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Made in ca
Dakka Veteran




Victoria, BC, Canada

Id really like to give Warmachine/Hordes a try. A new gaming store in town just opening and will be selling it locally I really don't know where to start tho haha! The Privateer Press site is so confusing to me. I cant figure out what armies are what and such. Im not even sure what army id like to play.

I usually play WH40k space marines or orks and just started fantasy doing vampire counts. Looking to start this new stuff with a easy army to get into! Also rule books? Are they sold like the GW ones and same with codex books! Its all new to me haha! Anyone who can help out a little with links to things, idea's on armies, and really just where to start would be greatly appreciated!!!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

These links have some basic introductory fluff for the various factions.

http://privateerpress.com/warmachine/welcome-to-warmachine

http://privateerpress.com/hordes/monstrous-miniatures-combat


And here are links to the gallery of miniatures for Warmachine and Hordes.

http://privateerpress.com/warmachine/gallery

http://privateerpress.com/hordes/gallery


And here is a link to their Forums

http://privateerpressforums.com/forum.php


As for where to start, I'd pick a faction you like the look of as far as models go as well as the fluff. Then pick up that faction's battle box.

Each battle box has a Warlock/Warcaster and around 3 jacks/beasts.


Warlocks and Warcasters are kinda like an HQ choice in 40k, but a better comparison is that they are basically a combination of the King and Queen in chess. A powerful model that leads and buffs your army but you lose if they are killed. You also only usually play with 1 of them in your list. Larger games can have multiple casters but they aren't common.

Then, your Warcaster/warlock controls a battle group of warjacks or warbeasts.

Then you'll also have other models which are either units or solos. A unit is of course a unit and a solo is a model that operates independently.


The PP forums are a great place to start if you aren't sure which faction to pick. Ask around on the different faction sub-forums and people will happily give an indepth analysis of the faction.

And unlike GW, the PP developers are quite active and supportive of the community. They have an official team of people and any ruling they make on the rules question forum is official and stands for all tournaments, they're called Infernals and their names appear in purple. So you can get official rulings on any tricky rules you might encounter(a rare occurrence), but most questions can be answered by other people. The rules are quite cut and dry. If a rule says something it means exactly that. The rules are meant to be read literally and often use terms that are explicitly defined in the rulebook. Terms such as "within" vs "completely within", "attack", "damage", "destroyed", etc...

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Master Tormentor





St. Louis

Regarding books: The core book is really all you need. A condensed (pure rules, no fluff) version exists in the 2 player starter if you get it, but the full versions contain a good amount of backstory, rules for the core units of each faction (barring Convergence and Ret, but they're special cases), and of course the rules for the game. There's a couple differences between Warmachine and Hordes, but they're so minor that picking up the Quick Start rules from Privateer's site is enough to figure those out.

The faction books are primarily there as a way to have a compilation of all the models and units that were released prior to Mark II. They've also got some great painting guides and rules for theme forces, but those are typically something to avoid until you've gotten a firm grasp on the game. For pure rules reference, I personally recommend the War Room app: It has virtual cards for every unit in the game, and you can pick up individual faction decks (automatically updated with errata and new releases forever) for about $7. No backstory, but unless you absolutely need it and the painting guides you can't beat the price.
   
Made in us
Satyxis Raider






Seattle, WA

Also check out battlecollege. They have some great starter info and info on all the models for each faction.

All the factions address playable so pick one you like and research it. The ask questions here to clarify anything.
   
Made in us
Longtime Dakkanaut





40KNobz11 wrote:
Id really like to give Warmachine/Hordes a try. A new gaming store in town just opening and will be selling it locally I really don't know where to start tho haha! The Privateer Press site is so confusing to me. I cant figure out what armies are what and such. Im not even sure what army id like to play.

I usually play WH40k space marines or orks and just started fantasy doing vampire counts. Looking to start this new stuff with a easy army to get into! Also rule books? Are they sold like the GW ones and same with codex books! Its all new to me haha! Anyone who can help out a little with links to things, idea's on armies, and really just where to start would be greatly appreciated!!!


In addition to the linked resources, here is a quick overview of how the game is sold and played:

-The Core Book(s) contain basically everything you need to learn how to play, including the stats of the basic models for each of the main factions in that "Game" (Cygnar/Khador/Cryx/Protectorate) for Warmachine and (Trollbloods/Circle/Legion/Skrone) for Hordes. You could run the game just fine if a bit blandly, with just the rule book and some blank bases.

