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Made in gb
Morphing Obliterator






I have heard it said that Hunters are a less than useful way to spend your Hero points, especially when compared to other Hero options.

Therefore, I wonder if the following rules would help them be more useful?

Gone Wanderin'

While Ogre Hunters often join tribes for feasts and the occasional battle, their eternal wanderlust often means that they don't necessarily start the battle with the tribe.

Hunters gain the Ambush rule and may deploy in the same manner as Gorgers. This ability extends to a unit of Sabretusks joined by the Hunter.

Additional Wargear Options for Hunters:
.
Mournfang Mount + 70pts (note that a Hunter riding a Mournfang may not join a Sabretusk unit or use the Gone Wanderin' rule)

Bloodfang's Bashin Stick - 50pts (Hunters only - weapon upgrade)

This huge club was originally wielded by the famed hunter Morak Bloodfang and is capable of bringing down even the mightiest beasts with a single blow.
It counts as a great weapon with the Heroic Killing Blow rule.

A Hunter carrying the Bashin Stick may not take any magic items but may have a Big Name.


This message was edited 3 times. Last update was at 2013/05/16 15:26:30


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Crazed Gorger




Illinois, United States

I think these are some very cool options. Here is my 2 cents:

Gone Wanderin': I really like this idea. I think Ogres could benefit from more units than just Gorgers and (potentially) Maneaters having something akin to Scout or Ambush. With that said, Gorgers have ambush, not scout, so which do you think might prove better?

Mount: I think there may be a reason that there are no characters on Mournfangs. That would be a ridiculous combo. He'd have so many high strength attacks, not to mention his magic items, impact hits, and everything else, it might be just a bit too much. Don't get me wrong, I love this idea, and I would love to field something like this, but I think maybe the mount should cost more points? Or it might be too good at that point, I'm not sure.

Bashin' Stick: If made similar to the Blood Vulture, this could be an upgrade specific to hunters and could potentially break the rule of magic items. Similar to if a Bruiser takes a magical banner, he can't take other magical items (but can still take names).

Overall, I think these are awesome ideas.

-Magless

2000  
   
Made in gb
Morphing Obliterator






I have changed the Gone Wanderin rule to be Ambush as I got mixed up between Ambush and Scout. It is supposed to represent him going off on his own before the battle and turning up behind enemy lines.

Do you think that would be more useful than a Scouting Hunter who could potentially get a turn 1 charge off with good rolls (assuming the Scout rule allows for that)?

I have changed the Bashin' Stick to be a Hunter specific upgrade and to not allow a Hunter who uses it to take any magic items. Do you think this is fair or is it unnecessarily gimping the Hunter again?

I know that giving an Ogre character a Mournfang does make them hit much harder, but when you consider that a Hunter will have at best a 4+ armour save (light armour + thick skinned from the Mournfang) I don't think it is too bad.
I have also made it cost more than a Mournfang rider + mount does in the army list.

He is also forced to run around on his own so would likely be arrow or (especially) cannon fodder.



Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Crazed Gorger




Illinois, United States

All good points.

I like the idea of Ambush. I believe it follows similar rules to Reserves from 40k, so the unit may not come in on a specific turn, which I think fits the flair that you are going for here. I don't think Scout allows for turn 1 charges. Not sure though.

I think thats a good compromise for the Bashin' Stick. Make it comparable to the other weapons already listed in the ogre book.

True, I forgot he only has light armor. It mostly just the multitude of S5 attacks that the duo would be dishing out.

Still, I think its an excellent idea. Even if this was turned into a specific character (a la Skrag or something), it would be very cool.

