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Made in us
Discriminating Deathmark Assassin






Custom model for a custom character I'm working on.
(rules contained herein):
Spoiler:
(HQ choice in a Codex: Chaos Daemons army, using the rules for Heralds)
185 points

Proteus The Everchanging
WS3 BS4 S3 T4 W3 I4 A3 Ld10 Sv5++

Jump Infantry
Daemon of Tzeentch
Eternal Warrior
Independent character
Daemonic Instability
Deep Strike
Daemonic Gaze (24" S5 AP3 Assault 3)
Metamorphic Aspect
Warlord Trait: Lord of Unreality


Metamorphic Aspect - Proteus represents the myriad aspects of Tzeentch. At the beginning of each of your turns that Proteus is on the table (or when deploying him), before doing anything else, roll a d6; on a 2-6, choose one of his aspects to assume until your next turn begins. On a 1, determine one randomly.


1) Tentacled Horror
Flailing Assault - Proteus's Attack profile is changed to 2d6, and his strength for these attacks is equal to how many of the attacks hit, to a max of 10. Furthermore, he rerolls misses in close combat.
Binding Tentacles - Enemies in base contact with Proteus have 1 fewer attacks, to a minimum of 1.
No Escape - Enemies breaking from CC with Proteus have -2 Initiative for the purposes of Sweeping Advances.
Assault Grenades (not throwable)


2) Fiery Conflagration
All Is Kindling And Slag - Proteus's shooting and close combat attacks against non-vehicles have Soul Blaze, his Soul Blaze deals d6 hits instead of d3 (overriding Soul Blaze markers from any other source), and his shooting attacks have Melta.
Engulfed in Flame - Proteus has Feel No Pain against any Flamer or Melta weapon, and any weapon with Flame or Fire in its name, and once per turn, if Proteus makes his Feel No Pain against one or more such wounds from an opponent, he heals a wound suffered earlier in the battle. Proteus' unit may not receive Soul Blaze markers.
Fiery Wreath - After a unit resolves its close combat attacks against Proteus's unit, after all blows have been struck that round, it suffers a number of S2 AP- hits equal to how many hits it inflicted on the unit. These wounds do not count for combat resolution. This ability does not function for the unit while Proteus is in a challenge, but it will still work for himself and the hits will be S4.
Flames of Tzeentch x 2; Proteus may fire both in the same turn, and may target different units with these, but place both Templates before working out wounds.


3) Warper of Reality
Touch of Unmaking - Proteus's shooting and close combat hits against vehicles will each permanently reduce the AV of all facings of that vehicle by 1 (a vehicle with 0 AV on any side is Wrecked) on a 4+, and his close combat attacks against non-vehicles are made with the effect of a Mutating Warpblade.
Fluid Plane - Enemies treat all ground within 6" of Proteus as Difficult and Dangerous terrain.
Shielded from Realspace - Each time a shooting attack hits Proteus or his unit, roll a d6; on a 1, the attack is nullified.
Recrafted Reality - Once per phase, when a d6 roll (NOT part of a 2d6, 3d6, etc) is made within 6" of Proteus, by either player, you may force the die to be rerolled. (this may not be used to reroll what result is obtained from a randomized Metamorphic Aspect)


4) Muse of Insanity
Doubt - Enemy units within 8" of Proteus take all Ld tests on 3d6, dropping the lowest die.
They're All Against Me! - Each roll of 1 to hit Proteus or his unit in close combat strikes the attacker's unit instead of Proteus's.
Inspire Madness - As a shooting attack, Proteus may target a unit within 18"; the unit must make either a Pinning or Morale check, Proteus's controller's choice.
Uncertain Image - Units wishing to assault Proteus's unit must make a Ld check or they may not charge. Overwatch may not be used if the charging unit does not succeed on the check.


5) Nexus of Sorcery
Source of Magic - Proteus can Deny The Witch against powers targeting his unit or a friendly unit within 6" on a 4+, and if he successfully does so, he may immediately use the Denied power on the casting unit if it was a Witchfire, Focused Witchfire, or Malediction power (without expending Warp Charges or taking a psychic test); this 'bounced' power may be Denied as usual.
Gaze of Tzeentch - Proteus's Daemonic Gaze becomes Salvo 3/6.
Sorcerous Expertise - Proteus may forgo his usual shooting to choose a Warpcharge 1 psychic power from the Change, Pyromancy, or Telekinesis disciplines and use it; it does not count as the use of a psychic power, does not require expending Warp Charges or taking a psychic test, and may not be Denied or stopped with any other ability or wargear that specifically protects against only psychic powers.
Hit And Run


