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Made in fr
Storm Trooper with Maglight





France, region of Paris

Here comes the first batch of rumors for 6th edition Imperial Guard codex. Natfka (faeit212 blog author) has received these tidbits. They are supposedly from a playtest document.

september, 2nd

* Company Command is now the only, real HQ you can chose but you can swap the Commander for a Lord-Commissar.
* Primaris Psyker are now Advisors, Bodyguards are gone .
* Only Cadian named characters in this document.

* Salamander is in as transport for CCS/PCS, open-topped Chimera with Autocannon, transports 6.

* Engineeers are Elite now (but 1-3 per slot), can buff squads in the vicinity (think Force Field and such).
* Priests must join a squad and won’t take HQ slots.

* Veterans, "get some lose some".
Size 5-10, can take 1 heavy wepaon or 1 special weapon per 5 soldiers.
Bastogne is gone but every Veteran Sarge can give orders now.
Can still take shotguns and get option to take pistol & CCW. New Veteran ability allows charging out of transport.

* Special Weapon and Heavy Weapon Squads are now 10 men each.

* Vendetta is gone, instead Valkyries can take the Vendettas-loadout for +45 points.

* Only one entry for Sentinels, no armor upgrade, closed cabin has no game effect but is just cosmetical.

* Thunderer/Destroyer is in.
Thunderer is a cheap Demolisher with nothing but a hull-mounted Demolisher cannon.
Destroyer is a dedicated tank hunter with a laser-lance weapon. Have a, hull-down“ rule that makes them extremely hard to kill if in cover, seem to be area-control units.

* There was talk about a new Cadian Veteran plastic set, 5 miniatures with all options.

* Heavy Weapon Squad will be repacked to include one sprue of standard Cadian infantry.
* Special Weapon Squads might get their own box with a new special weapon sprue (which is also used for Veteran box).

+ + + +

september, 20th
Larry Vela on Bell of Lost Souls :
These rumors come to us in multiple sets, and we have ordered them from most trustworthy to least based on a variety of "truthifying methods":

The Probable stuff:
IG Veterans/Stormtroopers (plastic 5-man box)
Hydra
Artillery combo-kit
Roughriders (new plastic box)

The Possible stuff:
IG Regiment Doctrines: Each Regiment (Cadian, Catachan, etc...)has doctrines, similar to SM Chapter tactics. Examples listed were:
Cadians - may issue 2 orders to a unit
Catachans - Move-thru-cover, and Jungle Fighter (???)

Thunderbolt flyer: Very heavy armor, but cannot jink.

The Salt-mine
Imperial Robots - 2 new robots, requiring an Admech handler/enginseer.

Knight Paladin - Taller than riptide, not as tall as Wraithknight. Vanquisher cannon and Uber-chainsword are standard load out. May upgrade to Punisher Cannon, Uber-Fist with Inferno Flamers


+ + + +

november , 1st
Posted by Larry Vela on Bell of Lost Souls :

* Codex Imperial Guard launches in March 2014
* Look for many refreshes in the codex rules.
* Expanded command system with the return of Doctrines
* The missing IG tanks will be released:
- Griffon/Collosus/Medusa artillery kit
* Stormtroopers released
* Veterans released
--> These two infantry kits include many, many optional bits to build command squads and even penal troops.
* New centerpiece kit is a Horus Heresy era tank.[/list]


+ + + +
(thanks to kroothawk)
Noel at Wargamer wrote :

-‘Mission Objectives’ are potentially a new special rule for the Imperial Guard, although my channels are a little dry on this front, one can only begin to imagine what they do. I heard on the grapevine, that this special rule would allow even sergeants, to order ‘minor orders’ to their own unit.

-Formerly Forge World dominated vehicles will take a tour in the Imperial Guard codex. This means we could see such units as the Forge World Destroyer Tank Hunter as part of the upcoming codex. Although one finds it extremely unlikely they will receive a new plastic kit.

