Hey all, I just finished my first list above 1000 and the goal is to be slowly aggressive and able to handle many situations.
HQ Librarian / Terminator armor/ Storm shield / ML2
Tactical Terminators x 10 / x2
CML / x2 chainfists
Mortis Contemptor Dreadnought / x2 Kheres assault cannons /
CML
Scout Squad x5 / x5 cameo cloaks / x4 sniper rifles / x1 missile launcher
Razorback / Las cannon with twin linked plasma gun
Tactical Marines x 5 / x1 missile launcher / x 1 combiplas
Rhino
Tactical Marines x 10 / x1 heavy bolter / x1 combi flamer / x1 flamer
Vindicator / storm shield
Land Speeder Squadron x 1 / x1 multi melta / x1 typhoon missile launcher
The basic idea is to walk up with the terminators while using the rhino and vindicator as cover. Since the majority of this army has indirect fire or will flank walking up won't reduce fire much and will allow me to contest a decent amount of victory points. I realize now that librarians have been nerfed due to the randomness in their powers and their somewhat lackluster effects but if all goes well I'll be able to gate or support with buffs at the very lest blocking low
ap blasts with his shield. The terminators if needed can also separate into 2 squads, one with the two
cmls for artillery duty and the others with the two chain fists for better anti vehicle assaults.
The mortis is here for
AA and anti drop capabilities thanks to the skyfire and interceptor rules it gets not to mention the x2 kheres are a threat to a great deal of things which adds to the swiss army terminators no to mention it's ability to add indirect fire via it's cyclone missile launcher. The rhino can stay with the terminators and provide cover when needed or block assaults and drop off the marines for some anti mob action "their equipment will likely change depending on lists I go against". The Vindicator adds indirect fire and an excellent deterrent to clumped vehicles and a promising target to detract from my contemptor and termies. The razorback will hopefully get into a flanking position where it can sit on a victory point or prevent too much enemy spreading for more effective missile blasts. The scout squad does much the same thing with a victory point and can possibly pin large mobs. I thought that the speeder would be a nice touch for anti artillery or monstrous creatures and the versatility of its typhoon missiles and deep strike could keep my opponent guessing.
Sry for the wall of text, this is pretty much my first army and I'm just trying to piece together posts and reviews of others from this site to make an effective swiss army Tactical termie list! Please offer me whatever advice you can