I think a few war machines need a little love. Here are some simple proposed changes.
Mortars
Strength
3(3)
Special Rules
Armor Piercing
reasoning: The current mortar is too weak at attacking troops other than skaven slaves or goblins. In any case, it won't make its points back. You could try to use it to hit something with the center, but you'd be far better off using a great cannon or steam tank. Empire mortars are true explosive shells with fuses. So its whole objective is to spread shrapnel. It will be far better anti-infantry now, and loses its ability to do multi-wound to monsters and such, giving a clear difference in uses for the machines.
Helstrom Rocket Battery
Text
When firing a helstorm Rocket Battery, first roll a D6 - This is the number of rockets fired in the salvo.
reasoning: The current weapon is so inaccurate and weak they just aren't used much. They go to great pains to say the enemy can be blown apart by devastating series of explosions, but you're just as likely to roll 1 as 3 in the current form. A D6 number of rockets would let the weapon truly live up to its fluff and 6 templates that go off course will make everyone nervous. The downside is it could take a lot of dice.
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