-Warmachine & Hordes are 100% compatible and the rules are identical save for specifics about how their leaders (Warcasters vs Warlocks) and big guys (Warjacks vs Warbests) function internally.

-Every model is sold with it's accompanying card, that contains all the additional information you need to play that model.

-Faction Books are sold, but are just fluff, art, and model compilations. They are not really comparable to a 40k Codex. The only game play specific information they contain are the "Theme" lists, which are ways of building lists within certain restrictions that give you bonuses for doing so. Outside of a few notable exceptions these bonuses are generally not worth the restrictions & requirements they impose and so are mostly for chuckles/fluff.

-New models are released in Anthology expansion books, meaning when an update comes out every faction gets new models in equal-ish share. Like with the faction books, these new models come with their cards, so the actual books are only needed for art, fluff and theme lists.

-Everything (including theme lists) are alternatively available through the official Warmachine/hordes iphone & android app "War Room" - the app is free but each set of faction rules costs a small fee.

-Every faction has a starter set that comes with a bundle of models for that faction at an overall discount. While they vary greatly in later competitive usefulness, all of them have at least 1 good piece in term, and all them are suitable for learning the rules.

-Warmachine/Hordes is written much more clearly and tuned much more tightly than 40k. Building and planning for a Warmachine/Hordes list is probably more comparable than building an Magic The Gather deck than a 40k army, in terms of the skills and thinking it requires.

-Warmachine/Hordes in general fosters a culture of playing to win. The game is well balanced in the broader sense and the attitude towards it is far more like a sport than anything else. Rules have correct interpretations (as handed down by the PP rules staff) and the game works as intended. This means that while there may still be some collective whining about the more meta-defining power pieces, in general terms like "WAAC", "Cheesy", "Beardy", "Cheap" as they're meant in a 40k are wholly unwelcome hang-wringing in a WM/H context.


EDIT: Oh and PP Plastics stuck. Stick to the metal versions of models wherever you can.

This message was edited 3 times. Last update was at 2014/03/18 20:47:44


 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Thanks for the suggestions! Im still stuck on what army to start haha!!

Also is warmachine more like 40k (future and guns) and Hordes more like fantasy (swords, monster, etc)?

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

40KNobz11 wrote:
Thanks for the suggestions! Im still stuck on what army to start haha!!

Also is warmachine more like 40k (future and guns) and Hordes more like fantasy (swords, monster, etc)?


They are in the same universe, so not exactly, but to an extent that is true. While there are Trollkin (which is a hordes army) units with blackpowder weapons and what not, and a lot of warmachine units with swords and shields, halberds, etc, you don't often get the same level of technology (lightning generators, forcefields, etc) that are in the warmachine factions as there are in the hordes factions. Instead you often see more..organic? science. I guess that's the term. So instead of lightning generators, hordes armies could have giant stone constructs animated by magic, or obsidian statues of their ancestors wielding huge blades. That sort of thing, while it isn't 'technically' technology, it isn't just wild people with spears trying to take on dudes with guns.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

No, the only major difference is that the Warmachine factions are, for the most part, developed nations while Hordes factions are more primitive. Either being semi-nomadic or tribal, with the exception of the Skorne empire. Which is nearly, but not quite, as advanced as the nations of the Iron Kingdoms.

They're all in the same place, Immoren, which is one of the major continents of the world "Caen". The 2 games are really the same game, just with 2 different core mechanics.

Focus, used by Warmachine factions, is magic the Warcaster generates and uses to cast his spells, make his Jacks do special things, and make his own attacks more powerful.

Fury, used by Hordes factions, is the primal energy generated by Warbeasts when they attack or use their Animi(essence or mana). This magic is then siphoned off by the Warlock to cast his own spells or make attacks. If too much energy is left on a beast, the warlock may temporarily lose control of the Beast.



Cygnar is the most technologically advanced nation. They have mass railroads, lots of Steam powered technology, etc... Their warjacks are the most advanced. They have a lot of electric weaponry, and even some electric powered warjacks. Basic infantry are armed with repeating rifles, chain guns, etc... A combined arms faction with a slight focus on shooting.

Khador is behind Cygnar technologically, but they make up for it with the adage that bigger is better. They lack the rare earth minerals required to make a ton of Jack Cortexes(the "brain" of a jack) so they make every Jack as big and strong as it can be. Their infantry have more blunderbusses than rifles, being reserved for more elite soldiers. They are mostly an infantry faction.

The Protectorate is the next largest country. Once part of Cygnar, the Protectorate is the last major bastion of the worship of Menoth. The Creator of Man, lawgiver, the one who gave mankind the gifts of fire, construction, and agriculture. The other nations have fallen away and turned to the worship of Morrow, and some limited numbers to his sister Thamar. The Protectorate has launched a crusade to bring mankind back to their rightful place at the feet of Menoth. Overall, the Protectorate is the least advanced nation, they are located in a resource poor area(but expansion has revealed hidden plenty) and have an innate distrust of Mechanika(which is, by the strictest interpretation of the Canon of the True Law, heretical) Their Warjacks are sturdy and solidly built, but not particularly advanced. Any shortcomings are overcome through the power of faith and divine magic. Infantry range from the elite Knights Exemplar, who battle with sacred relic blades and blessed crossbows. To the disciplined Flameguard who are the basic soldiers of the Protectorate, armed with spears designed to spew flaming oil over their victims. Then there are the Zealots, who are common folk who have taken up simple arms in the service of their god. The Protectorate is the only nation that uses petroleum, called Menoth's Fury, in large quantities. There is an abundance of flame thrower and other weapons that light the enemies of Menoth ablaze.

The Retribution of Scyrah is a sub-faction of the Elven kingdom of Ios. Many thousands of years ago, the Elven gods left Ios. Only Scyrah returned, Nyssor was also found quite recently. Both are dying and the other gods are presumed dead. Many new elven children are being born soulless. This all began to happen shortly after humans began using sorcery and magic that wasn't divine(connected to Menoth). The Retribution of Scyrah sees this as evidence Humans are to blame for the death of their gods. They believe it is already too late, bu they intend to wipe out mankinds magic users in retribution for this crime.

The Nightmare Empire of Cryx is the undead and blighted servants of Toruk, the Dragon Father. Dragons in the Iron Kingdoms are basically gods with egos to match, and Toruk is the biggest and baddest dragon of all. Dragons exude a sort of radiation called Blight, which twists and distorts all living things around them, eventually killing them. Toruk has solved this problem through the necromantic arts and has created an army of the undead, with living servants around the edges. Led by the various Lich Lords who compete for his favor. His ultimate goal is to consume all his rebellious offspring who turned on him, the Lich Lords have their own separate agendas which makes Cryx a bit fractious. Warjacks, called helljacks and bonejacks, are lightly armored but fast and hard hitting. Nearly all light jacks have Arc Nodes to sling their controllers spells at the enemy. Infantry are a mixture of undead and various blighted creatures from the islands.

Convergence of Cryiss. Cyriss is the Iron Maiden, the young god of technology. The Convergence is working towards her eventual birth into the world. They are a clockwork faction of machines. Followers of Cyriss have their souls taken and placed into clockwork bodies. They work towards mathematical perfection. Their jacks, which are called Vectors, differ from normal jacks in that they are not intelligent beings(AI is heresy) but rather complex machines that have been programmed.


Trollbloods are the various troll tribes scattered throughout Western Immoren. A mixture of native americans, scots, and a drunken brawl is a good descriptor of Trollbloods. As a species, they are quite diverse in form. There are the normal Trollkin, which are a bit larger than a human but still roughly humanoid. Then there are the diminutive Pygs which are the size of a small child. Then you have the full blooded Trolls which tower over trollkin roughly the same size as a light warjack, some have elemental affinities and can spew fire, acid, or even electricity. Then you have the Dire Trolls, which are true monsters. All trolls have a massive resilience and can heal quickly. Full blooded trolls and Dire Trolls also can have pieces of their bodies hacked off and the pieces can grow into the little creatures called Whelps, which are basically a miniature troll that grows out of the piece that was hacked off, but they don't live for very long.