-Magless

2000  
   
Made in us
Omnipotent Lord of Change





Albany, NY

I dig the Mournfang mount, would make for a far more fearsome solo character, ala the thunderlord or whatever the bull rhinox was from FW And being able to get HKB would be extremely characterful and make Hunters far more enticing. Even to the extreme that any mundane weapon they used would have HKB

However here's how I would make the Ogre Hunter appear on the warhammer table again: make them Special or Rare choices. The absolute biggest detractor to taking Hunters is that they drain Hero points away from characters that are far more important to the army's cohesion. I dearly wanted to see Hunters become something viable in the new book ... but alas, all we got was a few weird shooting weapons that require rolling a lot of 6's to work

Ok, also mournfang packs. That's quasi-legit in itself.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Crazed Gorger




Illinois, United States

I don't know if there is such a thing in ogre lore, but a Hunter "beastmaster' would be awesome. He's in a unit with a sabretusk, mournfang, rhinox, all while mounted on a stonehorn. That'd be pretty BA.

Ok, but if he was to be moved to a special or rare choice, wouldn't his stat line have to change? Would he be too powerful to sit in one of those slots?

-Magless

2000  
   
Made in us
Longtime Dakkanaut





People have been trying to give mournfang and rhinox mounts to ogres forever on this subforum, but I just think it's a pretty terrible idea. They just have way too many attacks, can join regular MF, the points cost is insanely too low for what you're getting in return. A mournfang is basically +2 scaly skin, D3 impact, +2 movement, +4 S5 attacks. If that was like a sword, you'd be paying 200 for it. Because unlike his monster mount, he can still join units. It's basically as good as he is, -1W, I but +2M at less than half the cost. If a Bruiser could get a doppleganger bruiser that doubled all his abilities for +50%, that would be a rather good deal, just like any hero.

Mournfangs are the best MC in the game. They're pretty absurd and often comped in tournaments. I'd say concentrate on something else. GW could have easily made them mounts, but they didn't.

Ambushing with sabertusks is interesting.

How about something with traps too. Kind of a bigger version of gnoblar trappers. Like that O&G guy who slows your deployment. Or something else entirely.

   
Made in us
Omnipotent Lord of Change





Albany, NY

But if only Hunters could take a MF mount wouldn't that balance things out? If unable to join a unit, etc? Guessing it would just make MF Hunters an auto-include instead of something else
DukeRustfield wrote:
How about something with traps too. Kind of a bigger version of gnoblar trappers. Like that O&G guy who slows your deployment. Or something else entirely.
I like the idea of a widespread battlefield ability being unlocked if you purchased a Hunter, would help justify his existence some.

I am inspired to check out Hunter + sabre pack builds again, so thanks for that guys

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Crazed Gorger




Illinois, United States

The one thing that keeps this idea different, I think, is that Hunter's can't join other units. So he wouldn't be able to join other Mournfang units.

With that said, I think the Mournfang is quite a bit to give out, but he can ride around on a Stonehorn, so whats the difference? I think its just making the points right.

At that point though he falls back into the same problem: what do you spend your points on? If he's a special, he's competing with mournfangs, leadbelchers, and maneaters now instead of hero choices.

Ya, ambushing sabretusks sounds pretty cool.

I think traps are cool, they just aren't ogre-like. Gnoblars get it because that is how they work, but ogres don't do that. They don't hunt their prey by setting traps, so this would seem a bit out of sorts. I do think, however, that finding him that one thing that makes him stand evenly with his other ogre-kin in important though. I'm just not sure what that rule would be.

-Magless

2000  
   
Made in us
Killer Klaivex




Oceanside, CA

I think the problem with the hunter is he has a lot of neat shooting options, none of which are any good.
I'd give the hunter BS5, and make his missile weapons a little better.
I'd give the hawk thing sniper and blind (model hit is WS1 BS for the next turn).
Harpoon could give a movement penalty to large targets for a turn.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Crazed Gorger




Illinois, United States

I was actually surprised when I first started playing that his harpoon launcher didn't work like a bolt thrower. I think that would be pretty awesome too.

-Magless

2000  
   
Made in us
Longtime Dakkanaut





I think an Ogre Hunter would use traps. Cuz he's a hunter. That's what hunters do. He's not going to tame sabertusks with a club or harpoon. He has to catch and cage them.

I mean there is always the simple problem that Ogre heroes are a bit pricey and there's always better stuff to get. Once you get a tricked out SM, BSB, you're looking at another Bruiser or Butcher or Firebelly. The Hunter doesn't really have anything (much) over a Bruiser and he costs more.

