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2014/01/19 06:52:24
Subject: Beyond the Gates of Antares: The Ongoing News & Rumors Thread
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Infiltrating Prowler
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Edited by ManchuThe full contents of the starter set are:
20 Plastic Concord Strike Troopers
4 Plastic Concord Support Drones
3 Plastic Ghar Battle Squad Walkers
3 Plastic Ghar Assault Squad Walkers
Launch edition metal character model
Full Hard Back Rulebook
Plastic templates and shot tokens
Scenario booklet
Plastic Pin markers
Order Dice & Polyhedral dice
Launch Edition of the box game contains the hardback rulebook and launch edition miniature, available for a limited time
judgedoug wrote:It looks like the Retailer edition of Gates of Antares will have a limited edition Ghar miniature (whereas the Warlord direct has the limited edition Concord miniature)
Also a FLGS with a Warlord retail account that orders the Gates of Antares store bundle also receives a giant poster of the cover art signed by Rick Priestley to display.
New Ghar faction:
Ghar Power Armour Sprue:
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This message was edited 7 times. Last update was at 2015/11/21 18:03:08
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2014/01/19 07:10:20
Subject: Warlord Games: Gates of Antares New Release
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Enginseer with a Wrench
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Nice, looking forward to see what else is coming.
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2014/01/19 07:36:18
Subject: Warlord Games: Gates of Antares New Release
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Legendary Master of the Chapter
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Wow. It's amazing how much these models look just like I hoped they wouldn't. Are they pricey, too?
Is Hansi...Hansa...Hans Landa...not-Nappa available for purchase yet?
Any word on plastics?
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2014/01/19 07:40:34
Subject: Warlord Games: Gates of Antares New Release
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Pustulating Plague Priest
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Why would anyone fire a weapon with part of it resting in their groin? Do they not have a tender groin area or are the weapons recoil less?
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There’s a difference between having a hobby and being a narcissist. |
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2014/01/19 07:55:18
Subject: Re:Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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From the Warlord site:
Rick Priestley succumbs to Boromite infestation – news of Warlord’s forthcoming science-fiction project.
2013 was a busy year for the Warlord team. What with the astonishing success of our WWII-based Bolt Action game on top of our growing Black Powder and Hail Caesar ranges, we’ve had to run around like billy-ho just to keep up with all the mould making, casting, packing and despatching. So much so, in fact, that there are now considerably more of us than this time last year, and we’ve also had to invest in more premises, more equipment, and more stock just to satisfy the demand. That is – of course – all thanks to you our customers, and I for one would like to say thank you very much for supporting our efforts throughout the year. Thank you!
Now, you might think with all that running round, casting, packing and what-not we’d have enough to do, but – needless to say – we’ve also been doggedly pursuing a number of very exciting new projects behind the scenes. Foremost amongst these is the development of my new Science-Fiction wargame, called Beyond the Gates of Antares.
From now on, I’ll be including regular updates about the Antares game as part of the Warlord Newsletter. Over the next month or so we’ll be taking a look at the model ranges, both what we have completed and work in progress, and we’ll start to explore the game and the ideas behind it. But to kick off with, we present a sneak-peak selection of our new Boromite models – a panhuman race designed by our ace and entirely human designer Wojtek Flis. Bear in mind these new models aren’t quite ready for sale just yet (remember all that mould making, casting and so on?) but they will be amongst the first Antarean releases.
Boromite Overseer team, consisting of Boromite Overseer with plasma carbine, tractor maul and reflex armour plus two Gangers with plasma carbines and reflex armour.
BOROMITE LABOUR GUILDS
In the distant past, the ancestors of the Boromites were bio-engineered for hard and dangerous work in extreme environments. As a result they are able to endure extremes of pressure and temperature that would soon kill any other human. Boromites are amongst the most visibly different of all panhuman mutants, with their broad, robust bodies and thick, gnarly hides studded with horny nodules. Their name derives from the mining colonies of Borom, a system that consists of a densely packed asteroid annulus but no planets. Today the Boromites have spread throughout Antarean space and can be found upon worlds within the Panhuman Concord, the Isorian Shard, and beyond. They have no worlds of their own. Instead, they form an itinerant work force with its own distinctive cultural identity and secretive customs. They easily avoid becoming absorbed into the societies they live amongst because their primitive minds do not interact freely with the Intergrated Machine Intelligences of more sophisticated cultures. As a consequence they remain almost entirely hidden, even amongst highly regulated autocratic societies, a reclusive and insular sub-culture with its own values and social mores.
