Switch Theme:

Sneak peek at the super duper secret next Red Box Games project  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran






I know i have been trying to keep this firmly under wraps btu i think ti might be worth while to make sure that I am on the right track with this by posting a bit of a sneak peek into the direction I am traveling.

Below is the first of one of the human faction's grunt figures. This guy is intentionally simple because I plan to engineer some cross compatible modularity into as many of the figures as possible.

Also I have pictured the very beginning stages of one of the game's big beastie creatures. This thing will be the mount for a faction champion. It is for a different faction than the grunt pictured here but I felt it would be handy to give a bit of breadth to the concept so you might be able to better picture where I am going with it.

Anyway I hope you guys like where this is going but please tell me if you think this is a waste of time.






Mod Edit - More pics from Tre! Click on his name at the top of each quote to jump to that point in the thread:

 tre manor wrote:


Alright y'all. HEre is a small peek at two of the nine. These will have hand weapons and shields. The equipment will be suitably worn. The weapons will probably be some sort of short swords and the shields will be round shields of some kind of metal sheet so not very big. These will represent the most basic form of melee grunts. I am hoping as this effort develops to have the opportunity to follow a few other ideas I have for various types of undead, but for the beginning this is the offering.

There will be nine of these " grunts " ( never fear I have a better term for them int he rules and fiction ) in the starter set along with a pair of living cultist acolytes and a somewhat more vital undead warrior hero and a controlling NEcromancer. The undead in this game are going to be FAR more powerful of an enemy than what is typically seen in gaming and fiction in general. Undead always terrified me as a kid because I wondered how you can kill something that is already dead. The undead of contemporary fiction have definitely lost that kind of ominence. I want the undead fo this world setting to bring that back in spades.




 tre manor wrote:



Ok Y'all, here are the new preview pics...... I am not sure I am 100 % sold on the lizardman design. It is still a little too anthropomorphic for what I was aiming for...BUT this would be one of the lesser lizardman warrior minions. This kit would be part at the top of the neck and at the waist and at the left elbow IF I go modular. There would be 2 options each for legs, torso, head, shield, and weapon at least to start out with.

Then there is the Beta Mutant warrior. This kit would part at the top of the neck and at the waist. There would be 3 options for legs and torsos and four options for heads and weapons as at least one of the torsos would have a two necks. These guys are going to define bizarre. The entire faction will as a matter of fact. This head option has one eye, there will be another option with three eyes, and another with four eyes, and another with two. This torso has three arms, there will others with four, or just two, or three with one on the opposite side. Their skin textures will each be unique as well.

That may be going out on the limb a bit too far but the hell with it, I want to create an opportunity for artists to really just go berserk and truly be creative. That is really the overall driving ethic behind the design of the project as a whole. I really want people to feel encouraged to write their own visual stories in this game / world. I want to see artists REALLY being artists free from the constraints of " painting by the numbers " so-to-speak......That really comes across wrong...... what I mean is to say that I do not want to confine artists to the standards of the " real world". I want people to feel absolutely free to paint the skin of their barbarians Purple with green hair if they want. Freedom to be freaky and have FUN with their creations.

anyway these are the candidates for the third faction in the first KS. It may be that both fo them get included btu I am goign to concetrate my efforts on one or the other first and once that one is done, if the funding allows the opportunity then the other will be included.

Ok here they are..........




 tre manor wrote:

Time for another preview??

This is the first of the greater Undead Warriors. These are Undead whose spirits are more tightly bound to their mummified remains and generally act as the personal guard of the Liche Priest hood or High ranking cultists. They are smarter and stronger and more co-ordinated than the lesser undead. They are not totally autonomous but they also do not need the same level of management by the necromancer or the closer proximity to the animating necromancer either.

I have plans to make 3 or 4 of these and then a cultist hero to lead them in battle.




 tre manor wrote:


New PReivew Time!

