Faeit212 Anonymous Source wrote:
There was a surprise visit by a senior GW representative today, and I had the chance to talk to him one-on-one. I spoke to him about a bunch of stuff, and while he wasn't very forthcoming with information, I did glean these few things from him:


1. Chaos is coming. Very, very, very soon - within the next few months. I failed to clarify if this meant 40k or Fantasy, but I did clarify that it wasn't Daemons.


2. There is another "big release" planned for Fantasy by the end of this year, keyword planned. I don't play Fantasy, so I didn't really inquire much into this.


Their completely underestimated sales of 6th ed worldwide, leading to all the shortages they did. It turned out to be far more successful than anticipated.


GW is also apparently "taking a different approach" to how they deal with the release of 6th ed, compared to previous editions - whatever that means.


I also had a quick discussion with him about the financials that GW just released some days back. Long-story short - GW employees already knew months ago how good the financials were going to look, they knew that the company had a rather bright outlook for the next few years.


Kroothawk wrote:Another set of rumours posted by Faeit 212, now taking into account that previous posted ones turned out false:
Games Workshop News: Schedules...Tyranids, Tau, Dark Eldar and More

It looks like the release schedule may be getting more defined now, and with that there is some good news and some bad. Lets look at the bad......... Dark Angels pushed back to April 2013. Chaos Marines also further back now, and not going to happen to October. So yes, that does push back Tau and even Eldar further.

There is a lot of good news in here as well. Including what appears to be a final name for the playtested Tau flyer lamprey, and now said to be clarified into the Tau Copperhead. Also in this bunch are more tyranid rumors, as well as the failing of the Thunderbolt to make the grade.

Please remember that these are rumors.


via Faeit 212"A Must remain Anonymous Source"
The so called rumour clampdown consists only of motivational speeches and mails. Apparently it works, but there is nothing special about it - only exception is the Hobbit stuff that is developed in a physically separated area, but some staff were shifted back including a game designer and most of the digital artists.

Flyer waves incoming: there are two full waves pending release: a Tyranid wave (Harpy, Harrier, Tyranid Warriors, Mycetic Spore and reinvented rules for Pyrovore as anti-air unit) and a Dark Eldar wave (Void Raven, Grotesque unit with expanded options, Sliscus, Sathonyx and Vect (on foot)). There was a third wave planned for the guard (Thunderbolt, Hydra, armoured veterans, Storm Troopers) but it was postponed into oblivion because the Thunderbolt didn’t get approved. Four more fliers in the pipeline: renamed Eldar Nightwing (finished), Tau Copperhead (finished), and a medium sized Space Marine and a large Ork flyer. There are upgrade packs for Space Marines and an Ork flakk trakk / buggy and a kopta box in the pipeline, but seem further off than the other flyer themed waves. A daemon flyer (or swooping) wave is even more far off. All waves may come without a codex. I don’t know when or in which order these are released.

Codices/army books won’t get released with a faster pace, but there are more out of order releases that keep us busy in the meantime. Expect still three books per system per year.

Model production and codex production are decoupled after the planning phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices are finished, Tau and High Elves nearly finished. Models for all of them plus Eldar are finished (modeled, not necessarily mass produced or boxed). Dark Elves nearly finished. Dwarfs, Wood Elves and Space Marines models are in the works. Release dates are, Chaos Space Marines (October 2012), Warriors of Chaos (November 2012), High Elves (February 2013), Dark Angels (April 2013) and the rest is not fixed.

The next fantasy supplement deals with engines of war. The next 40k supplement deals with campaigns, experience gains for troops and conversions to represent these changes.

There is one extra release next summer (2013): Blood Bowl!

The Hobbit release gets completely rescheduled at the moment, so nothing certain to tell. Release is full plastic, characters only available in unit boxes or themed full character boxes.

