Okay, final batch of responses to the (current) feedback from this thread. Then I'll be moving onto the thread in the
YMTC forum to try to give some responses there. . .
don_mondo wrote:SM.73A.01 Techmarine. OK, he's not an IC until the cannon is destroyed. So? Neither are my IG Officers, yet they give up a KP regardless of when or how they die. I think I see where you're getting it, the TF cannon isn't a retinue as per the Annihilation rules. So does the sequence in which they die change the situation? This applies (IMO) to gun drones etc as well. Sequence of death should not matter, all that matters is that the model(s) can become an IC or separate unit. Or does a unit that is wiped on while attempting to disembark from a destroyed vehicle not give up a kill point (as per the gun drones answer)?
The truth is, there is no simple answer for ruling on Kill Points. There just isn't enough information provided in the rules for Kill Points to cover some of the bizarre situations that exist in the game. As soon as you think there is one blanket concept that covers everything, once you start to apply it you quickly find that it makes other situations ridiculous.
We decided that Kill Points aren't Victory Points in that they don't apply just to units that are purchased from your army list. Instead, they are rewarded whenever a unit is destroyed in the game. So the question ultimately becomes: When does a unit become a unit in the case of units that are essentially 'created' in the middle of the game?
If Gun Drones never leave their vehicle, they are never a separate unit. If a Biovore never creates a Spore Mine cluster, that Spore Mine cluster never becomes a unit in the game, etc. So we have ruled that if something never becomes a unit in the game then there simply is no way it can possibly give up a Kill Point for being destroyed. This absolutely doesn't apply to a standard unit being carried in a transport because they are most certainly still a separate unit, as opposed to Tau Gun Drones which
become a separate unit
only when (if) their vehicle is destroyed.
Thanatos_elNyx wrote:Thanks for this I like the ruling on intermingling units.
Just another question though:
On RB.22A.02: I was under the impression that waving arms don't count as part of the model for being shot at, so why would it be counted when checking to see if you could shoot over said model?
Because you have to use the 'true' line of sight when attempting to draw line of sight past enemy models. Yes, the rules require you to draw
LOS to the 'body' of a model you are
firing at, but that is only for models you are targeting. In all other cases (such as drawing
LOS past an intervening model) you use true line of sight which means that, yes all parts of an intervening model count. But remember, on the first page of the
FAQ we are very specific that players cannot convert their models specifically to gain a game advantage.
Thanatos_elNyx wrote:And a question: Is a Relic Blade a two-handed weapon and can it be combined with a Shield.
Yes, there is no rule preventing these two items from being used on the same model.
Zubb wrote:Also want a calrification - is power lance treated as ccw in a round model doesnot provoke an assault? It is Important for Autarch.
I will definitely look into seeing if this warrants being included in the final
FAQ.
chromedog wrote:p25, BA25A.01
Q: How is the Whirlwind Launcher
mounted and can it fire both ‘Vengeance’ and
‘Incendiary Castellan’ missiles in the same game?
A: Yes [clarification].
I take it 'YES' is to whether it can fire both types during a game. The type of mounting, however (first part of question) is not covered. Is it a turret or (fixed) Hull-mount.
Thanks, I'll get that fixed in the final version (it is turret-mounted).
ubermosher wrote:SM142: Land Raider Multi-Melta is hull mounted? Every kit I've seen has it mounted on the exact same cupola as the pintle storm-bolter. I would think it would be pintle mounted as well.
IIRC (don't have all my codexes on me), other marine codexes (like Templars) list the multi-melta as hull-mounted so we were simply using that as our basis. I'll double-check on that for the final version of the
FAQ though.
dancingcricket wrote:CD.52D.01 - I'm curious as to how you got from RAW (All attacks from followers of Nurgle ignore armour saves!) to not include all attacks? I'm pretty sure that someone shooting at you is an attack, and not a display of affection or a marraige proposal...