-Headquarters units have seen a massive shake up. Above the whole organisation, some units have been deleted, others modified. You start by buying a command squad, this is then changed by swapping the officer for a commissar, if one wishes too. The three present advisors have been retained, with the addition of the Primaris Psyker as a command squad advisor.

-Ministorum Priests are back in the same manner as before, this time though it has been rumoured they increase the ranged output of the unit, as well combat potential. Maybe in the form of the ‘preferred enemy’ special rule, who knows?

-The mighty (or not so mighty Enginseer) has stayed relatively the same, except for the transition from HQ to either Elite or Heavy Support. But what excites me the most, are their roles on the field of battle. Apparently they will act much like Royal Courts in the Necron army, bought with certain upgrades, then attached out to other units, to confer certain benefits to that unit.

-In terms of repacking, it is believed that special weapon squads will receive their own box set. This is also rumoured to be extended to veteran squads and heavy weapon teams. Coming in boxes of five models, with a wide variety of special equipment.

-Moving on from the veteran weapon squads re-boxing, it is believed that they will be changing their position on the battlefield. With smaller squad sizes, veterans seem to be taking a fire support role, that focuses on battlefield specialisation.

-Vendetta and Valkyrie gunship’ will more than likely be streamlined into one unit. Also it is believed that the squadron option will be lost, and an increase in points to balance out the power of Vendetta and Valkyrie gunship’ in sixth edition.


+ + + +
november , 8
via StrykerSniper on Warseer :

I'm praying for stormtroopers, real ones, as a second troop choice. I did have a tiny look behind the iron curtain of GWs privacy policies, and I was able to see some mockups of the new veterans/stormtrooper boxed set, and it would be an amazing kit to build warbands or stormtrooper squads. Also I saw a model that appeared to be an Inquisitor, and was wearing a long cloak and armor.

I could see GW allowing stormtroopers as a troop choice to induce additional sales of the new kit, which, frankly, floored me. The details were great, with kasrkin style armor, and all sorts of weapons including hellguns, sniper rifles, special weapons, a cool missile launcher, a bunch of sergeant options, bolters, and lots of shotguns that managed to not look like scout shotguns. Also, the bolters did not look like marine shotuns, they were a little more human sized.

Some of the poses were also amazingly dynamic. Some were stoic standing poses, while a couple were very John Woo! There were also a lot of extra bits, poches, packs, grenades, knives, some scanner like equipment, and what appeared to be night vision goggles. If i were a puppy, I would've piddled on the rug, and it was a supreme act of will not to grab the models and run for the door. Apparently, they have also been ready for some time. Please dear God, let these see the light of my hobby store soon and I will have at least 5 boxes! This might even revitalize my Guard army.

Oh, and there were a bunch of heads! respirator heads, heads with berets, bald heads, heads with mohawks and crew cuts. Most were scarred, and one had an eyepatch, while another had a disfigured eye with what looked like claw marks, one head was smoking a stogie, and there were two heads with berets. There was even a knife that looked like a trench knife with raised knuckle dusters. There were scopes, a hand radio, and a bunch of bits for the bases including plants, a snake, and some ammo cans and satchel charges. There was even a hand holding an entrenching tool (shovel to you non-military types). There were a few holstered pistols, and as a delightful surprise, there were also autoguns in addition to lasguns, and there were bits for pistol and close combat weapon troops, although few were chainblades. There was a demo charge, melta bombs, and camo cloaks.

I was very, very impressed. The attention to detail was phenomenal. If you have any questions, ask them quick, before I am "sanctioned" by the inquisition. What is that sound outside the window.......?

This message was edited 4 times. Last update was at 2013/11/08 20:20:55


longtime Astra Militarum neckbeard  
   
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EARLY 2012?

Hasn't that sort of, y'know, passed?

I take it you mean 2013...

This message was edited 1 time. Last update was at 2013/09/02 20:48:35


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oh ! 2014 of course.

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 The Shadow wrote:
EARLY 2012?

Hasn't that sort of, y'know, passed?

I take it you mean 2013...


Hasn't that sort of, y'know, passed?

I take it you mean 2014...