They should both fit a niche. If Hunter = ranged, then work on that. But just making him a better Bruiser then makes Bruisers the new Hunters in that there's no reason to take them.

   
Made in us
Crazed Gorger




Illinois, United States

Doesn't it say that they tame their animals by beating them into submission though? Thats why most hunters are all scarred up and the like. I could be wrong. I know they do something like this with Mournfangs.

I think we've stumbled on the heart of the problem: the hunter has no niche. He has these interesting ranged options (harpoon, vulture, etc.), but he can (and is the only one who can) join packs of sabretusks which do nothing for him at range.

Joining sabretusks does give him swiftstride and... vanguard? I think? So it tries to change that version of the hunter into a more melee styled character but it falls short. Meanwhile, if you take the vulture or any other ranged option and just leave him out and about, he isn't doing much.

So I think we have 2 things to consider:
1. Move the hunter to a special choice where he might be more useful.
2. Find a way to make the hunter fill some kind of niche. If he is supposed to be ranged, make his range better. If he is supposed to be melee, fix that. If he can do both, make someway to make him viable that way instead of mediocre in both.

-Magless

2000  
   
Made in us
Charging Bull




I am no English Major but I will do my best with wording this.

These options would make him alot more valuable while not making him to OP,

Hunter Movement 8 as he is accustom to finding the easiest path and moving swiftly across the country side, Tracking a traping all types of prey. (Can Keep up with Sabertusks)

Special rules
Pack master: A hunter can make a single Sabertusk pack core, and the hunter must join this unit and cannot leave it. May join other Sapertusk packs if this one is wiped out.

Tracking and Trapping: Hunters are skilled trackers and Trappers who will often wonder off and follow unseen tracks left by it prey, As such a hunter and any Sabertusk pack he joins has the ambusher special rule and Killing Blow (Hunter Only).

Unique Character: Following afore mentioned Options on the posts.

Sabertusk pack upgrade: Morak Bloodfang Is the most famed off all the hunters, one Sabertusk Pack of 2 or more may take Morak Bloodfang as a Unit Champion for 210 points Morak bloodFang make this pack core. (All points applied to Core) If you take Morak you may not take any other hunters. No other caracter my join Moraks Sabertusks, and Morak may not leave his Pack.

Morak Bloodfang is a hunter in all rights. Morak Rides atop Spike a Young Rinox.

Morak BloodFang M8 W5 BS4 S5 T5 W4 I3 A4 LD9
Spike: M8 W3 BS0 S5 T4 W1 I2 A2 LD1 Armored hide, +2 armor. When riding Spike, Morak cannot make stomp attacks.

Equipment: Heavy Armor, Bloodfangs Bashin Stick, Spike (young rinox)
Special Rules: Fear, Loner, Oger charge, Large Target, My will is Greater than yours. Master of the Pack
Bloodfang's Bashin Stick

This huge club was wielded by the famed hunter Morak Bloodfang and is capable of bringing down even the mightiest beasts with a single blow.
It counts as a great weapon with the Heroic Killing Blow and Stupidity. ( This adds a little drawback while adding a big upgrade)

My will is Greater than yours:

Sabertusk Packs within 12 inches of Morak may uses his leadership.

Master Of the Pack, Morak Bloodfangs Pack has the Fast Cavalry rules.

2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in us
Crazed Gorger




Illinois, United States

Interesting, but why make them core? Why not just make the hunter a special character and leave them all as specials?

I like most of this except the mount. I'm not sure its necessary and seems to push it over the top to me. I could be wrong though.

I think staying with the normal rules he gets when joining Sabretusks is plenty. I think making them Fast Cavalry might be too much. They'd be able to do some pretty gnarly stuff at that point. Giving them ambush is a cool idea, and keeping the swiftstride and whatnot they normally get.

Again, I've only been into fantasy for the past few months. I'm not very knowledgeable of the other books and what their characters are like so I don't know how much stuff they get. I assume as long as they cost the right amount of points, it'd be ok.