6) Scion of Secrets
War Table of the Foe - You may force opponents to reroll Reserve rolls and rolls to determine Outflank side. Once a Reserve roll's reroll results in a failure to enter from Reserves, this ability may not influence further Reserve rolls that turn.
Expected - When an enemy unit Deep Strikes within 12" of Proteus's unit, any one friendly unit within 12" of Proteus's (including Proteus' itself) may immediately make a shooting attack on it.
Ready and Waiting - At the start of the opponent's Shooting phase, choose a friendly unit; until the end of the turn it gains Counter-attack and may use its full BS for Overwatch.
Knowledge of the Field - If Proteus's unit triggers Mysterious Terrain, a Mysterious Objective, an Archaeotech Artefact, or any other table feature that is determined randomly upon a unit triggering it, you may reroll the result when determining its nature. You may add or subtract 1 from the result of your Warp Storm roll each turn. If playing a mission using Tactical Objectives, you may, once each turn, discard one of your Objectives and immediately redraw.


Started with this for the base model:


His first aspect, the Fiery Conflagration:



Difficult to tell in these pictures, but the sword is pinned a bit out from his sleeve; with proper painting, it should look as if it's being held by an invisible hand.


Have plans for all of his aspects, though the Muse of Insanity is going to be tough.

More to come; up next: Tentacled Horror

It would be quite helpful if you checked out that original rules thread linked at the top, still need some feedback on whether he is roughly balanced or still needs tweaks.

This message was edited 5 times. Last update was at 2015/02/17 07:23:15


 
   
Made in us
Discriminating Deathmark Assassin






While I'm working on the next one, does anyone know a good way to model eyes? I want to put a bunch of them on the Insanity incarnation, but don't know of a good way to do it with green stuff or whatever.
   
Made in gb
Frightening Flamer of Tzeentch





Huddersfield, UK

Nice model What's the base model, if I may ask?

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Made in us
Discriminating Deathmark Assassin






A "wraith". From Reaper's line. Though they have a few models titled that.
The flames on the ground were a Malifaux basing kit.
The sword from Reaper's Murkilor The Wraith King.
The flamethrower shot from Armorcast.
   
Made in gb
Frightening Flamer of Tzeentch





Huddersfield, UK

 Nightbringer's Chosen wrote:
A "wraith". From Reaper's line. Though they have a few models titled that.
The flames on the ground were a Malifaux basing kit.
The sword from Reaper's Murkilor The Wraith King.
The flamethrower shot from Armorcast.


Awesome Might have to look into those companies

Check out the new-improved blog for reviews, tutorials and intelligent discussion:
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Made in us
Discriminating Deathmark Assassin






The beginning of the Tentacled Horror aspect.



I'm undecided if they tentacles need greenstuff around them to make them less uniform and regular, or if that will just make them look messy.

Plan to have tentacles bursting out of the ground around him as well, but thought to post a shot of him at the partway stage.

Thoughts?
   
Made in gb
Troubled By Non-Compliant Worlds





England

I think that maybe a small amount of green stuff would be required, just to make them look more like tentacles. Maybe if you covered them and then sanded them down to the required width then it would look quite good without making it seem messy. I hope you understand what I mean.

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Made in us
Discriminating Deathmark Assassin






 tarar2d2 wrote:
I think that maybe a small amount of green stuff would be required, just to make them look more like tentacles. Maybe if you covered them and then sanded them down to the required width then it would look quite good without making it seem messy. I hope you understand what I mean.

I do understand, and think that's probably the right answer. Will use the liquid stuff, should work better than attempting to mold normal GS around those.
   
Made in gb
Nurgle Predator Driver with an Infestation





Blackwood, Wales

cant wait to see this complete, I have a good feeling

 
   
Made in us
Discriminating Deathmark Assassin






More work on Proteus's Tentacled Horror aspect:









Still have not yet done the greenstuffing the tentacles to make them look more like tentacles and less like paper clips. Which leads to the pictures being a little difficult to visually parse, a little confusing figuring out what is a tentacle and what is a wire trailing from a ripped-off limb, but I think you get the idea.

What do you think? Too busy? Looking good? Other suggestions?

Coming soon: the Scion of Secrets aspect, and Nexus of Sorcery once a package arrives, as well as the finishing touches on the tentacled one.

Also, linking again to the rules thread for him, as I could use some feedback on it and would really like to get it balanced and finished by the time I finish these models, so I can give them all to the recipient together:
http://www.dakkadakka.com/dakkaforum/posts/list/476704.page


Automatically Appended Next Post:
Alright, worked longer than I expected, and got that last one finished, and then moved on to the next, also finished!







