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Michigan GT Tournament Report, 1850 Necrons/CSM [Round 4 vs. Mech Eldar/DE completed.]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nurgle Predator Driver with an Infestation





MI

Last weekend, I attended the first annual Michigan GT in Lansing, MI. It was run mostly by the good folks from the Michigan Gaming Group, and they did an excellent job for a first time event.

I'll update this post over the course of the next few days with more information on the event, as well as some mini battle reports. I apologize in advance for the lack of pictures as I hadn't planned on writing anything up. I do have pictures of my army, but that's about it. Oh, well. :p

For now, I'll leave you with my army list. It's a version of the same list I've been playing since the Feast of Blades Invitational last October, so I've got a bit of practice with it.

1850 Necrons/CSM - ZombieCrons!
Overlord, Warscythe, Sempternal Weave, MSS (Warlord)
Destroyer Lord, Warscythe, Sempternal Weave, MSS
Royal Court: 2 Crypteks, Voltaic Staff
3x 5 Warriors, Night Scythe
6 Wraiths, 2 Whip Coil
3 Annihilation Barge, Tesla
Typhus
26 Zombies
Heldrake, Baleflamer

Sorry for the crappy pictures of my army. Apparently, my camera skills leave a little (lot) to be desired. Here they are!
Spoiler:










I should probably note that the format for this event was slightly different than what many of you might be used to. First off, the winner for the weekend would be determined based entirely on Battle Points accrued over the course of 6 rounds. Win, loss, draw.. didn't matter. Secondly, terrain for this event was not pre-placed. Instead, we were given 8 peices of terrain per table and placed them at the beginning of each match, more or less per the rulebook. At least two of the peices on each table were fairly large line of sight blocking peices. Usually accompanied by a pair of ruins, a pair of forests, and a couple hills. While I'm not too fond of battle point tournaments, I thoroughly enjoy player placed terrain. It rarely takes more than a minute and adds another tactical dimension to the game which good players can take advantage of.

Round 1:
Spoiler:
Mike Loniewski - Chaos Daemons/CSM
Fateweaver, Precognition, ??? (Warlord)
Great Unclean One, Greater Reward - Re-Roll Saves, Lesser Reward - ???, ML3 - Endurance, Life Leech, ???
Daemon Prince, Nurgle, Wings, Armour, Greater Reward - Balesword, Exalted Reward - Portalglyph, ML3 - Endurance, Smite, Enfeeble
2x 10 Plaguebearers
Chaos Lord, Terminator Armour, Powerfist, MoN, Gift of Mutation - ???, Blight Grenades, Burning Brand
3 Terminators, MoN, 3 Combi-Melta, 2 Axe, 1 Maul
5 Chaos Space Marines, MoN, Plasma, Combi-Plasma
Heldrake, Baleflamer
2 Obliterators, MoN

Mission:
Deployment - Hammer and Anvil
Primary Objective Alpha (W/D/L - 10/5/0 BP) - Emperor's Will
Primary Objective Beta (W/D/L - 10/5/0 BP) - Marked For Death: Mark three of your opponents units for death. At the end of each game you get 2 VP for each of your own marked units left alive, and 1 VP for each marked unit of your opponents that you destroyed. The player with the most VP wins this objective.
Secondary Objectives (2 BP each) - Slay The Warlord, Linebreaker, Attrition (Winner of old school style points destroyed).

-------------------------------------------------------------------------------

So, my first match of the day pits me up against Fly Molo from Dark Future Gaming. By all accounts a great person, he also took the time to paint up a raffle army for the tournament supporting a local charity that helps out the underprivileged.. Really cool.

We each had to mark three units for death before the game began. I chose his Chaos Marines, Terminators, and Daemon Prince. He chose 2 of my Annihilation Barges and.. something else. My game plan going in was simple: Hold my objective, contest his with my Wraiths, and take out his marked units as they came to me. Both of our objectives were 6" from our board edge in a piece of area terrain. Typhus rolled up Gift of Contagion and Nurgle's Rot, I believe..

I won the roll for deployment and gave the initiative to my opponent. He deployed his Great Unclean One on the edge of his deployment behind a large piece of LOSB terrain. Fateweaver and his Daemon Prince hung out in back out of range, while his Obliterators started up the field in a forest. I deployed my Destroyer Lord with my Wraiths hidden from LOS on my left flank up as far as they could go. Typhus and his Zombies deployed centrally right on the line. I put my Annihilation Barges, 2 on my right flank, 1 on my lef flank, hidden as best I could behind some Ruins. I did not try to seize as I wanted the last say on objectives. My army is extremely resilient and my opponent had very little shooting to threaten me with. I had 3 Scythes (5 Warriors in each, 2 had a Cryptek, the 3rd had my Overlord), and a Dragon in reserve. My opponent had his Plaguebearers, Terminators, and Chaos Lord all deepstriking in separately. His Dragon would fly on.