This is the Liche Priestess who animates the undead warrirors previewed thus far.



And this is one of the art element WIPs for the undead faction for the campaign page and rules book.


 tre manor wrote:


As promised. This is one of the Bua Bua or Mutant " faction ". This woudl be a middle ranking grunt.

I am JUST abotu to head otu to dinner with the family but I will eb back to answer questions as needed.

Cheers!

Tre'


Images are copyright Red Box Games 2009-2014

This message was edited 2 times. Last update was at 2016/03/01 21:57:26


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Modularity is such a good idea! I think it was a big hit with the orcs from your second KS. Any chance the orcs would be included in this project? (With the same sculpts, not new ones). I am very tempted by those for when you get them up for sale

This message was edited 1 time. Last update was at 2014/02/08 01:44:54


 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Looks good.

Pestilence Provides.  
   
Made in se
Regular Dakkanaut




Uppsala, Sweden

That loincloth clad dude is looking pretty awesome, and I'm intrigued by the big beastie. I want to know more about this super duper secret project!
   
Made in us
Serious Squig Herder






Modularity is a GREAT idea for grunts (imo).

And the human is looking aces. Is he going to be some sort of nearly-naked berserker?

I've long-thought that what Tre needs to really get his sculpts in a lot more hands is some sort of skirmish game for his fine minis. I hope the "secret project" is something along those lines.

   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Please tease me with more giant monsters please.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[DCM]
-






-

 highlord tamburlaine wrote:
Please tease me with more giant monsters please.


Context really is everything, isn't it?

Very much interested in where this one's heading!

   
Made in us
Stoic Grail Knight





Central Cimmeria

I'm going to guess bronze/stone age fantasy and the big beastie is a dinosaur.

The sculpt looks fantastic. I think Tre does some of the best musculature in the business.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

If Tre does dinosaurs, that's game over for my wallet.

Would be very excited to see some though!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Nurgle Chosen Marine on a Palanquin





The big beastie reminds me of the Tyranid monsters in the Wobbly Model Syndrome Comic:

http://www.wobblymodelsyndrome.com/comic-270.html
   
Made in se
Regular Dakkanaut




Sweden

Firstly I want to say I am a fan

Secondly I have some qualms about the muscle dude. However seeing how this is still a wip it's probably why.

1) His knee joints look puny in comparison to the rest of him as all other joints are bigger.

2) He has a very modern look to him, like a current body builder imho. I think I get that feeling because he is quite slender and that makes him look tall thus I find it hard to place him in a loin cloth context other than cosplay. For some reason I keep assuming he is wearing a wristwatch or a portable time travel device. Another reason might be the bald/shaved head

Anyway I am looking forward to seeing more!
   
Made in gb
Longtime Dakkanaut





Are you planning on having these in metal, plastic (sprued hard plastic) or resin?
   
Made in us
Dakka Veteran








Thanks guys!

i do not want to give too much about this away just yet. I have a lot more work to do before it is really ready to debut.

Suffice it to say that this will be a big and ambitious project. It is NOT connected to the existign RBG fantasy line. It is scale compatible but not intended to be a part of the same world.

It will be have a game launched along side the minis. I have been working on the game for a very long time and I have been working ont he setting for a VERY long time.

At first at least the game will be a smaller model count skirmish game with games using between 8 and 12 models per side. However the rules are engineered to be scaleable to allow for much higher model count games if the development of the miniatures line can support such games.

The initial offering will be starter sets for at least 5 " factions " with each set containing 1 champion, 1 big beastie ( sometimes these will be the same entity or a team ), a set of melee grunts and a set fo missile grunts. Grunts will all be cross compatibel with every other figure of the same type in the same faction. Some factions will even be cross compatible with one another. The point is to allow players to customize their forces as much as possible to make every war band much more personal and unique. This will be further facilitated int eh rules and fluff. The game won;t follow the same strict faction structure as what is common in table top gaming.

