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Honestly I think the best method or approach to the game would be similar to Hellgate and Planetside. To focus solely on ground is a great idea, but there is so much in the 40k world that would be left untouched, such as aircraft, vehicles, etc... nearly everything in that regard should be able to be handled by the playerbase in some way... though Dreadnaughts and Wraithlords would be difficult to implement without bending lore horribly.

The only thing I think should never get touched by player control is anything on a Titan scale. Make it a background or comp controlled object fighting against another (where the players help decide the fight), but that's about it. Anything from landspeeders to barracudas should be controllable though. I have high hopes though, that if this is approached it's done gradually, rather than tossed into the mix without consideration.

One thing I think WoW has done right is their PvP system: it's built up slowly over several years to get where it's at. If they take a similar approach here we could have a winner.



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Personally I want an inflexible pricing structure.


And why do we keep mentioning Hellgate as an example of something to emulate. That game failed horribly, and is another great example of why you should show off your new game by showing off your new game, and not by making totallykillerawesome CGI movies. KOTOR Online I'm looking at you.

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Ahtman wrote:
Cyporiean wrote:Yeah, but he didn't actually say anything about flexible pricing... just a flexible business plan.



"The way we're building the 40K MMO, and we think it's the right way, is with a flexible business model in mind. We think the subscription model still works in North American and Europe, It's more challenging in Asia, so we're building it in a way that we can either use time-based sessions or microtransactions as the business model in different markets," Farrell said.


Actually that is almost exactly what he said.


still doesn't say flexible pricing, no matter how bold it gets.

"time-based sessions or microtransactions" =/= "Flexible Pricing Plan" =/= "Pay per Hour" as some people were stating in the thread.

"Time-based sessions" can easily mean "Month to Month"
"Microtransactions" can ethier mean something horrible like 'Pay for Good Equipment' or something generally worthless like 'Pay for silly stuff like mini pets'

WoW currently implements both of these concepts, as does Champions, Star Trek Online, and several others.

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Semantics 101 with Cyporiean

Seriously, though, it is more likely that they'll use the same pricing structure as everyone else, though there would be an undeniable appeal in a pay-per-hour setup.
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Heres hoping for a lifetime option ala Lord of the Rings, Champs, and Star Trek.

I rather enjoy not having to worry about budgeting in STO time cards every few months, or making sure I spend some amount of time each day so that its not money wasted. I can just pick it up and play whenever I feel like shooting some Klingons.

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I never understood how most MMOs justify their price system. I mean, Guild Wars was a fairly popular MMO and all you needed to do was pay for the game and expansions.
You could buy extra character slots but it seemed to work just fine at that price system. I think companies just get greedy for the money, not really a bad thing from their perspective, and look at how well Activision/Blizzard is doing with WoW and try and jump on their coattails.

Hopefully THQ change their minds on how they are going to price this game (smells like monthly sub. to me) and go for the guild wars approach.

As for the CGI trailers H.B.M.C., you have to admit that the KOTOR one was fantastic. Outdid most of the action scenes in the prequel trilogy.
Plus there is lots of in game footage for that game now.
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Colossal Donkey wrote:I never understood how most MMOs justify their price system. I mean, Guild Wars was a fairly popular MMO and all you needed to do was pay for the game and expansions.
You could buy extra character slots but it seemed to work just fine at that price system. I think companies just get greedy for the money, not really a bad thing from their perspective, and look at how well Activision/Blizzard is doing with WoW and try and jump on their coattails.


Guild Wars was entirely instanced and not persistent in the same way as full fledged MMO's. The server space, bandwidth, and manpower to keep it running are different then the others. In other words, Guild Wars is like an online only Diablo, which is not an MMO.

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Colossal Donkey wrote:As for the CGI trailers H.B.M.C., you have to admit that the KOTOR one was fantastic.


As was the one for Hellgate: London, or Warhammer Online. They all looked amazing. And it's not hard to make Star Wars fanboys cream themselves - throw in a bunch of Sith kicking ass and then add a few Mandalores and you'll be wiping fanboy paste of the walls for weeks. But I'm afraid it doesn't show anything about the game, and I see them as false advertising (especially when you see KOTOR with its novelty sized Lightsabres and realise it's nothing like the game). If they want people to get excited about the game, they should show the game.

Of course, sometimes that can backfire. EVE looks like the prettiest space sim game ever made... but it's just Mining Online.