-Magless

2000  
   
Made in us
Evasive Eshin Assassin





I like these ideas, but there's just something missing, thematically. I don't really know what, though.

Let me throw out some ideas:

1. Can Hunters March and Shoot? If you let them do that, even with their Harpoon Launcher, they'll get to shoot more often.
BS5 Hunters just seem a little wonky.

2. Harpoon Launcher: when a model takes one or more Wounds, it and the Hunter who wounded it must roll D6. Both models add their Strength value (the Hunter gets a +2 bonus). If the Hunter wins, the model cannot move during its next movement phase.

3. Blood Vulture: choose a model within range. Resolve 3 WS4 S4 close combat attacks against that model.

4. Traps: a Hunter may place one Trap token next to his base at any point during his Move. Any models that march, charge, flee, or pursue over a Trap token must pass a Dangerous Terrain test.
Any unit charging a Hunter must pass a Dangerous Terrain test.

 
   
Made in us
Longtime Dakkanaut





A 130-150pt special with the exact attributes of a hero isn't a solution any more than making a Tyrant a rare.

Having them the same speed as sabertusks I think is a very good choice.

How about for trapping, can choose any enemy unit once a turn. If that unit moves in any way, charges, flees, etc. On a 4-6 it has to take a Dangerous Terrain test. Fluff being that he has traps placed all over. So the enemy know it's "trapped" and doesn't have to move. And it's not 100%.

   
Made in us
Charging Bull




The Difference between a hunter and a maneater is not that big. And the point difference is just about right for the upgrades, I was thinking about leaving Sabertusks Packs as Special not core but thought it would be best way to make Hunters more valuable. I know a lot of people would really like to field an all cavalry type army, and as most armies can do it know It would be nice to let ogres. Making a Hunter M8 really takes away the need for a mount. I know the Fast cavalry option might be a little over the top, but it is not out of the realm for where GW has been going with the new books.

To Fix the Harpoon launcher

Harpoon launcher : At the very least the Harpoon needs to drop the move or fire, and should be changed to slow to fire, so he can still move and fire it, but not stand a shoot and should go back to being a bolt thrower, so it hits ranks.

For the Special Character I was basing it off the Beastmen Special Character that makes Centagors core. I am thinking about asking a couple guys to do some play testing with the rules for the hunter, dropping the mount. To see how he plays. Though without the mount I would say he is no longer a large target.

2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in us
Longtime Dakkanaut





Oh sure, tons of people would love to field an all MF army. Those people are called anyone who likes to win at all costs. Why don't you put him on a big mountain donkey with normal horse stats? That's cavalry. Mournfangs aren't Cavalry they are MC.

I don't think there's any benefit in making sabertusks core. First off, it's an ogre army and the hunter isn't the general. So it doesn't even make sense they are core. Cuz they are the exact definition of not core (not general's personal pals).




   
Made in us
Charging Bull




DukeRustfield wrote:
Oh sure, tons of people would love to field an all MF army. Those people are called anyone who likes to win at all costs. Why don't you put him on a big mountain donkey with normal horse stats? That's cavalry. Mournfangs aren't Cavalry they are MC.

I don't think there's any benefit in making sabertusks core. First off, it's an ogre army and the hunter isn't the general. So it doesn't even make sense they are core. Cuz they are the exact definition of not core (not general's personal pals).




So you do not like the Special Character, what about the change to a normal Hunter.
There was no attempt to make the Special character OP, or a must have, and he has nothing to do with mornfang. Besides Mournfang are Still just Cavalry for Orger’s, you really want Monsterous infantry riding normal horses? If you noticed I stayed away from mournfang all together, cause I agree any hero sitting on top of a mournfang is going to be OP unless there is some drawback or the points are so outrageous it is not worth it, again making the hunter pointless to take. So I looked at the Rinox pulling chariots and the ones form Forge World , then looking over the stats decided it was way too strong. So I dropped them a little bit. While still trying to stay with the Ogre Realm, One Unit of Sabertusks being Core is not going to stop you from having to take lots of Ogre/Iron guts as core, the max points of a sabertusk pack is in the 200’s and only one would be core. And a hunter cannot be the general, so you would still need a unit or two of some other MI to hide a general and BSB Keeping the Ogre feel, not to mention to fulfill your core. Sure at a smaller point game you could use this unit as core, and take all mourfang, but then your general and or BSB are sitting out in the open to be picked off, not a very good idea.