The figures are intended to be produced in metal for now. The big beasties will probably be in resin. I am checking in to plastic production but I WILL NOT compromise on quality. Hard plastic is most likely not going to be a possibility due to the detail level of the figures.




Critiques....... This is pretty much exactly why I posted. I am trying to stylize the look a little bit but I do not want to go too far with that stylization. As always I do very much appreciate any feedback and criticism. So, the knees need thickening? That is easy enough. the anatomy is intended to be a bit more heroic than realistic. BUT again I do not want to go too far with it.

anyway I will be posting about this as it develops! I am very excited and renewed by your enthusiasm for this!

   
Made in gb
Hard-Wired Sentinel Pilot




Nr London

Tre, I love your miniatures and would really be interested in a skirmish game. Do you have time scale in mind?
   
Made in us
Mutating Changebringer





Pennsylvania

I wouldn't be too quick to make the knees thicker: right now Olympic speed skating is on, a sport that builds huge legs. The thing is, while the thighs and calves get bigger, the knees... are like anyone else's knees. Simple reason of course: there are no muscles in the knees, only the ligaments and bones that are present in anyone. So the reality is that however big the muscles of the leg get, the knees kinda stay the same.

As always Tre, you are a true master of anatomy; that physique is amazing, looks like it could have come out of an anatomy text book.

   
Made in us
Serious Squig Herder






Sweet - a whole new line, 5 new factions, big gribblies and a game to go with them! Looking forward to seeing this. (Even though I need another game to follow like I need another hole in my head).

In a way it's better to have a whole new line for the game because it's nice and tidy compared to trying to reincorporate the existing line.


*Edit - And I do think the knees look a little skinny, not width-wise, but depth-wise. In that 4th picture the side view in particular. He looks very prone to his legs breaking in half.

This message was edited 1 time. Last update was at 2014/02/08 22:38:16


 
   
Made in se
Regular Dakkanaut




Sweden

Schmapdi wrote:
And I do think the knees look a little skinny, not width-wise, but depth-wise.


This is what I meant, I realise now I should have specified.

Searching for a picture was kind of lol
Spoiler:

   
Made in gb
Longtime Dakkanaut





If it's a small skirmish game I can live with metal, but if its for units I.e 10+ models each unit then its hard plastic or nothing for me I'm afraid. But as you say its a very small model count.

You CAN get great detail on hard plastic just look at the new Wyrd Malifaux kits, there the best hard plastic kits I've seen and they can hold there detail just as much as resin or metal, just pick up a box and you'll see what I mean. Though I know there a lot more expensive to tool (kinda makes me wonder how Wyrd did it). Anyways good luck with the project I'll more then likely chip in a few quid as I'm a sucker for skirmish games. (As long as the international shipping is ok as that has stopped me putting in a lot of money into other American projects.)

Edit: also having seeing the Kingdom Death hard plastics (online mind, not in hand) then it does start to put to rest that you can't get as good detail on hard plastic then metal/resin.

This message was edited 1 time. Last update was at 2014/02/09 00:18:21


 
   
Made in au
Cog in the Machine




Tasmania, Australia

Problem with hard plastic, is the cost of tooling. I'm much happier with metal anyway.

A learning experience is one of those things that says; 'You know that thing you just did? Don't do that.'
- Douglas Adams
 
   
Made in ca
Regular Dakkanaut





I'm certainly interested. I hope there's a fair showing for the female gender as well.

Nice work Tre.
   
Made in us
Stoic Grail Knight





Central Cimmeria

 tre manor wrote:


Critiques....... This is pretty much exactly why I posted. I am trying to stylize the look a little bit but I do not want to go too far with that stylization. As always I do very much appreciate any feedback and criticism. So, the knees need thickening? That is easy enough. the anatomy is intended to be a bit more heroic than realistic. BUT again I do not want to go too far with it.

anyway I will be posting about this as it develops! I am very excited and renewed by your enthusiasm for this!



