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Made in gb
Regular Dakkanaut





Hi, I posted this list a few months back when I was thinking about restarting 40k. Someone then told me to wait a few months for the new codex so I did. This is what I posted up a few months back.
CCS
+ 4 Melta
+ bodyguard ( had nothing else to put )
+ Chimera
total : 165

Troop
2 x Vet
+ 3 Melta
+ carapace
+ Chimera
total : 185 x 2

Heavy support ( can be either in 3 for reserves or 1 + 1 + 1 for targeting )
3 x LRBT stock
total : 450

Overall : 1k points ( this list was made with 5th ed )

This is how it looks in 6th ed
CCS
+ 4 Melta
+ Chimera
total : 165

Troop
2 x Vet
+ 3 Melta
+ carapace
+ Chimera
total : 170 x 2

Heavy support ( can be either in 3 for reserves or 1 + 1 + 1 for targeting )
3 x LRBT stock
total : 450

Overall : 955 total. With 50 points left to spare ( the bodyguard was taken out in 6th ed ).

However, with the introduction of the tank commander, I can compare it now to this.
Tank commander
Vanquisher
2 x exterminator
total : 425

Tank commander
Vanquisher
1 x vanquisher
total : 300

Troops
Vet + Carapace + 1 sniper
total : 77
Vet + Carapace + 1 sniper
total : 77

Heavy section
1 x eradicator
total : 120

Overall total : 999.

Comparing both, which do you guys think is better? Double the leman russ in the new list with more specialized roles instead of stock LMBT. Eradicator and exterminators are for crowd control and Vanquishers are for overkilling transports/anything that the guard infantry have no chance of hurting. True, lack of CCS and vet upgrades + chimeras means that they are slower. Carapace helps a little to wither at the very least bolter fire. Essentially, the old list is more aggressive with guard charging in with chimeras and LMBT supporting. This list is vanquisher squads stay back with the eradicator moving forward protecting the guard as best it can. Vets will have it hard not being able to deal with vehicles like it can in the melta-bus list but will now have 3 AT guns covering them + 2 autocannons for heavy infantry and a crowd control mortar so I guess it is equivalent? As a trade off, we lose 5 men, 10 meltaguns ( which means no short range AT fire ), 3 transports and mobility to take objectives in return for 3 long range tank hunters, 2 medium ranged anti transport/heavy infantry tanks, 1 medium range gun crowd control tank, the ability to alpha strike enemy vehicles during 1st turn and the fact that you have 6 AV14 tanks in a 1k point game.

I understand 3 vanquishers with a very slim chance of twin-linked means a very high possibility of wasted shots each turn, any idea how to improve that?
   
Made in gb
Regular Dakkanaut





:( Bumping for halp!

For my last comment regarding the "twin-linked", sorry it was in reference to PE.

This message was edited 1 time. Last update was at 2014/04/16 23:37:01


 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Honestly I don't understand why everyone likes vanquishers. LRBT are already great against vehicles with the ordnance roll 2 die pick the highest. Especially since it's almost impossible to miss a vehicle with a blast weapon, especially with BS4. Seems like it's just more multipurpose as LRBT.

I assume you'll be doing splitfire with the exterminators. Never tried running an eradicator. I always have the most success with LRBTs and demolishers.

I like your 6th ed list, I'm more of an infantry guy, so not crazy about the tank commander option:

CCS
+ 4 Melta
+ Chimera
total : 165

Troop
2 x Vet
+ 3 Melta
+ carapace
+ Chimera
total : 170 x 2

Heavy support ( can be either in 3 for reserves or 1 + 1 + 1 for targeting )
3 x LRBT stock
total : 450

I would swap out the vet meltas for plasma, I don't seem to have as much trouble with vehicles, it's always the 2+ armor units with re-rollable invulnerable saves or some nonsense that get me.

I'd worry about a CCS that has to get into melta range. I'd rather get a Master of Ordnance to drop S9 AP3 ordnance from the chimera's top hatch, drop the meltas, and either get a lascannon or two hunter killer missiles.

Alternatively you could drop the CCS for a primaris psyker tier 2. Cast divination on your vets or LRBTs. You could get two Primaris Psykers and still have 15 points left over from dropping the CCS. Or you could get two tech priests with a servitor to fix up your vehicles if they take damage. Imagine your opponent trying to take out your tanks, but your techpriests are repairing hull points on a 4+ each turn, and granting full BS shots from the hull mounted heavy bolters. Give the servitors plasma cannons if you're feeling particularly nasty.

