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Kult of Speed versus Necrons (and their mind-shackled CSM); 1500, pictures  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom


Hey all,
Welcome to this battle report, detailing a clash between my newly-founded Kult of Speed list, facing my opponent’s Necrons and Chaos Space Marines alliance. I’m going to apologize in advance for the high degree of proxying in this battle report, as well as the unpainted nature of some of my Orks; I’ve just started painting up the new units in my KoS list.

My opponent (Ronald by name) decided to leave his wraithwing at home and took a fairly random collection of stuff, which was a sort of hybrid shooting/melee list, and he was excited to see how his captive Daemon Prince could bring home the psychic bacon.

Necrons
Anrakyr, mounted on a Catacomb Command Barge
Illuminor Szeras, who escorted the unit of Immortals.
10 Immortals, including a Lord with warscythe, mind shackle scarabs and resurrection orb
5 Warriors, including a lancetek with pulse
6 Wraiths, 3 of whom had whip coils
Annihilation Barge
Allied Chaos Space Marines:
Daemon Prince with wings, mark of Tzeentch and two cheap powers (he used the Telepathy table from the rulebook, getting Psychic Scream and Hallucinations)
5 Chaos Space Marines, with a meltagun and an aspiring champion
Defiler

Orks:
My list, by contrast, is my first attempt at a 1500 Kult of Speed, and is all fairly on-theme for that.

Wazgrim Skumteef – Warboss, with mega-armour, attack squig, cybork body – he accompanied the meganobz into battle.
Wazkop Snikaaarg – Weirdboy, with the warphead upgrade – he was escorted into battle by Grotgul’s mob.
Skumsnik’s Red Trukk Boyz – 12, including a big shoota and a Nob with power klaw, boss pole and ‘eavy armour, mounted in a Trukk with red paint job, reinforced ram
Snikgor’s Yellow Trukk Boyz – 12, including a big shoota and a Nob with power klaw, boss pole and ‘eavy armour, mounted in a Trukk with red paint job, reinforced ram
Shakgor’s Yellow Trukk Boyz – 12, including a big shoota and a Nob with power klaw, boss pole and ‘eavy armour, mounted in a Trukk with red paint job, reinforced ram
Grotgul’s Blue Trukk Boyz – 11, including a big shoota and a Nob with power klaw, boss pole and ‘eavy armour, mounted in a Trukk with red paint job, reinforced ram
5 meganobz, 3 with shoota/scorchas and 2 with shoota/rokkits
Dakkajet, with the flying ace and extra guns upgrades
3 Deffkoptas, all with TL-Rokkits
Battlewagon, with a kannon, two big shootas, reinforced ram, red paint job, armour plates – this carried the meganobz, as seems appropriate.

We both rolled warlord traits that did nothing of interest, so promptly ignored them, while Ronald rolled for his psyker and got 2 and 6 on the table, replacing the 2 with the signature power, leaving him with Psychic Scream & Hallucinations. The deployment type was Vanguard, the diagonal split one, while the mission was The Scouring. With each army having at least 1 multiple wound fast attack unit, this promised to be a good matchup.

Deployment:
Unfortunately I didn’t think to take a photograph of deployment. I won the roll-off to pick deployment zones, and chose to deny the use of a ruin in one table quarter to my opponent, while I also won the roll-off to deploy, and chose to go first.

I deployed my trukks in a line, aiming to curve two horns around the central ruin that was dominating the table. Shakgor’s mob was on the far left, with Grotgul’s next to them, followed by the Battlewagon (carrying da boss), the Deffkoptas (who scouted forwards of the battlewagon at the appropriate moment in deployment), then Skumsnik’s mob and finally Snikgor’s.

Ronald deployed his units in a line, opting not to deploy inside the large cratered area at the rear of his deployment. He put his Daemon prince, CCB and Chaos Space Marines squaring off to Shakgor’s trukk on my left flank. In the centre he put the Wraiths, the Annihilation Barge and the Immortals squad, while on my right flank he had the Defiler and the Warriors.

We turned over the objective markers at this point, but they didn’t play a large part in the battle, so I won’t burden you with the knowledge of what they were. Ronald failed to seize.

Turn 1
My movement phase consisted of a headlong rush forwards, with all Trukks putting the pedal to the metal. The Deffkoptas connived to be behind the Battlewagon, while still within 24” of the Annihilation Barge. The Battlewagon itself was sitting proudly between the ruin and the archaeotech device, which emerged to be the charge distance one (we forgot about this, naturally). Grotgul’s Trukk was damaged by the objective marker next to the archaeotech tower, which was booby trapped (D6 hits), but it only lost a hull point.



