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Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Taking inspiration from the 40k thread of the same idea, imagine you were allowed to change, add or remove ONE single rule in the rulebook or any Army Book. What would you do with your one change?

Bearing in mind the idea is to make things fairer, or make things more viable, not to make things broken.

Have at it, Dakka!

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9th Age Fantasy Rules

 
   
Made in gb
Furtive Haradrim Scout




Earth

I would add a mulligan roll. Once per game you may choose to re-roll any dice or set of dice that went particularly badly.
   
Made in ie
Sniping Hexa




Dublin

Charge like old times, the maximum movement has to be enough for the furthest away model to make contact ( = no free "closing the door")

 
   
Made in us
Longtime Dakkanaut





I was going to say it as a joke, but it kind of works. No The Most Important Rule. If there is no given rule for something, the game comes to a complete halt.

The reason is, GW would be forced to make non-gakky FAQs and have really explicit instructions. As it is, they have an out saying, meh, just roll off which I think makes them lazy at quite a lot of levels and makes the game less balanced.

   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

I would change steadfast so that, if you lose more than half your unit in a phase, you take a penalty to reflect that. No more slavebuses getting flanked by a combat unit and holding. Who knows, it might add something other than "MY BOOK IS BENT AND I WIN!" to Skaven.


Yes, I am bitter.

This message was edited 1 time. Last update was at 2013/07/20 22:00:00


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Have terrain reduce movement.

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Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Booming Thunderer







 ferret61 wrote:
I would add a mulligan roll. Once per game you may choose to re-roll any dice or set of dice that went particularly badly.


+1! I honestly think this would do more to balance a game than changing any one written rule. Rules by nature get exploited.

I was going to say something about steadfast, but I'm not touching that with a ten foot pole, made of bleach and anti-biotics.
   
Made in us
Killer Klaivex




Oceanside, CA

Have more terrain that blocks line of sight (forests and hills).

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Nimble Dark Rider




Change steadfast! Make heavy cavalry on the charge against infantry worth double combat res or something to make them useful and give them a chance at breaking a 100 man NG unit or slave unit.
   
Made in us
Dwarf Runelord Banging an Anvil





Way on back in the deep caves

Just replace the silly terrain rules in 8th with the terrain rules from 5, 6, or 7th. The treatment of terrain in those editions would satisfy even a historical gamer. I'm not opposed to a magical woods or tower if its part of a special scenario but.....

Trust in Iron and Stone  
   
Made in us
Regular Dakkanaut




Change skirmisher rules back to what they used to be, along with woods.


7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte





Just outside the gates of hell

I'd have to agree with change to scenery rules.
Blocking line of sight or hindering movement being the 2 best options.

Dissent is not disloyalty.
Everyone is a genius, but if you judge a fish on its ability to climb a tree it will spend its whole life thinking it is stupid.


 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I dunno steadfast though nice definitely needs de-buffs to it depending on the situation. Like if you were flank or rear charged for instance and depending on how many ranks you were flanked or rear charged with. Basically you'd get a negative modifier to your normally steadfast leadership.

Then they need to nerf some of the magic a bit. Supposedly the rulebook magic.

Also it might be nice if magic missiles were allowed to be cast more than once or were made into some of the signature spells so you could cast them more than once. Maybe that's just me though. Magic missiles don't seem too effective as is unless you shoot them at a skirmisher unit and even then not really since there's probably a ton of skirmisher units. As far as monsters go it'd be a bigger threat but most magic missiles are weak in strength whereas monsters have good toughness and in some cases regeneration. At least gives magic missiles a boosted strength or something. Currently most feel magic missiles are the crappiest spell type in the game.

So yeah i'm not sure. Any of these would definitely be nice. I suppose on boards with plenty of terrain steadfast isn't too big of a deal since rand-and-file suffers immensely on it most of the time whereas skirmishers are the gods of terrain.

This message was edited 1 time. Last update was at 2013/07/23 07:21:30


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Made in au
Hacking Proxy Mk.1





Australia

DukeRustfield wrote:
I was going to say it as a joke, but it kind of works. No The Most Important Rule. If there is no given rule for something, the game comes to a complete halt.

The reason is, GW would be forced to make non-gakky FAQs and have really explicit instructions. As it is, they have an out saying, meh, just roll off which I think makes them lazy at quite a lot of levels and makes the game less balanced.


There was a Standard Bearer in a white dwarf not too long ago where Jervis seemed to get very defensive and.. you know how some people get all offended and act like you suggesting something insulted them and because of that they are right and you're wrong. It was about the 'roll off' rule and it read like that, he went on about how having that rule in the main book meant they didn't have to make tight rules and that anyone who disagreed with that sentiment is wrong.

