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Made in us
Swift Swooping Hawk





Omaha, NE

Anybody think the random terrain rules will stay in the system?

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I think allies and further terrain made available for points will be added. They might even revamp the flying mechanics to be closer to 5ths system.

I'm hoping they tweak both Steadfast and the spells that were made to counter it.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Eldarain wrote:
I think allies and further terrain made available for points will be added. They might even revamp the flying mechanics to be closer to 5ths system.

I'm hoping they tweak both Steadfast and the spells that were made to counter it.


Just as long as they don't go back to the 'Flying High' BS of 5th edition...

Here's another bit of food for thought:
Possible Regen change in the works?! First the Slaan's new ability, now the basically identical Hydra version of regaining wounds at the end of phase/turn... Maybe this how all Regen will work in 9th?

Honestly I'd seriously hope not, since it'll make it near useless on thing like Trolls or other 3 wound monstrous infantry/beast/cav, (can't spread wounds around and only likely to ever gain back 1-2 at most per try), while single wound models no longer gain any benefit at all! (so much for paying nearly 50pts for a Nurgle Herald's Locus or using Festus to buff his unit, etc...)

 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Experiment 626 wrote:
Here's another bit of food for thought:
Possible Regen change in the works?! First the Slaan's new ability, now the basically identical Hydra version of regaining wounds at the end of phase/turn... Maybe this how all Regen will work in 9th?

Honestly I'd seriously hope not, since it'll make it near useless on thing like Trolls or other 3 wound monstrous infantry/beast/cav, (can't spread wounds around and only likely to ever gain back 1-2 at most per try), while single wound models no longer gain any benefit at all! (so much for paying nearly 50pts for a Nurgle Herald's Locus or using Festus to buff his unit, etc...)

Perhaps. It does make sense though. "Regeneration" does imply that the wounds the creature in question suffer heal over a (relatively short) period of time, rather than immediately. Hence, the chance to regenerate is made at the start of a turn, rather than as the wounds are received.

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9th Age Fantasy Rules

 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

I don't think they'll change it. Whether or not it makes sense is going to take a back seat to completely breaking everything currently related to the rule. It should be fine as it is now.

I'm just hoping for a few small tweaks to magic (tone down the 6 dicing please) and maybe cannons (little less laser death ray please). Maybe tweak steadfast a bit, but I don' t have a big beef with it. 8th is pretty close to ideal for me, really.

I like the random terrain. Maybe I'm in a minority on that, but it really changes up tactics from game to game even between the same two armies. Static or minimal terrain gets boring very quickly. I wouldn't mind a buff to forests being a little more impactful for movement and less unit-murdering-at-random. I'm not sure if the half movement from 7th is too much or not, but SOMEthing to give Wood Elves a boost... >.>

   
Made in gb
Fixture of Dakka





Southampton

I'd like to see regeneration go back to being something you do at the start of the turn. It's basically just another ward save at the moment albeit one which can be countered by fire.

Horde can go as far I'm concerned - it's a dumb abstract rule designed to sell more models. If it has to stay, then change it to extra rank of attacks in subsequent rounds of combat if you outnumber your opponent by 2:1 or more (representing overwhelming numbers gaining the upper hand after the initial charge).

Magic to be toned down too as well naturally.

   
Made in us
Stoic Grail Knight






Yendor

My big hopes are as follows

1) Remove Rerolls from Always Strikes First. Right now there is just too much upside to this rule.

2) Break Steadfast when Ranks are Denied. It just feels inconsistant that Ranks are counted for Steadfast even when they are not counted for combat resolution. It would make taking a flank charge from a ranked up unit far more deadly.

3) all # 6 spells changed to do wounds with no armour saves allowed. That way they can be defended against with magic resistance and things like that.

This message was edited 1 time. Last update was at 2013/10/04 18:52:25


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Hurr! Ogryn Bone 'Ead!






We will know in 2015.

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