Every army rulebook from now on will have a special defining mechanic.
- WoC and CSM have random gift of the gods charts.
- Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects.
- High Elves get a renewed court rule: No more always strike first, but units can get it back plus other effects if not accompanied by the wrong character (rolled before the game).
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.

I am very sceptical about all rumpours posted on that website, but thought you might want to read them anyway.


Faeit 212 "A must remain anonymous source wrote:
Here's a compilation of the most recent Dark Angels playtest.
Anything not included is because it's the same, or I didn't notice a difference.
The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.


HQ
Azrael
up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.


Belial
Also WS6, but is now 170 points and still unlocks DW as troops.


Interrogator Chaplains
140 points, all units within 12" are fearless, not just his own squad
Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.


Elites
Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.


Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
Counter attack USR, reroll misses with overwatch when within 6" of an objective
Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
[Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]


Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.


[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]


Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)


Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts).


Scouts are still elite


Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]


Fast Attack
Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.


Vanguard are in


Heavy Support
Predators can take a heavy 2 Plasma Cannon turret option


Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.


No upgrade for Devastators to take skyfire flak missiles.

This message was edited 9 times. Last update was at 2012/08/16 13:23:34


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Huh. These are much better rumors than what chaos is getting.

Urdnot Wrex is not just pleased...he's Delighted!

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Does belial have an iron halo. Common tell me.

3200 points > 5400 points
2500 points 
   
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Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
   
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I don't know. rerolling with overwatch is a gimmick if used with sternguard and a librarian with the shoot normally power. Good luck assaulting my position.

3200 points > 5400 points
2500 points 
   
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Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.

ATSKNF plus Stubborn is quite the combination. All HQs giving fearless is also really good.

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Sounds pretty good so far, nothing particularly world shattering though.

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I like the "Deathwing Assualt"

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Portland

Big fan of:

special character changes

new tac squads structure

TH/SS being more expensive
Whirlwinds being useful (probably)

Not sure on the plasma pred: I don't like plasmas frying normal troops, and frying tanks seems even worse...

...though DA still feel a little too close to generic marines.

This message was edited 1 time. Last update was at 2012/08/02 16:50:30



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Was hoping more deathwing and ravenwing stuff. The chaplains seem a bit expensive don't they? Perhaps they're in terminator armor? Vet squad also seems underwhelming overall. And not following the use for the assault squad change? Would there ever be a reason to lose jump jets in favor of a rhino transport?

And guess our dreams of a jetbike and truly elite deathwing unit are dashed :(
   
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They're better combatants, and can give you VPs, but, with lamer beat sticks in 6th, it doesn't follow that they'll get the job done (esp. against their theoretical target, i.e. CSM) without some good gear.


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Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
Well, this doesn't even touch on the Ravenwing portion of any rules... that I'm sure is where GW would tuck in some gimmick.
   
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If Scouts are still Elite, they damn well better be worth the slot.
   
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Crossing fingers that Deathwing Assault will work like Heroic Intervention, 10-man Deathwing squads, and that company veterans will be preserved in some way...
   
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(THIS SPACE INTENTIONALLY LEFT BLANK)

Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]


Well it doesn't fix a terrible unit but at least it fixes it's awful list building characteristic of demanding 10 models.

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Hmm... Stubborn plus Fearless HQs, Sternguard with the ability to take some power weapons to showcase my use of the Gladius and Shields, Chaplain Banners to be able to be put in Sternguard, better Tac Squad structure.

DA really is tempting me to leave Pedro and his Fists for this as much as that thought sickens me.

Oh yea and just checked, DA get divination so another point in favor over Vanilla.

This message was edited 1 time. Last update was at 2012/08/02 18:23:33


 
   
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I was really hoping that they would bring back Asmodai...

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Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.

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Brother SRM wrote:Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.

I am hoping for a Storm Shiled, Sword of Silence and a GK style Storm Bolter

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Brother SRM wrote:Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.