In the shooting phase, the Deffkoptas totally failed to do anything to the Annihilation Barge, while the vehicles all went flat out. The Weirdboy managed to teleport his squad out of the Trukk (I had re-rolled the Waaagh power), and they rather awkwardly stood in the open in front of the defiler and the warriors. They then shot the Wraiths, killing one and injuring another.







The Necron Wraiths moved forward, preparing to kill the Battlewagon.



The Daemon Prince jumped next to Shakgor’s Trukk (now the only mob on that flank), while the Command Barge swiped and destroyed the Trukk. The ladz inside took no damage (ramshackle table be praised) and disembarked 6” forward. This proved to be a mistake, as the Chaos Space Marines moved forwards towards them.





The Defiler stamped forward over the marsh that (upon examination of the relevant table) proved to be Daemon Bile. With the only Psyker on the table being on the other flank, we ignored this also. The two Necron infantry squads stayed still, and trained their guns on the Trukks.

The shooting phase opened with Shakgor’s ladz getting targeted by Hallucinations, which they failed to resist and which caused them to attack themselves, killing about three. They then got shot by bolt pistols and the Barge, losing another few.

The Defiler, looking at the deep-strike formation that Grotgul’s mob was in, decided to do his business of utterly defiling them. A before and after picture should suffice to describe this.




Next the warrior squad next to Snikgor’s trukk fired at it, making it explode on the spot.



Then Annihilation Barge stepped up to the breach, making Skumsnik’s Trukk explode, which it did after careening next to the Immortals. Tragically none of the Immortals had the good sense to get caught in the explosion. The Immortals then shot Skumsnik’s squad, leaving not many.



Somehow I managed to pass all of the various morale tests that this phase called for, and Ronald then charged and destroyed Shakgor’s mob with the Chaos Space Marines and Command Barge, before using the Wraiths to explode the Battlewagon. Sweet revenge was mine, however, as he lost another wraith to the explosion. The Meganobz then jumped out, ready for revenge.



Finally, the Defiler charged the remains of Grotgul’s ladz, but failed to kill them; Grotgul then smashed a hull point away.

Turn 2
So a fairly devastating Necron turn had left me with one functional Trukk and the Deffkoptas, while roughly two thirds of my Boyz dead or dying. I then failed to bring the Dakkajet on, and began softly weeping.

The Meganobz ambled forwards, and prepared to annihilate the Wraiths (who were scoring and worth victory points, as well as, more importantly, wrecking their ride). Snikgor’s mob waded through the marsh towards the Warriors squad. Grotgul’s empty Trukk reversed away from the Daemon Prince. Skumsnik’s mob prepared to charge the Immortals.

In my shooting phase, a Chaos Space Marine died to the Trukk’s big shoota. The Meganobz shot and flamed (using only a single flamer shot, those parsimonious scamps) the Wraiths, injuring one. Snikgor’s ladz killed a warrior with their pistols. No Immortals were harmed in the making of the short film ‘Skumsnik can’t friggin’ hit anything’. Finally, the Deffkoptas shot the Command Barge, penetrating it but only shaking it, a result promptly ignored by the living metal rule.

The assault phase was more fun, as Snikgor utterly eradicated the Warriors and their Cryptek. He then led his boyz towards the Immortals. Skumsnik had less luck in his melee, dying before he got to swing, the cowardly Szeras having refused a challenge.



The Meganobz then charged the Wraiths.



In this melee, the Meganobz only took one wound, but then rolled quite poorly, failing to quite mince all of the Wraiths. One was left, looking concerned but fearless.
Finally, the Defiler battered the last of Grotgul’s mob.



Ronald began his turn by swinging the Daemon prince around to look at the Wraith melee, and the rest of his army variously angled to kill either Snikgor or the Deffkoptas.

The Command Barge swiped the Deffkoptas, killing one, while the Chaos Space Marines, Defiler and Annihilation Barge killed the other two with concentrated fire. He then cast Hallucinations on the Meganobz, making them unable to fight this turn. Finally, the Immortals erased Snikgor’s mob from the game, amidst shocking displays of dicely ineptitude by myself.

In the assault phase, Ronald’s Daemon Prince charged the Meganobz. I challenged with the Warboss (though now I’m not totally sure that I could, due to the Hallucination effect). This backfired spectacularly though, as I didn’t realise that his Daemon Prince would be strength 10, and thus lost my Warboss to instagib attacks. How embarrassing. The wraith didn’t achieve much, though.

Turn 3
I started this turn by successfully bringing on the Dakkajet, and after weighing up the options decided to launch it at the Defiler. The Trukk moved around a bit, feeling nervous.