Getting past the issue that everyone wants there Army to table stomp everyone else, This is a Game, and this thread is about how to take a model that is almost pointless in this Addition, and making it playable. A hunter by default is not allowed to join any other units other than Sabertusk packs. So the only one to work with is Sabertusk Packs. How else do you use this model to upgrade the only unit he can join? Most of the other armies have a character that does something to another unit, so it is not like this is out of left field. Now I am Ok with not making a unit Core, If this is your only issue with the upgrades, then I guess I did a pretty good job of fixing the hunter.

2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in us
Longtime Dakkanaut





I see no benefit in sabertusk core at all. I just don't think the rule makes sense or accomplishes anything as you have also stated. So what's the point? It's almost like a rule to make gnoblers special. Why? Throgg making Trolls core has the reason of turning your entire WoC army into monsters so you don't have to take any humans to fill your core limit, which wouldn't make sense in a Throgg army. That's fluff and gameplay and Trolls, while very powerful, have huge drawbacks.

If there was a SC hunter who had nothing but beasties, that would make sense to make sabers core. But it really doesn't provide much benefit. Your special limit is 50% and one sabertusk unit isn't massive. Or is that what you were saying? I thought someone was saying to make Hunters themselves Specials. You know, like 3 Hunters.

Hunter isn't almost pointless. He's nearly identical to a bruiser. Just a bit suckier.

   
Made in us
Charging Bull




I can see what you are saying about sabertusks as core, But that is why it was limited to only one unit. I have no intention of making hunters Special. That is what maneaters are for they are basically characters in the special slot.

It is all about making the hunter better, and valuable option to take, the Special Character guy was to take rules that people seemed to be liking and give them to one model as not to allow it to be abused. I do not want to see lots of models running around with HKB, or the ogres changing to sabertusks. Just would like to see an option to allow for some more verity, what about a hunter can make a unit of Sabertusks core for a few more points? Though that does not feel right either, I don’t know how to make it better, another option that might fit is to allow a hunter to join a unit of maneatters? as their fluff has them traveling like the hunter. Though I really feel that the easiest and simplest change would be to simply make the Hunter move 8, the Harpoon launcher a bolt thrower that is slow to fire not move or shoot, and give him ambush, and KB. With this he becomes more playable while justifying the extra points and still stays true to the fluff and not OP. Might even consider raising the points a little to account for this, say maybe ten points, but not much more. Then taking the new 50 weapon above and making it a magical weapon so only one can be taken and for 50 points fills what a hunter can take, so you have a character that is really scarry in CC, but the odds of getting him there are very low, as he gets cannon sniped on turn one.

While I was writing this I had a thought, what about a hunter can take a unit of Gorgers 1-2, but must join them to keep them in line while on the battle field. Sort of like Scrag, but does not give the ability to ignore the restrictions. This would take 2 units that are very limited and turn them into one that could be good. But not great.

2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in us
Longtime Dakkanaut





Answer this question: what are you trying to accomplish by making sabertusks core? Only SCs do that, not generic heroes. Grimgore Ironhide from O&G has to take Black Orcs, but they're still Specials.

Hunters and gorgers don't make sense at all. That's what Scrag is (and arguably not that great).

If you're going to buff hunters, concentrate on what they are and stay away from what others have already cornered. Ogres have Tyrants and Bruisers for their CC powerhouses. Hunters join sabertusks and have ranged and some movement abilities once joining.