Legion of Everblight. Everblight is one of the offspring of Toruk. The most clever of his children, by his own admission. He has learned to control his Blight and even to shape its effects. All dragon can create creatures from their own blood, but Everblight takes it to another level. He creates Dragonspawn that are varied and diverse that form the basis of his armies. Everblight's body was destroyed by the Iosan's several thousand years ago, but Dragons actually reside in an indestructable stone called an Athanc that is part of their bodies. The elves took his Athanc and put it on top of a mountain in hope he would never escape. But then Thagrosh, an Ogrun, found it and took it. Everblight then had a great idea, instead of regrowing a new body, he would split his Athanc into pieces and place them in the bodies of his favored servants. So Thagrosh put the largest chunk of Everblight into his chest, and then went and took over the nearby Nyss(relatives of the Iosans who followed the god Nyssor) Thus they were corrupted and began to serve Everblight, who plans to consume all his fellow sibling's Athancs and eventually Toruk's as well. Their Beasts are powerful, fast, and strong, if a little squishy. Infantry are varying forms of Nyss, some blighted some not, Everblight can control the effects his Blight has on his followers.

Circle Oborus. Treehugging Hippy Werewolf Ecoterrorists. They are a faction of Druids who are striving to bring the world into balance. Menoth, and the Civilization he has brought to mankind, has supposedly upset the balance between the forces of Menoth(order and civilization) and Oboros(the Devourer Wyrm, chaos, and destruction) They are striving to halt civilizations progress in order to prevent the Devourer Wyrm from returning to Caen and Menoth following him for the final battle. The primary humans are the Tharn, a tribal people who have been touched by Oboros and have taken on many wolflike appearances in some members, although only the men seem to take on the most major transformations. Some are given the Warpwolf elixer, which transforms them into the terrifying Warpwolves. 10' werewolf monstrosities. Other beasts include the intelligent Satyrs, Griffons, and Argus beasts. They also have the Wolds, which are animated constructs of wood and stone that act like beasts and protect the sacred areas of the Circle. Infantry are fast and hard hitting but fragile. Lots of teleportation and movement shenanigans.

Skorne Empire. The Skorne are a race that is literally godless. Their souls go to the void when they die, a terrible place by all accounts. They have thus worked towards immortality for a long time, and have perfected the art of entombing a warriors soul into a sacral stone which preserves his essence. Then he can be given a form in stone to live on for eternity. All skorne spend their lives working to be considered for the honor of Exaltation by adhering to the warrior code of Hoskune. A code of self-betterment through pain and martial strength. Their culture is one of pain and suffering and becoming strong through trials. Their magic is fueled by pain and death, called Mortithurgy. The art of manipulating flesh. As a result their medical technology is actually fairly advanced. They have beasts called Titans, which are bipedal pachyderms with 4 arms and tusks. They also enslave the primitive race known as the Cyclops, who can see the future through their single eyes, as well as many other exotic beasts from their homelands. Infantry range from the suicidal and bezerk Nihilators who are protected by nothing more than their own hardened flesh to the disciplined Cataphracts who wear nigh impenetrable armor and wield their weapons with unparalleled skill. They are the only truly technologically advanced hordes faction. They are currently invading western Immoren because they wish to test themselves against new opponents.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





I'm not really sure I'd call Circle tree hugging hippies, or even anything remotely resembling tree-hugging or hippies but otherwise a decent overview. Also Orobos and the Wurm aren't strictly equivalent, well depending who you ask at least.

This message was edited 1 time. Last update was at 2014/03/20 11:02:00


 
   
Made in us
Satyxis Raider






Seattle, WA

 Chongara wrote:
I'm not really sure I'd call Circle tree hugging hippies, or even anything remotely resembling tree-hugging or hippies but otherwise a decent overview. Also Orobos and the Wurm aren't strictly equivalent, well depending who you ask at least.


Yeah, I agree completely. I have no idea why people use the term hippy for Circle. Hippies were about peace and love. Two things I have never seen used in relation to the Circle. Circle are more like extreme ecoterrorists who are into human sacrifice and blood magic and are anti-civilization. There is nothing hippie about Circle.

And treehuggers is kind of a misnomer as well. Unless your idea of treehugging is sacrificing your enemies (and sometimes allies) to the tree to their blood feeds it.

Also, the Circle is a very political organization within itself and has constant power struggles. Again, not a very hippie concept. Much more like cutthroat Wall Street.

I love the Circle background and fluff, but the terms treeloving hippies is a very poor choice. Extreme ecoterrorist is probably closer, but they tend to have slightly different goals and are much much more violent.
   
Made in us
Longtime Dakkanaut





 Mordekiem wrote:
 Chongara wrote:
I'm not really sure I'd call Circle tree hugging hippies, or even anything remotely resembling tree-hugging or hippies but otherwise a decent overview. Also Orobos and the Wurm aren't strictly equivalent, well depending who you ask at least.


Yeah, I agree completely. I have no idea why people use the term hippy for Circle. Hippies were about peace and love. Two things I have never seen used in relation to the Circle. Circle are more like extreme ecoterrorists who are into human sacrifice and blood magic and are anti-civilization. There is nothing hippie about Circle.

And treehuggers is kind of a misnomer as well. Unless your idea of treehugging is sacrificing your enemies (and sometimes allies) to the tree to their blood feeds it.

Also, the Circle is a very political organization within itself and has constant power struggles. Again, not a very hippie concept. Much more like cutthroat Wall Street.

I love the Circle background and fluff, but the terms treeloving hippies is a very poor choice. Extreme ecoterrorist is probably closer, but they tend to have slightly different goals and are much much more violent.


I'd probably say the easiest to digest description of them would probably be something like "Druidic cult trying to prevent the doomsday - by whatever brutal means necessary". Ecoterroism tends to imply an organization attempting to influence external politics with the preservation of nature for its own sake being the end game, neither of which is really true. They're probably the faction most intrinsically tied up with the details of the settings cosmology. I think that makes them a bit hard to package neatly for someone new to the setting.

This message was edited 1 time. Last update was at 2014/03/20 18:15:33


 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Any recommendations on a good beginner army? I just cant seem to deside haha!!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Grey Templar wrote:
Convergence of Cryiss. Cyriss is the Iron Maiden, the young god of technology. The Convergence is working towards her eventual birth into the world. They are a clockwork faction of machines. Followers of Cyriss have their souls taken and placed into clockwork bodies. They work towards mathematical perfection. Their jacks, which are called Vectors, differ from normal jacks in that they are not intelligent beings(AI is heresy) but rather complex machines that have been programmed.



Tiny insignificant correction here, but as they say "Precision is the opening theorem in the proof of perfection" (1st of the 9 clockwork harmonics, basically the Convergence main religious principles).

Convergence servitors and their battle engine are complex machines. Their Vectors are basically psychic puppets for their warcasters. That is why most convergence troops are basically human shaped but the warcasters can have much less human forms. They're already used to manipulating weird arm/leg geometries without thinking too hard about it.

Makes you appreciate Syntherion a heck of a lot more when you realize it (you can't really use "he" anymore to be fair) is coordinating sensory input and personally directing the movements of 6+ vectors simultaneously in the middle of a battle.


Automatically Appended Next Post:
40KNobz11 wrote:
Any recommendations on a good beginner army? I just cant seem to deside haha!!


Pretty much anything that is not Minions or Convergence will be equally good for starting off with. Every faction can be competitive, but the two I just mentioned will need to work a lot harder to get there (and Convergence isn't even fully released yet plus they won't get nearly as many new releases as the other factions as time goes on). I started the game with Convergence and I'm glad I did because I think they're awesome, but it is an uphill slog sometimes and they have some rules that are different from how the rest of the game plays. Minions...they just don't have many options and what they can take usually isn't as good as the main factions (except gatormen posse. They're just good).. Definitely a challenge faction for people who know the game.

The best advise is really just to find a faction you like the look of based off the fluff and models. They all will do good things for you.

This message was edited 1 time. Last update was at 2014/03/20 23:20:20


Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Combat Jumping Rasyat





Palitine Il

 dementedwombat wrote:

Automatically Appended Next Post:
40KNobz11 wrote:
Any recommendations on a good beginner army? I just cant seem to deside haha!!


Pretty much anything that is not Minions or Convergence will be equally good for starting off with. Every faction can be competitive, but the two I just mentioned will need to work a lot harder to get there (and Convergence isn't even fully released yet plus they won't get nearly as many new releases as the other factions as time goes on). I started the game with Convergence and I'm glad I did because I think they're awesome, but it is an uphill slog sometimes and they have some rules that are different from how the rest of the game plays. Minions...they just don't have many options and what they can take usually isn't as good as the main factions (except gatormen posse. They're just good).. Definitely a challenge faction for people who know the game.