If he can still take a TH/SS for free I feel like he'd be pretty balanced. Yes his price tag is heftier, however it better reflects just how powerful making Terminators troops is nowadays. For 130 points in the current codex he's an absolute bargain. Plus he gives Fearless to a squad, since now Dark Angels have Stubborn standard, and Fearless has no drawback now.

He'll probably get a couple other rules, though 170 feels right to me.
   
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From what I've seen they kinda have a blood angels feel. Taking chaplains instead of sanguinary priests and assault squads getting discounted transports. It sounds VERY interesting. Damn me for starting an IG army already!

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As a Deathwing player, I am liking what I see there. I am hoping they fix the Libararian Leadership though.

I can see a lot of DA allies for the first while, just to get that Whirlwind.

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With the exception of a few things, these rumors are all pretty yawn-inducing to me.

Things of interest:
- Chaplain banners. I like the one about re-rolling armor saves against Overwatch. It feels fluffy for the DA, but I doubt it will be worth the points except against enemies that get their full BS on Overwatch. I think the second one would be better if it just gave you full BS on Overwatch. Granted, I can see GW using this as a tool to try to get you to run a Libbie so that you can try to roll for Foreboding. Instead, 5/6 times, you'll get something else and be sad. The other two may be useful depending on their price.
- Double-MM Mortis Dreadnoughts are something to think about. Particularly as point increases for Deathwing will keep them from being an auto-include. The Elite slot, in general, feels pretty crowded.
- Hyperios Whirlwind - Hey, let's make Whirlwinds relevant again! About time. For 100 pts, it's a pretty good deal.

Things that are fail:
- Point increase on Belial. WS6 doesn't make him that much better.
- Point increase on DW. I hope that you'll at least be able to boost squad size up to 10, though I don't know that it will be worth it anymore. Whatever glory days the DW have had in this last edition will be done when this comes out. It will be substantially more difficult because of this to run a full DW or a DW/RW army. On the flipside, folks that have pined for a more balanced DA army may finally be getting their wish.
- Vanguard Squad - They don't get used in SM armies and barely get used in BA armies. What's the incentive to use them with DA? Chaplain banners? Maybe - again, this will depend on point costs.
- Plasma cannon Predator - unless they're TL to keep you from glancing yourself to death, these seem like a pretty risky investment. Price will have to be much lower than an Executioner or you'll never see one on the table.

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it could be the plasma preds gun doesnt have the getshot rule. look at the IG plasma tank. Its turret gun doesnt have getshot.

3200 points > 5400 points
2500 points 
   
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White Ninja wrote:it could be the plasma preds gun doesnt have the getshot rule. look at the IG plasma tank. Its turret gun doesnt have getshot.


Re-read the Get Hot! rule, it now affects vehicles.


Automatically Appended Next Post:
Vladsimpaler wrote:
Brother SRM wrote:Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.


If he can still take a TH/SS for free I feel like he'd be pretty balanced. Yes his price tag is heftier, however it better reflects just how powerful making Terminators troops is nowadays. For 130 points in the current codex he's an absolute bargain. Plus he gives Fearless to a squad, since now Dark Angels have Stubborn standard, and Fearless has no drawback now.

He'll probably get a couple other rules, though 170 feels right to me.


Where do Dark Angels get Stubborn?

This message was edited 1 time. Last update was at 2012/08/02 19:14:25


 
   
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The sponson weapons do have the get's hot rule, but the turret doesn't. Yes, it affects vehicles now, but only if it has the rule.

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SoloFalcon1138 wrote:
White Ninja wrote:it could be the plasma preds gun doesnt have the getshot rule. look at the IG plasma tank. Its turret gun doesnt have getshot.


Re-read the Get Hot! rule, it now affects vehicles.

No, he's saying that the gun itself may not have the Gets Hot rule, just like the Executioner for IG does not, even though it is a plasma weapon.

Where do Dark Angels get Stubborn?

Top of the rumor.

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Was reading the Stubborn thing as an update from 6th, rather than a codex rumor.
   
 
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