   
Made in gb
Morphing Obliterator






I would make the following changes to the Hunter (combining my ideas and others from above)

- Increase M to 8
- Harpoon Launcher counts as a Move and Fire & Slow to Fire Bolt Thrower
- Gains Killing Blow on all mundane combat attacks
- Gains Gone Wanderin' Special Rule
- Gains Bloodfang's Bashin Stick as a Hunter specific weapon upgrade


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Crazed Gorger




Illinois, United States

Ok, some thoughts about what has been stated:

Ogres don't really need a cavalry army. They already move faster than most units out of the box, an entire army of Mournfangs or some other option would be silly.

I still think the problem lies in that the hunter doesn't know what he wants to do. As was stated, the Tyrants and Bruisers fit the CC role, so why make a hunter do that as well? He needs to be good at shooting to make him a worthwhile choice. Ogres don't have any heroes that are really used for shooting. But the hunter does still need to do something with Sabretusks.

So here is my thoughts, piggy-backing off of what has been said:
- I think the Harpoon Launcher should be either Move and Fire or Bolt Thrower. Maybe both: if he doesn't move, it fires like a bolt thrower, if he does it loses that special rule.
- I still think giving him ambush might be a great idea.
- The Bashin' Stick still seems cool to me (though it feeds the problem of whether he should be CC or ranged). Perhaps changing it to a special type of Greatspear or harpoon launcher would fix that problem? Instead of a greatweapon's +2, it gives +1 and either KB or HKB.
- Someone mentioned Skragg and Gorgers. What if the hunter could have a similar ability?

It could be an upgrade you have to pay for.... I'm not sure what it would be, we'll just call it "Hunter's Pack Buff Machine" for now. So,
"Hunter's Pack Buff Machine"
Only one Hunter in your army may have this upgrade.
As the Hunter kills models in combat, he buffs himself and his sabretusks. Consult the following table, effects are cumulative: (here's where I lose this because I don't know what would be fair/reasonable, so I'm just throwing stuff in here)
2-3: Hunter and Sabretusks can reroll all To Hit rolls.
3-4: Hunter and Sabretusks can reroll all To Wound rolls.
5-6: Sabretusks gain the Killing Blow special rule.
7+: All Sabretusks within 18" of the Hunter can use the Hunter's leadership and are Stubborn.

Again, I don't know what buffs to give them, but it could be something. This way the hunter can stay at range and do his thing while still giving the sabretusks some kind of buff. He could still join a pack of them to give him some extra wounds. Perhaps one of the buffs could be that Sabretusks can make "look out, sir!" rolls for him or something.

I think we all have some great ideas. Keep it up!

-Magless

2000  
   
Made in us
Longtime Dakkanaut





Gorgers are super expensive and extremely limited in number. Sabertusks aren't. Any buffs they get have to be really really small. KB sabertusks would be nuts. Even with Skragg, a 425 SC, you can only have 6 gorgers over the normal 3. By comparison you can have 30 sabertusks. With all those buffs they would be vastly better than normal ogres in terms of killyness. It's also a kind of table reserved for SCs like Scragg or Epidemius.

   
Made in us
Evasive Eshin Assassin





Agreed. I mean, I'm all for Special Characters that change the way your army works; that's the best kind of Special Character to me (otherwise, I'll just tool up a normal character).

But this isn't a Special Character.

I think any changes should be simple and relatively minor. Here's the problem as I see it: it's not that Bruisers are better in CC than Hunters, it's that they're better in CC and they can be a BSB. How many ogre armies feature more than three characters?
Even if Hunters were good at shooting, they'd still be worse than their points worth of Ironblasters and Leadies.

I think giving the Hunter a small selection of abilities that revolve around controlling/trouble-shooting is key. Like letting the Blood Vulture pick out characters, or traps/harpoons hindering enemy movement.

Duke, your idea for Traps is intriguing. Do you think it's too different than the Gnoblar's abilities, though?I feel like they should function in the same way.

I don't necessarily think that an all-mounted Ogre army would be impossible to balance. But we should not look to the Hunter for that.
I also don't think we should be passing around Heroic Killing Blow to them, either. It doesn't really fit the theme, and it doesn't help them do something that Bruisers can't do.