Although they are spread throughout Antarean space, Boromites maintain strong contacts with each other via the trading networks of the Freeborn. Boromite labour gangs are but one of the services regularly traded by the Vardos of the Freeborn. Individual work gangs are small social units – clans that comprise a number of closely related families – multiple gangs are formed into competing Guilds. These Guilds and labour gangs also form the basis for military action. All Boromite workers are also warriors, and their labour organisations also provide the basis of their military organisation. Although competing Guilds are rivals – sometimes bitterly so – different Guilds will often band together to fight a common enemy. Several Guilds have to work in concert to undertake a major operation, such as to secure a mineral rich planet or asteroid. Because they are spread throughout space, Boromite gangs can also be found in the fighting forces of other societies, where their hardiness and determination make them highly valued fighters. Boromite gangers carry the common weapons of Antarean space, but in addition they uniquely make use of weapons developed from mining tools, including mass compactors, tractor mauls and frag borers. Reflex shielding is also common – the metallic nodes that support the enclosing armour field are often fixed directly into the wearer’s thick hide.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 08:20:10
Subject: Warlord Games: Gates of Antares New Release
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Confessor Of Sins
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I'd almost forgotten about the GoA...
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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2014/01/19 08:33:29
Subject: Re:Warlord Games: Gates of Antares New Release
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Think they look cool! Always thought GoA had so much potential, will be interesting to see where it goes from here.
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2014/01/19 08:37:48
Subject: Re:Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Hopefully less of a mess and honestly with less player input at the early stages, as those who shrieked the loudest..
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 08:50:10
Subject: Warlord Games: Gates of Antares New Release
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Freelance Soldier
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I like these!
GoA kickstarter was an ill-conceived mess, but if they manage to release it without crowdfunding, it might be something to keep an eye on.
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2014/01/19 08:50:55
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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They can, they just need to set a lower bar and involve the crowd less at the earlier stages.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 10:32:57
Subject: Warlord Games: Gates of Antares New Release
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Calculating Commissar
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I think those are very nice miniatures. The visual design of the Boromites is pretty solid, and the studio paintjobs excellent. We're still a long way away from a sellable product, it seems, so let's see what comes on that front.
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The supply does not get to make the demands. |
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2014/01/19 11:47:33
Subject: Warlord Games: Gates of Antares New Release
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Incorporating Wet-Blending
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They did have a guy sculpting a robot intended to be a plastic squad, but that was before the Kickstarter was cancelled.
I'm not expecting anything worthwhile to come of this. Everything they did, they bungled. That robot, for example, was being hand sculpted, despite the need for multiple, symmetrical copies of the same rigid components in different configurations. If anything should be sculpted digitally, it's that. Or their planned releases that would make themed armies impossible without buying five or six copies of the same five or six single piece sculpts, where Necromunda would give you twenty or more before you needed to double up.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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2014/01/19 11:50:10
Subject: Warlord Games: Gates of Antares New Release
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Pious Warrior Priest
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If it's a small range of boutique, expensive metals for a sci-fi skirmish game... well, I'd go for Infinity first.
Hard plastic sprue of anything sci-fi at Warlord prices = colour me interested. Other than dreamforge, there is pretty much jack all in the way of good sci-fi sprues out there.
I don't know why they can't just relaunch the KS with less buggering about and "we need the funds to properly cover all the costs of a new company" and instead just get some minis out there, get some free rules out there for beta test and get things rolling.
There's a bit of a sense of half-heartedness about the whole thing so far that is a little off-putting, as if the people involved are taking a "either it makes a fortune immediately or it's not worth us bothering".
Other new sci-fi skirmish projects like Total Extinction have just got on with it, having low KS goals and a razor focus on funding production costs.
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This message was edited 7 times. Last update was at 2014/01/19 11:59:19
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2014/01/19 11:57:02
Subject: Re:Warlord Games: Gates of Antares New Release
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I think that was one of the main aims of the Kickstarter, there was a lot of talk of plastic sprue releases with different weapon options and whatnot. I've heard Bolt Action is going very well sales-wise, so it might be that Warlord are in more of a position to make something of GoA now.
Might be able to bring myself to look at the official website/forum at some point, although last time I checked it had been completely abandoned, refuge only to fiends, mutants and other creatures from the underworld
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This message was edited 1 time. Last update was at 2014/01/19 11:57:14
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2014/01/19 12:17:44
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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I just hope that the other ranges of Warlord do not suffer from this as Bolt Action is doing really well right now with great new plastic kits every few months, I hate for something good and successful to suffer because someone felt that we needed another sci-fi setting out there. While I'm all for more diversity, I'd rather not see it at the cost of good things.
But we'll see, so long as they keep the community out of the design process until they've got a beta or late alpha at the very least, it could do a whole lot better this time round.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 13:19:53
Subject: Warlord Games: Gates of Antares New Release
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Incorporating Wet-Blending
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BrookM wrote:I just hope that the other ranges of Warlord do not suffer from this as Bolt Action is doing really well right now with great new plastic kits every few months, I hate for something good and successful to suffer because someone felt that we needed another sci-fi setting out there. While I'm all for more diversity, I'd rather not see it at the cost of good things.