The best advise is really just to find a faction you like the look of based off the fluff and models. They all will do good things for you.


Mercenaries aren't as bad off as minions but they still aren't as easy to get into as the "main" factions. They have everything the "main" factions do but they do have non-standard list building due to contract / theme list limits and more reliance on characters.
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Ya im looking towards Khador. Nice looking models. I like the winter guard and they seem to have a large selection of miniatures to choose from!!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Combat Jumping Rasyat





Palitine Il

You like Winter Guard? Great! On the whole Khador loves their small based infantry infantry and 1 jack. Some casters like the Men-O-War and/or multiple jacks but they're the minority.
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Is my best bet just to pick up the battlegroup with a warcaster and 2 warjacks? Or am I better to buy individual sets first?

This Saturday my FLGS will be hosting a learn to play/intro to warmachine night to come down and check out how its played. Pretty excited for that!!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Satyxis Raider






Seattle, WA

40KNobz11 wrote:
Ya im looking towards Khador. Nice looking models. I like the winter guard and they seem to have a large selection of miniatures to choose from!!


Wintergaurd are good. Though I've been seeing more Khador players moving towards IFP and BDIFP, especially with the new IF solo. Though I would think caster choice plays into that as well.

As for starting out, I am always a fan of the starter box, especially if you have never played before. It is a good way to learn. Then add a unit to it to get to 15 points. Then slowly work up to 25 and 35 point games. And probably somewhere at the 25 point range you will start to get a better idea of what you like and don't like so can make more customized purchases and/or switch casters.
   
Made in us
Master Tormentor





St. Louis

40KNobz11 wrote:
Is my best bet just to pick up the battlegroup with a warcaster and 2 warjacks? Or am I better to buy individual sets first?

This Saturday my FLGS will be hosting a learn to play/intro to warmachine night to come down and check out how its played. Pretty excited for that!!

The battlegroup is pretty much the best place to start. Both the Destroyer and Juggernaut are great warjacks, and Sorscha1 is a great starting warcaster and can still be pretty competitive at higher levels as well.
   
Made in us
Combat Jumping Rasyat





Palitine Il

And a good initial purchase after that it Widow makers. Brings you to 15 points even, they're useful, self sufficient, worth their points, and aren't too hard on the wallet.

This message was edited 1 time. Last update was at 2014/03/21 21:44:31


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Mordekiem wrote:
 Chongara wrote:
I'm not really sure I'd call Circle tree hugging hippies, or even anything remotely resembling tree-hugging or hippies but otherwise a decent overview. Also Orobos and the Wurm aren't strictly equivalent, well depending who you ask at least.


Yeah, I agree completely. I have no idea why people use the term hippy for Circle. Hippies were about peace and love. Two things I have never seen used in relation to the Circle. Circle are more like extreme ecoterrorists who are into human sacrifice and blood magic and are anti-civilization. There is nothing hippie about Circle.


Hippies were about other things too, that's what the correlation is about. Saying they were just peace and love is a very shallow way to describe them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Satyxis Raider






Seattle, WA

 Grey Templar wrote:
Hippies were about other things too, that's what the correlation is about. Saying they were just peace and love is a very shallow way to describe them.


Sex, Drugs and Rock and Roll, baby! Groovy!

Oh yes, all very Circle things. /eyeroll

So oh great and knowledgeable one, please tell us mere mortals how the Circle=Hippies?
   
Made in us
Wraith






Salem, MA

 Mordekiem wrote:
 Grey Templar wrote:
Hippies were about other things too, that's what the correlation is about. Saying they were just peace and love is a very shallow way to describe them.


Sex, Drugs and Rock and Roll, baby! Groovy!

Oh yes, all very Circle things. /eyeroll

So oh great and knowledgeable one, please tell us mere mortals how the Circle=Hippies?


Communal living, respect for the natural world, belief that society was creating the downfall of mankind.

Hippies, not Woodstock. It's a continuum and a movement, not a weekend concert.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
Longtime Dakkanaut




40KNobz11 wrote:
Thanks for the suggestions! Im still stuck on what army to start haha!!

