David Hume wrote:
@Orlanth: Thanks for the really in-depth reply regarding panzerspah usage and build. Couple things though... (all lists building done on Easyarmy)
You're welcome.
David Hume wrote:
1) Why panzerwerfers rather than nebelwerfers? I guess I don't see the benefit, unless you're referring to the option to add extra crew to double up on # of or arty? Then that'd be good, though I already have nebels and perhaps the point difference could be spent on other units?
The extra crew are mandatory for the metagame, and advisable at all other times. When you add in extra crew at +5pts per rocket launcher it ends up cheaper per (effective) launcher than if you took nebelwerfers. Fire efficiency is always good. Also armoured rocket launchers can move after firing eliminating the major problem of rocket launchers, smoke trails.
I recommend rockets over gun artillery because you easy clock up re-rolls and very large templates even with smaller batteries. This is excellent for annihilating light vehicles and infantry, but firepower 3 against top armour is poor for anti tank.
A battery of three or four Panzerwerfer is quite enough to lay down square pie of doom and doesnt cost a lot for what you get.
If you take the
SS Panzerspah the rocket artillery is allied, and is Confident Veteran, which is good as it costs down on price. You dont need fearless artillery.
David Hume wrote:
2) Do you think taking pumas would be more than enough Fire power for anti-tank duties? I feel that a heavy tank would distract (via being a sponge) as well as offer capabilities vs tanks if flanks weren't manageable otherwise? Do you think panthers be a better choice than 1 kingtiger or 2 tigers?
Yes I do think Pumas are enough against western allies.
AT 9 is lethal in the flanks but insufficient for front armour for medium tanks. So you can face off against Stuarts but must flank, this means having lots of Pumas. UYou are helped by the fact that Puma platoons split their vehicles into pairs which is great for trying to be everywhere. Encirclement is key.
If you want to take tanks as a sponge go for 1-2 Konigtigers. Sponges need fire immunity, they need front armour so massive the opponent has no choice but to try and go around. Which is dancing to your tune when the Pumas get to flank.. Tigers are not good for this. Tigers are a force multiplier great with other stuff, Konigtigers are stand alone.
The list I offered doesnt have Konigtigers but other might.
The Aufklärungsabteilung PDF Panzerspah list does however.
An alternative is to go for the Brummbar, found in Assault Gun platoons which are also on the same list and are a very cost effective if slow and short ranged armoured wall. I like Brummbar, and once you see their stats you will too. A proper tactical unit has weaknesses as well as strength, so that they become a lot cheaper than they otherwise would be. Play the strengths play down the weaknesses, enjoy the price difference and profit.
All these toys cost through, Germans cant have it all. Choose carefully.
Was looking at that, and wrote the above answers in direct sequence. So I actually answered 2 fully before I got to read 3.
David Hume wrote:
the
SS list is cool, because I've always wanted to play a
FV panzerspah. The only problem i have is that if you take one puma squadron, you can't take any other type of tracked vehicles and in the
Aufklärungsabteilung list it is less restricting regarding types of units you can take, such as being able to take 7.5 pak 40s...
You cant take tracked Panzerspah platoons, not tracked anything else. This means no Luchs, no loss there, you don't want Luchs. For the record Luchs are great little tanks in RL, WoT and
FoW, but you don't want them in Panzerspah kompanie as explained earlier.
David Hume wrote:
Prior to your advice, I imagined take 88s and pak 40s to ambush/plant on objectives, and then send out my various recon cars/pumas to do the dirty work, all while having a Ktiger or a pair of tigers to scare and distract my opponents haha. I'm actually leaning towards the
ss panzerspah now though, thanks again. Have you ever faced off against or played as panzerspah personally?
I would avoid anchors like 88's, I would avoid foot artillery. Your list is mobile Panzerwerfers are still an anchor, but you get so much bang for them its worthwhile, and they can relocate if they have to.
I am not saying the above from direct experience of playing Panzerspah. I like my Gepanzerte Panzergrenadiers (and US Armor), but once you go with any form of mobile Germans you can see how it all fits together.
To finish up some sample lists to help inspire you. These aren't necessarily the best combos/choices, I just threw them together.
Sample 2k Panzerspähkompanie from the Aufklärungsabteilung PDF
- That ticks all the boxes except for smoke mortars:
Headquarters
Panzerspähkompanie
HQ 30pts
1x Sd Kfz 223 (radio)
- Cheapest option. It hides all game so it doesn't need stats.
Combat Platoons
3x Puma Panzerspäh Platoon 300pts (900pts)
6x Sd Kfz 234/2 (Puma)
- Nine pairs of Pumas. Just try not exposing flank armour to that mess.
Divisional Support
Heavy Tank Platoon 345pts
1x Königstiger (Henschel)
- Front armour 16 variant. You can only afford one, expect it to be smoked all game.
Assault Gun Platoon 280pts
4xBrummbär
- So efficient at what it they do. Front armour 9 is damn good too.
Gepanzerte Panzerpionier Platoon 265pts-
- You take these instead of Panzergrenadier not so much for the ability to bridge obstacles but for the ability to take flamethrowers.
1x
Cmd Pioneer
MG team w/ Sd Kfz 251/1
6x Pioneer
MG team w/ 3x Sd Kfz 251/7 (Pioneer)
- This is a full size platoon but with no upgrades, (nice though they are)
Armoured Rocket Launcher Battery 180pts
1x
Cmd SMG team, Kfz 15 field car, Kubelwagen, Observer Rifle team
3x Panzerwerfer 42 (5+ crew - counts double)
Company Points: 2000pts on the nose
Sample 2k
SS-Panzerspähkompanie
- Not as good a list IMHO but has interesting features
Headquarters
SS-Panzerspähkompanie
HQ 55pts
1xSd Kfz 234/2 (Puma)
- A Puma with Panzer Ace skill rolls, can't resist.
Combat Platoons
4x Puma
SS-Panzerspäh Platoon 230pts (920pts)
4x Sd Kfz 234/2 (Puma) - Only one less Puma all told.
Weapons Platoons
SS-Aufklärungs Platoon 190pts - Minimum size due to points restrictions
1x
Cmd MG team, w/ Sd Kfz 250/10 (3.7cm) or 251/10 (3.7cm)
4x
MG team w/ 2xSd Kfz 250 or 251
Armoured
SS-Mortar Platoon 110pts
1x
Cmd SMG team, Kfz 15 field car, Kubelwagen, Observer Rifle team
2x Sd Kfz 251/2 (8cm)
- Minimum size platoon, still gets to smoke bombard normally. If you can spare the points this is worth upgrading to a full platoon to drop three separate smoke bombardments or one attack bombardment with six tubes.
Support Platoons
SS-Panzer Platoon 545pts
5x StuG G
- Nothing wrong with StuGs, but wished there were Brumbars to be had. Didnt buy the Tigers, you could though.
Armoured Rocket Launcher Battery 180pts
- Confident Veteran Allied Platoon
1x
Cmd SMG team, Kfz 15 field car, Kubelwagen, Observer Rifle team
3x Panzerwerfer 42 (5+ crew - counts double)
Company Points: 2000pts no less/no more.