I definitely agree that the knees are too skinny. I honestly thought the guy was still WIP from the thighs down and you were just bulking out the forms for the knees and calves. If I may offer another suggestion I would thicken up his hip muscles. (the gluteus medius for example), he currently looks a bit like his torso just disappears into his loin cloth line without any of the connecting muscles. For example if you thickened up the muscle group that starts down at the base of his spine (kind of inbetween his buns) and runs up to his lower spine, I think it would make the lower to upper body flow look a bit better, they would also naturally be more pronounced than they currently are given the pose at his apparent body fat percentage.

Again, beautiful work, just trying to be helpful. I love the dynamism of the pose and the amazing face in particular.
   
Made in us
Dakka Veteran








Well the Wyrd and Kingdom Death plastics are the best you can achieve for the medium but there really IS a difference between the detail that is possible in hard plastic and the detail that is possible in metal, resin, or restic. I could write a LENGTHY explanation of that but I really don;t feel like it right here. Suffice it to say that I am just not sure that hard plastics are the right material for this project. The start-up investment alone for what I want to do would range well over $100,000.00. I am little gun shy of that kind of start-up investment. I am trying to keep plastics production in mind during the design and sculpting of the items btu I am also not going to ignore the opportunity for AWESOMENESS!!! for the sake of plastics production either.


As to when this will go up....... Well I want to have as much of the initial offering sculpted and ready to go as possible first and I want to have as much of the full faction lists concepted and ready to go into funding as well. I am think this may be going up around June or so with an expected delivery date around November or so. I want to be sure that I hit this one out of the park so I am taking my time and making sure that everything for it is right.


   
Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

Will this be a kickstarter?

   
Made in us
Dakka Veteran






yes. I don't think I could ever afford to get it started on my own even in the best of business times.

To give some perspective the starter sets will require between 12 and 15 molds and I want to launch with 5 or 6 factions. Then consider also that some of these items will need to be resin cast and that the metals will range in volume from light to very heavy.

I also want to make a rule book and setting guide, cards for gameplay and actors within the game, fancy boxes for the faction starters etc.

LOTS of money!
   
Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

Is there a timescale

   
Made in us
[DCM]
-






-

I'm seriously excited for this.

As a 'self-contained' game, there won't be any "scale issues" to worry about at all!

To echo the above question - Any idea on 'when' for this one?

   
Made in gb
Longtime Dakkanaut





I will be looking closely at this and as you say if its only 8-15 model count then metal/resin would be ok, but I would still worry about international shipping (especially if you won't be charging P&P for USA backers).

We will have to agree to disagree about quality of plastics versus metal and resin, I'm no expert I just know IMO when I look at Wyrds plastics next to say my Infinity and Rackham and other metal miniatures side by side.

Am looking forward to see what you come up with rules wise and fluff wise. I really liked how Megalith games had there rules and fluff in seperate books. I'm also a real sucker for add ons like t-shirts and maps.
   
Made in us
Dakka Veteran






Well I do not mean to besmirch the quality of work coming from Wargames Factory. They ARE the best in the business and very nice and honest business people, BUT I just really do not think that hard plastic is the right way to go with this project.

As to time frame for this project...... I am aiming the KS for June with a delivery time between August and October of this year.

One other consideration for Metal and Resin vs hard plastic.... I can set up production and fulfillment in the UK / EU.
   
Made in us
Stealthy Warhound Titan Princeps







That beastie is clearly a Duck billed Dinosaur. Sounds good to me! The dude looks good.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I totally agree that metal / resin is the way to go here.

For hard plastic to shine (or even be possible!) you have to sculpt with it in mind, and I can't see you doing that

It takes a different kind of expertise, and when people go into it without experience, can do more harm than good. But resin would be preferable to metal, for me.
   
 
Forum Index » News & Rumors
Go to: