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2014/05/28 06:05:05
Subject: Flamers in 7th and wound allocation
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Death-Dealing Dark Angels Devastator
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I don't see how this works, but my opponent in my first 7th edition game said that his archon could use his save for all the flamer wounds resolved against his unit... with the 2+ invul on the first wound, this essentially negated 5/6 of all my flamer induced wounds...
How the hell does this make any sense at all?
( I didn't argue about it, but I made damn sure to try and figure out on my own if this is the rule or not.)
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DA: 8-2-0 in 7th Edition
Dwarfs: 1-0-0
Dark Elves: 3-0-0
Brets: 1-1-0 |
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2014/05/28 06:08:35
Subject: Flamers in 7th and wound allocation
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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As long as the Archon was closest to the firing unit he was correct. Weapons are resolved one at a time, and wounds are allocated to the closest model.
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2014/05/28 06:09:44
Subject: Flamers in 7th and wound allocation
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Purposeful Hammerhead Pilot
Newcastle, NSW ,Australia
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Was his archon the closest model to the firing unit?
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2014/05/28 06:13:51
Subject: Re:Flamers in 7th and wound allocation
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Unfortunately, this was a change in 6th that made this exploit possible. Here's how it goes:
You fire your flamer. Let's just say you get 5 hits on their unit, and 4 successful wounds. Now there is a Wound pool of 4 dice that needs to be allocated to the unit that was hit. According to the rules, you have to go for the closest model first, which in this case is the Archon. The Archon then rolls his save and passes. Again, per the rules, wounds have to keep being allocated to the closest model until he dies, meaning that the Archon continues to roll saves until such a point that he dies (or the owning player chooses to attempt Look Out, Sir).
You're absolutely right - it doesn't make any sense. But since there are no special rules for allocating template wounds, it's unfortunately how it works.
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2014/05/28 06:20:02
Subject: Flamers in 7th and wound allocation
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Death-Dealing Dark Angels Devastator
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Oi, well at least I don't feel wronged by him, just irritated with the rule.
Just to refine the point a bit more, ordance weapons are resolved from the center of the blast marker, so this gimmick cannot be used with them -- correct?
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DA: 8-2-0 in 7th Edition
Dwarfs: 1-0-0
Dark Elves: 3-0-0
Brets: 1-1-0 |
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2014/05/28 06:22:01
Subject: Flamers in 7th and wound allocation
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Stealthy Space Wolves Scout
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Center of the blast marker, then spread out as each model dies.
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DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) |
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2014/05/28 06:23:06
Subject: Flamers in 7th and wound allocation
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Water-Caste Negotiator
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Nope you're thinking of barrage weapons. Ordnance is allocated to the closest model as per regular wound resolution.
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2014/05/28 06:24:22
Subject: Flamers in 7th and wound allocation
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Lurking Gaunt
US
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Barrage weapons, which aren't necessarily ordnance, the barrage rule is the one that allocates from the center of the blast. So unless the scatter dice conspire to center on that same Archon, the shenanigans mentioned above don't come into play.
Dat ninja
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This message was edited 1 time. Last update was at 2014/05/28 06:24:52
'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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2014/05/28 06:28:17
Subject: Flamers in 7th and wound allocation
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Auspicious Daemonic Herald
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bryceloop wrote:Oi, well at least I don't feel wronged by him, just irritated with the rule.
Just to refine the point a bit more, ordance weapons are resolved from the center of the blast marker, so this gimmick cannot be used with them -- correct?
First its barrage, not ordnance, that resolves LoS and allocation from the center of the blast
And all a barrage does is do it from the center of the blast, if archeon is closest to the center of the blast it would still happen
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2014/05/28 16:24:07
Subject: Flamers in 7th and wound allocation
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Fixture of Dakka
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bryceloop wrote:Oi, well at least I don't feel wronged by him, just irritated with the rule.
You get to move before you shoot. Move to a different spot and avoid the Archon entirely with your flamer.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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2014/05/28 21:00:34
Subject: Flamers in 7th and wound allocation
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Leader of the Sept
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DarknessEternal wrote:bryceloop wrote:Oi, well at least I don't feel wronged by him, just irritated with the rule.