This message was edited 1 time. Last update was at 2014/04/17 04:05:34


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in gb
Regular Dakkanaut





Just to check,

1. When you use the LRBT now and it fires its usual pie template, do all vehicles under the template get hit ST 8 on their side armour and I roll 2 d6 choose highest for pen? This rule only applies to ordnance?

2. Having never touched a game since 5th ed ( actually 4th ed TBH ) I seem to forget the game turns it takes for enemy units to be in range. In that case is it usually worthwhile to alpha with long range units ( IE: Vanquisher, LRBT, )

3. True the mech list is what I thought looked a little more balanced but alas, I am a tank guy though : P.

4. I am generally unclear as to the new ordnance/blast/barrage thing so I may need some help with clarifications.

5. Again, I have never used psykers ( they are new to me since 4th-5th ed) so I have no idea how to use them.

6. I like the idea of the enginseer but I do need personal experience help for this. IE: does it really help if you do have an enginseer lying around to repair hull/spam PoTMS or do your tanks generally blow up before anything like that takes effect. Again, having come from 4th ed where my tanks blow up to a single lucky lascannon stunt.

7. Apologies if requesting rule clarifications here are a no-no, in which case proceed on with army list discussion.

This message was edited 1 time. Last update was at 2014/04/17 08:55:13


 
   
Made in us
Longtime Dakkanaut





West Chester, PA

meaples wrote:
Just to check,

1. When you use the LRBT now and it fires its usual pie template, do all vehicles under the template get hit ST 8 on their side armour and I roll 2 d6 choose highest for pen? This rule only applies to ordnance?

2. Having never touched a game since 5th ed ( actually 4th ed TBH ) I seem to forget the game turns it takes for enemy units to be in range. In that case is it usually worthwhile to alpha with long range units ( IE: Vanquisher, LRBT, )

3. True the mech list is what I thought looked a little more balanced but alas, I am a tank guy though : P.

4. I am generally unclear as to the new ordnance/blast/barrage thing so I may need some help with clarifications.

5. Again, I have never used psykers ( they are new to me since 4th-5th ed) so I have no idea how to use them.

6. I like the idea of the enginseer but I do need personal experience help for this. IE: does it really help if you do have an enginseer lying around to repair hull/spam PoTMS or do your tanks generally blow up before anything like that takes effect. Again, having come from 4th ed where my tanks blow up to a single lucky lascannon stunt.

7. Apologies if requesting rule clarifications here are a no-no, in which case proceed on with army list discussion.


You're fine asking q's.

Blast templates in 6th, you place the template and roll scatter w 2d6"-BS. If it's barrage without LOS then don't subtract BS. Hits against vehicles with blast are always taken against the armor facing the shot, regardless of where it scattered, as long as the template touches the vehicle. Barrage is always side armor.

Ordnance roll 2d6 and pick the highest for pen, note that not all large blast weapons are ordnance (eg eradicater is heavy, large blast).

Vehicles are much tougher than they used to be. There is no glancing table, a glance removes one hull point (like wounds). A penetrating shot removes one HP and rolls on the pen table, which is only destroyed on a roll of 6 (not a 4+ like it used to). So a tech priest could be very helpful, he can also have one vehicle weapon fire at another target, so a hull mounted las cannon could fire at a vehicle while your turret fires at a squad. Add a servitor with a plasma cannon to improve his repair rolls and add firepower.

You will need an HQ (can't have psyker as warlord), in 6th the warlord hq unit is worth extra victory points, so as guard I keep my CCS out of combat (hence why I rec the heavy weapons and master of ordnance). Problem is they can't order your tanks so that stinks. A psyker with divination ability prescience allows a squad to reroll failed to hits, which would be awesome for your command tank squad.


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in gb
Regular Dakkanaut





Ah, I see. Thanks for the clarification.

I assume that only troops can capture objectives? Unless a warlord trait allows them to do so too?

What is the failure rate of the psyker with divination?
   
Made in us
Longtime Dakkanaut





West Chester, PA

Only troops can capture objectives, correct, unless otherwise stated. But anyone else can deny objectives (prevent enemy capture), except maybe transports, not sure.

Primarid psyker is ld 9, so he will successfully cast 83% of the time (30/36). And contrary to what some people on these boards claim, he only suffers perils of the warp 6% of the time (2/36), ie the power backfires and wounds the caster.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in gb
Regular Dakkanaut





I see. Thanks again for the input. Not a huge fan of psykers ( witches we call em : P ) and cannot replace blood and guts of a fighting man XD.

Will definitely give it a look.
   
 
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