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Made in us
Terrifying Wraith






Sylvania

Hey, still messing around with making a tyranid list. Lost my last one, so started from scratch.
1 Tyrant with Strangle thorn Cannon, bone swords and regeneration
18 Hormagaunts
18 more Hormagaunts
18 Vanillagaunts
18 Spinegaunts
2 warriors with Deathspitters and Scythes, 1 with a Devourer and Barbed Strangler
1 Zoanthrope
And, the center piece of my list that really makes it work, 2 Carnifexes with Twin Linked Devourers and Crushing Claws. Not many lists can take that, right?


Automatically Appended Next Post:
Should I replace the Devourers with another set of Melee weapons, either on both, only one, or not at all? Would that even benefit me in any way?


Automatically Appended Next Post:
Note, Changed the Carnifexes to being in 1 brood instead of 2, to cycle wounds

This message was edited 3 times. Last update was at 2014/04/24 00:01:14


Dear old friends, remember Navarro 
   
Made in us
Warning From Magnus? Not Listening!





IL

This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

This message was edited 1 time. Last update was at 2014/04/24 02:41:42


Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence 
   
Made in us
Terrifying Wraith






Sylvania

 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?

Dear old friends, remember Navarro 
   
Made in us
Warning From Magnus? Not Listening!





IL

 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence 
   
Made in us
Terrifying Wraith






Sylvania

 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

I hadn't known you could melee with a unit not equipped with a melee weapon. It makes sense to be able to, but I didnt know the rules permitted it. So, what would be the benifits of 2 TL DEVS? Does having 2 allow you to fire more or something (Sorry, I dont really understand the rules very well)

Dear old friends, remember Navarro 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

I hadn't known you could melee with a unit not equipped with a melee weapon. It makes sense to be able to, but I didnt know the rules permitted it. So, what would be the benifits of 2 TL DEVS? Does having 2 allow you to fire more or something (Sorry, I dont really understand the rules very well)


Yeah, its literally twice as good Brain Leech Devourer ST 6 AP-, 6 shots, buy two? 12 shots. Like CC? 12 shots, D3 HOW, then 5 ST9 attacks...epic awesome The advantage to getting a CC weapon is AP, and many Tyranid "weapons" (looking at you Scything Talons!) are AP 6, why bother? If you want good AP, crushing claws are AP 2(?)

You might look at "Same as Grenades" upgrades, or a Tail...(I don't like them, but YMMV)

The will of the hive is always the same: HUNGER 
   
Made in us
Terrifying Wraith






Sylvania

pinecone77 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

I hadn't known you could melee with a unit not equipped with a melee weapon. It makes sense to be able to, but I didnt know the rules permitted it. So, what would be the benifits of 2 TL DEVS? Does having 2 allow you to fire more or something (Sorry, I dont really understand the rules very well)


Yeah, its literally twice as good Brain Leech Devourer ST 6 AP-, 6 shots, buy two? 12 shots. Like CC? 12 shots, D3 HOW, then 5 ST9 attacks...epic awesome The advantage to getting a CC weapon is AP, and many Tyranid "weapons" (looking at you Scything Talons!) are AP 6, why bother? If you want good AP, crushing claws are AP 2(?)

You might look at "Same as Grenades" upgrades, or a Tail...(I don't like them, but YMMV)

Well then, maybe make one a Dakkafex and one a Half/Half? May cause issues with them being in the same brood though

Dear old friends, remember Navarro 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Hive Fleet Cerberus wrote:
pinecone77 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

I hadn't known you could melee with a unit not equipped with a melee weapon. It makes sense to be able to, but I didnt know the rules permitted it. So, what would be the benifits of 2 TL DEVS? Does having 2 allow you to fire more or something (Sorry, I dont really understand the rules very well)


Yeah, its literally twice as good Brain Leech Devourer ST 6 AP-, 6 shots, buy two? 12 shots. Like CC? 12 shots, D3 HOW, then 5 ST9 attacks...epic awesome The advantage to getting a CC weapon is AP, and many Tyranid "weapons" (looking at you Scything Talons!) are AP 6, why bother? If you want good AP, crushing claws are AP 2(?)

