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Made in us
Guardsman with Flashlight





* Primaris Psyker
Divination

* Primaris Psyker
Divination


* Primaris Psyker
Divination


+ HQ +

Knight Commander Pask
* Command Punisher
2x Heavy Bolter, Dozer Blade , Extra Armour , Heavy Bolter,

* Demolisher
2x Multi-meltas, Dozer Blade , Extra Armour , Heavy Flamer
Demolisher
2x Multi-meltas, Dozer Blade , Extra Armour, Heavy Flamer

+ Troops

* Veterans 3x Meltagun
* Chimera
Dozer Blade, Heavy Flamer, Multi-laser,

* Veterans 3x Meltagun, power sword
* Chimera
Dozer Blade, Heavy Flamer, Multi-laser,

* Veterans, 3x Veteran w/ Plasma Gun
* Chimera
Dozer Blade , Heavy Flamer, Multi-laser


* Veterans 2 vets with Flamer, Veteran w/ Heavy Flamer


* Veteran squad with Lascannon Team


+ Fast Attack

* Armoured Sentinel Squadron
* Armoured Sentinel
Lascannon
* Armoured Sentinel
Lascannon

* Hellhound Dozer Blade , Heavy Bolter,

* Valkyrie Hellstrike Missiles, Extra Armour, Lascannon


+ Heavy Support

* Manticore Battery

It may seem like a hodge podge but it is pretty much every model I own. The lascannon vets will baby sit the manticore and take shots at stuff. The flamer vets will go in the valkerie and drop off somewhere. The primaris psychers will go with the 2 melta vets and the plasma vets. The tanks will drive to the enemy lines with the chimeras behind them and the hellhound close by. Not sure about the sentinals, I just like the models. they will probably hang in the back field with the manticore and the lascannon vets.



This message was edited 1 time. Last update was at 2014/04/17 03:36:49


Never tell me the odds! 
   
Made in us
Been Around the Block




I like the idea of your list. I am going to nitpick a few things in an attempt to make it better based on my own experience but that's not to say it is bad. Just a few things to consider in the new codex is all.

1) I would not take sponson multimeltas with the demos, while I agree the ap 2 synergy is nice but you have to keep in mind that demolishers are ordinance. This means the multimeltas have to snapfire if you shoot the demo cannon. Even with rerolls to hit from Pask's Prefered enemy rule, it's still a waste of points more often than not. Also, Heavy flamers can't fire at all if you shoot the demo cannon.

If anything, put 2 of the multimeltas on Pask's Punisher and now he not only very effective against infantry, but packs a much larger punch against enemy vehicles and MC's. Remember, his Punisher has rending so it is already great vs light vehicels, add a lascannon and the multimetls and there is nothing that won't fear getting in range of him.

2) Vets can still take 3 special weapons but keep in mind the Chimera only has 2 firing points now so the 3rd gun won't be usable until you disembark them.

Other than that, the list looks good. I like the divination psykers for the manticore and heavy/special weapons. I would also take a vendetta or a valkyrie solely for it's ability to slaughter other flyers, which your list is lacking in at the moment. Hope this helps.

This message was edited 1 time. Last update was at 2014/04/17 13:52:38


 
   
Made in us
Guardsman with Flashlight





Thanks for the reply dekken. I was going to take the multi meltas on the demolishers pretty much as back up weapons in case I suffered a weapon destroyed. Same thing for the extra special weapon in the vet squads. Good point about the heavy flame, will change those to something else.

Did not think about putting a psycher with the manticore. Good idea though, would not want those big strength 10 blasts to scatter away to nothing.

Never tell me the odds! 
   
 
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