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A simple 1500pts Ork + Chaos Space Marines list? Help and comments appreciated.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




So I just got the new codex, and I already have an Ork and CSM army, so I figured I should try out an ally army with the two, just for fun.

I am thinking with CSM and Orks, the Orks are better off being the main force. This is because CSM have little use of Ork screening troops, since they are melee monsters themselves, and Ork fire support is pretty bleh. What Orks DO have, is probably the best basic troop in the game, Shoota Boys.

So I was thinking of a green tide list, with CSM fire support. I am trying to avoid vehicles and flyers, so I can ignore high AP weapons(and also I have no flyer models). My idea was something along the lines of :

HQ
KFF Big Mek with PK

Troops
30 Shootas with 3 Big Shootas and PK Nob with Bosspole
30 Shootas with 3 Big Shootas and PK Nob with Bosspole
30 Sluggas and Nob with Bosspole

Ally
HQ
Sorcerer with mark of Tzeenech, Master Level 2

Troops
7 Thousand Sons

Elite
6 Chosen with 5 Plasma Guns, in a Rhino

Heavy
3 Obliterators with Mark of Nurgle.

The idea was that chaos gives some much needed ranged anti tank and psyker support to the Orks. The thousand sons and sorcerer can sit on the home objective, happily slinging spells and taking out devastators from a distance. The obliterators and chosen on the other hand help with tanks and terminators, respectively. Ofcourse, 5 plasma guns in a rhino can cheerfuly murder most vehicles too.

My worry with this however is that due to the fact that Orks are not battle brothers with CSMs, many of the psycic powers I might end up with are useless. Perhaps a better option would be some normal marines with meltas and a lord with Burning Brand? The problem there is I dont really need the extra melee, it seems like a waste.

Perhaps a slaneeshi lord with Burning Brand and some noise marines? They would certainly fithfill my objective camping AP3 shooting needs, and that blastmaster can even kill vehicles. It seems a bit of a waste to have an I5 lord just sitting around shooting though.

Also, another idea is to drop those obliterators for 5-6 havoks with Lascannons. They are slightly cheaper with more firepower, but I fear that since the entire enemy army is propably gonna be shooting at them first turn, they dont have the survivability to do much, unlike obliterators, that can just hide out of LoS first turn, or just take it.



2000pts Mech
1000pts Daemonzilla
1500pts Kan Wall
1500pts Driegowing 
   
Made in gb
Spawn of Chaos



England

If chaos is in an allied detachment then the cult units cannot be troops choices, even if you are going to ignore flyers and such there needs to be a way of taking them down, so maybe trying flakk havocs or soemthing along those lines.

 
   
Made in gb
Regular Dakkanaut




Hmmm, I was unaware of the troop limitation. I guess the best choice then is a Daemon Prince with Black Mace, to take out terminators and fliers, with a classic 10 man 2 melta CSMs squad. How about this :

HQ
KFF Big Mek with PK

Troops
25 Shootas and PK Nob with Bosspole
25 Shootas and PK Nob with Bosspole
25 Sluggas and PK Nob with Bosspole

Ally
HQ
Daemon Prince with Black Mace, Power Armor, Wings, Mark of Tzeenech.

Troops
10 CSM with 2 meltas and a PW+meltabomb champ, Rhino

Elite
6 Chosen with 5 Plasma Guns, in a Rhino

Heavy
5 Havoks with 4 Lascannons


This message was edited 1 time. Last update was at 2012/11/04 01:42:16


2000pts Mech
1000pts Daemonzilla
1500pts Kan Wall
1500pts Driegowing 
   
 
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