Also is warmachine more like 40k (future and guns) and Hordes more like fantasy (swords, monster, etc)?


No. It's often stated that hordes and warmachine are the same game. Both are set in the fictional continent of immoren, at the same time, in the same place, with a whole host of cross over characters and story arcs. The main difference is warmachine is warjacks, hordes is warbeasts, and how the faction battlemages fuel their magic - warmachine uses focus, hordes use fury.

It's not strictly tight to call wm sci if and hordes fantasy.... It's all, essentially fantasy. The iron kingdoms is a fairly typical fantasy setting (dwarves, elves magic etc) that is undergoing an industrial revolution. Warmachine factions represent the industrialised and mainly urban-centric nations, whilst hordes represents the wilder armies that draw their power from the savage beasts and peoples that call the wilderness their home.

Don't think sci if. Think, in done ways of an alternative history. In a lot of ways, it's a setting that combines elements from the sixteenth centuries to something similar to our early to mid nineteenth century - breech loading rifles are a thing, trains and steam power are re shaping the world, and the population of cygnar is marvelling at their latest technological innovation - the telegraph. Combined with this, you have eight foot beastmen (when they hulk out) who fight with bows and arrows, and stone axes, you've got plate wearing, tower shield and pike armed heavy infantry, and cavalry that still charge with lances. Then you've got large cities, and vast wildernesses. Mix all this up with a mastery of alchemy, sorcery, and dragons, and you've got something of an idea of the setting!

This message was edited 1 time. Last update was at 2014/03/22 10:37:44


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Satyxis Raider






Seattle, WA

 gunslingerpro wrote:
 Mordekiem wrote:
 Grey Templar wrote:
Hippies were about other things too, that's what the correlation is about. Saying they were just peace and love is a very shallow way to describe them.


Sex, Drugs and Rock and Roll, baby! Groovy!

Oh yes, all very Circle things. /eyeroll

So oh great and knowledgeable one, please tell us mere mortals how the Circle=Hippies?


Communal living, respect for the natural world, belief that society was creating the downfall of mankind.

Hippies, not Woodstock. It's a continuum and a movement, not a weekend concert.


Communal living I think in IK is more due to circumstances of tribes and outlying villages. Not sure it is one of Circles major faction focus.

Respect for nature I'd give you, but I'm not sure that is an automatic hippie quality. And it appears plenty of circle embraces nature for the power and for their own ends, not because they want to save the owls and baby seals.

And from my understanding Hippies are definitely part of society. Shoot the word comes from "hip". They were more counter-status quo, but I am not under the impression that a typical Hippie wanted to bring about the downfall of civilization. They just wanted a different society, not to destroy it.

You have a few good points, but most of the things people associate with hippies are NOT part of Circle. On a deeper level there may be some things that are familiar (but if you go deep enough you can pretty much connect anything), but when trying to give a quick description of the faction it is a very poor term to use.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Nah, Hippies were definitely about not being part of society. Possibly establishing their own, but they never really thought about stuff that far in advance. Too busy getting high and stuff.

Anyway, this is derailing the thread. Suffice it to say, as someone who has met actual hippies, the moniker is good enough for a general description.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

 gunslingerpro wrote:
 Mordekiem wrote:
 Grey Templar wrote:
Hippies were about other things too, that's what the correlation is about. Saying they were just peace and love is a very shallow way to describe them.


Sex, Drugs and Rock and Roll, baby! Groovy!

Oh yes, all very Circle things. /eyeroll

So oh great and knowledgeable one, please tell us mere mortals how the Circle=Hippies?


Communal living, respect for the natural world, belief that society was creating the downfall of mankind.

Hippies, not Woodstock. It's a continuum and a movement, not a weekend concert.


Circle is if Greenpeace was a song by Dethklok.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Surtur wrote:
Circle is if Greenpeace was a song by Dethklok.


That's one pf the most hilarious things I've ever heard. I'll roll with it.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Well just went to the game demo at my FLGS and all I can say is wow!!! It such an awesome game, fairly easy to get the hang of. IM going to be starting an army for sure!!! Just to choose now haha!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Satyxis Raider






Seattle, WA

Basic rules are simple and relatively easy to learn. But mastering how they all interact is much more difficult. Very much like chess in that respect.
   
 
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