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2013/01/11 01:34:43
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Apologies if this has been posted already (or in the Tournament forum), but it's the first I'd heard about it.
This is a UK event it seems, but the download links have updated rules for KT in 6th along with some missions, so I thought people might be interested.
Enjoy!
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2013/01/11 01:47:27
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Fixture of Dakka
Bathing in elitist French expats fumes
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Man, this is perfect for my school club!
Kudos for finding this.
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2013/01/11 01:58:39
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Most Glorious Grey Seer
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Wait a second. They didn't put this in a book or on iTunes and sell it for money?
O.o
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2013/01/11 02:00:35
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Badass "Sister Sin"
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Neat, thanks!
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2013/01/11 02:01:41
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Unstoppable Bloodthirster of Khorne
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Thanks for posting this!
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2013/01/11 02:06:26
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Fixture of Dakka
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Breotan wrote:Wait a second. They didn't put this in a book or on iTunes and sell it for money?
O.o
Maybe we should send them money on our own.....
Thanks H.B.M.C.!
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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2013/01/11 02:06:42
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Screaming Shining Spear
Pittsburgh, PA
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Thanks, I love Kill Team!
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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2013/01/11 02:09:42
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Dour Wolf Priest with Iron Wolf Amulet
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Breotan wrote:Wait a second. They didn't put this in a book or on iTunes and sell it for money?
O.o
SHHHH, quiet you!!!
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2013/01/11 02:24:04
Subject: [40K] Kill-Team rules updated for 6th Ed...
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[DCM]
Dankhold Troggoth
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Very nice, odd that they didn't make it more public, but I guess they'd have had to charge for it then
Thanks for sharing!
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2013/01/11 02:27:49
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Fixture of Dakka
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From a quick glance it would seem they've changed it so the Kill Team isn't made up of a group of individuals, but rather full squads. Also you can't arm the models how you choose, its just the unit upgrades that are normally available. The rules are just for a tournement and if anything are the dumbed down version of the 4th ed Kill Team (if that). The special rules are nice, but it would have been better if they had been implimented along side rules that allowed for more creative unit choices. But that would probably allow for a lot of abuse and cause tournement organisers more hassle than they could be bothered with, thus the simplisticness of the rules.=P
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2013/01/11 02:41:36
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Foolproof Falcon Pilot
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fleshbane venoms (12 shots, wound on 2+)?
ironclad dreds?
armorbane on any wep?
psyker tau, DE, and necrons?
this ruleset is even worse than the last one.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/01/11 03:23:44
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wyrmalla wrote:From a quick glance it would seem they've changed it so the Kill Team isn't made up of a group of individuals, but rather full squads. Also you can't arm the models how you choose, its just the unit upgrades that are normally available. The rules are just for a tournement and if anything are the dumbed down version of the 4th ed Kill Team (if that). The special rules are nice, but it would have been better if they had been implimented along side rules that allowed for more creative unit choices. But that would probably allow for a lot of abuse and cause tournement organisers more hassle than they could be bothered with, thus the simplisticness of the rules.=P
So it's kind've an old amalgamation of Kill-Team and 40k in 40 Minutes, if anyone remembers that.
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2013/01/11 03:25:37
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Screaming Shining Spear
Pittsburgh, PA
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Wyrmalla wrote:From a quick glance it would seem they've changed it so the Kill Team isn't made up of a group of individuals, but rather full squads. Also you can't arm the models how you choose, its just the unit upgrades that are normally available. The rules are just for a tournement and if anything are the dumbed down version of the 4th ed Kill Team (if that). The special rules are nice, but it would have been better if they had been implimented along side rules that allowed for more creative unit choices. But that would probably allow for a lot of abuse and cause tournement organisers more hassle than they could be bothered with, thus the simplisticness of the rules.=P
This set is more or less the same as what was in the 5th Ed. Battle Missions book, only changes are the list of special rules, the "levelling" system for the squad leader, and (I think) not being able to use Heavy Support. Each model still operates independently as its own unit, you just have to purchase them in sizes of legal units.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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2013/01/11 05:47:01
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Decrepit Dakkanaut
The Battle Barge Buffet Line
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Cool, thanks for the find, H. Saved just in case GW decides to pull it and later charge money for it.
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We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus! |
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2013/01/11 06:09:11
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Sergeant Major
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warboss wrote:Cool, thanks for the find, H. Saved just in case GW decides to pull it and later charge money for it.
Same here.
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2013/01/11 08:42:41
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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On a Canoptek Spyder's Waiting List
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Upon reading the FAQ a Kill team of all Necron Deathmarks would make most players cry.
