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Made in us
Been Around the Block




Rule for allies:
Use the normal rules in the book and,
When building an army allied heroes count as lord points
Core counts as special
And special count as rare

Lords and rare allies are not allowed in your army.

   
Made in us
Longtime Dakkanaut





It's good quickie. But I don't like what it can do for fluff and balance.

You will have access to all the private lores in all the army books. VC healing TK and vice versa. DoC having access to real lores. Gut magic being used on horde armies. Or high magic for that matter.

Doc/TK/VC taking a bunch of guys who aren't unstable (or equivalent).

I just don't see heroes/magic items/lores being used from other books as it would be super hard to balance. Everyone is going to have the HE banner.

   
Made in us
Sickening Carrion





Niagara Falls, NY

Lore of Nehekara buffs only apply to models with "nehekaran undead" so I'd assume the same to be tru for the vamp counts lore. I think in the Generals Compendium there is a fluffy allies chart where TK couldn't ally with VC. they may have even had hatred against them. I'll have to dig it out.

Fantasy: Tomb Kings, Dark Elves, Wood Elves, Lizardmen, Daemons
40k: Daemon Hunters (GK,MT allied), Tallarn Armored Battle Group, Night Lords.
Firestorm Armada/Firestorm Planetfall: Dindrenzi

"I will lay down my bones among the rocks and roots of the deepest hollow, next to the streambed.
The quiet hum of the earth's dreaming is my new song."


 
   
Made in us
Dwarf Runelord Banging an Anvil





Way on back in the deep caves

TK hate VC.

Trust in Iron and Stone  
   
Made in nz
Disguised Speculo





Make it so allied magic cannot affect your army, and vice versa?
   
Made in gr
Regular Dakkanaut




Well, the only think I hate about rules considering allies, it's the dice splitting in fragile alliance. How the hell am I supossed to play Skaven in 2v2 games with my magic phase collapsing i turn 2??? Otherwise, I think the rules are just fine, they have to follow some lore elements after all. If new armies come back or included, like Kislev/Chaos Dwarfs/Cathayan Empire etc, some additional rules can easily be added.
   
Made in us
Killer Klaivex




Oceanside, CA

What we used, which has worked very well is:
1) Only core as allies, and they do not count towards your core requirement.
2) Cannot be joined by characters, cannot use the generals Leadership, or the BSB re-roll.
3) Allied unit is -1 leadership.
4) Allied unit cannot be targeted be affected by an Augment spell or special effects that boost friendly units.

It lets you get a decent addition to an army, without making it too good. Being able to show up with Iron Guts in an ogre army is fun, but the -1 Ld really balances it out.
Likewise, my vampires love having some gypsy cav (dark riders) but the lack of leadership means sometimes the bait and flee turns into bait and keep fleeing.

As soon as you add in allied heroes, specials or rares, it gets pretty crazy pretty fast, and you really lose the feel of the original army.



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

This is what I'd use, to add some food for thought.

1) Forces of Order may not ally with Forces of Destruction and vice versa. Any allies taken from either the TK, Ogres (unaligned) or DE or Skaven (untrustworthy) suffer -1 Ld across the allied detachment. Every time an allied unit from this detachment flees roll a D6. On the roll of a 1 or a 2, the allies have had enough and are removed as casualties.
2) Allies may only be taken from a single army book
3) Max 40% allies (odd number, I know, but gives ~1000 points of Allies in a 2400 game, which I think is about right). Within this 40%, the Allied detachment must conform to normal army restrictions (min 25% core etc) but may not take Lords.
4) Allied detachments may not benefit from IP/HyG granted by the main detachment, or vice versa, but instead use their own.
5) Power/Dispel dice are shared. Augment spells may be cast on allied units (or from allied wizards on units from the main detachment), but only if the spell is from one of the eight rulebook lores.
6) Allied characters may not join units from the main detachment, or vice versa.
7) General and BSBs from both the main and allied detachment concede VPs.
8) Buffs granted by units from one detachment (i.e. Cauldron of Blood) do not affect units from allied detachment, or vice versa.

Think that about covers it... I'll post back if I think of some holes (or if any are spotted!)

This message was edited 1 time. Last update was at 2014/01/25 22:30:26


DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut





 HawaiiMatt wrote:
What we used, which has worked very well is:
1) Only core as allies, and they do not count towards your core requirement.
2) Cannot be joined by characters, cannot use the generals Leadership, or the BSB re-roll.
3) Allied unit is -1 leadership.
4) Allied unit cannot be targeted be affected by an Augment spell or special effects that boost friendly units.

It lets you get a decent addition to an army, without making it too good. Being able to show up with Iron Guts in an ogre army is fun, but the -1 Ld really balances it out.
Likewise, my vampires love having some gypsy cav (dark riders) but the lack of leadership means sometimes the bait and flee turns into bait and keep fleeing.

As soon as you add in allied heroes, specials or rares, it gets pretty crazy pretty fast, and you really lose the feel of the original army.

I think this is great. And it addresses pretty much all my concerns.

No, it means you could never have Maneaters as mercs, who are probably the epitome of this. But you can think of ME as the ones who came back to Ogres with full lives and adventures. The ones working with people are just normal ogres, not super veterans.

And you could have a goblin, hobgoblin (CD), Gnoblar, Snotling army. Weeeeeee!

   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 DukeRustfield wrote:
 HawaiiMatt wrote:
What we used, which has worked very well is:
1) Only core as allies, and they do not count towards your core requirement.
2) Cannot be joined by characters, cannot use the generals Leadership, or the BSB re-roll.
3) Allied unit is -1 leadership.
4) Allied unit cannot be targeted be affected by an Augment spell or special effects that boost friendly units.

It lets you get a decent addition to an army, without making it too good. Being able to show up with Iron Guts in an ogre army is fun, but the -1 Ld really balances it out.
Likewise, my vampires love having some gypsy cav (dark riders) but the lack of leadership means sometimes the bait and flee turns into bait and keep fleeing.

As soon as you add in allied heroes, specials or rares, it gets pretty crazy pretty fast, and you really lose the feel of the original army.

I think this is great. And it addresses pretty much all my concerns.

No, it means you could never have Maneaters as mercs, who are probably the epitome of this. But you can think of ME as the ones who came back to Ogres with full lives and adventures. The ones working with people are just normal ogres, not super veterans.

And you could have a goblin, hobgoblin (CD), Gnoblar, Snotling army. Weeeeeee!

The only problem is fluff-wise. Where do those allies come from? Have a random unit of Dark Riders turned up to help? An Allied force should have a leader of some kind, to make it seem like two forces are actually allying.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut





An Allied force should have a leader of some kind

That's exactly what it shouldn't have.

When you hire contractors to fix your house you're hiring Roofers, Plumbers, Landscapers. You're not also hiring Grognak the Roofer-Master and Lord of Poop-Tubes.

The mercenaries that have been used in wars since forever may have had the equivalent of unit champions, but not Heroes. You would never hire a hero because you'd be afraid they would usurp you and your authority.

   
Made in gb
Mighty Vampire Count






UK

 snurl wrote:
TK hate VC.


Very true - Khalida especially...............

both armies of Undead can and have worked with the living against a common foe - especially if they do what they are told..................

This message was edited 1 time. Last update was at 2014/01/26 23:28:27


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