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Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Every army I collect is evil, I want to fight for goodness and stuff for a change. I've heard that Bretonnians can still be competitive if you know what you are doing so help me out please dakkaz.

Paladin, barded warhorse, enchanted shield, lance, virtue of purity
103

Damsel, Lvl 2, Warhorse, Dispell Scroll (Lore of beasties)
140

10 Knights of the Realm, Full Command, Gleaming Pennant
270

20 Pleasant Bowmen, Bras
220

5 Mounted Yeoman, Musician
82

5 Mounted Yeoman, Musician
82

Trebuchet, craftsmen
100

997 points

What you think?

mean green fightin machine 
   
Made in us
Fixture of Dakka





Your list is illegal. Brets are required to have a BSB in every army list. The paladin needs to be a BSB (fortunately a free upgrade for Brets), making the Damsel the general.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Damsel, Lvl 2, Warhorse, Dispell Scroll (Lore of beasties)
140

Paladin, barded warhorse, BSB, enchanted shield, lance, virtue of purity
103

10 Knights of the Realm, Full Command, Gleaming Pennant
270

20 Pleasant Bowmen, Bras
220

5 Mounted Yeoman, Musician
82

5 Mounted Yeoman, Musician
82

Trebuchet, craftsmen
100

997 points

That ok now?

mean green fightin machine 
   
Made in us
Ferocious Blood Claw





That looks decent. Just make sure you use your Yeomen to their full redirecting potential, as your list could lack real punch if your Realm Knights do not get a charge.

Other than that this is a good list for 1000.

I play so many damn armies I cannot have an allegiance. The only side is my side. 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Not sure if I can take 2 trebuchets? the big red book says yes but the bret army book says no... which one do i follow?

If I can take a 2nd Trebuchet I think I would and drop a unit of mounted yeoman and however many archers I need to drop to take it down to 1000pts.

mean green fightin machine 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Your list is a very appropriate one for 1000 points. Bretonnia is not exactly spoiled for viable hero choices at this level, having magic is a worthwhile investment.

First, I do apologize, but the Paladin BSB is still illegal. The BSB is not allowed any mundane equipment other than the hand weapon and heavy he comes with, and the option for a barded warhorse. He may take a virtue no matter what, and if you don't take a magic banner he can be given magic equipment. That is the only way to get him a lance, though there are some inexpensive ones that do just fine.

Your armies leadership, overall, will be very average\low. Always keep this in mind when deciding placement, and stay within that re-roll range.

Split the archers into two minimum size blocks, both with braziers. The increased cost is very negligible for the added benefit of being able to potential pick two different targets. This allows you to kill small chaff effeciently, instead of overkill, and in small point games you better believe other armies will have cheap chaff to throw at your knights. If it's a bigger target, then you can just have the second unit fire at it too.

Two trebuchets would be possible at this point level, but that would be a VERY nasty thing to do to your opponent, and you would need to drop points, the yeoman make the most sense. It's completely possible, but I think one is just fine for the point limit. Get rid of the craftsman. Proper deployment should get you at least decent line of sight on all the targets you'll likely want to hit.

Never forget the amazing power you can wield from a very simple and cheap combat lord. He adds significant punch after the charge, and is taken from lord point allowance, not heroes, so he can be added. The leadership benefit alone is something to consider. It would be a tight squeeze on points, but Bretonnia is one of the few armies that can benefit greatly from being a little heavy on characters.

Best of luck in your battles!

This message was edited 1 time. Last update was at 2014/04/02 21:42:17


----Warhammer 40,000----
10,000  
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

 Aipoch wrote:


Never forget the amazing power you can wield from a very simple and cheap combat lord.


I hadn't even thought of that I'm used to not even looking at Lords for low point lists because I normally play WOC!



mean green fightin machine 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

A Lord is a very tricky thing to fit into a 1000 point game for Bretonnia. If he could be the only character you take, that would be one thing, but since you are mandated to take the BSB, it puts you in a pickle points wise.

The issue comes down to being too character heavy and not having enough bodies on the field, even for Bretonnia. The likely candidate to remove is the damsel, but I am a firm believer in the magic phase and the dispel scroll, so if I were you, I'd try and go character heavy one game, and see how you like it. If you're going to try it, go all out and really try and make it work.

I made a rough list of what can be fielded doing such a thing.

Lord:
Knights Vow
Barded Warhorse
Lance
Shield
Gromril Greathelm
Virtue of Heroism

Paladin:
Knights Vow
BSB
Barded Warhorse
Enchanted Shield
Dawnstone

Damsel:
Level 2
Warhorse
Dispel Scroll

Knights of the Realm x 8
Full Command
Standard of Discipline

Peasant Bowmen x 20
Musician
Braziers

Mounted Yeoman x 5
Shields
Musician

Trebuchet

Total: 997

So what do you get with this list?

Well to start, you are now leadership 10 instead of 7. Your lord has heroic killing blow, at S6, with the blessing of the lady and a 1+ rerollable armour save.

Your BSB makes your unit of knights cause fear, also has a 1+ rerollable armour save, and provides leadership rerolls.

Your damsel allows a single auto dispel, and if you take beasts, can REALLY up the punch of your mounted units (and in a pinch, can even help the archers).