Seems Guard are getting Tank Destroyers like the Germans, British and Russians had in WW2. Hull mounted cannons on a low chassis. If the design is retro enough i would be very interested

This message was edited 1 time. Last update was at 2013/09/02 20:57:16


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 The Shadow wrote:
EARLY 2012?

Hasn't that sort of, y'know, passed?

I take it you mean 2013...


Or should that be 2014?

Seems like a lot plastic for one release. Salamanders, Siege Tanks, rumoured hydra/colossus kit, probably a plastic character, canadian veteran set, etc. Still, something IG players look forward to! More tanks are always good and I happen to like the Thunderer and Tank Destroyer

This message was edited 2 times. Last update was at 2013/09/02 20:51:33


 
   
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I would like to know how this rumour stacks with other timeline rumours. Wasn't there already another army planned for early 2014?

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 Blacksails wrote:
I would like to know how this rumour stacks with other timeline rumours. Wasn't there already another army planned for early 2014?


Yes Orks, But really, 2 is very possible considering the current speed of releases.

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Yeah, I guess eh?

One could be super early 2014, and the other closer to March-ish.

Either way, more plastic tanks would be nice.

It'd be nice if some of the Steel Legions came true, just for some variety in the line.

Granted, I'm taking anything here with a healthy dose of salt.

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A kit for vets seems interesting... But I bet they´ll cost 30€ for the 5 dudes...
   
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tommse wrote:
A kit for vets seems interesting... But I bet they´ll cost 30€ for the 5 dudes...


Good thing there are alternatives available that will soon be all high quality resin with a plethora of options so you can buy and build exactly what you like!

I'm certainly not holding my breath for the new infantry kits to be a bargain, though it'll be interesting to see what bits come with the kit.

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You mean € 40 for 5 dudes?


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 tarnish wrote:
Seems Guard are getting Tank Destroyers like the Germans, British and Russians had in WW2. Hull mounted cannons on a low chassis. If the design is retro enough i would be very interested


Well, they rarely change design on these things, and the Destroyer/Thunderer have been around for a while, so you can already find out if they're retro enough!!

http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/DESTROYER-TANK-HUNTER-COMPLETE-KIT.html
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Tanks/THUNDERER-SIEGE-TANK-COMPLETE-KIT__.html

   
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These seem like much more reasonable rumors than the ork rumors. Changes but not enough to completely ruin any army that you may already have. Vet squads you have now become special weapons squads. Increased durability for your heavy weapons teams. Foot guards may be viable again.

This message was edited 1 time. Last update was at 2013/09/02 21:27:04


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 Blacksails wrote:
I would like to know how this rumour stacks with other timeline rumours. Wasn't there already another army planned for early 2014?

It goes back and forth between Tyranids, Orks, and Guard. A few rumors have suggested Tyranids in November now.

Getting rid of a separate entry for the vendetta seems odd. Of course these are from faeit212 so a heaping helping o salt is needed. The mention of "play test rules" always trips my trigger. Seems like a cheap safeguard to hide bhind if they turn out false.

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Natfka/faeit212 again?

What's his "percentage correct" again?

I suppose it is marginally better than nothing, but...

Ah, who cares?

Let's GET INTO IT!

   
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What's the point of that command vehicle? Why would you stick your HQ in a vehicle that's weaker than the one carrying your grunts?

Also we all knew vets were going to lose at least one special weapon. Really interested to know what will happen to blobs though.

This message was edited 2 times. Last update was at 2013/09/02 22:07:13


The plural of codex is codexes.
 
   
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 Shandara wrote:
You mean € 40 for 5 dudes?



*5 dudes and enough weapons and bits to equip another 10.

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Anyone else find it funny vets will supposedly have the ability to assault from vehicles?

Also, I'm going to get in trouble for this, but I actually like the sound of these rumors. Several units I've always wanted to try from FW, unit changes that needed it (vets no longer being glorified special weapon squads, actual SWS and HWS's becoming more useful thanks to extra men, Vendetta price increase, etc.) and vet sarges able to give orders sounds awesome. All of this makes me suspect this is wishlisting

If there are only Cadian heroes, that strongly suggests Steel Legion or Catachan supplement. I guess we'll find out soon enough

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Vendettas better be at least 180pts now or every non-IG player is gonna raise hell.

