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Made in gb
Stalwart Veteran Guard Sergeant






The title basically, just wanted to know if anyone plays an IG and Tau ally already and whether it's worth doing or not. I'm aware that the new codex will be available soon and therefore some rules will be different but I'm really just speaking generally here.
All opinions appreciated.

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Richmond, VA

Rail guns, rail cannons, battlesuit weapons, ignoring cover, better than lasgun troops, harder to kill tanks, skyfire, doesn't look like WWII

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If they provide anything it will be cheaper AA than bringing your own flyers, and if they're legitimately good at wrecking flyers for the points they will likely show up in alot of armies as allies, which will mean as IG you will either be bringing them for AA or ignoring them because Tau scared off all the flyers in your local meta. Stuff like markerlights will likely be tau-only or FAQ'ed to be shortly after release.

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The answer is railguns. The answer is always railguns. If you are getting a different answer, then it is wrong, because the answer is railguns.

Thank you for listening.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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This tactics thread really needs more troll answers:



Tau will add bonding knives to IG

They will also add guns that shoot harder

There might be a missile sometimes

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Storm Guard





Iowa

 Flinty wrote:
The answer is railguns. The answer is always railguns. If you are getting a different answer, then it is wrong, because the answer is railguns.

Thank you for listening.


pretty much, but add in mobile tanks that hare hard to kill. and good elite units
   
Made in ca
Depraved Slaanesh Chaos Lord





The Tau bring Broadsides to the table; but you have to pay the Firewarriors tax. Ultimately, I think the same points value can be better spend in the IG codex.
   
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Ohio

How are the tau's tanks harder to kill than the IG, never played against tau but as I play IG my opponents only kill my tanks with melta guns or assault which is still pretty hard to do if I bubble wrap.

 
   
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 tankboy145 wrote:
How are the tau's tanks harder to kill than the IG, never played against tau but as I play IG my opponents only kill my tanks with melta guns or assault which is still pretty hard to do if I bubble wrap.

I agree, My LRBT and varrints only really die by assault or melta.


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 kinratha wrote:
 tankboy145 wrote:
How are the tau's tanks harder to kill than the IG, never played against tau but as I play IG my opponents only kill my tanks with melta guns or assault which is still pretty hard to do if I bubble wrap.

I agree, My LRBT and varrints only really die by assault or melta.


As of now, Tau's tanks are AV12 with a standing 3+ cover save.

That's much more durable.

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Ohio

What do they get cover from? Do they have some kind of shrouded special rule? I mean AV12 isnt hard to knock out but with 3+ cover I could see that being a problem. I would assume that probably an upgrade? Sorry I know nothing about tau. lol

I just would have figured at a distance a lascannon needs a 5 to glance and a 6 to pen then will need a 5+ again to wreck the LRBT. Against AV 12 Tau tank you need a 3 to glance and a 4+ to pen then same again as a 5+ to wreck, only difference is that 3+ cover (depending on how it gets that cover)

Also if the tau tanks assaulted it will be just as dead as the russ.

Im not sure how to set the math hammer up but I could actually see it being close between the two tanks.

This message was edited 1 time. Last update was at 2013/04/01 04:44:58


 
   
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West Chester, PA

 tankboy145 wrote:
What do they get cover from? Do they have some kind of shrouded special rule? I mean AV12 isnt hard to knock out but with 3+ cover I could see that being a problem. I would assume that probably an upgrade? Sorry I know nothing about tau. lol

I just would have figured at a distance a lascannon needs a 5 to glance and a 6 to pen then will need a 5+ again to wreck the LRBT. Against AV 12 Tau tank you need a 3 to glance and a 4+ to pen then same again as a 5+ to wreck, only difference is that 3+ cover (depending on how it gets that cover)

Also if the tau tanks assaulted it will be just as dead as the russ.

Im not sure how to set the math hammer up but I could actually see it being close between the two tanks.



Disruption pods give them the cover save, and they only cost 5 or 10 points. I play Tau a lot and those tiny things are very, very annoying. I'm curious as to where the new Codex will take them.

Anyways, battle suits and hammerheads work great with IG. I think FW are still a great troop choice since they have pretty nasty guns and shouldn't be considered a heavy 'tax'.

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Made in gb
Stalwart Veteran Guard Sergeant






I really like Commander Shas'O R'alai (think that's how you spell it) and according to 1d4chan he's one of the best HQs in the game. Does anyone play him already? If so is he that good or just overated? Thanks.

This message was edited 1 time. Last update was at 2013/04/01 16:09:16


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Iowa

 tankboy145 wrote:
What do they get cover from? Do they have some kind of shrouded special rule? I mean AV12 isnt hard to knock out but with 3+ cover I could see that being a problem. I would assume that probably an upgrade? Sorry I know nothing about tau. lol

I just would have figured at a distance a lascannon needs a 5 to glance and a 6 to pen then will need a 5+ again to wreck the LRBT. Against AV 12 Tau tank you need a 3 to glance and a 4+ to pen then same again as a 5+ to wreck, only difference is that 3+ cover (depending on how it gets that cover)

Also if the tau tanks assaulted it will be just as dead as the russ.

Im not sure how to set the math hammer up but I could actually see it being close between the two tanks.



your right four 5 points and moving tau tanks get 3+ outside of 12 inches. not to mention the hammerhead has av13 on the front. add a multitracker (allows firing like a fast Skimmer) for ten points and you have a railgun that moves 12 on a Av13 12 10 body, and get a 3+ save and ignores nightfight (with a blacksun filter 5 points) for 170 points.
   
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 Satan's Little Helper wrote:
I really like Commander Shas'O R'alai (think that's how you spell it) and according to 1d4chan he's one of the best HQs in the game. Does anyone play him already? If so is he that good or just overated? Thanks.

He is my HQ, and I just finished putting him together last night.

He is a tiny bit overrated because even though he T5, he is majority T3 due to his required 2 Markerlight Drones (which are T3). He also isn't an IC.

But his gun is a beast and he can live a very long time after one of his drones dies. Unless they change the rules for drones in the new codex.
   
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Trouble is, all the firepower that Tau bring can be matched by IG for cheaper. This might change for specific things like skyfire with the new codex, but I doubt it.

The one thing they have easy access to that Guard don't is last minute objective pushes. Jet packs let you cover great distance provided you can keep a small unit safe for the first 4 turns or so.

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Stealthsuits are pretty fun

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