In the shooting phase, the Dakkajet shot and destroyed the Defiler, a furious hail of bullets ripping its hull open.



The Trukk fired at something; I cannot remember what, but it missed, so clearly neither could the gunner.

In melee, the Meganobz lost one of their number to the Daemon Prince, before they pummelled the last remaining Wraith.

Ronald’s turn consisted, as he said, of ‘finishing off the stragglers’. He shot the Annihilation Barge at the Dakkajet, locking its velocity, while the rest of the army moved around, awaiting the result of the Daemon Prince-Meganobz melee. His Prince tried to cast Hallucinations, but I finally resisted with Deny the Witch and in the ensuing melee the Prince lost 3 wounds.

Turn 4
I moved the Dakkajet forwards, at its now-locked velocity. The Trukk did its usual shuffle.

In the shooting phase the Dakkajet shot at the Immortals, and killed a couple; they passed the pinning test. The Trukk missed.

The Meganobz finally finished the Daemon Prince, but they were now down to three men…



Ronald’s turn was fairly quick. He shot and destroyed the Dakkajet with the Immortals, and the Trukk with the Annihilation Barge. The Barge swiped the Meganobz, who managed to lose two of their number, due to various injuries sustained in the Wraith combat. The Barge then charged the Meganob; however Ronald’s dice were not with him, as he failed to kill the Meganob, who then punched Anrakyr for a wound.

Turn 5
The Meganob, last surviving member of the army, ambled towards the Chaos Space Marines who had been observing the melee. He shot at them with his combi-rokkit, which missed, and then charged – however the meltagun managed to hit in overwatch, and finished him. The game then ended, with me being tabled.


In the final analysis, I think that my defeat came down to a number of factors. Firstly, I clearly suck, and God hates me. Secondly, by splitting my trukks up, I allowed the Necron army to be placed so as to possess enough force in each area to be able to resist me; I might have been better off concentrating on one flank. The Weirdboy didn’t help, with his untimely deep strike, but such is life. Having the Warboss in with the Meganobz may have been too much contentration of power; he is perhaps better used elsewhere, to toughen up another part of the army. The biggest problem was undoubtedly the untimely demise of almost my entire army in one go: I usually used a KFF Mek in my footslogging lists, and I cannot lie about how much I was feeling the lack of him in that first Necron turn. Finally, I had very little answer to the Necron vehicles; I was relying upon the Deffkoptas, who didn’t achieve anything, and the Dakkajet which, though late, did kill the Defiler. Ronald has suggested that I replace the Deffkoptas with Lootas for this purpose, and the Weirdboy with a Bikerboss to help saturate threats at my opponent.

It was a fun game though, full of random explosions (which = fun in the Ork language) and the Meganobz, which I only just acquired, did me proud. After this game, myself and Ronald played a 200-point skirmish (5 Sternguard, 1 Terminator, 1 Scout, 1 Assault Marine versus 8 Warriors, 1 Lychguard, 1 Wraith – with everyone acting as a separate unit, as per the Rulebook’s suggestion) which ended in a very narrow defeat for me, but was comedy gold. Chasing down Gretchin, to find out which one was Makari, while using a ruined Trukk’s gun turret to fire wildly at the unkillable Necrons was great!

This message was edited 1 time. Last update was at 2012/08/13 11:26:13


 
   
Made in gb
Repentia Mistress





Glasgow, UK

Awesome game!
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

Thanks! It was a bit humbling, to be sure...
   
Made in gb
Perfect Shot Dark Angels Predator Pilot





Tallinn, Estonia

Nice report Charles. Those Dakka Jets look quite handy!

3000 Points
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Made in us
Yellin' Yoof on a Scooter





That's a pretty sweet dakkajet. Those meganobz are really cool too. Are those the standard metal ones?
   
Made in gb
Storming Storm Guardian





I am really wary of 'crons ... they are evil

The time for using the knife to remove this cancer is long gone. Bring forth the torch.
- Exarch Quaillindral
The mind of the Farseer is utterly inhuman in its depth and complexity. Without mercy or moral feeling, his consciousness stands upon the edge of spiritual destruction. That he does not fall must be a result of constraints and balances that only an Eldar could understand. To a mere Human it is yet another reminder that we are but children in comparison to that ancient and powerful race.
- Inquisitor Czevak
- 2010pts
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- 383pts 
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

 warboss_grimjaw wrote:
That's a pretty sweet dakkajet. Those meganobz are really cool too. Are those the standard metal ones?


The meganobz are actually due to be paintstripped soon, as I have acquired them second hand. Those are indeed the standard metal ones.

The dakkajet is my total pride and joy right now.
   
 
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