Mike started by casting his powers and flying both of his MC's slightly up the board on his right flank. He dropped his Portalglyph right next to his objective and landed a direct hit. Grimoire was put on Fateweaver. His Obliterators took some Lascannon shots at an Annihilation Barge, but it was ineffectual.

I proceeded to move up all of my Annihilation Barges 12" careful to keep my rear armour against the board edge to protect from his Terminators. This put me far enough up to draw a line on his GUO. Both Fateweaver and his Prince would be out of range. Typhus and Zombies moved straight up the middle and my Destroyer Lord/Wraiths moved up on the left and ran, careful to stay far enough away to tempt my opponent to go for a charge with his GUO he wouldn't make. Between my 3 Barges I was able to put around 3 wounds on his GUO, I believe, despite re-rolling saves and Feel No Pain from Endurance.

On my opponents next turn, he rolled his reserves and nothing came on. Powers went up, his portalglyph failed, and Grimoire went on Fateweaver. Both Fateweaver and his Prince continued up on my left . His GUO moved towards my Wraiths. Shooting phase came up, and Mike rolled on the Warpstorm Table. 3, and 1.. Minus 1 to his invulnverable saves. Yay for me! His Obliterators, who had continued to advance, shot Assault Cannons into a Barge on my right and blew it up. Fateweaver tried shooting a Barge on my left, but nothing happened. Lastly, his GUO failed his charge on my Wraiths.

My turn came up and I got a pair of Scythes on the board. Again, everything advanced. My Wraiths moved towards his GUO with eyes on assaulting him. My opponent had conveniently left Fateweaver fairly close by, so I strung out to setup a multi-assault in the unlikely event that he failed a grounding check. Typhus moved up the middle. Everything else lined up shots on his Daemon Prince while also trying to put any extra shots into Fatey. Sure enough, his DP fell to Tesla and Fatey failed a grounding check even after re-rolling it with his special ability. This setup a mean multi-assault on both the GUO and Fatey, whip coiling both of them. GUO failed MSS prior to challenges and killed himself. Daemonic Instability meant Fateweaver died as well. This was a huge turn and really put my opponent on the ropes. My opponent had lost all 3 of his MC's in one turn, one of which was his Warlord.

From here on out, it was really just cleanup, though Mike did what he could to make me nervous. The rest of his reserves stayed off the board until turn 4, making it extremely difficult for me to both kill his marked units and contest his objective before the game ended. He had his Plaguebearers, CSM, and like 3 units spawned from his Portalglyph all sitting on his objective. Furthermore, Typhus got stuck in combat with his Chaos Lord for 6 player turns (with 4 re-rolls from Zombies even!), and was thus unable to backtrack to hold my objective. This left nothing but some Warriors to hold my objective which were promptly wiped out by a Heldrake attack. In hindsight, maybe I should have kept Typhus back from the beginning, but I really didn't expect those MC's to crumble so easily. Or that Chaos Lord to live so long.

In the end, I still had enough shooting to wipe his Terminators and clear off his objective with my Destroyer Lord/Overlord/Wraiths/Warriors, though only just barely in time, leaving a Warrior squad of mine to hold his objective. When the game ended on turn.. 6(?), I held one objective to his none, had killed all of his marked units, and achieved all 3 secondaries as well.

Victory, 26-0!

This message was edited 16 times. Last update was at 2013/10/17 03:36:49


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I'm looking forward to these batreps.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Fixture of Dakka





San Jose, CA

That list reminds me of Tomb King's list, only he uses the Black Mace DP rather than Typhus+zombies. His is more offensive-minded but at the same time, it is easier to kill his DP. I actually like your list more due to it's resiliency with Typhus+friends holding the middle.

With that said, it's got 2 big weaknesses - Terrify and monstrous creatures that can challenge and smash Typhus to pieces.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




greensboro,northcarolina

I agree with jy2 my list has a deamon prince and sometimes i will add nurgle oblitoratos.But the big differance between my list and tomb king i put a buring brand on my deamon prince instead of black mace because there is so much shooting in the game now you want to burn a squad or two before they kill him.
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Yeah, the Necron part of the list is pretty standard. It is what it is. I will say that it didn't start out that way and has evolved over time. The only real difference against the "netlist," version of the Necron detachment was the Overlord/Crypteks. Slay The Warlord was worth 2 points in every mission, so I didn't want my tanking D. Lord losing me games taking bullets for the team. Those Haywire Crypteks are my key for winning the Eldar matchup.