You might look at "Same as Grenades" upgrades, or a Tail...(I don't like them, but YMMV)

Well then, maybe make one a Dakkafex and one a Half/Half? May cause issues with them being in the same brood though


Broods can "mix and match" these days, though I reccomend going for two Dakkafexen, they are that good. You can run them as two Broods (of 1 ) if you need to. If you really need AP 2 you can Smash to get it

The will of the hive is always the same: HUNGER 
   
Made in us
Terrifying Wraith






Sylvania

pinecone77 wrote:
 Hive Fleet Cerberus wrote:
pinecone77 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

I hadn't known you could melee with a unit not equipped with a melee weapon. It makes sense to be able to, but I didnt know the rules permitted it. So, what would be the benifits of 2 TL DEVS? Does having 2 allow you to fire more or something (Sorry, I dont really understand the rules very well)


Yeah, its literally twice as good Brain Leech Devourer ST 6 AP-, 6 shots, buy two? 12 shots. Like CC? 12 shots, D3 HOW, then 5 ST9 attacks...epic awesome The advantage to getting a CC weapon is AP, and many Tyranid "weapons" (looking at you Scything Talons!) are AP 6, why bother? If you want good AP, crushing claws are AP 2(?)

You might look at "Same as Grenades" upgrades, or a Tail...(I don't like them, but YMMV)

Well then, maybe make one a Dakkafex and one a Half/Half? May cause issues with them being in the same brood though


Broods can "mix and match" these days, though I reccomend going for two Dakkafexen, they are that good. You can run them as two Broods (of 1 ) if you need to. If you really need AP 2 you can Smash to get it

Yeah, I'll take a brood of 2 dakkafexes so they can cycle wounds. The only issue is it'll cost me 55 or so extra dollars (Plus shipping) to get the Devourer arms, but I can live with it. Also, the issue with having a Dakkafex and a normal Fex in a brood was more that If my standard fex gets into close combat (As It would often do) then the Dakkafex would to.

Dear old friends, remember Navarro 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Hive Fleet Cerberus wrote:
pinecone77 wrote:
 Hive Fleet Cerberus wrote:
pinecone77 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
This looks like a good list. The only suggestion would be to drop the crushing claws. I find that they are rarely worth their points. I would use that 30 points for either another set of TL devs on each or some AG.
I would also switch out the zoanthrope for a venomthrope. +2 to cover will help your swarm get across the board much more than another synapse.

Hmm, I want my Carnifexes to be Melee capable, if not completely melee focused, so the 2 TL Devs are out of the question. As for the Zoan VS Venom-thrope thing, are only 2 Synapse creatures going to be enough?
The thing is that Carnifexes are already melee capable. S 9 and can smash. They really don't need any melee upgrades to be good. That is why the dakkafex is such a good build. It can pump out 12 TL shots AND destroy things in cc.

I hadn't known you could melee with a unit not equipped with a melee weapon. It makes sense to be able to, but I didnt know the rules permitted it. So, what would be the benifits of 2 TL DEVS? Does having 2 allow you to fire more or something (Sorry, I dont really understand the rules very well)


Yeah, its literally twice as good Brain Leech Devourer ST 6 AP-, 6 shots, buy two? 12 shots. Like CC? 12 shots, D3 HOW, then 5 ST9 attacks...epic awesome The advantage to getting a CC weapon is AP, and many Tyranid "weapons" (looking at you Scything Talons!) are AP 6, why bother? If you want good AP, crushing claws are AP 2(?)

You might look at "Same as Grenades" upgrades, or a Tail...(I don't like them, but YMMV)

Well then, maybe make one a Dakkafex and one a Half/Half? May cause issues with them being in the same brood though


Broods can "mix and match" these days, though I reccomend going for two Dakkafexen, they are that good. You can run them as two Broods (of 1 ) if you need to. If you really need AP 2 you can Smash to get it

Yeah, I'll take a brood of 2 dakkafexes so they can cycle wounds. The only issue is it'll cost me 55 or so extra dollars (Plus shipping) to get the Devourer arms, but I can live with it. Also, the issue with having a Dakkafex and a normal Fex in a brood was more that If my standard fex gets into close combat (As It would often do) then the Dakkafex would to.