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Dashofpepper wrote:

IE, take an Ork:

You start off as an Ork boy. Shoota or slugga boy. Over time, as you gain experience and loot - you take a path to lead you to becoming a nob (and hard work eventually gets you a big choppa, twin-linked shoota, etc....and eventually, the mythical powerklaw - which only about 1 in 30 ork players will ever achieve). Or you progress to become a Loota - long distance firepower. Or a flash git...

Eventually, a couple of people will sort themselves out as warboss, and attain even greater powers (mostly related to their ability to boost other orks) and one day someone might accomplish something so epic in proportion that they become Ghazghkull Thraka - and only one person on a server can be Ghazghkull Thraka. Although Ghazghkull can be challenged by warbosses aspiring to be Ghazghkull.

That's how I'd make it anyway.


That's pretty much what I want for a sequel/spinoff to the space marine game, barring the mmo elements (bolded bits), I like games that are fun not second jobs.
Borderlands is a good model, little bit of that and what they're doing with space marine should make for a great game.
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Dashofpepper wrote:I retain few hopes for the MMO. :(

If I were to make the 40k MMO, instead of gaining in level, you'd gain in rank.

IE, take an Ork:

You start off as an Ork boy. Shoota or slugga boy. Over time, as you gain experience and loot - you take a path to lead you to becoming a nob (and hard work eventually gets you a big choppa, twin-linked shoota, etc....and eventually, the mythical powerklaw - which only about 1 in 30 ork players will ever achieve). Or you progress to become a Loota - long distance firepower. Or a flash git...

Eventually, a couple of people will sort themselves out as warboss, and attain even greater powers (mostly related to their ability to boost other orks) and one day someone might accomplish something so epic in proportion that they become Ghazghkull Thraka - and only one person on a server can be Ghazghkull Thraka. Although Ghazghkull can be challenged by warbosses aspiring to be Ghazghkull.

That's how I'd make it anyway.


I think that would be an awesome way to do it! However, I wonder if most people would think so? It's hard to tell if the idea would have wider appeal, since I play the game and can relate to that... and am biased

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Aion was the same way. They'll use the subscription here and the pay by play over "there."

There = Anywhere other than the US, EU, and CA.

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Thunderfrog wrote:There = Anywhere other than the US, EU, and CA.


Ahh yes, the "Great Unknown"

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H.B.M.C. wrote:
Colossal Donkey wrote:As for the CGI trailers H.B.M.C., you have to admit that the KOTOR one was fantastic.


As was the one for Hellgate: London, or Warhammer Online. They all looked amazing. And it's not hard to make Star Wars fanboys cream themselves - throw in a bunch of Sith kicking ass and then add a few Mandalores and you'll be wiping fanboy paste of the walls for weeks. But I'm afraid it doesn't show anything about the game, and I see them as false advertising (especially when you see KOTOR with its novelty sized Lightsabres and realise it's nothing like the game). If they want people to get excited about the game, they should show the game.

Of course, sometimes that can backfire. EVE looks like the prettiest space sim game ever made... but it's just Mining Online.


It's slightly better than these embarressing commercials we have now for games that show awkward online play with weird V/O (Bioshock 2 commercials I'm looking at you).

EVE is... interesting. My friend loves it and the big combats look nice, but when do they really happen? It seems to be a game for accountants with all the money management and the like

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Grot 6 wrote:
Does anyone know anything about it?


I do. I just got hired onto the team as a senior designer and I've seen game in it's current state. NO I can't talk about it since I signed an NDA and there's no way I'm breaking that so don't PM me asking for details.

Needless to say this made my day when I woke up this morning and found the offer in my e-mail. Now I can afford to fill out my Krieg army!

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Moopy wrote:
I do. I just got hired onto the team as a senior designer and I've seen game in it's current state. NO I can't talk about it since I signed an NDA and there's no way I'm breaking that so don't PM me asking for details.


Uh...huh. Telling everyone you just got hired onto the project as a senior designer, but refusing to disclose anything...


...So... Why even bother saying anything at all? Hell, why should we even believe you? That was like the definition of an unnecessary post. You could've saved yourself a lot of time by simply saying "No, I don't know anything about it." Or even better, simply "No."

Both akin to what you've posted.

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Khornholio wrote:Wait, wait that guys a Philly fan. They boo Santa Claus and Cancer Awareness. That explains it.

 
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Don't fret, I'll take a picture of myself at Vigil, several people on this website know me in person so proof will be in the pudding.

Annndddd... someone asked if anyone knew anything, so I responded.
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We pretty much don't care, mate. Don't comment with this "I know more than you do" garbage. Save that for Warseer or 4chan.
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Kanluwen wrote:We pretty much don't care, mate. Don't comment with this "I know more than you do" garbage. Save that for Warseer or 4chan.


QF-Fething-T

And regarding some pictures of you outside Vigil, we all know that photoshop can do amazing things. Really, the "I -might- know some stuff but I'm not going to share it" post is on the same page with "I don't know anything about this and I'm just posting to boost my count".

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Khornholio wrote:Wait, wait that guys a Philly fan. They boo Santa Claus and Cancer Awareness. That explains it.

 
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Kanluwen wrote:We pretty much don't care, mate. Don't comment with this "I know more than you do" garbage. Save that for Warseer or 4chan.


agreed, I do know some game designers for big games and they wouldn't even post something like that. Nor do companies just email you job offers they usually call for positions. Also youa re right that non disclosures are signed, but if you often read them you can make NO public mention on any forums or what nots that envolve other gamming companies.

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Hai gais I totally got a job offer to be the new GW head-guy! WOAH I was surprised when I found it in an email about some "performance enhancing" pills!

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LulKewl. Can he haz picz of U standing outside GW HQ soz we no ur 4 reel?


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Khornholio wrote:Wait, wait that guys a Philly fan. They boo Santa Claus and Cancer Awareness. That explains it.

 
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No I can say no more on this subject or I shall be fired... from my... not GW related job.

Good day

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CrazyThang wrote:
H.B.M.C. wrote:
Colossal Donkey wrote:As for the CGI trailers H.B.M.C., you have to admit that the KOTOR one was fantastic.


As was the one for Hellgate: London, or Warhammer Online. They all looked amazing. And it's not hard to make Star Wars fanboys cream themselves - throw in a bunch of Sith kicking ass and then add a few Mandalores and you'll be wiping fanboy paste of the walls for weeks. But I'm afraid it doesn't show anything about the game, and I see them as false advertising (especially when you see KOTOR with its novelty sized Lightsabres and realise it's nothing like the game). If they want people to get excited about the game, they should show the game.

Of course, sometimes that can backfire. EVE looks like the prettiest space sim game ever made... but it's just Mining Online.


It's slightly better than these embarressing commercials we have now for games that show awkward online play with weird V/O (Bioshock 2 commercials I'm looking at you).

EVE is... interesting. My friend loves it and the big combats look nice, but when do they really happen? It seems to be a game for accountants with all the money management and the like


There are big fights in EVE and as of right now several corporations are at war. But if people carebear it and stick to the High Security zones they will never see a war. The game is more then just mining...it's just when you start playing mining is an easy way to make money immediately. But once you actually get going, building skills and join a corporation you can get a hell of a lot more. Plus when you start to earn big money you can buy more play time for the game with the money you earned in game...what other MMO does that?

There is also the added game Dust 514, yet to be released, that will actually contribute to the entire world EVE is set in. So players on PCs and payers on console will be able to work together for corporations to further their corporations agendas and market. Dust will be a micro-transaction game but they have talked about a way to work around that so that it just doesn't end up being a rich man's game.

Yes EVE is not for the casual gamer and it takes a lot to get the hang of but there is no other MMO out there that can say "One person makes a difference" like EVE can. Just research Goonswarm Vs. B.O.B.


40k Online will have to contend with EVE and Dust for the Sci-fi MMO players.

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ProtoClone wrote:40k Online will have to contend with EVE and Dust for the Sci-fi MMO players.


You forgot Star Trek and Star Wars.

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Ahtman wrote:
ProtoClone wrote:40k Online will have to contend with EVE and Dust for the Sci-fi MMO players.


You forgot Star Trek and Star Wars.


You are right I did, thank you for the correction.

Star Wars looks to be a hard one to contend with actually...as soon as it is released.

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I sincerely doubt Eve will be anywhere near competition for the 40k MMO, unless Eve has incorporated planetside/boarding actions.
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ProtoClone wrote:
CrazyThang wrote:
H.B.M.C. wrote:
Colossal Donkey wrote:As for the CGI trailers H.B.M.C., you have to admit that the KOTOR one was fantastic.


As was the one for Hellgate: London, or Warhammer Online. They all looked amazing. And it's not hard to make Star Wars fanboys cream themselves - throw in a bunch of Sith kicking ass and then add a few Mandalores and you'll be wiping fanboy paste of the walls for weeks. But I'm afraid it doesn't show anything about the game, and I see them as false advertising (especially when you see KOTOR with its novelty sized Lightsabres and realise it's nothing like the game). If they want people to get excited about the game, they should show the game.

Of course, sometimes that can backfire. EVE looks like the prettiest space sim game ever made... but it's just Mining Online.