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Gathering the Informations.

Vendettas can go to somewhere warm and fiery.

Vultures need to be in the Codex. Get rid of Robin Cruddace's stupid "Herp Derp Gunship Gunship!" nonsense and add a dedicated gunship with no transport capacity.

This message was edited 1 time. Last update was at 2013/09/02 22:22:54


 
   
Made in ca
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Halifornia, Nova Scotia

Well, if the Valk points cost stays the same (hopefully it won't), a 45pts increase to become a vendetta still leaves it rather broken.

Then again, if the Valk gets bumped up to...oh, I'd wager 130-ish, than a 175pts vendetta is still strong, but not broken stupid.

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xruslanx wrote:
What's the point of that command vehicle? Why would you stick your HQ in a vehicle that's weaker than the one carrying your grunts?

Also we all knew vets were going to lose at least one special weapon. Really interested to know what will happen to blobs though.

If I recall the FW version gets several special rules, not to mention it gets you another heavy weapon, which IG players love.


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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I thought it had been stated before that GW wasn't going to steal anymore FW models for their codex releases? So giving the IG a Salamander, Destroyer, and Thunderer seems to be breaking that rule.
Of course, what else could they do for an IG release? A new troop box (Valhallans, Mordians, Tallarn, etc.), definitely, An update to the Valk kit to allow for Vendettas, surely. But a new IG release will need something big and shiny for GW to shine the spotlight on

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These rumors both excite and scare me because on one hand I love the fact that priests aren't going to be a true HQ choice which means that assault guard is going to be better but on the other hand I really don't like the idea of the Primaris Psyker not being able to join a squad. The rest of it sounds plausible but I bet Vetock will screw us over since he's supposedly the one authoring this codex.
   
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 Ferrum_Sanguinis wrote:
Vendettas better be at least 180pts now or every non-IG player is gonna raise hell.


45 point upgrade to valkyrie and drop it to AV11 and it is much much more fair. Valk/Vendetta were not meant to be AV12 fliers. They were AV11 fliers, or AV12 skimmers (extra armor that dropped their speed), and never fixed.

My thoughts on the rumors:

Company Command is now the only, real“ HQ you can chose but you can swap the Commander for a Lord-Commissar.
Primaris Psyker are now Advisors, Bodyguards are gone.


Don't see them removing HQ choices. And bodyguards work extremely well both fluff and mechanically with look out sir. They could even expand them to allow bodyguards to accept but not issue challenges.

Only Cadian named characters in this document.


There are only 4 Cadian Characters- Creed, Kell, Pask, and Bastonne. They aren't going to remove a majority of special characters from the book- Alrahem, Chenkov, Marbo, Harker, Straken, Mork

Salamander is in as transport for CCS/PCS, open-topped Chimera with Autocannon, transports 6.


On one hand "GW is not going to poach FW units!" On the other, IIRC, Salamanders are older than FW, they would fit the role as a fast command squad transport, and unless they drastically redesign the Hydra, the Salamander is the best option to make a combi-kit with the Griffon. And if they keep the Salamander as a fast vehicle, that makes it more distinct from the chimaera. And the autocannon is nice.

Engineeers are Elite now (but 1-3 per slot), can buff squads in the vicinity (think Force Field and such).
Priests must join a squad and won’t take HQ slots.


These I can see. Techpriest getting some cool wargear would mean they actually get fielded. Priests being a squad attachment like commissars would be simple mechanically.

Veterans, get some lose some“. Size 5-10, can take 1 heavy wepaon or 1 special weapon per 5 soldiers. Bastogne is gone but every Veteran Sarge can give orders now. Can still take shotguns and get option to take pistol & CCW. New Veteran ability allows charging out of transport.


I can see most of this happening. Don't see Bastonne going away, especially if the codex is Cadian characters only. Assault out of transport seems possible, but Eldar players would cry, and it would probably make more sense for Stormtroopers.