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The 6th Edition Leak Told You So Campaign: Real. |
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2013/01/11 08:49:55
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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[ADMIN]
President of the Mat Ward Fan Club
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Wyrmalla wrote:From a quick glance it would seem they've changed it so the Kill Team isn't made up of a group of individuals, but rather full squads. Also you can't arm the models how you choose, its just the unit upgrades that are normally available. The rules are just for a tournement and if anything are the dumbed down version of the 4th ed Kill Team (if that). The special rules are nice, but it would have been better if they had been implimented along side rules that allowed for more creative unit choices. But that would probably allow for a lot of abuse and cause tournement organisers more hassle than they could be bothered with, thus the simplisticness of the rules.=P
Those rules are actually found in the mission rules themselves, because this was pulled almost completely from the Kill Team mission in the Battle Missions book (as they explain).
So this is really just a slight cleaning up of the rules for 6th edition (mainly just the FAQ) from the 5th edition Battle Mission rules.
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2013/01/11 09:16:35
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Kelne
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The only new thing compared to Battle Missions is the Leader level up chart. A year ago or so, before I started Infinity, I'd be all over this. Now, not so much.
Still a nice try, and the rules are for free. That's worthr emembering.
Oh, and this:
Q. Regarding the Necron Deathmarks ability to 'mark' units to wound on a 2+. Would the
Deathmarks be able to wound a whole unit of space marines even though they are not
together, or do they mark individual models.
A. When the Deathmarks deploy, they are each individual units so they each “mark” a enemy
unit (in the case of this mission, a single enemy model). For the remainder of the game,
each enemy unit marked in this way is wounded on a 2+ by all Deathmarks in your Kill team.
Necrons still rule the day. You basically wound half of the enemy force on a 2+.
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0011/02/23 00:40:54
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Jovial Plaguebearer of Nurgle
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Great find, saved for future use.
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2013/01/11 13:54:25
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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I love Kill Teams, though I do miss the KT rules from 4ED a bit. It gives me an excuse to go all out on modeling and perhaps play an army I normally wouldn't without dumping a bucket of cash into it.
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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2013/01/11 17:36:02
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Shas'la with Pulse Carbine
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Why play Kill teams, when you can play Killzone instead? Much more like the 4th edition kill teams with individuals instead of squads.
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GW Apologist-in-Chief |
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2013/01/11 18:32:35
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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I tried do hard to get my old group to play that...
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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2013/01/12 16:23:48
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Ork Boy Hangin' off a Trukk
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Nice spot Dude, thanks for the link.
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7000 points Death guard
10 K points speed freaks
< /img> |
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2013/01/12 16:33:15
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Huge Hierodule
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Thanks for the spot. Anybody here able to track down an official Leader Record Sheet? That seems to be missing from the PDF.
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Been out of the game for awhile, trying to find time to get back into it. |
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2013/01/12 17:44:04
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Veteran Knight Baron in a Crusader
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Wyrmalla wrote:From a quick glance it would seem they've changed it so the Kill Team isn't made up of a group of individuals, but rather full squads. Also you can't arm the models how you choose, its just the unit upgrades that are normally available. The rules are just for a tournement and if anything are the dumbed down version of the 4th ed Kill Team (if that). The special rules are nice, but it would have been better if they had been implimented along side rules that allowed for more creative unit choices. But that would probably allow for a lot of abuse and cause tournement organisers more hassle than they could be bothered with, thus the simplisticness of the rules.=P
They knocked the individuals on the head when they brought out battlemissions which took up the squad and wargear options you're on about
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2013/01/13 03:07:57
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Decrepit Dakkanaut
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Good stuff!
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2013/01/13 03:13:56
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Unstoppable Bloodthirster of Khorne
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Samurai_Eduh wrote:Why play Kill teams, when you can play Killzone instead? Much more like the 4th edition kill teams with individuals instead of squads.
....the PS3 game?
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2013/01/13 05:45:48
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Focused Dark Angels Land Raider Pilot
Green Bay
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Slayersan wrote:Upon reading the FAQ a Kill team of all Necron Deathmarks would make most players cry.
We tried this out today, and yes, Deathmarks are ridiculous in this format.
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rigeld2 wrote: Now go ahead and take that out of context to make me look like a fool. |
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2013/01/13 05:55:01
Subject: Re:[40K] Kill-Team rules updated for 6th Ed...
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Huge Hierodule
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nolzur wrote: Slayersan wrote:Upon reading the FAQ a Kill team of all Necron Deathmarks would make most players cry.
We tried this out today, and yes, Deathmarks are ridiculous in this format.
Given that they never get re animation protocols (units of one are completely wiped out when they die) and cannot deep strike I highly doubt a death mark kill team is unbeatable.
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Been out of the game for awhile, trying to find time to get back into it. |
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2013/01/13 05:57:26
Subject: [40K] Kill-Team rules updated for 6th Ed...
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Longtime Dakkanaut
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It was basically the rules for Kill Teams out of the back of the Battle Missions book, which they updated for 6th, and held a Kill Team event at Warhammer World, the rules were put up for free, because tickets for the events cost about £25 (don't quote) I think, thats only serving from memory though, they had a poster for it in the toilets when I was in their playing an Apoc game.
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