It's slightly better than these embarressing commercials we have now for games that show awkward online play with weird V/O (Bioshock 2 commercials I'm looking at you).

EVE is... interesting. My friend loves it and the big combats look nice, but when do they really happen? It seems to be a game for accountants with all the money management and the like


There are big fights in EVE and as of right now several corporations are at war. But if people carebear it and stick to the High Security zones they will never see a war. The game is more then just mining...it's just when you start playing mining is an easy way to make money immediately. But once you actually get going, building skills and join a corporation you can get a hell of a lot more. Plus when you start to earn big money you can buy more play time for the game with the money you earned in game...what other MMO does that?

There is also the added game Dust 514, yet to be released, that will actually contribute to the entire world EVE is set in. So players on PCs and payers on console will be able to work together for corporations to further their corporations agendas and market. Dust will be a micro-transaction game but they have talked about a way to work around that so that it just doesn't end up being a rich man's game.

Yes EVE is not for the casual gamer and it takes a lot to get the hang of but there is no other MMO out there that can say "One person makes a difference" like EVE can. Just research Goonswarm Vs. B.O.B.


40k Online will have to contend with EVE and Dust for the Sci-fi MMO players.


I in no way mean it is a bad game, my friend loves to show it off to me in the hopes I will play but it really is a lot to kind of "learn" even with the frankly awsome battles.

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CrazyThang wrote:
ProtoClone wrote:
CrazyThang wrote:
H.B.M.C. wrote:
Colossal Donkey wrote:As for the CGI trailers H.B.M.C., you have to admit that the KOTOR one was fantastic.


As was the one for Hellgate: London, or Warhammer Online. They all looked amazing. And it's not hard to make Star Wars fanboys cream themselves - throw in a bunch of Sith kicking ass and then add a few Mandalores and you'll be wiping fanboy paste of the walls for weeks. But I'm afraid it doesn't show anything about the game, and I see them as false advertising (especially when you see KOTOR with its novelty sized Lightsabres and realise it's nothing like the game). If they want people to get excited about the game, they should show the game.

Of course, sometimes that can backfire. EVE looks like the prettiest space sim game ever made... but it's just Mining Online.


It's slightly better than these embarressing commercials we have now for games that show awkward online play with weird V/O (Bioshock 2 commercials I'm looking at you).

EVE is... interesting. My friend loves it and the big combats look nice, but when do they really happen? It seems to be a game for accountants with all the money management and the like


There are big fights in EVE and as of right now several corporations are at war. But if people carebear it and stick to the High Security zones they will never see a war. The game is more then just mining...it's just when you start playing mining is an easy way to make money immediately. But once you actually get going, building skills and join a corporation you can get a hell of a lot more. Plus when you start to earn big money you can buy more play time for the game with the money you earned in game...what other MMO does that?

There is also the added game Dust 514, yet to be released, that will actually contribute to the entire world EVE is set in. So players on PCs and payers on console will be able to work together for corporations to further their corporations agendas and market. Dust will be a micro-transaction game but they have talked about a way to work around that so that it just doesn't end up being a rich man's game.

Yes EVE is not for the casual gamer and it takes a lot to get the hang of but there is no other MMO out there that can say "One person makes a difference" like EVE can. Just research Goonswarm Vs. B.O.B.


40k Online will have to contend with EVE and Dust for the Sci-fi MMO players.


I in no way mean it is a bad game, my friend loves to show it off to me in the hopes I will play but it really is a lot to kind of "learn" even with the frankly awsome battles.


Definitely is a hard game to learn but, that's why I love it. I tried it once before and didn't find it appealing but after playing other MMOs out there and finding them very linear I came back to EVE for a second try (after reading about the Goonswarm/BOB war) and was hooked.

Sorry to come off brash with the previous post.

On another note...
Games like EVE and WoW have been considered what MMOs should be...which is unfair to a lot of other MMOs. A lot of other companies want their game to compete with WoW and right off the bat they set themselves up to fail. Developers working on the games realize trying to attack a giant like WoW with a toothpick is going to mean failure and try to tell the companies this but they only want to hear about how much money they will get and if it will replace WoW.

What sets you apart in the MMO industry is doing something no one else has. 40kMMO will have to come out doing something no one else has and with the market sci-fi MMOs being scarce it might not be hard. But with games like Star Wars and Dust 514 coming out they might want to consider something that will make them stronger then their competitors and fluff won't cut it...it hasn't helped WAR.

You cannot walk straight when the road bends. -Romany proverb
Quis custodiet ipsos custodes?
 
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