Special Weapon and Heavy Weapon Squads are now 10 men each.


If Vet squads are going to 5-10 with 1 weapon per five, I could see special weapons also being 5-10 with 2 special weapons per 5. Heavy weapons though, I don't see going from 6 models/3 guns to 10 men. No way to do it cleanly kit wise, as adding a troop sprue would give you 11 men, and the three pack box would make it more likely that heavy weapon squads go to 3-6 heavy weapons with crew.

Vendetta is gone, instead Valkyries can take the Vendettas-loadout for +45 points.


Makes sense rules-wise. And drop the armor to 11/11/10, and it is far more balanced.

Only one entry for Sentinels, no armor upgrade, closed cabin has no game effect but is just cosmetical.


Possible. Cadian and Armageddon pattern were just cosmetic before.

Thunderer/Destroyer is in, Thunderer is a cheap Demolisher with nothing but a hull-mounted Demolisher cannon. Destroyer is a dedicated tank hunter with a laser-lance weapon. Have a, hull-down“ rule that makes them extremely hard to kill if in cover, seem to be area-control units.


Don't see it happening. GW already needs to make 2-3 plastic tank kits just to cover units already in the codex (Hydra, Griffon, Colossus, Medusa, probably as Hydra/new AA tank, Griffon/Salamander, Basilisk/Medusa/Colossus) before they start adding more tanks. And Thunderer would compete with the Demolisher, being basically an IG version of the Vindicator, and the Destroyer, while cool, would compete with the already little used Vanquisher.

There was talk about a new Cadian Veteran plastic set, 5 miniatures with all options.

I can see it, but being guard, more likely 10 models with options for $40

Heavy Weapon Squad will be repacked to include one sprue of standard Cadian infantry.


So an 11 models box?

Special Weapon Squads might get their own box with a new special weapon sprue (which is also used for Veteran box).


GW tends to do infantry as single larger unique sprues now, rather that duplicates of the same smaller sprue- see the new Tac Squad for one. And Special weapon squads would be a waste of a box when all it would take is for a player to buy a infantry squad and a vet squad and borrow weapons from the vet squad- more sales for less different kits.

This message was edited 2 times. Last update was at 2013/09/02 22:50:51


 
   
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 Kaiserbudheim wrote:
YU NO TAKE MY STRAKEN, HARKER AND MARBO AWAY!!!


You'll get them in some overpriced GW supplement

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Oh great we can finally take that transport AC upgrade FW has had for years that would have been good 4 years ago when autocannons mattered. And all we need in return is to give up closed top? And half the transport capacity?

The CCS change seems fine. Nobody used bodyguards.

Salamander is a pretty useless unit to add.

Enginseers actually sound pretty awesome.

I'm actually ok with the veterans losing 1 special if they gain 1 heavy AND as long as special weapons squads can in fact take 3 weapons. That minor loss to the veterans is worth it if HWS and SWS are fixed from being ridiculously fragile. Vet sgt giving orders might even make 2 specials with orders on par as 3 specials without.

175 points for vendettas seem a bit too in line with internet wishlisting, but I could believe it.

Thunderer/Destroyer sounds kinda cool but super redundant, like there is no reason the army list needs both those and the LR Demolisher and LR Vanquisher.

Kind of a disappointing release overall if these rumors are true. Salamander + Thunderer + veterans, and that's it? I would hope there would also be plastic Steel Legion, it's about time.

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 Kaiserbudheim wrote:
YU NO TAKE MY STRAKEN, HARKER AND MARBO AWAY!!!
Because Straken and Marbo have been around for ages and Harker choked out a Ravener. So he can stay.


If only Cadian characters are mentioned in this book then that probably means we'll see "Supplement: Catachan"
I like the sound of the vet squad kit but i don't like the sound of it being a 5 man kit.

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Sounds good. I'll be watching these forums for more updates! I'll see how it all shakes out as the deadline closes.

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 angelofvengeance wrote:
Sounds silly but I've found my models perform better in games when they've had a lick of paint on them!
 
   
 
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