If I could go back, I'd change one of the Warrior/Scythe squads for some Tesla Immortals with a Teleporty Cryptek. I ran that unit in my Adepticon list and I really missed having them here. I could've used them in my Round 5 match against Tim Gorham. You need them in matches where you know your Scythes won't last.

I do prefer Typhus/Zombies over a lone Daemon Prince. I've been running Typhus since the Chaos Codex came out last year and have never looked back. The Brand version is basically an expensive Heldrake. The Mace version isn't efficient vector striking, so it usually drops down, kills a unit, then dies if you didn't roll Iron Arm. You need multiple FMC's for them to work right. Plus, grounding tests can ruin your day.

Typhus, on the other hand, offers such crazy board control, which is paramount to the way I play the army. He also LOVES munching on Dreadknights/Wraithknights and Marines of any kind (Drop Pods, Bikers, etc.). He's a Boss. I've never had problems with his speed. If he isn't wrecking enemy units, that usually means I'm dominating the match to the point where my opponent will never make it out of their own deployment zone. He's also great at soaking up a TON of firepower against the new shooty armies.

As for Terrify, yeah... It sucks. If that's your only weakness though, you're doing OK these days. It helps that Telepathy is so underrated by a lot of Eldar/Daemon players.

EDIT: Jim, the trick against MC Characters is to use your mass of Zombies to block Typhus out from combat, preventing him from being engaged and thus unable to challenge. Pile-in, Force Weapon, and Profit. I use a similar tactic when I want to stay locked in combat, congo-lining him back with Zombies before I assault. That way he doesn't engage until the opponents turn when I wipe out the enemy unit.

This message was edited 4 times. Last update was at 2013/10/02 04:34:20


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

 hippesthippo wrote:

As for Terrify, yeah... It sucks. If that's your only weakness though, you're doing OK these days. It helps that Telepathy is so underrated by a lot of Eldar/Daemon players.

EDIT: Jim, the trick against MC Characters is to use your mass of Zombies to block Typhus out from combat, preventing him from being engaged and thus unable to challenge. Pile-in, Force Weapon, and Profit. I use a similar tactic when I want to stay locked in combat, congo-lining him back with Zombies before I assault. That way he doesn't engage until the opponents turn when I wipe out the enemy unit.

I hate Terrify like the plague. One of my constant opponents, Grant Theft Auto, runs a dual-farseer seer council. Against my armies (wraithstar, tyranids, zombies), he goes for Telepathy in the hopes of getting Terrify. Terrify + Horrify is a nasty combo and is a sure way to break your fearless units even without the need for assault sometimes. That's how he beat my Zombie Apocalypse chaos list, though he has yet to beat my necrons (night scythes FTW!).

As for Typhus in combat, my Chaos opponent did that to me at the ATC. Against my paladinstar, he trailed Typhus so that he couldn't accept my challenge, at least not with Typhus. Then he kept challenging Draigo with some zombie sergeants while Typhus kept insta-killing my paladins, who couldn't make their invuln saves. The danger with MC's (especially the fast ones like FMC's) is that in many cases, they can position themselves such that Typhus would be in a position to have to accept the challenge. Moreover, if Typhus is not, then still issue the challenge and the zombie sergeant would have to accept. He dies, your FMC is protected and Typhus consolidates in only to have to accept the challenge next turn. Of course the way around this is to leave both challengees outside of the range for challenges.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Terrify definitely scares the bejeebes out of me. At least Typhus gets a 5+ DTW. Wraiths on the other hand, sometimes you just have to hold them back until the coast is clear. The same thing can be said for Enfeeble.

As for assaults, yeah it can be tricky. It's not like back in 3rd ed. when you just ran your Blood Angels/Berzerkers headstrong into the enemy and rolled the dice. It takes a certain amount of finesse, which can be particularly difficult within the time constraints of a tournament. Used properly, however, a strong assault element can go a long ways in trying to construct a balanced list.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Awesome Autarch






Las Vegas, NV

Interesting list! Looking forward to hearing how you did.

   
Made in be
Deranged Necron Destroyer






Really digging the list, quite intrested to see how you did, i have about the same list on the test with double DestroyerLord/wraiths and typhus/zombies but forgoing the Helldrake.