I think we need another sci-fi setting. We don't need this one. It is a fundamentally stupid premise - a setting where worlds are saturated with AI controlled deconstructor nanites is not a setting where you need a rifle to kill someone.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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2014/01/19 14:14:57
Subject: Warlord Games: Gates of Antares New Release
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Utilizing Careful Highlighting
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I've got the hansa model in resin its very good . Hopefully any new releases can match up to it. These don't look like they can.
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2014/01/19 14:43:05
Subject: Warlord Games: Gates of Antares New Release
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Foxy Wildborne
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AlexHolker wrote:
They did have a guy sculpting a robot intended to be a plastic squad, but that was before the Kickstarter was cancelled.
I'm not expecting anything worthwhile to come of this. Everything they did, they bungled. That robot, for example, was being hand sculpted, despite the need for multiple, symmetrical copies of the same rigid components in different configurations. If anything should be sculpted digitally, it's that. Or their planned releases that would make themed armies impossible without buying five or six copies of the same five or six single piece sculpts, where Necromunda would give you twenty or more before you needed to double up.
That's what happens when you have a design team of people who stopped being innovative in the mid 90s and whose mentality never really moved past the "garage company" stage in any way (quality, production, nor business sense). Funnily this handicap seems to be entirely a UK-based thing.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2014/01/19 15:14:24
Subject: Re:Warlord Games: Gates of Antares New Release
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Decrepit Dakkanaut
The Battle Barge Buffet Line
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BrookM wrote:Hopefully less of a mess and honestly with less player input at the early stages, as those who shrieked the loudest..
Well.. I guess in a way coming out with half rock guys is about as far away from a furry as you can get in terms of softness...
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We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus! |
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2014/01/19 15:19:14
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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To me, the most interesting thing about the original GoA bunch of ideas was the formation of a continuous worldwide campaign that used a smartphone app to let players put all their game results into an evolving timeline.
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2014/01/19 15:26:50
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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And they lost me, while I'm all for an ever evolving timeline and setting, doing it through apps is kak.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 16:25:27
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Why?
If you want players to send in battle results it's going to have to be done electronically. An app is a great way to do it and doesn't stop you from having a web page too.
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2014/01/19 16:35:03
Subject: Warlord Games: Gates of Antares New Release
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Kilkrazy wrote:To me, the most interesting thing about the original GoA bunch of ideas was the formation of a continuous worldwide campaign that used a smartphone app to let players put all their game results into an evolving timeline.
Definitely.. that was one of the things that really caught my attention. There were so many good ideas, especially on that side of things - getting download 'missions' on a particular week, according to your factions progress, with results that would then shape the creation of the game universe.
Would have been a massive project (and I think one of the problems was that they didn't realise the scale of work it would involve), but I think it could potentially have been game changing. With the biggest players in the industry seemingly willing to travel in small circles, doing things the way they have always be done, I think the industry needs a kick up the bum every now and again - GoA definitely had potential to do that, I think.
Anyway, a slow and small blip has taken the place of the flat-line, let's see where we go from here
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2014/01/19 16:47:40
Subject: Re:Warlord Games: Gates of Antares New Release
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Fixture of Dakka
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Setting is interesting, even if the "Project" was a hot pile of mess.
Though I'm not too impressed by these fugly figures, I am excited that they are getting it off the ground.
I wish them success.
I'm with killkrazy on this one. Using a app to evolve the game sounds like a pretty cool idea. Gets me thinking EVE on tabletop.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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2014/01/19 16:48:38
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Kilkrazy wrote:Why?
If you want players to send in battle results it's going to have to be done electronically. An app is a great way to do it and doesn't stop you from having a web page too.
What of the people who have phones or phone services that do not support that type of thing? Why not a website instead?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 16:54:48
Subject: Warlord Games: Gates of Antares New Release
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[DCM]
-
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These figures are an odd choice to restart the line with.
I can't see them drumming up much excitement or enthusiasm.
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2014/01/19 16:55:51
Subject: Warlord Games: Gates of Antares New Release
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Sometimes it might be better to start off with something odd instead of generic white males in pseudo powered armour.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2014/01/19 17:12:31
Subject: Warlord Games: Gates of Antares New Release
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Haughty Harad Serpent Rider
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I'm incredibly happy that they've spent most of the last year playtesting in a closed group. There's really no good well-distributed sci fi skirmish wargame on the market. I'll be especially happy if GoA has a points creation system.
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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2014/01/19 17:12:34
Subject: Warlord Games: Gates of Antares New Release
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Battlefield Tourist
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Seems to compete with what Mantic are putting out to an extent- an appeal to old fashioned cheesy sci fi.
Not blown away by the posing or the over all look of those models to be honest.
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2014/01/19 17:16:12
Subject: Warlord Games: Gates of Antares New Release
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Kilkrazy wrote:To me, the most interesting thing about the original GoA bunch of ideas was the formation of a continuous worldwide campaign that used a smartphone app to let players put all their game results into an evolving timeline.
It sounds more like they heard about what Bungie is doing with "Destiny" and tying in players' timelines with a smartphone app.
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