Sure, but you'd get to hose down the target with Brain Leeches, so your final effect should work out as good, or better than if you were kitted out for CC Shoot Dakkafexen even function as emergency anti-air. If you are "handy" you can custom mod for the dakkafexen by using extras from other kits, so you don't Need to spend the extra dollars if you don't want to...

The will of the hive is always the same: HUNGER 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Just a note, you dont have to halve your attacks via smash to get ap2, the smash rule gives you ap2 attacks in CC and the OPTION to halve them for x2 strength and reroll to pen vs vehicles.

Dakkafexes are good. Pretty much anything in the heavy slot is good besides trygons, only because the mawloc is so much better than them.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Terrifying Wraith






Sylvania

 A GumyBear wrote:
Just a note, you dont have to halve your attacks via smash to get ap2, the smash rule gives you ap2 attacks in CC and the OPTION to halve them for x2 strength and reroll to pen vs vehicles.

Dakkafexes are good. Pretty much anything in the heavy slot is good besides trygons, only because the mawloc is so much better than them.

Are Mawlocs that good? They seemed on equal footing with the Trygons to me.
Also, not for this list but just in general, are Winged Tyrants with 2 sets of TL DEVS good?

Dear old friends, remember Navarro 
   
Made in us
Fresh-Faced New User




As was stated, Carnifexes/en get melee attacks without the melee weapons. From what I can tell (though I did not play the previous editions, only collected the models) about the current state of the game, having melee weapons on them is pretty much a moot point unless you outfit with two sets to get the extra CC.

The claws are almost pointless giving the living battering ram.

That being said, my carnifexes seem to love to whiff in CC, as does my Swarmlord, and my haywire attacks...but this is about your list.

Mawlocs are a good price, especially for a lower points game. They hit 1/3 of the time and a St 6 AP 2 ignores cover large blast is no joke... Plus, at lower points games your enemies have less to bring to take out a deep striking MC, although your primary goal should be to hit and run and burrow again so you can come back up with your TFTD rule. Unless you just want to tie a random unit up in CC...
   
Made in us
Warning From Magnus? Not Listening!





IL

 Hive Fleet Cerberus wrote:
Yeah, I'll take a brood of 2 dakkafexes so they can cycle wounds. The only issue is it'll cost me 55 or so extra dollars (Plus shipping) to get the Devourer arms, but I can live with it. Also, the issue with having a Dakkafex and a normal Fex in a brood was more that If my standard fex gets into close combat (As It would often do) then the Dakkafex would to.
Don't spend the money on bits. One of the best parts about nids is converting. There are tons of tutorials online that will help you make a nice set of TL devs.

Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

Dakka trades (50): Gav99 (3), FenrisianStuart21 (2), gardeth, norrec65, syypher, Sargow, o Oni o, Rommel44, Lloyld, riverrat88, GloboRojo (2), Cocking_08, mickmoon (2), Acardia, Twoshoesvans, Prandtl, Thedragisal, CptJake, toasteroven, allworkandnoclay, CleverAntics (2), system seven, Siphen, Craftbrews, jmsincla, ellis91, HurricaneGirl, Bionic Reaper, quickfuze, VanHallan, quiestdeus, -iPaint-, Shadowblade07, Dez, Gremore, Ph34r, SwordBird, slyndread (2), JoeBobbyWii, VeternNoob, Madoch1, Dax415, CaptainRexKrammer, francieum, Telmenari, Melevolence 
   
Made in us
Terrifying Wraith






Sylvania

 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
Yeah, I'll take a brood of 2 dakkafexes so they can cycle wounds. The only issue is it'll cost me 55 or so extra dollars (Plus shipping) to get the Devourer arms, but I can live with it. Also, the issue with having a Dakkafex and a normal Fex in a brood was more that If my standard fex gets into close combat (As It would often do) then the Dakkafex would to.
Don't spend the money on bits. One of the best parts about nids is converting. There are tons of tutorials online that will help you make a nice set of TL devs.