This message was edited 1 time. Last update was at 2013/10/02 18:23:45


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey, I am your first round opponent!
You were far and away the best player that I played at the event. I would love to update my list with Psychic Powers and Rewards, but my own notes were atrocious. If I get home and look at my check sheets, I should be able to offer a little insight.
I really had a great time playing against you and can't wait to read the report!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

@Brymm: Thanks for the compliment. I'm glad you had such a great time! You were a great opponent, and it was definitely a very enjoyable game. I didn't take any notes for the entire weekend, so you'll have to excuse me if my memory of our match isn't spot on. In fact, that goes for all of my rounds, haha! I remember the key points and moments, but exact turns and stuff.. Nope. haha

We'll see how it goes. Hopefully, there's enough information for readers to get something out of it. This is certainly taking longer than I imagined. Between work and my new puppy, free time is sparse.

This message was edited 2 times. Last update was at 2013/10/07 04:16:45


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Regular Dakkanaut






Austin, TX

Love Crons/CSM - it is underrated. It is the same with Crons/Orks as you get some fat to hold the back objectives and a decent flyer and assault element.

And 3 Annihilation Barges is always good - unless you roll all 6's on that damned warp storm chart .

Thomas aka GoatboyBBMA
Art Portfolio Site
40k Blog
 
   
Made in us
Haemonculi Flesh Apprentice






Great looking army too btw! Always nice to see a strong devotion to the hobby side as well as competition!

   
Made in us
Awesome Autarch






Las Vegas, NV

 Red Corsair wrote:
Great looking army too btw! Always nice to see a strong devotion to the hobby side as well as competition!


Haha, I have to do it, but our studio painted some of that army! Glad you (and Hippesthippo) liked it! Check us out to get your goodies painted

/commercial over, on with the bat reps!

   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Reecius wrote:
 Red Corsair wrote:
Great looking army too btw! Always nice to see a strong devotion to the hobby side as well as competition!


Haha, I have to do it, but our studio painted some of that army! Glad you (and Hippesthippo) liked it! Check us out to get your goodies painted

/commercial over, on with the bat reps!


Nothing wrong with that. I hire folks to paint my armies as well.


Glad to see there is some major tourneys taking place in Michigan. Hopefully this will establish itself and I can start attending when I retire to home.

Full Frontal Nerdity 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Frontline painted the Scythes. Goatboy painted the D. Lord and Dragon. Both did amazing jobs.

I do paint pretty well, but slowly, and certain things (large vehicles) really annoy me.

I'm glad you like the army. I got some time, so I promise Round 1 gets done tonite.

Round 1 completed.

This message was edited 2 times. Last update was at 2013/10/04 01:50:53


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Yeah that Mind-Shackles test was critical. I believed I passed the one on your turn and did some damage to you. The second one, I rolled a 2,3 and a 6. I used Fateweaver for the reroll on the 6 and tossed another 6. That could have swung things the other direction also. Great wrap up!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Ahh yeah, you're right. I think Fateweaver smashed a Wraith or so. They were dead by games end, right? Couldn't make any of those darn 3++'s. You definitely made me work for it!

Round 2:
Spoiler:
Craig Coffey - Dark Eldar
Baron Sathonyx
3 Kabalite Trueborn, 2 Dark Lance, Venom - 2 Splinter Cannons, Flickerfield
2x 3 Kabalite Trueborn, 2 Splinter Cannons, Venom - 2 Splinter Cannons, Flickerfield
3x 5 Kabalite Warriors, Blaster, Venom - 2 Splinter Cannons, Flickerfield
2x 5 Wyches, Venom - 2 Splinter Cannons, Flickerfield
9 Hellions
6 Reaver Jetbikes, 2 Heat Lances
3x Ravagers - 3 Dark Lances, Flickerfields

Mission:
Deployment - Dawn of War
Primary Objective Alpha (W/D/L - 10/5/0 BP) - Crusade, d3+2 objectives.
Primary Objective Beta (W/D/L - 10/5/0 BP) - Purge the Alien
Secondary Objectives (2 BP each) - Slay The Warlord, First Blood, Hold the Line (deny the enemy linebreaker).

-------------------------------------------------------------------------------

Craig is fairly new to the tournament scene and, by his own admission, is more of a painter than a player. His army was stunning. I wish I had some pictures of it.. Oh, well. You'll just have to believe me.

Due to the nature of our armies and the mission we were playing, I wasn't too worried going in. We rolled up objectives, and Craig managed to end up with two on his side placed centrally in separate pieces of area terrain roughly 12" apart. I had one objective on my side, 6" from my board edge, right-center, hidden out of LOS behind a "beer can" wall. With Craig's objective advantage and high number of troops, I would still have to work for Primary Objective Alpha (Crusade), though I should win on Kill Points and Secondaries fairly easily.

As Craig's entire army had inherent cover, he basically lined up his pieces along the border of the table, trying to create a shooting gallery. I was able to counter with a LOS blocking hill on my right and the can wall center-ish, so I could at least hide turn 1. Night Fight would not be in effect.

Craig won the roll-off and decided to deploy first. This was probably a mistake, as he was going to lose kill points anyway and giving me second turn pretty much gave me objectives as he had no way to kill my fliers. Basically, he set up a whole bunch of skimmers spread out across his deployment, though he slightly favored the side away from my hill.

I deployed my Wraiths out of LOS behind the hill on my right flank. My 3 Barges had cover saves behind the can wall. Typhus and Zombies setup in between the two. By refusing a flank like this, I was able to limit a lot of his firepower, or at least what it could shoot at.

On his first turn, he maneuvered a little bit to his left and shot everything he could at Typhus' squad. Typhus took 3 wounds, but managed to hold on. Baron and his Helions moved straight up the center line into cover, taking no wounds from dangerous terrain.

My turn came and everything advanced. Wraiths shot up the right flank with a solid run move and would be in range to assault a Venom next turn. Typhus trudged forward behind a forest with his eyes on a Ravager and/or Baron's squad next turn. All 3 Barges scooted over the can wall 12". Shooting started, and my plan was to tackle his Venom's with the SC Trueborn inside first as I needed my Zombies and Wraiths to survive as long as possible and those squads put out the highest of number of shots. Once those were down, I'd go after his Ravagers, removing any hopes he had of taking out my Barges/Scythes. Things started out well, I believe, as I was able to take out both a Venom and a Ravager, pinning the squad inside.

My opponent would need to make something happen here on turn 2. Fortunately, for me, it didn't happen. His Dark Lance shots bounced off my Barges futiley, only causing a hull point here or there. Venom's shot at my Wraith's and Zombies, putting a couple wounds on the former and killing ten or so of the latter as I LOS'd wounds from Typhus. Not enough. In assault, the Baron and friends assaulted a Barge, but only took off a weapon.

Turn 2 for me was basically the killing blow. 2 Scythes, both with Haywire-Tek's, and my Heldrake came on from reserves. Again, everything advanced except the Barge's, which all retreated 6". Warriors/Cryptek's spilled out and each blew up a Ravager with some help from Vector-Strikes. My Scythes/Barges focused on the Venom's, taking out another 3 I think. Heldrake shot his flamer from his rear-end, avoiding letting the Baron tank wounds, and with Daemonforge/Soul Blaze, took out all but 2 Helions. The only downside to this round of shooting was that with all of the explosions, no Tesla Arcing happened. Lots of Kabalite Warriors ended up dying in the wreckage. In assault, my Wraiths.. destroyed another Venom. Typhus failed a hail-mary charge on the Baron.

Ever the good sport, and unwilling to give up, Craig pressed on. What little shooting he had left, however, was ineffectual. In the end, Typhus was able to squash the Baron who was trying to contest my objective, and the rest of my army cleaned up what was left from the wreckage in my opponents backfield. Splitting my Destroyer Lord off from my Wraiths, and mass Tesla Arcing helped speed up the process.

The final result was a slaughter, with me easily getting full points. Craig was a really nice guy, and took it well. We talked about it a little after the game, and the sad truth is Dark Eldar just don't have any means to destroy Fliers, and even allied Eldar don't help THAT much there. Also, Dark Lances just aren't as reliable as one would think. Having said that, my opponent could have made it harder on me if he had done a better job skirting around outside of my 24" range band with his skimmers. He needed to take second turn, hide as best he could, and stay out of range taking shots were he could get them while sitting on his objective advantage. Still would've been a really tough game for him.

Victory, 26-0!

This message was edited 5 times. Last update was at 2013/10/06 02:04:28


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Round 2 completed.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

Not surprised in the least about game #2. Tesla-crons are DE's worst nightmare. It's the reverse of DE venom-spam vs Tyranids. My tesla-crons eat mech-DE for breakfast. I even beat a 6-ravager/6-venom/wraithknight doube-FOC DE/Eldar build and I didn't even go 1st. Mech-DE takes a lot of skill and probably a lot of luck to beat necrons with flyers.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Yeah, it would have been extremely tough for him to pull out a win. He knew it going in too as we had faced each other on the same mission in a primer for the event only a month earlier. He wasn't too excited about the rematch.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

We're half-way through Day 1, and so far I'm sitting pretty with full points and a share of first place. However, I've had plenty of good fortune in securing two very favorable matchups. Will my luck continue, or will it run dry? On the surface, my Round 3 opponent would seem to have all of the tools to deal with my army. Solid anti-air, anti-Typhus missles, dakka out the wazoo to deal with Wraiths, Torrent weapons for flaming Zombies, MC Force Weapon SMASH.. Grey Knights may not be the terror they once were near the end of 5th edition, but this match could definitely prove to be my undoing.