Still getting the hang of getting the liquid greenstuff to look right, but getting better.


And here's the next one:









I'm hoping that once it's painted the poles holding up the 'floating' books and scrolls won't be nearly so obtrusive...but I suppose we'll see.

What's everyone think?

This message was edited 1 time. Last update was at 2012/10/23 06:16:48


 
   
Made in us
Discriminating Deathmark Assassin






Have a plan for the sorcerous aspect, should look good.

The Insanity one I plan on lining the mouths of his cowl and sleeves with teeth, and putting a single eye in each, and covering his robes in eyes as well...but short of using googly eyes I'm not sure how to accomplish this.

The Reality Warping aspect in thinking floating sections of walls and such, a la limbo, but feel like that wouldn't be interesting enough. Perhaps some bent/warped objects like weapons around him? Could use some suggestions here.

This message was edited 1 time. Last update was at 2012/10/24 01:44:34


 
   
Made in us
Discriminating Deathmark Assassin






A preliminary work on Proteus' arcane aspect:



More is going into it, his other 'hand' is going to be doing something and there will be more of the same things on the base. But the base is what I'm seeking advice on.
My initial thought was to have beams of arcane energy bursting from the ground. I suspect it may look better once there's some ground material there, sand or something similar. But is "energy beams" what comes to mind when you see that? I'm not sure if I've captured the thought correctly.
I'm considering instead just carving up some sprue for crystal formations or something if this doesn't look right.
Opinions?

Also still looking for advice on how to model eyes here and there on him for his insanity aspect.

For the reality warping one I'm considering half-melting some Imperial victim on his base, to further add to the feel.
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Tldr, but I'm on my phone

These conversions have a lot of character, I like the different aspects. The first one is a bit hard to tell what's going on, but I'm sure some paint will sort that out.

Keep up the good work, I'll be checking back!

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Made in us
Discriminating Deathmark Assassin






 Dez wrote:
The first one is a bit hard to tell what's going on, but I'm sure some paint will sort that out.

Flaming sword, flamethrower fire, and fire all over the base.
Yeah, a lot of it is tough to make out without any color differentiation and in 2D.
   
Made in us
Discriminating Deathmark Assassin






Finally finished Proteus's arcane aspect:







(Got the 'summoning circle' here.)

The magic effect coming from his hand looks better when there isn't direct light coming through it, looks a bit more blue. Hopefully the beams of energy bursting out of the ground look better once it's based. But I think I'm done with the modeling of this one for now.

What do people think?
I'm thinking this is the weakest so far, but I'm not wholly dissatisfied.
   
Made in us
Regular Dakkanaut





City of Angels

I'm more of a lurker than anything else, but I wanted to drop a brief note saying how much I enjoyed looking at your creative approaches to modeling. Good work.

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Made in gb
Rogue Grot Kannon Gunna





Looking good.

 
   
Made in us
Discriminating Deathmark Assassin






Almost done with this project now.
Here's the reality warping aspect of Proteus, reducing a Space Marine to a less solid state. Obviously will look a bit better once the goo is painted to match his armour.

I considered doing something with the basing, like breaking it up into a limbo-esque half-floating landscape, but there isn't a lot of room. And Proteus himself looks a bit bare. Anyone have any ideas on something else to do to distinguish him?







This message was edited 1 time. Last update was at 2014/04/15 02:52:23


 
   
Made in us
Huge Hierodule




United States

Really interesting models here. The conversions are very strange and unsettling; perfect for Tzeentch.

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Made in us
Discriminating Deathmark Assassin






 Darth Bob wrote:
Really interesting models here. The conversions are very strange and unsettling; perfect for Tzeentch.

Thank you! That's pretty much what I was going for.
   
Made in be
Mechanized Halqa






I like your ideas and the way you execute them
I specifically like the idea of the chained books and scrolls all flying around the aspect, and also the way you pin items that are held invisibly
Are you going to paint them aswell?

   
Made in us
Discriminating Deathmark Assassin






 soulcow wrote:
I like your ideas and the way you execute them
I specifically like the idea of the chained books and scrolls all flying around the aspect, and also the way you pin items that are held invisibly
Are you going to paint them aswell?

Thank you!
I'm not going to paint them myself; I'm not great at it, and the character is for a friend, so I'll let him paint it (/get it painted) so it fits well with the rest of his army.
   
Made in us
Ragin' Ork Dreadnought







Nice use of hot glue. Looking forward to seeing more progress on this model.

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