Thing is, I suck at converting (Even with tutorials) and dont want to feth up the more expensive models (My tyrant and carnifexes, the Gaunts and such are fair game). I am practicing on some orks and chaos I got free though.

Dear old friends, remember Navarro 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
Yeah, I'll take a brood of 2 dakkafexes so they can cycle wounds. The only issue is it'll cost me 55 or so extra dollars (Plus shipping) to get the Devourer arms, but I can live with it. Also, the issue with having a Dakkafex and a normal Fex in a brood was more that If my standard fex gets into close combat (As It would often do) then the Dakkafex would to.
Don't spend the money on bits. One of the best parts about nids is converting. There are tons of tutorials online that will help you make a nice set of TL devs.

Thing is, I suck at converting (Even with tutorials) and dont want to feth up the more expensive models (My tyrant and carnifexes, the Gaunts and such are fair game). I am practicing on some orks and chaos I got free though.


Good plan! You can also practice on pieces you won't be using, so if you're building a Dakkafex, you won't be using the Scything Talons, so you could try bashing them into Devourers. (or save them to magnitise )

I don't run Fexen with my list (my Heavies are a Tyranofex, a Big Wormey, and a Mawloc(magnetised) ) So I have not tried to build them yet. But off the top of my head, I think I could trim the Scything Talons, and glue Devourers to each , use a little "Green stuff", or Epoxy, and have a presentable Dakkafex

I plan to magnetise, but I am planning to use Gunfexes (A Heavy Cannon, and Brain Leeches) Though I've always liked the Screamer Killer, but I also have extra Scything Talons off other Big Bugs, so I should have enough to build both ways

Thats one of the strengths of Tyranids, being organic, weird bumps and scars are part of the package

The will of the hive is always the same: HUNGER 
   
Made in us
Terrifying Wraith






Sylvania

pinecone77 wrote:
 Hive Fleet Cerberus wrote:
 Freytag93 wrote:
 Hive Fleet Cerberus wrote:
Yeah, I'll take a brood of 2 dakkafexes so they can cycle wounds. The only issue is it'll cost me 55 or so extra dollars (Plus shipping) to get the Devourer arms, but I can live with it. Also, the issue with having a Dakkafex and a normal Fex in a brood was more that If my standard fex gets into close combat (As It would often do) then the Dakkafex would to.
Don't spend the money on bits. One of the best parts about nids is converting. There are tons of tutorials online that will help you make a nice set of TL devs.

Thing is, I suck at converting (Even with tutorials) and dont want to feth up the more expensive models (My tyrant and carnifexes, the Gaunts and such are fair game). I am practicing on some orks and chaos I got free though.


Good plan! You can also practice on pieces you won't be using, so if you're building a Dakkafex, you won't be using the Scything Talons, so you could try bashing them into Devourers. (or save them to magnitise )

I don't run Fexen with my list (my Heavies are a Tyranofex, a Big Wormey, and a Mawloc(magnetised) ) So I have not tried to build them yet. But off the top of my head, I think I could trim the Scything Talons, and glue Devourers to each , use a little "Green stuff", or Epoxy, and have a presentable Dakkafex

I plan to magnetise, but I am planning to use Gunfexes (A Heavy Cannon, and Brain Leeches) Though I've always liked the Screamer Killer, but I also have extra Scything Talons off other Big Bugs, so I should have enough to build both ways

Thats one of the strengths of Tyranids, being organic, weird bumps and scars are part of the package

I just realized I have a bunch of extra Devourers from my Termagant sets that I could practice on. I'll just make a bunch of mock TL DEVS on this scale, and maybe toy around with my extra tyrant bits. Heres a little test run I threw together in a hurry, need to work on making the green stuff parts look more organic.

[Thumb - DSCN5415.JPG]
The little extra conector arm is just incase I decide to actually use these on a termagant.


Dear old friends, remember Navarro 
   
 
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