Round 3:
Spoiler:
Jesse Zischke - Grey Knights
Inquisitor Coteaz, ML 2 - Prescience, Foreboding
Ordo Hereticus Inquisitor, Carapace Armour, BP/Chainsword, 3 Servo Skulls, ML1 - Prescience
2x Inquisitorial Henchmen Warband: 10 Warrior Acolytes,10 Storm Bolters; 2 Jokaero
2x Inquisitorial Henchmen Warband: 10 Warrior Acolytes, 9 Storm Bolters, 1 Bolter; 2 Jokaero
2x Inquisitorial Henchmen Warband: 3 Crusader, Storm Shields, Power Swords
2x Stormraven Gunship, TL Assault Cannon, TL Multi-Melta, 2 Hurricane Bolters w/ Psybolt Ammo
3x Nemesis Dreadknight, 2 Doomfist, Heavy Incinerator
Aegis Defence Lines

Mission:
Deployment - Vanguard Strike
Primary Objective Alpha (W/D/L - 10/5/0 BP) - Table Quarters (controlled the same way objectives are).
Primary Objective Beta (W/D/L - 10/5/0 BP) - Recon (each player receives 1 VP for each scoring/denial unit which is a troop, fast attack, or elite within the opponent's deployment zone).
Secondary Objectives (2 BP each) - Slay The Warlord, Headhunter (destroy your opponent's most expensive unit), Last Man Standing (most units remaining).
-------------------------------------------------------------------------------

Alright, so Round 3! Jesse, I think, is another guy from the Dark Future Gaming blog. You can see his thoughts on the tournament, and gain a little insight on his list by clicking this link right here. Scanning over his list quickly, I knew he had a lot of shooting I would need to dance around. Those Mindstrike Missles also scared me as they usually kill Typhus dead. However, the missions favored me. We both had a decent chance at Primary Objective Alpha, but I had a clear advantage in the Beta Objective as I had lots of tr/fa units that were heading towards my opponents deployment zone anyways. If I could find a way to survive the initial Bolter onslaught, and take out his Dreadknights, I would get to the juicy center of his army and collect an easy win.

We rolled of for second turn and I won (!). Off to a good start. Jesse deployed two of his large Acolyte units in a gigantic ruin in the center of his deployment zone. One of them had the Inquisitor. The other two Acolyte units deployed to the right and left of the large ruin behind his Aegis, with the one on his right holding Coteaz.. All 3 of his Dreadknights reserved, as did his two Stormravens. Each Raven had a Crusader squad inside.

I deployed my Wraiths/Destroyer Lord behind a can wall on the forward edge of my left flank (noticing a trend here, yet?). Typhus deployed centrally with his Zombies behind a hill. All 3 Barges deployed behing the can wall as well. In reserves, I held my 3 Night Scythes and Heldrake. I don't remember what our Warlord traits were, but they didn't matter/come into play that I can recall.

Jesse's first turn was fairly uneventful. All he could see was my Annihilation Barges from the top of his ruin, so he Prescienced two squads of Acolytes and shot Monkey-Lascannons at them. He only managed to take the big gun off of my left Barge as was getting good cover saves.

My first turn, I jumped my Wraithstar over the wall and ran them forward. Typhus and friends started making the long, slow trek over the hill. All 3 Barges moved 12" over the wall and snap-shot at the Acolytes on my right flank. I killed enough to force a moral check and they ran off the board.

On Jesse's second turn, both of his Stormravens came on as well as one Dreadknight. Both Ravens stared down my Wraithstar, though one of them could also shoot at Typhus' unit if he could afford to. The Dreadknight deepstriked next to a servo-skull in between my Wraiths and his army. His ENTIRE army then proceeded to shoot at my Wraithstar. I reallllly needed something to survive there. Lucky for me, when the dust had settled, I still had my Destroyer Lord standing with a single wound and 2-3 Wraiths (one of which had a Whip Coil).