It is listed as a [clarification] not [
RAW]. All of Epidemus's gifts up until the final one are most certainly
CC based, and the term 'attacks' is both a very general word and a game term for a models close combat 'Attacks' (such as in their profile).
GW has in the past made the same mistake of using the term 'Attacks' in a rule that pretty clearly didn't make sense when applied to 'ranged attacks' (the Tzeentch Gargoyle upgrade in the previous
CSM codex, for example).
As such, we've made the ruling that this reference to 'Attacks' is indeed referring to the more strict game definition of close combat 'attacks'. Although, I do agree that this probably should be re-categorized as a [rules change].
BoxANT wrote:IG.GEN.02 – Q: When models are part of a Heavy
Weapon team do either of them have a Lasgun?
A: Both models have a lasgun and either may fire the
heavy weapon (but not both at the same time) while the
other model fires his lasgun [RAW].
So am I correct in reading this in that if the
HW team moves, both can fire their lasguns?
Yes. But remember that if you are going to play this way you'll need to have lasguns modeled on each of your Heavy Weapon trooper models.
BoxANT wrote:IG.44.01 – Q: Can individual units of an Infantry
Platoon be held in Reserve?
A: Individual units of an Infantry Platoon may be held in
Reserve while others are deployed normally. When rolling for
Reserves, only a single roll is made for all elements of the
Infantry Platoon that are in Reserve. In ‘Dawn of War’
missions, each unit in the Platoon counts as a separate unit
for how many units may be deployed [clarification].
You say that each squad in an infantry platoon counts as a separate unit durring
DoW. Does not this go against the
RAW in the
IG codex?
Nope. Unlike the Command Platoon, which says it is deployed as a single unit, the standard Infantry Platoon only says they all count as a single force organization choice. Page 92 of the rulebook ("Multiple Unit Choices") explains that this alone does make the entire platoon deploy as a single unit.
shirou wrote:Nice FAQ. At a glance, I take issue with one response that has not yet been addressed:
WH.18.01B (pg 73)
Your "clarification" is a rules change because your definition of "affected" is overly restrictive. For example, shield of faith can be used to nullify the Eldar power doom, but your rules don't allow for this.
I will double-check to see if 'Doom' should be included. But this really falls into the incredibly grey area of when a unit is actually 'affected' by a power, and the truth is there isn't one easy answer which means this will always be a [clarification] rather than a [rules change].
Kallbrand wrote:
Lastyly, does this game really take a FAQ thats larger then the rulebook with changes (clarifications are good, pure rule changes are bad imo)? Doesnt this make it a whole diffrent game.
Please remember that this
FAQ is only used to solve disputes in games. If both players naturally play the game a certain way, a
FAQ ruling isn't going to even come up. Or if both players hate a particular
FAQ ruling they will, of course, just ignore that ruling for their game. The ONLY time a
FAQ ruling comes into play is when you have two players who disagree on a rule. WHEN (and only when) this happens, the
FAQ becomes a guide for both players and judges so that everyone can know what the ruling should be, instead of just leaving the ruling up to a random opinion from a random judge that can never possibly be consistent across an entire tournament filled with multiple judges.
And as for this
FAQ somehow 'changing the game' the fact remains, that there is no one true way to play the game that everyone agrees upon. The reality is that each person interprets the rules as written based on their own understanding of language. The truth is, a lot of what is labeled a [rules change] in the
FAQ are issues that many people simply take for granted
as the RAW already.
Despite what some people may think, we have no desire to change
40K or force people to play a certain way. I'm personally happy playing any way my opponent wants to play on nearly any issue. The
FAQ is only ever designed to be a tool to help give consistent rulings at a tournament between palyers who have a
DISPUTE. As I've said before, players who see eye-to-eye on the rules are going to play how they want to play regardless of what any
FAQ says.
In my opinion, for those players who do have a rules dispute it is
always better to try to create a situation where a consistent ruling is provided as opposed to just leaving every judge out on a limb to wing things as best they can. And that is the only goal of the
FAQ: to help resolve disputes consistently.
Thanks once again for all the feedback.