After reading that I have to agree wholeheartedly with the above.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

DukeRustfield wrote:
I was going to say it as a joke, but it kind of works. No The Most Important Rule. If there is no given rule for something, the game comes to a complete halt.

The reason is, GW would be forced to make non-gakky FAQs and have really explicit instructions. As it is, they have an out saying, meh, just roll off which I think makes them lazy at quite a lot of levels and makes the game less balanced.

While I sort of agree, if they take that rule out, I doubt their FAQs would change. I like having The Most Important Rule, it's saved me a lot of hassle in the past when playing difficult players.

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9th Age Fantasy Rules

 
   
Made in gb
Snord






Steadfast I would change. Make it you have to double the enemy for it to take effect, and also bring back unit sizes (like monsters are 10, cavalry are 2 etc) so mass infantry blocks don't hold a unit until it dies...


Von Chogg

LunaHound wrote:Eldrad was responsible for 911 *disclaimer, because Eldrad is known to be a dick, making dick moves that takes eons to fruit.

tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
 
   
Made in us
Inspiring Icon Bearer






cannon vs monsters = d3 wounds.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

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Made in ie
Sniping Hexa




Dublin

cannon vs monsters = d3 wounds.


No, instead get back to the old cannon rules:
S7 1d3 wounds for most (I think the STank cannon was even S6)
Exception: Empire Great Cannon S10 d6 wounds (or maybe S7 d6 wounds?)

makes even more sense ... gotta patch the Stonehorn then! Maybe a comeback to some old special armour saves " 3+ Scaly Skin that cannot be reduced to worse than 5+"?
Not as good as a straight up Ward save, but does the job against cannonballs

 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

I really like this edition, but I do find some things that erk me more than others that I would change.

I would make characteristic tests only deal ONE wound, I would have cannons only deal d3 wounds and I would tone down the current main lores. I think these changes would really balance the game and encourage more evened out lists rather than lists which rely on a particular form of spam.

WAR GAMES ON MOTORCYCLES!!!! 
   
Made in gb
Thrall Wizard of Tzeentch




England, UK

Make the Lore of Light as good as the Lore of Death!

Servant of the Changer of Ways  
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Disruption from a flank charge removes steadfast.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Evasive Eshin Assassin





It's a toss up between:

An adjustment to Steadfast (-1Ld if you're engaged to your flank, -2 if you're engaged to your rear).
Any more than that is too far.

or

Forests blocking line of sight. They don't need to hinder movement, since infantry loses Steadfast while they're in there, and cavalry, monstrous infantry, etc. have to take Dangerous Terrain tests if they want to move quickly through the woods anyway.

 
   
Made in us
Charging Bull




I would like to see Steadfast move toward, If you take twice as many wounds (or more) than as you dish out, LD -1. If attacked in Flank LD -1, Attacked in Rear -2, all can be combined, So If you take twice as many wound than you deal out, have a unit in your flank and rear, your stead fast Is at -4. And Disruption cancels stead fast, Models attacked from the Rear cannot use Inspiring presence or BSB, as they are too busy trying to figure out how the General allowed them to be out flanked and attacked from behind.

* Edited txt mistakes.

This message was edited 1 time. Last update was at 2013/08/26 20:30:53


2011 Throne of Skulls Champion (Lord of the Rings)
 
   
Made in de
Decrepit Dakkanaut





Re-introduce difficult terrain or re-introduce guessing...it's a tough choice.

This message was edited 1 time. Last update was at 2013/08/27 10:26:03


   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 Sigvatr wrote:
Re-introduce difficult terrain or re-introduce guessing...it's a tough choice.

I'd quite like to see guessing in again. After all, warmachine crews of old did genuinely have to guess the range on their weapons. And it actually gives me a use for Pythagoras' Theorem in real life...

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9th Age Fantasy Rules

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

If you lose your rank bonus due to flank / rear charge, you also lose steadfast- easy!

Also units at/under half strength give up half their VPs.

Instant end to the deathstar age (or at least, their major prevalence). It's just so easy...

This message was edited 1 time. Last update was at 2013/08/27 19:38:06


 
   
Made in au
Fresh-Faced New User




Its a tough call to choose just one of the three but in order

1. if a unit is disrupted it looses steadfast
2. forest block line of sight
3. get half vp points for unit under half strength
   
Made in us
Possessed Khorne Marine Covered in Spikes




Dallas, Tx

Steadfast. There needs to be a way to break it.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in us
Dakka Veteran




NoVA

 RiTides wrote:
If you lose your rank bonus due to flank / rear charge, you also lose steadfast- easy!

Also units at/under half strength give up half their VPs.

Instant end to the deathstar age (or at least, their major prevalence). It's just so easy...



Exactly what I was thinking.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

I dunno... maybe give charriots march?

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
 
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