My turn 2 came around and I was ready for the Beta-Strike. Two of my Scythes came on, as did my Heldrake. Heldrake vector-striked a Stormraven and did no damage, gunning to the back corner for a shot at Coteaz' unit. Both Scythes pointed their guns at his Dreadknight. If I could shoot it down, my Wraiths would be able to charge his troop units which would take away a lot of my opponents firepower. I wasn't worried about his Stormravens yet as I moved in such a way to negate most of their firepower for a turn. Again, my Wraithstar and Zombiestar both advanced. Wraiths moved to within 1" of his Dreadknight and also within charge range of an Acolyte unit, Zombies were just slowly chugging along towards the ruin Jesse's army was hiding in. My Barges wiggled around a little for jink saves. After everything shot, his Dreadknight was down to a single wound, his Stormraven took some negligible damage, and Coteaz's squad had taken significant damage. In assault, my Wraithstar killed his Dreadknight no problem and consolidated against the wall of the central ruin to try and hide.

The rest of my opponents reserves came on next turn and fired some Flamers at my Zombies. No major damage was suffered. One of his Stormravens, with no targets present, was forced to fly off. The other one shot my Heldrake out of the sky. :( Sad, but it was a sacrifice I was ok with making. Everything else Jesse had shot at my remaining Wraiths and Destroyer Lord. The Wraiths died, but the Destroyer lived as I think he was hidden against the ruin. Things were starting to look bleak for my opponent.

As the game started winding down, my Destroyer Lord was able MSS one Dreadknight and Typhus Force Weaponed the other one. Typhus was able to due this by using Zombies to block him out from engaging the Dreadknight when I assaulted. Thus, Typhus couldn't challenge, but instead piled-in and attacked normally. The next round of Grey Knight shooting saw my Destroyer Lord finally get shot down, only to stand right back up. He proceeded to assault Coteaz, who killed himself with his own hammer after MSS went off. Typhus also eventually made it into combat with the Acolyte squad my opponents Inquisitor was hiding in and hacked him apart.

From here, the game should have been an easy win, but due to time it was not. With time running low, I was forced to bail my Warriors out early as they would be out of position if I waited any longer. This gave Jesse a chance to hover his Storm Raven, drop his Crusaders out, and try for an assault on one of my 5-men Warrior squads. If he could wipe them out, he would control that quarter. Thankfully, due to difficult terrain, he failed, leaving that quarter contested.

In the end, I held 1 table quarter with a Warrior squad, and the other 3 were contested by Crusaders and his last Acolyte squad. I easily won the Beta objective with a majority of my army in his deployment zone. I also got Slay the Warlord, Headhunter (Barges dropped one of his Stormravens, though Storm Shields kept the Crusaders inside alive), and Last Man Standing.

Victory, 26-0!

This message was edited 4 times. Last update was at 2013/10/13 00:11:19


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

I'm not really feeling your Round #3 opponent's list, so I will give you the win. MSS will make a mockery of those dreadknights and so will Typhus if you play him back a little. Now if only he had 2 battle conclaves in those ravens (crusaders + deathcult assassins), it might be a more interesting match. Otherwise, his lack of mobility (assuming you guys are playing objectives) will mean that necrons win again with last turn objective grabs/contesting.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

If I can get to him. His army has potentially 80+d6 s4 Bolter shots and 8 s9ap2 Jokaero Lascannon shots (half of which are Prescienced), 24 tl s5 Bolter shots, 8 tl s6 rending AC shots, and 2 tl s8ap1 MM shots pointed at my Wraiths. :<

On top of that, he has an ADDITIONAL 3 s6 Incinerator templates plus Mindstrike Missles he can point at Typhus.

At first glance, his list didn't look that strong to me either.. then he started rolling dice. The amount of firepower his troops can put out is simply ridiculous. And he backs it up with 3 of the scariest MC's in the game, and 2 of the toughest fliers. Those Stormravens are not to be overlooked either. Besides being monster Gunships, if Jesse gets second turn on me, HE's going to be the one playing the objective-grab-game on ME as he drops into hover-mode and disembarks his Crusaders for the win.

I guess we'll have to just wait and see.

This message was edited 1 time. Last update was at 2013/10/07 05:14:21


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Frothing Warhound of Chaos





Yeah, Jesse's list is a sleeper hit. It does everything really well and is kind of a meta buster right now. He wrote about it on Dark Future Games recently.

   
Made in us
Nurgle Predator Driver with an Infestation





MI

I agree, Jesse's list is deceptively strong. I posted a link to the blogpost about his army in my Round 3 report.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Round 3 completed. Sorry for the wait.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

Called it, didn't I?



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Well, I suppose, haha. Not quite to the point I called that game of yours against Tau, though.

Besides, you know what my record was at MiGT, and you also know who I did lose to, so.. Not fair. hahaha.

***********************************************************

Here we go, Round 4! It's another doozy of a list. Predictions? I'm thinking this is gonna be tough. I've got a better chance at The Relic than he does.. I think. BUT, his guns all out-range me by a LOT. And to make matters worse, it's on Hammer and Anvil deployment. I'm not sure my army will hold up before I can even get in range to shoot him! And that evil Dark Reaper squad of his manning the Icarus can easily gun down a Night Scythe a turn. The same Night Scythes which represent my only real chance to win the game. :( We'll see..