You have a vanguard unit of fast cavalry archers to help redirect units for your knights to charge into, while also being capable of clearly light chaff on their own.

Your block of 20 archers have flaming attacks, and will be able to swift reform to rotate as needed so your stakes provide the best protection possible (if you just reform, they are not removed).

Your trebuchet can easily thin the ranks of ANY large block in the game. A direct hit in the center of a 25 man block, 5 wide and 5 deep, would hit 20 models at S5 and 1 at S10 causing D6 wounds on the central model. That ignores 5+ and 6+ armour saves flat out, which is the norm in the world for most infantry.

The cost for these changes was dropping 2 knights of the realm, and a unit of mounted yeoman. The addition is leadership 10, heroic killing blow (and more attacks, at a higher strength and WS, and more wounds than the 2 dropped knights provided), a more powerful lance frontage, and 5+ armour fast cavalry instead of 6+.

The list would require some very careful tactics and proper deployment, but has a lot of ways to be truly devastating.



This message was edited 1 time. Last update was at 2014/04/03 15:58:55


----Warhammer 40,000----
10,000  
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Awesome thanks very much dude, really appreciate it, I'm going to test it with some proxy models and see if I like it then if I do I'll start work on it.


Automatically Appended Next Post:
 Aipoch wrote:

Lord:
Knights Vow
Barded Warhorse
Lance
Shield
Gromril Greathelm
Virtue of Heroism

Paladin:
Knights Vow
BSB
Barded Warhorse
Enchanted Shield
Dawnstone

Damsel:
Level 2
Warhorse
Dispel Scroll

Knights of the Realm x 8
Full Command
Standard of Discipline

Peasant Bowmen x 20
Musician
Braziers

Mounted Yeoman x 5
Shields
Musician

Trebuchet

Total: 997


I count 1082pts in that list lol what am i doing wrong!

This message was edited 1 time. Last update was at 2014/04/03 18:05:26


mean green fightin machine 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Lord Total:
210

Paladin Total:
109

Damsel Total:
140

Knights of the Realm Total:
231

Peasant Bowmen Total:
130

Mounted Yeoman Total:
87

Trebuchet Total:
90

Add 'em up, 997. Check each section based on the gear and see which one is different.


----Warhammer 40,000----
10,000  
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Got it! lol I always make my lists on excel and i accidentally put braziers down as 100pts lol as in for each archer.

mean green fightin machine 
   
Made in us
Power-Hungry Cultist of Tzeentch





The Vaults

1000 points is as little rough for Brets since you have the two 1+ requirements to fill.

I think your hero choices are right on, but at 1000 points, I'd rather have a 2nd lance of knights than a lord.

Also you might consider putting the lady in a block of Men @ Arms and using the prayer icon to give them the blessing. It's an insanely effective tar-pit unit to help keep your knights out of unwanted combats.
I almost never take Mounted Yomen except at 3000 points or greater when I'm starved for models to use. If they work for you, great, just my 2c.


 
   
Made in us
Fixture of Dakka





I find Yeomen to be indispensable. Brets more than anyone NEED to control the charges, which means controlling the maneuver battle. Yes, Pegasus Knights are better at that... but if they get broken, they can take your entire army with them in a panic reaction. Yeomen fleeing? Pff, who cares, they're just peasants. Now charge already!

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Power-Hungry Cultist of Tzeentch





The Vaults

 Vulcan wrote:
I find Yeomen to be indispensable. Brets more than anyone NEED to control the charges, which means controlling the maneuver battle. Yes, Pegasus Knights are better at that... but if they get broken, they can take your entire army with them in a panic reaction. Yeomen fleeing? Pff, who cares, they're just peasants. Now charge already!


Maybe I've been too hard on them, but at this points level, I'd just take my chances and play conservatively with my two lances. Chances are, the enemy's only going to have 1 really scary unit and you're going to want a double lance charge to break it.

I do like the shenanigans that fast cav units allow (read I also play wood elves) but ultimately, I think of them as a luxury once I have a solid fighting force. There's some really good tactics articles online for how to use an 8 to 12 knight lance effectively that I'd recommend checking out if you haven't seen them. Here's one: http://www.roundtable-bretonnia.org/index.php?option=com_content&task=view&id=617&Itemid=26

This message was edited 1 time. Last update was at 2014/04/09 19:20:49



 
   
Made in us
Fixture of Dakka





And what's your plan when someone runs one big scary block of "Special" killer unit, and four or five units of cheap chaff to keep you from getting your charge off?

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I dropped the yeoman for another trebuchet in a game against skaven, It was going really well until I got cocky and charged a unit of stormvermin. That was all fine I wiped them out, but it allowed a horde of rats to hit me in the flank which pretty much ended the game.

mean green fightin machine 
   
Made in us
Fixture of Dakka





Yep. With those huge flanks and utter dependence on getting the charge, Brets NEED chaff, and they need enough of it to at least hold their own in the chaff war.

If you don't like Yeomen, then minimum units of Knights-Errant with musicians can fill some of the same roll. They loose out on maneuverability and totally lack shooting, but they will roll right over most other chaff when they charge.

Pegasus Knights are also very handy. 20" fly means they can get where you need them NOW, and 3+/6++ T4 2 wounds makes them tough to kill.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
 
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