You get to move before you shoot. Move to a different spot and avoid the Archon entirely with your flamer.
Assuming that after the move the Archon is no longer the closest model...
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2014/05/28 21:19:16
Subject: Re:Flamers in 7th and wound allocation
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Lieutenant Colonel
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Locclo wrote:Unfortunately, this was a change in 6th that made this exploit possible. Here's how it goes:
You fire your flamer. Let's just say you get 5 hits on their unit, and 4 successful wounds. Now there is a Wound pool of 4 dice that needs to be allocated to the unit that was hit. According to the rules, you have to go for the closest model first, which in this case is the Archon. The Archon then rolls his save and passes. Again, per the rules, wounds have to keep being allocated to the closest model until he dies, meaning that the Archon continues to roll saves until such a point that he dies (or the owning player chooses to attempt Look Out, Sir).
You're absolutely right - it doesn't make any sense. But since there are no special rules for allocating template wounds, it's unfortunately how it works.
coorect up till you talk about LOS'ing after saves, You must LOS before saves are rolled.
cheers,
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2014/05/28 21:20:04
Subject: Flamers in 7th and wound allocation
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Frenzied Berserker Terminator
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Even better, wound allocation is done from the closest model in the unit - not necessarily the closest firing model. You just need one guy to move around to the side to make other models the closest in the unit, and the flame wounds will come from him.
Mind you, sometimes you want the Archon to be closest when dealing out a large number of wounds, simply to make his shadow field fail.
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2014/05/29 20:21:38
Subject: Re:Flamers in 7th and wound allocation
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Longtime Dakkanaut
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easysauce wrote: Locclo wrote:Unfortunately, this was a change in 6th that made this exploit possible. Here's how it goes:
You fire your flamer. Let's just say you get 5 hits on their unit, and 4 successful wounds. Now there is a Wound pool of 4 dice that needs to be allocated to the unit that was hit. According to the rules, you have to go for the closest model first, which in this case is the Archon. The Archon then rolls his save and passes. Again, per the rules, wounds have to keep being allocated to the closest model until he dies, meaning that the Archon continues to roll saves until such a point that he dies (or the owning player chooses to attempt Look Out, Sir).
You're absolutely right - it doesn't make any sense. But since there are no special rules for allocating template wounds, it's unfortunately how it works.
coorect up till you talk about LOS'ing after saves, You must LOS before saves are rolled.
cheers,
Unless I missed a change in 7e, you can decide on a wound, by wound basis when to LOS!
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2014/05/29 20:25:45
Subject: Flamers in 7th and wound allocation
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The Hive Mind
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Just like you could in 6th. But it's still done before taking saves.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/05/29 21:52:54
Subject: Flamers in 7th and wound allocation
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Dakka Veteran
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I'd just go ahead and shoot the archon unless he's got a re-roll on that 2+.
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2014/05/29 22:11:50
Subject: Re:Flamers in 7th and wound allocation
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Decrepit Dakkanaut
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Witness these mad photoshop skillz.
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This message was edited 1 time. Last update was at 2014/05/29 22:12:21
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2014/05/29 22:16:26
Subject: Flamers in 7th and wound allocation
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Death-Dealing Dark Angels Devastator
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Well with that visual, it makes perfect sense.
whats the white stuff on the rock?
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This message was edited 1 time. Last update was at 2014/05/29 22:16:53
DA: 8-2-0 in 7th Edition
Dwarfs: 1-0-0
Dark Elves: 3-0-0
Brets: 1-1-0 |
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2014/05/29 22:22:37
Subject: Flamers in 7th and wound allocation
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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What's on that rock on the side? Archon get overexcited because of the flamer?
*EDIT* The flamer from God apparently
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This message was edited 1 time. Last update was at 2014/05/29 22:22:58
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2014/05/30 23:08:02
Subject: Flamers in 7th and wound allocation
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Painlord Titan Princeps of Slaanesh
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How is this different from sixth? You always applied wounds to the closest model first.
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40k Armies I play:
Glory for Slaanesh!
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