Switch Theme:

Dark Angel Last Stand  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





Critiques welcome, encouraged.

HQ
Chapter Master w/Artificer, Jump Pack, Digital Weapons, Mace of Redemption

Librarian (lv1) w/ Power Feild Generator, Infravisor

Command Squad w/ Dakka Banner

TROOPS

10xTactical Marine w/ Flakk Missle Launcher

10xTactical Marine w/ Flakk Missle Launcher

10xTactical Marine

FAST

10xAssault Marines w/Vet Sarge-power weapon

Ravenwing Darkshroud

HEAVY SUPPORT

10xDevestator Marine w/4xLascannon

10xDevestator Marine w/4xLascannon

FORTIFICATION

Fortress of Redemption w/Krakstorm Upgrade

-1870pts so far


I like this.

-2+ Cover save battlements with Darkshroud
-4+ Invuln for entire building with PFG
-Assuming the Dev Squads split to man the Krakstorm and one for the Icarus, that leaves you with over 130 bolter shots per turn. Krakstorm and Icarus "could" use Signums to fire.

Killing 60 Marines should be a chore...since it's not so simple just to 'charge' them.

Am I missing something? Is there something common out there that just breaks this army or does this idea have merit?

What would you change/add/take away for a 1850 and/or 2000 pt list.

I would like to remain within the Dark Angel Codex, I know thunderfire cannons and Eternal Warrior HTH fighters would be great, but I'd like to remain purist.

This message was edited 1 time. Last update was at 2014/04/13 13:11:26


 
   
Made in gb
Executing Exarch






From the rulebook FAQ (independently hosted here: http://www.teambelgium.eu/FAQ/40K_RULEBOOK_v1.5.pdf)
Q. W hat is the armour value of battlements? (p95)
A: Battlements have no armour value as they are not a building. They serve to protect any models on the roof of the building in the same way as barricades and walls (see page 104), offering a 4+ cover save.
So that would be 3+ factoring in the Darkshroud.

You'll also find an argument against the building getting a save from the PFG due to it not being "a model" (models are defined as having a Unit Type and a characteristic profile, whereas the FoR only has a Terrain Type).

Positioning the Darkshroud and keeping units in range whilst turbo-boosting it every turn (if it stays still, it'll get killed quickly) could be difficult.
Other than that, looks like an interesting (if not particularly mobile) army.
   
Made in us
Executing Exarch





The Twilight Zone

If your shooing for 2K, then give a heavy weapon to your 3rd tac squad. I would also give 2 flamers to your assault squad, maybe a combi to the sarge, and maybe melta bombs.

Digital weapons are OK, but with the mace you wound basically everything on a 2+, so probably are not needed. You could take a storm shield though, which does not replace any of your CCW's and gives you a better save. Maybe also consider the relic of the unforgiven for +1 deny(and fear...like it matters).

To get down to 1850, drop the vet upgrade and power weapon from the assault sarge, and digital weapons. Then take a storm shield or flamers.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Been Around the Block





 Quanar wrote:
From the rulebook FAQ (independently hosted here: http://www.teambelgium.eu/FAQ/40K_RULEBOOK_v1.5.pdf)
Q. W hat is the armour value of battlements? (p95)
A: Battlements have no armour value as they are not a building. They serve to protect any models on the roof of the building in the same way as barricades and walls (see page 104), offering a 4+ cover save.
So that would be 3+ factoring in the Darkshroud.

You'll also find an argument against the building getting a save from the PFG due to it not being "a model" (models are defined as having a Unit Type and a characteristic profile, whereas the FoR only has a Terrain Type).

Positioning the Darkshroud and keeping units in range whilst turbo-boosting it every turn (if it stays still, it'll get killed quickly) could be difficult.
Other than that, looks like an interesting (if not particularly mobile) army.


That is a long way from actually lowering the cover save from a fortification. It's a major item of contention (that I sort of disagree with) all across the internet with no real decisive bottom line.

When you are talking about the FORTress of Redemption....a FORTIFICATION...cover saves are 3+, according to the Rulebook. The FAQ you quoted, if you look at it, is NOT in the errata section.

When I point my fingers at a FORTIFICATION that I purchase as part of the army, and the rulebook says fortification 3+ cover save and you tell me I only get a 4+ due to an FAQ that doesnt even address the subject we are talking about....you're going to get a facepalm.

The arguement AGAINST the 3+ save is a massive feat of rules lawyering when I can go to the rulebook and it says "fortification 3+ cover save". If the fortress of redemption doesnt give you a 3+, what the heck does?




Automatically Appended Next Post:
 Dr. Serling wrote:
If your shooing for 2K, then give a heavy weapon to your 3rd tac squad. I would also give 2 flamers to your assault squad, maybe a combi to the sarge, and maybe melta bombs.

Digital weapons are OK, but with the mace you wound basically everything on a 2+, so probably are not needed. You could take a storm shield though, which does not replace any of your CCW's and gives you a better save. Maybe also consider the relic of the unforgiven for +1 deny(and fear...like it matters).

To get down to 1850, drop the vet upgrade and power weapon from the assault sarge, and digital weapons. Then take a storm shield or flamers.


Good advice, thanks. I was wondering if I needed it. I'm not sure about the stormsheild though, Does he really want to give up the attack? Could bring a displacer feild for the same price.

This message was edited 3 times. Last update was at 2014/04/13 19:45:31


 
   
Made in us
Executing Exarch





The Twilight Zone

You lose out on the attack(as I read it in the back of the dex it was just an extra item, but in the wargear entry it states that). While the displacer field is a bit more, you risk having to move around.

Alternatively, you could go cheap, make your libby your warlord and just rely on the iron halo you have off the bat.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Been Around the Block





Chapter Master has an Iron Halo as well.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Is there anything out there that breaks it? Well, as with any dakka banner list which fights on foot, your maneuverability is limited. If the enemy can dictate rages (either by out maneuvering your forces, taking out your long range weapons or out gunning you with long range weapons), then you will have a hard time.

Remove the flakk missiles. They are an awful awful weapon and points sink. Anything important, that you need to take down, won't care about 2 str 7 shots per turn. Also it will waste the rest of the unit's bolter fire.
You are playing DA, if you want anti air then get some mortis dreads.
   
Made in us
Been Around the Block





HQ

Master
-Mace of Redemption
-Bike
-Storm Sheild
-Artificier Armour

Libby (Lv2)
-Bike

Techmarine
-Bike

Ravenwing Command (6)
-Apoth
-Ravenwing Banner
-Champ (for Challenges?)

TROOPS

2x(10)Tacticals w/Rhino
-Plasma Cannon
-Plasma Gun

(5)Scouts

FAST

Ravenwing Darkshroud

HVY

2x(10)Devestators w/4xLascannon

Whirlwind

FORTIFICATION

Fortress of Redemption w/Krakstorm upgrade and +4 Hvy Bolters

=2000 pts

The more I think about it, the more I think that a solid HtH unit would help out over the Dakka banner....so I've got this version. Ravenwing gives the Dark Angel taste here instead of a simple banner.

I sort of like this list a lot better. This has a little of everything. All the toys you could want to play with in a list. Fortification, tanks, troops, fast assault....

This message was edited 1 time. Last update was at 2014/04/17 02:16:14


 
   
 
Forum Index » 40K Army Lists
Go to: