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Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

Thread title says it all? What would fellow Necron players like to see in the next 'dex?

My hopes:

1) A more functional Monolith.

2) A stronger push for non-metallic, ceramite paint schemes.

3) A new destroyer model. I am not of fan of the current centaur style model, it seems incredibly wacky considering the rest of the model range.

4) Long range artillery. It would be fantastic to have something a touch better than the Doomsday Ark.

Of course, GW will be entirely unpredictable in their efforts here - I just can't imagine a Necron monstrous creature model would suit.

DZC - Scourge
 
   
Made in us
Longtime Dakkanaut






 Thokt wrote:
Thread title says it all? What would fellow Necron players like to see in the next 'dex?

My hopes:

1) A more functional Monolith.

2) A stronger push for non-metallic, ceramite paint schemes.

3) A new destroyer model. I am not of fan of the current centaur style model, it seems incredibly wacky considering the rest of the model range.

4) Long range artillery. It would be fantastic to have something a touch better than the Doomsday Ark.

Of course, GW will be entirely unpredictable in their efforts here - I just can't imagine a Necron monstrous creature model would suit.


MC. You mean like a Tomb Spyder or Tomb Stalker? Why not a heavier Canoptek critter designed to protect the tombs, a big Tomb Scorpion?

New Destroyer model would be nice. Don't abandon the Centaur design, but maybe bulk up the back of the torso so it blends more into the grav bike part and is not just a torso sitting on top.

Definitely need a Royal Court box with parts to make 5 models as a variety of lords and crypteks.
   
Made in us
Member of the Ethereal Council






MSS gone. Something That powerful should not exist
Wraits go to 1W and loose rending
Nightscythe/Doomscythe Price Increase
Warriors down to Leadership 7.

5000pts 6000pts 3000pts
 
   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

I think you missed the part where I asked what fellow Necron players would like..

DZC - Scourge
 
   
Made in de
Decrepit Dakkanaut





 Thokt wrote:
I think you missed the part where I asked what fellow Necron players would like..


I think he missed the part where it was asked for realistic wishes

My wishlist:

- Old fluff returns.
- Matt Ward quits codex writing forever.
- Heavy Destroyers go down by 10 points
- Phase-Out returns, with an advantage for the Necron player e.g. the entire army becoming Fearless.
- Matt Ward quits codex writing forever. Not sure if I mentioned that.
- Monolith becomes more than a useless piece of plastic. Give Deepstrike Immunity.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously



Lychguard's given shields as default, and scythes as upgrades

Lychguard be allowed to min-max

Destroyer price decrease OR given an extra wound

Monoliths given deepstrike protection.

Barrage weapons

grenades (I want entropic grenades!)

This message was edited 3 times. Last update was at 2014/04/18 08:20:02


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in za
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Temple Prime

Well I can tell Hotsauce Man doesn't like the Necrons.

In any case: Make other weapons for lords semi-viable rather than it all being a warscythe show.

A return of Pariahs.

Make the Phaeron rule actually useful.

Buffs to Praetorians and Lychguards.

Beamers go to Spyders, Wraiths get assault guns instead.

Buffs to C'tan shards.

Dedicated air to air fighters and anti-air units.

Squadronnable vehicles.

Pariahs return.

Just some of the things not already mentioned really.

This message was edited 1 time. Last update was at 2014/04/18 08:21:58


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in fr
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on the forum. Obviously

Speaking of pariahs -

Better psi defenses.

Gloom Prisms...they aren't great.

Second making Phaeron useful. Like, make it give a unit rage or something.

This message was edited 1 time. Last update was at 2014/04/18 08:28:48


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in se
Numberless Necron Warrior




Not quite sure what I would like.

Things that should be done:
Annihilation barge point cost increase (though maybe make them fast, and cost 130ish)
MSS point cost increase
Night scythe point cost increase

Stuff I want:
Meaningful difference between gauss/tesla so that tesla is not almost always the way to go
Triarch stalker point cost decrease
Change up melee units so that wraiths are not the only option. Probably by toning down wraiths a tad while buffing other melee things and decreasing their cost
Deathmark range increase
Give Doomsday arks the ability to move at combat speed and shoot the big thingy

Agreed that destroyers need some love in the way of more durability or decreased cost. New models would be neat too.
I actually like the new fluff though, gives the 'crons some depth.

This message was edited 2 times. Last update was at 2014/04/18 08:47:35


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Made in za
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Temple Prime

 CthuluIsSpy wrote:
Speaking of pariahs -

Better psi defenses.

Gloom Prisms...they aren't great.

Second making Phaeron useful. Like, make it give a unit rage or something.

Yeah, as it is, it's a twenty point tax for something nothing in the book can use.

If destroyer lords could be phaerons then I guess beamer wraiths could use it.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think we shall not see a new Necron codes in this or the next year.
The current codex is quite good and all units are more or less playable bar Flayed Ones.

Former moderator 40kOnline

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Made in us
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The best State-Texas

Hotsauceman choose Sociolgy as his Major, so clearly he is pretty poor at sound decision making. Best ignore him for the purposes of well-thought out suggestions.


What I Would like to see:

Lychguard bumped to 3 A base. They Gain stubborn when a Necron Lord, or Overlord is the unit, as well as the Lord/Overlord automatically passing LOS! Rolls. In addition Lychgaurd gain the special rule

Perfect Stroke: Lychguard may halve their attacks (Rounding down) If they do so, they gain the Instant Death special rule for these attacks.

Praetorians- I think these guys should receive buffs to their weapons, that in effect buff them, but arn't direct buffs. IE I'd like Void Blades to get this buff:

Subatomic Severing- A weapon with this special rule gains Rending. In addition, Rends are made on to wound rolls of 5 and 6. This buffs the Void Blades, and puts a little competition for the Warscythe.

I'd like to see all particle weapons gain Fleshbane and Subatomic Severing.

With those buffs, the PC and VB upgrade would be +5 PPM.

I think the staff of light should become a CC weapon, as well. That way you could purchase a Voidblade, and gain +1 attack, due to Staff of Light and Voidblade. This helps put some competition for the Warscythe.

I'd like to see a Triarch Judiactor generic HQ. This character would be a bit of a buffer, adding perhaps a stubborn aura, as well as having a jumppack standard.

A good Warlord Table would be nice:

Impeccable Logic- You may modify yours and your opponents reserve rolls by either +1 or -1

Enhanced Protocols- The Warlord may be reroll failed reanimation protocols rolls of 1

Proven Superiority- The Warlord and his unit have the Hatred USR.

Artifice of the Heavens- Once per game the Warlord and his unit may reroll all failed reanimation protocols for the Phase (I.E. Once during the Shooting, or the Assault phase)

Master of Space/Time- You may roll for reserves starting on the first turn. These reserves come in on a 4+, unless further modified.

Weapons of the Heavens- One Unit of infantry of your choice with either the Gauss or Tesla special rule for their weapons gains the following: Gauss now causes glances on 5 or 6's. Tesla may reroll failed to hit rolls of 1.


Artifact Ideas:

Artifacts:
Scythe of Endless Night- (Overlord and Destroyer Lords only) When the Nightbringer was shattered, part of his undying hatred and hunger leaked into A Necron Warscythe, creating the Baleful Scythe of Endless Night. A powerful weapon, however it Causes the bearer to always seek to prove his superiority, with an insatiable appetite for blood.

Stats- Warscythe, however it causes all successful Invulnerable saves caused by wounds from it to be rerolled, and Instant death on to wound rolls of 6. In addition, the Bearer must always issue and accept challenges. 45 points.

The Orb of the Undying- This powerful Orb was made for a Necron Overlord known as “The Undying”. This perpetual Orbs artifice is shrouded in mystery, as the Overlord has the Cryptek who made it, destroyed, to prevent it from falling into any rivals hands.

The bearer of this Orb Makes successful reanimation protocol rolls on a 3+. The bearers unit (If it has one) Make Reanimation protocol rolls on a 4+ 50 points

The Mindslaver Swarm- A powerful swarm of experimental mindshackle scarabs, These scarabs bend to the will of the user, enslaving all who oppose him.

The bearer of the Mindslaver Swarm, may chose a model during close combat to undergo the effects of mindshackle scarabs. In addition, if the target model fails his mind shackle scarab test, he makes D3+1 hits against himself, instead of the usual D3. This model does not have to be in base contact with the model carrying the Mindslaver swarm. 35 points

Curse of the Flayer- (May not be taken on Destroyer Lords) The once Regal lord has mutated into a Flayed Lord, devolved of Mind and Body. However, there is still some spark of sentience left, as Lords and Overlords that devolve, are often found leading the pack. What they lost in mind, though is made up in a blood spattering ferocity.

Loses IC (If it has it)However, the bearer may join a flayed one pack, even if the normal rules would prevent this. Grants Preferred enemy, Shred, Hatred and Rage. 35 points.

Phylactery of the Liche-Lord- (One use Only)These legendary devices, named after the Immortal Cryptek and Necron lord, known as the “Liche” are incredibly difficult to manufacture. However, bearers of this appear to be beyond the normal immortality shown of the Necrons, repairing blows that would normally send a Necron back to the tomb for repairs, in mere seconds.

The bearer of the Phylactery of the Liche-Lord automatically passes the first Reanimation protocol test during the game, that he is required to make. In addition, he recovers D3+1 wounds (Not to exceed his starting amount) After that, the Phylactery is destroyed. 20 points

The Eye of Omokk- Omokk is one of the very few crypteks to delve into the intricacies, of anti-Warp material. He invented Null Fields, Gloom Prisms, and the Powerful Pylons that render the Warp Inert. One of his more eldritch devices is known as the “Eye of Omokk” a powerful enhancement made during the War of Heaven, for the most prestigious of Necron Nobles. This Device made the user nearly immune to the effects of the warp, and stunted the powers of any users nearby, trying to use the warp.
Any unit or model within 12’ of the bearer of the Eye of Omokk, attempting to use a Psychic ability, must do so on 3D6. If this ability is specifically targeting the Bearer of the Eye, or the Bearers unit, the test must be done on a 4D6. In addition, the Bearer gains the Admantium Will, and Preferred Enemy (Psykers) Special rule. 25 points


Update: Added Artifacts








This message was edited 2 times. Last update was at 2014/04/18 12:56:09


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it would be good to see Pariah back, but less pricey.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fr
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on the forum. Obviously

Not too sure about the attacks boost or the perfect stroke rule (sounds more like a Destroyer lord thing, imo), but the Stubborn rule sounds nice and fluffy.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
Not too sure about the attacks boost or the perfect stroke rule (sounds more like a Destroyer lord thing, imo), but the Stubborn rule sounds nice and fluffy.


Lychguard are described in the fluff, as waiting, sometimes even stopping middle of the battle, to achieve that perfect stroke. Plus, it pretty much drops their attacks down to 1, unless you charged.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in fr
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on the forum. Obviously

 Sasori wrote:
 CthuluIsSpy wrote:
Not too sure about the attacks boost or the perfect stroke rule (sounds more like a Destroyer lord thing, imo), but the Stubborn rule sounds nice and fluffy.


Lychguard are described in the fluff, as waiting, sometimes even stopping middle of the battle, to achieve that perfect stroke. Plus, it pretty much drops their attacks down to 1, unless you charged.


Ah right, I forgot about that bit of lore.
Still not too keen on 3 attacks though. You don't see that many 'crons with that many attacks outside of HQs.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
 Sasori wrote:
 CthuluIsSpy wrote:
Not too sure about the attacks boost or the perfect stroke rule (sounds more like a Destroyer lord thing, imo), but the Stubborn rule sounds nice and fluffy.


Lychguard are described in the fluff, as waiting, sometimes even stopping middle of the battle, to achieve that perfect stroke. Plus, it pretty much drops their attacks down to 1, unless you charged.


Ah right, I forgot about that bit of lore.
Still not too keen on 3 attacks though. You don't see that many 'crons with that many attacks outside of HQs.


Well, would WS5 and 2A be better, you think?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in fr
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on the forum. Obviously

Still higher than an Overlord though. Unless Overlords and D.Lords are buffed to WS5 as well (which they should be to begin with, really)

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
Still higher than an Overlord though. Unless Overlords and D.Lords are buffed to WS5 as well (which they should be to begin with, really)


Are you arguing from a fluff, or balance perspective for this?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in fr
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on the forum. Obviously

 Sasori wrote:
 CthuluIsSpy wrote:
Still higher than an Overlord though. Unless Overlords and D.Lords are buffed to WS5 as well (which they should be to begin with, really)


Are you arguing from a fluff, or balance perspective for this?


Fluff perspective. I understand balance wise why they wouldn't have WS5 (because that would be brutal with S5 + scythe), but it just seems odd how a 100,000 year old machine who's capable of calculating the most efficient ways to murder someone is no better a fighter than some genetically engineered human.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Thane of Dol Guldur




I think these things are near certainties:

-Reduction in points for Troops
-Access to codex-specific warlord traits
-Access to codex-specific artificats, relics, or whatever

But also
-Destroyers need 1 more wound
-Monoliths need 1 or 2 more HP
-Illumnator Szeras needs better rules
-Somehow make Lychgaurd and Flayed Ones playable (not OP, just normal, run of the mill, playable)

Generally speaking, I'm actually happy with the current Codex. If they just released it as is in hardback, I'd buy it just to have a more durable book.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Here is my Ideas for Artifacts:

Artifacts:
Scythe of Endless Night- (Overlord and Destroyer Lords only) When the Nightbringer was shattered, part of his undying hatred and hunger leaked into A Necron Warscythe, creating the Baleful Scythe of Endless Night. A powerful weapon, however it Causes the bearer to always seek to prove his superiority, with an insatiable appetite for blood.

Stats- Warscythe, however it causes all successful Invulnerable saves caused by wounds from it to be rerolled, and Instant death on to wound rolls of 6. In addition, the Bearer must always issue and accept challenges. 45 points.

The Orb of the Undying- This powerful Orb was made for a Necron Overlord known as “The Undying”. This perpetual Orbs artifice is shrouded in mystery, as the Overlord has the Cryptek who made it, destroyed, to prevent it from falling into any rivals hands.

The bearer of this Orb Makes successful reanimation protocol rolls on a 3+. The bearers unit (If it has one) Make Reanimation protocol rolls on a 4+ 50 points

The Mindslaver Swarm- A powerful swarm of experimental mindshackle scarabs, These scarabs bend to the will of the user, enslaving all who oppose him.

The bearer of the Mindslaver Swarm, may chose a model during close combat to undergo the effects of mindshackle scarabs. In addition, if the target model fails his mind shackle scarab test, he makes D3+1 hits against himself, instead of the usual D3. This model does not have to be in base contact with the model carrying the Mindslaver swarm. 35 points

Curse of the Flayer- (May not be taken on Destroyer Lords) The once Regal lord has mutated into a Flayed Lord, devolved of Mind and Body. However, there is still some spark of sentience left, as Lords and Overlords that devolve, are often found leading the pack. What they lost in mind, though is made up in a blood spattering ferocity.

Loses IC (If it has it)However, the bearer may join a flayed one pack, even if the normal rules would prevent this. Grants Preferred enemy, Shred, Hatred and Rage. 35 points.

Phylactery of the Liche-Lord- (One use Only)These legendary devices, named after the Immortal Cryptek and Necron lord, known as the “Liche” are incredibly difficult to manufacture. However, bearers of this appear to be beyond the normal immortality shown of the Necrons, repairing blows that would normally send a Necron back to the tomb for repairs, in mere seconds.

The bearer of the Phylactery of the Liche-Lord automatically passes the first Reanimation protocol test during the game, that he is required to make. In addition, he recovers D3+1 wounds (Not to exceed his starting amount) After that, the Phylactery is destroyed. 20 points

The Eye of Omokk- Omokk is one of the very few crypteks to delve into the intricacies, of anti-Warp material. He invented Null Fields, Gloom Prisms, and the Powerful Pylons that render the Warp Inert. One of his more eldritch devices is known as the “Eye of Omokk” a powerful enhancement made during the War of Heaven, for the most prestigious of Necron Nobles. This Device made the user nearly immune to the effects of the warp, and stunted the powers of any users nearby, trying to use the warp.
Any unit or model within 12’ of the bearer of the Eye of Omokk, attempting to use a Psychic ability, must do so on 3D6. If this ability is specifically targeting the Bearer of the Eye, or the Bearers unit, the test must be done on a 4D6. In addition, the Bearer gains the Admantium Will, and Preferred Enemy (Psykers) Special rule. 25 points

This message was edited 1 time. Last update was at 2014/04/18 12:55:21


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in za
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Temple Prime

I could build a pretty fierce beatstick with those. Perhaps even enough to challenge Iron Father Smashfether.

Me Gusta.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 jasper76 wrote:
I think these things are near certainties:

-Reduction in points for Troops
-Access to codex-specific warlord traits
-Access to codex-specific artificats, relics, or whatever

But also
-Destroyers need 1 more wound
-Monoliths need 1 or 2 more HP
-Illumnator Szeras needs better rules
-Somehow make Lychgaurd and Flayed Ones playable (not OP, just normal, run of the mill, playable)

Generally speaking, I'm actually happy with the current Codex. If they just released it as is in hardback, I'd buy it just to have a more durable book.


The troops are already pretty good value for their points.
I do agree though that destroyers need a second wound; they are pretty bulky, and unlike Lychguard and Praets, they come in small squad sizes.
Monoliths don't need the HP; what they need is their DS protection back. A 5-6 HP Monolith would be nearing super-heavy territory.

Lychguard are playable. It's just a bit tricky.
The way I see it is that Lychguard aren't meant to be used like terminators and take the fight to the enemy; they are meant to be used like bodyguards, acting as a safe place for your overlord as well as protecting your rear and side lines from infiltrators / assault units, etc etc.
The problem I have with sticking an overlord in a unit of warriors is that it's a CC model in a unit that's not meant to be in CC. With a court lord it doesn't really matter since it's just there to carry the orb, but Overlords are too pricy to just be Orb carriers. Better to stick him in the rear lines with a retinue of T5 4++ bodyguards to stop your opponent from getting Warlord, and stop that melta from nuking the barge's rear armor.

This message was edited 3 times. Last update was at 2014/04/18 14:31:12


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

While overall I feel wishlsiting is a futile, it is an interesting exercise in seeing what ohers want.

From a higher level I would like to see;
* better internal balance - some units are amazing, some are utterly bad
* more CC options - not just saying "make X better" but more options
* some fluff changes - I like the dynasties (stops them from uniting, so they don't win) but the ctan sharding was silly.

Some specifics
* Fix the ctan. They are arguably the worst MC's in the game. I get that back then they did not want super MC's...but in a world of knight titans and wraithknights...they should have a buff. If they want to say a weaker ctan is similar to the current one (reduce his cost at least) thats fine...but the night bringer? He should be on par with the wraithknight.
* give more options in CC than mindshackle scarabs (which annoy other players who don't get they are necessary) and wraiths (which are auto include). Necrons are terrible at CC..they only options are wariths and mindshackle scarbs - they need more options that are viable (improve lychguard, make another melee unit, or give HQ other options than just mindshackle).
* Make monliths useful - first, fix the ordnance rules - they are mixing "this weapon is dangerous" with "this weapon has a recoil that would shake a ww1 tank", then they need something to make them more useful, or cheaper. Both would benice.
* Better psydefense - not asking for a rune priest here, but something better than a gloom prisim - prehaps available to crypteks
* warlord traits that are decent
* a list of relics that are balanced and interesting
* fix the whipcoils - make them similar to nid lashwhips to remove ambiguity.
* add the tombstalker to the codex - its an amazing model, just make sure the points are good (not too good, but not bad either).

I am not looking for wave serpent spam, or a return to cron'air or gravamps, I just want a few more options (psydefense, warlord traits, better CC untis) and some sub-par units boosted (ctan, monolith, lychguard, praetorans, etc.).

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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Made in fr
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on the forum. Obviously

Increasing the range of the gloom prism to 12" would be a huge buff. It may actually become useful.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

 wuestenfux wrote:
Well, I think we shall not see a new Necron codes in this or the next year.
The current codex is quite good and all units are more or less playable bar Flayed Ones.


I believe we'll see a new Necron Codex next year, as there won't be much left to update, and GW loves money most of all. I don't think they update armies based on current playability etc.

DZC - Scourge
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Thokt wrote:
Thread title says it all? What would fellow Necron players like to see in the next 'dex?

My hopes:

4) Long range artillery. It would be fantastic to have something a touch better than the Doomsday Ark.



*Ahem*

http://www.forgeworld.co.uk/Warhammer-40000/Necrons/NECRON_SENTRY_PYLON_WITH_GAUSS_EXTERMINATOR.html

http://www.forgeworld.co.uk/Warhammer-40000/Necrons/NECRON_SENTRY_PYLON_WITH_HEAT_CANNON.html

http://www.forgeworld.co.uk/Warhammer-40000/Necrons/NECRON_SENTRY_PYLON_WITH_DEATH_RAY.html

These can be taken in squadrons..

You can thank me later..


Automatically Appended Next Post:
 hotsauceman1 wrote:
MSS gone. Something That powerful should not exist


This. 1000X over.

This message was edited 1 time. Last update was at 2014/04/18 21:46:32


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

A reason to field flayed ones. Used to love those guys.
   
Made in us
Regular Dakkanaut





Judging by the past few codices, I bet we lose at least one special character, hopefully not Trazyn or Nemesor Zahndrekh/Obyron. Night Scythes and Anh. Barges could use a price increase, I just hope they don't nerf Tesla on top of that.

I'd like to see the Monolith become usable again and I'd probably get more praetorians if they were made more useful. Mixed weapon loadout for Lychguard would be sweet.

I agree with most of what's been said already.

For all the hate Ward gets, the current Necron codex is pretty good with just a handful of internal balance issues. Judging by many of the fluff entries, I don't think he's a particularly good writer, but he had some interesting ideas that made the Necrons far more interesting. Maybe if I read the GK codex I might understand the hate more.

Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
 
   
 
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