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2013/10/26 21:08:43
Subject: 2K Chaos,prob wont win anything, but could be fun in the world of 6th ed. No one will expect this!
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Agile Revenant Titan
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As per the title! I know I'm weak on troops, but I don't know how to improve that whilst keeping the same punch!
Here it is!
2000 Pts - Chaos Daemons Roster + CSM Allies
Total Roster Cost: 1998
HQ: Bloodthirster (1#, 280 pts)
1 Bloodthirster + DR: Lesser Rewards x1 + DR: Greater Rewards x1
HQ: Skulltaker (1#, 100 pts)
1 Skulltaker
Troops: Bloodletters of Khorne (10#, 100 pts)
10 Bloodletters of Khorne
Troops: Bloodletters of Khorne (10#, 100 pts)
10 Bloodletters of Khorne
Elite: Bloodcrushers of Khorne (3#, 145 pts)
3 Bloodcrushers of Khorne + DG: Icon of Chaos
Heavy Support: Soul Grinder (1#, 165 pts)
1 Soul Grinder + rW: Phlegm Bombardment
Heavy Support: Daemon Prince (1#, 230 pts)
1 Daemon Prince + DG: Daemonic Flight + DG: Warp-forged Armour + DR: Lesser Rewards x1 + DA: Daemon of Khorne
Heavy Support: Daemon Prince (1#, 220 pts)
1 Daemon Prince + DG: Daemonic Flight + DG: Warp-forged Armour + DA: Daemon of Khorne
HQ: Kharn the Betrayer (1#, 160 pts)
1 Kharn the Betrayer (HQ) [Chaos]
Elite: Khorne Berzerkers (10#, 263 pts)
8 Khorne Berzerkers (Elite) [Chaos] + Plasma Pistol x1 + Chainaxe x3
1 Berzerker Champion [Chaos] + Chainaxe + Plasma Pistol
1 Chaos Rhino [Chaos] + Dirge Caster
Troops: Chaos Cultists (20#, 110 pts)
19 Chaos Cultists (Troops) [Chaos] + Autogun x8 + Flamer x1 + Heavy Stubber x1
1 Cultist Champion [Chaos] + Shotgun
Heavy Support: Maulerfiend (1#, 125 pts)
1 Maulerfiend (Heavy) [Chaos]
Let me know your thoughts?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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2013/10/26 22:11:14
Subject: 2K Chaos,prob wont win anything, but could be fun in the world of 6th ed. No one will expect this!
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Since this list has a certain theme, I'll comment on the Khornate aspect only: Berserkers are okay when they're taken as Troops.. but when taken as Elites without a Land Raider to go in they might as well not ever be put on the table. They'll be blown away before they can swing since all it takes is a few bad armor saves after they disembark their Rhino.
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2013/10/26 22:50:49
Subject: 2K Chaos,prob wont win anything, but could be fun in the world of 6th ed. No one will expect this!
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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Yeah, ditch the mauler fiend and go with the land raider w/dirge caster if you want to see the berzerkers in combat
Or 2 squads of berzerkers in rhinos...but it is tough to get them in without getting shot up
Also note the DP in the CSM book is not subject to warp storm stuff...just something to look at
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2013/10/26 22:56:50
Subject: 2K Chaos,prob wont win anything, but could be fun in the world of 6th ed. No one will expect this!
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Dakka Veteran
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Some flesh hounds will allow you to run down enemies quite quickly and still keep your theme. Zerkers are so situational that they are going to be hard to use in this army. You really need something to tie up the enemy so they can close in. Remember, you can't charge when you disembark from a rhino, and they're only packing pistols, so you're going to need to use terrain and the rhino itself to screen for them. You're going to want a dirge caster on that rhino, as well, to prevent overwatch.
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2013/10/26 22:59:15
Subject: 2K Chaos,prob wont win anything, but could be fun in the world of 6th ed. No one will expect this!
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Bounding Black Templar Assault Marine
Quincy, IL Hit me up if you are around and want to play
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Things I have learned about zerkers. You can give your sarg a combi weapon and a chain axe thus keeping him double armed. This allows them to be useful the turn they get out of the rhino to kill things. Getting out and shooting a combi plasma or melta and throwing a krack grenade from the squad can be great.
Also never give the squad more then half axes to make sure your don't waist ponts on the ones that get shot
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