Round 4:
Spoiler:
Tom Odgen - Eldar/Dark Eldar
Farseer, ML3 - Prescience, Guide, Precognition (Warlord)
Farseer, ML3 - Prescience, Guide, Doom
5 Dire Avengers, Wave Serpent w/ TL Bright Lance, Holo-Fields
2x 5 Dire Avengers, Wave Serpent w/ TL Scatter Lasers
3 Dark Reapers, Starswarm+Starshot, Exarch Upgrade w/ Fast Shot
2x 3 Warwalkers, 6x Scatter Lasers
Aegis Defence Lines, Icarus Lascannon

Baron Sathonyx
3 Kabalite Trueborn, 2 Splinter Cannon, Venom w/ 2 Splinter Cannons, Flickerfield
5 Kabalite Warriors, Venom w/ 2 Splinter Cannons, Flickerfield
Ravager, 3 Dark Lances

Mission:
Deployment - Hammer and Anvil
Primary Objective Alpha (W/D/L - 10/5/0 BP) - The Relic
Primary Objective Beta (W/D/L - 10/5/0 BP) - 4 Objectives, 1 in each table quarter.
Secondary Objectives (2 BP each) - Slay The Warlord, Hold The Line (anti-Linebreaker), Last Man Standing (most units remaining).
-------------------------------------------------------------------------------

Alright, here's the deal. These reports are really starting to drag on, so unfortunately, I've got to cut back on the details a little bit so I can hurry up and finish them. Big props to all the people out there writing these things regularly. Not sure how you do it and still have time to paint/play.

Going into this game, I knew I would have to play a tight game and stick to the mission. Really, that's the only way to play against some of the newer codices. Trying to run straight at an Eldar army that outranges and outguns me, on Hammer and Anvil deployment no less, would likely result in a tabling. Instead, the plan was to hide.. hahaha. Fortunately, I won the roll to go second.

I hid my Wraithstar behind a wall and Typhus/Zombies behind a hill as far up as I could. I wanted to wait for my reserves to come in so I could pressure him with everything at once. That way he'd have to pick and choose what to kill, as he couldn't take out everything in a single turn. I did take a risk on the first turn and turbo'd my Barges up. This gave them a 4++ and would put them in range to start firing at his Waveserpents on turn 2. Luckily, only one Barge died as his only real threat to av13 was that wicked Exarch/Lascannon combo and a single TL Lance.

My reserves came on peice-meal, so I waited until turn 4 to make my move with a couple fliers coming in on obtuse angles to hide out in back until go-time. Meanwhile, Barges and Serpents were duking it out trading 1 for 1. Turn 4 finally came around and I pounced. Wraiths jumped forward and ran. Typhus came out from behind the hill gunning for The Relic. Scythes/Crypteks/Barges all converged on his Wave Serpents/Venoms. Heldrake also Vector-Striked a Serpent as he prepared his Baleflamer for an attempt to double out his Farseer for Slay the Warlord.

Over the next two turns, I ended up killing all of his transports, neutralizing his troops. My Overlord, who had previously suicide jumped out of his ride, assaulted and wiped out some Kabalite Warriors holding an objective, but was killed the next turn. Heldrake was unsuccesfull in his bid to grab Slay the Warlord. In return, all of my Scythes got shot down. I'm telling you, that Exarch/Lascannon combo is brutal.. But I had to be aggressive and I just wasn't able to put any wounds on that dang gun. Typhus and his Zombies got gunned down before they were able to pounce on The Relic. I also lost 4 of my Wraiths and took 2 wounds on my Destroyer Lord. Warwalkers Battle-Focusing behind LOSB Ruins are also brutal.

Thankfully, I still had enough tricks up my sleeve to go for it. On my last turn a squad of Warriors walked on from ongoing reserves and claimed my home objective. My Destroyer Lord split off, and survived overwatch to contest an objective. My Heldrake dropped into hover-mode, spun around, and burned some Dire Avengers wiping the last one out with Soul Blaze. Lastly, the remaining Wraiths assaulted a second squad of Avengers, wiping them out.

The game ended there. I ended up winning Objectives for 10 points. We tied on The Relic for 5 points each. Tom also got 2 points each for Slay the Warlord and Last Man Standing. Now THAT was a nailbiter.

Victory, 15-9!

This message was edited 5 times. Last update was at 2013/10/17 03:35:42


//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Round 4 completed.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
 
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