 
   
Made in us
Longtime Dakkanaut





Gnoblars are tarpits, chaff. You're going to be charging them so that dangerous terrain test makes sense. You don't want your hunter being charged. He's ranged (with some kitties). But whatever works. It was just an idea.

Mounted ogre army is nearly impossible to balance. Other than Throgg they are the only MI army in the game. Super elite. Giving them 10-15pt horses, basically just speed and armor, would be pretty amazing on the low armor Ogres. Giving them MF I can't even think of an analogy. Like an army of 5 nurgle daemon princes?

   
Made in us
Evasive Eshin Assassin





Part of the issue I have is that Mournfangs are 4 Attacks + Impact, and clearly don't cost enough.

I feel like taking the Gnoblar Trapper ability and adding on to it is a good place to start.

 
   
Made in us
Charging Bull




Ok, I have had some time to think it over, and I have decided I agree that sabertusks should not be made core, at least not by a Hunter, But here are some Ideas my group tossed around.

Hunter New Stat line

M8 WS5 BS3 S5 T5 T2 I3 A4 LD9 130 points

Great throwing spear, Hand Weapon, Tanned Hide,
Tanned Hide 5+ armor save
Special Rules: Master of smaller beasts, Fear, Loner, Ogre Charge. Ambusher, Stubburn

Options Chose one
AHW - Same
Ironfist - Same
Great Weapon - Same
Harpoon Launcher – 25
Blood Vulture – 10
Hunter Club* - 50
May ride Stone horn +250
May Take magic Items – Same

* Replaces normal hand weapon may take a Ironfist

Hunters Club – 50. The hunters club is a Hand weapon that can be used either one-handed and may be used with a shield to parry, or may be used with two hands, and gains +1S, and is multiplied to D3 wounds on a Natural 6. (We went back and forth about making the D3 against any model or just against any Monstrous Infantry, Monstrous Cavalry, (Mount and Rider), Cavalry, Chariot, Swam, Monstrous Beast or War Beast or model form the beastman army book. ) In the end it was a close vote of 60/40 to make it any model as it seems more accurate to game play.

Other options that were discussed and removed were +1 BS, KB/HKB in CC via the Club and/or Harpoon at range. but where deamed to good for this point cost, AP for either, which we went back and forth on a number of times still up in the air. When it comes tot the Hunters Club making it a GW again seemed a little much as a GW is already available. And with the options above, It seemed ok to allow more than one. We did go bake and forth on this as was making it a magical Item, but in the end we decided that if we did you could not use it to get a parry, and the hunter was to track animals so D3 against and animal and not Characters (unless they are on/are Animals, and as such there was no need to make it magical.

Harpoon Launcher,
Hunters have spent many a moon learning to use the Harpoon launcher to its full potential. A Harpoon Launcher can be fired in two different ways,

Fair Game, (Lack of a better word) The Harpoon bay be fired as a bolt thrower with the following profile

Range 36” S6. Special Rules: Move or fire, Slow to fire, Multiple Wounds (D3)

I see my prey, the Harpoon Launcher may make a single shot as a crossbow with the following profile

Range 24” S8. Special Rules: Move or fire, Sniper, Multiple wounds (D6) May Stand and shoot if he did not fire the harpoon launcher in the previous turn.

Master of smaller Beasts: While a hunter is an a pack of Sabertusks, he is highly likely to sacrifice one of them to safe his own life, as such the Hunter may make a LOS as long as four or more Sabertusks are still in the pack, Any Sabetertusk Pack that a hunter Joins gains the Ambusher Special rule. Sabertusk Packs within 12" may uses his leadership.

The points cost for this guy will limit how many of them you could take, but in bigger games you could see him more widely used, but then you are still taking points form something else. As he sits right now, you have a good charater that can do some damage, but also has almost no same, and if not in a pack of Sabertusts (If with) is just waiting to get a cannonball to the face.

This message was edited 2 times. Last update was at 2013/05/17 21:21:54


2011 Throne of Skulls Champion (Lord of the Rings)
 
   
 
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