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jep'ray wrote:Skaven and High elves are what me and my group think, and if so, I'm in for a couple of boxes and revive my Skaven army


Same to boost mine, and I think I already found a HE player to do some trades with.

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Depending on how the starter set is set up Platuan, I'd be game for it!
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Skaven Vs High Elves?

I can't think of two completly over the top cheese armies to add into a boxed set then these two. Great Job GW!!!

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OK, then somebody at least take a damn good look at the demo army models and see whether they're monopose 2-parters...

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BrassScorpion wrote:My son and I were first to arrive at the Baltimore Battle Bunker when they opened at noon today and we stayed all day. My son played the first demo of the day and the last using the setup shown above. He enjoyed the new rules quite a bit. I haven't played WFB since just before the current 7th Edition rules were released, but I'm very interested in trying out the new 8th Ed. rules.

Demo games today were run with High Elves and Skaven and both sides were able to win games. The game seems to play faster than 7th Ed., which we thought was a good thing.


Were they new models or old?

 
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Kid_Kyoto wrote:From Skull pass to Blood Island...

GW is really pumping the depths of their creativity here. I wonder what 9th edition will be? Spike Field? Grimdark Hills?


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Were they new models or old?
Existing models. Nothing from the new Core Set was shown except for the paperback mini rule book.

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bbb wrote:
Kid_Kyoto wrote:From Skull pass to Blood Island...

GW is really pumping the depths of their creativity here. I wonder what 9th edition will be? Spike Field? Grimdark Hills?


Tendon Isthmus?


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For those looking at the book. The first color picture with armies is of High Elf vs Skaven. In every edition the first armies featured are those of the starter set.

My money is on High Elf vs Skaven.

High Elves and anyone can ignore miscasts will rule magic.
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Orion_44 wrote:High Elves and anyone can ignore miscasts will rule magic.


Them and armies that can bring more than 4 Lvl 1's(Skaven and Goblins can bring about 6-7 in 2k).

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Not sure what good 7 mages is when you cant cast the same spell more than once per turn


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7 Mages can cast 7 (or more) similar, but different spells, so it wouldn't be so bad.

-- Craftworld Tian-Bing (9,500 pts Eldar)
-- Ragnarok 1st "Einherjar" (5,500 pts IG)
-- Knights Sovereign (5,000 pts SM)
-- Pale Templars (2,500 pts CSM)
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Kirasu wrote:Not sure what good 7 mages is when you cant cast the same spell more than once per turn


Ya also while your spamming a bunch of crap wizards your opponent will be spending points on more useful things. O ya enjoy the miscasts that your bound to get, and I hope you don't go against dwarves, WoC w/ MoK, or saurus with mirror shield.

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JohnHwangDD wrote:7 Mages can cast 7 (or more) similar, but different spells, so it wouldn't be so bad.


Goblins dont get 7 useful or different spells.. Every wizard you take means other wizards have less power dice to cast with. I really think people are combining the 25% hero rule with 7th edition magic rule. Ok I take 7 level 2s in 7th ed.. wow i get 16 power dice!! AWESOME.. Or you use the real rules and you get 2d6 power dice for an average of 7. Good luck with your 1 casting dice per spell.. Or you just wasted a lot of points on wizards who wont be able to cast anything. Not to mention rolling duplicate spells. Or the opponent taking 1 level 4 and getting +4 to their dispel roll vs your +2..

This message was edited 2 times. Last update was at 2010/06/17 04:54:45


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Warhammer Fantasy - February 11th - 2250 pts 3 round event

Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose. 6 more battle reports coming soon!
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In 8E, you can't dupe spells, so if there aren't 7 spells, somebody has to use a Bound item.

-- Craftworld Tian-Bing (9,500 pts Eldar)
-- Ragnarok 1st "Einherjar" (5,500 pts IG)
-- Knights Sovereign (5,000 pts SM)
-- Pale Templars (2,500 pts CSM)
-- Ordo Lucifer (2,000 pts =I=)
-- Solland's Ghosts (4,500 pts DoW) -- R.I.P.
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Its just one of those knee jerk ideas people thought of heh.. spamming wizards.. without really understanding how bad its gonna be

Not even sure spamming characters is useful with the silly steadfast rule giving stubborn to virtually everyone. You'll want to out number people

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Warhammer 40k - March 24th - 2000 Pts Forgeworld Allowed
Warhammer Fantasy - February 11th - 2250 pts 3 round event

Do you like HUGE narrative battles that actually have a storyline, yet also have tons of action, wacky rules and new heroes? If so download the Battle for Rikal IV PDFs below and enjoy large scale apocalypse games with a purpose. 6 more battle reports coming soon!
View my Updated Eldar Codex designed primarily for the Biel Tan but works with all craftworlds
Battle 1 - The Ambush and Battle 2 - The Sacrifice of Angels 6 more battles to come eventually!

Warhammer Armies - Click to see galleries of fully painted armies
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Kirasu wrote:You'll want to out number people

Yup. Lots and lots of RnF models. $$$$.

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-- Ragnarok 1st "Einherjar" (5,500 pts IG)
-- Knights Sovereign (5,000 pts SM)
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Spear Elves/Sea Guard,
Swordmasters,
Ellyrion Reavers,
Characters including the griffon and, I think, a wizard. At least.

Skaven will include Rat OgreS , warpfire thrower team and mortar as well as rank and file and characters.

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JohnHwangDD wrote:
Kirasu wrote:You'll want to out number people

Yup. Lots and lots of RnF models. $$$$.


Showing my age. I cut my teeth on warhammer when it was 10-100 gobbos with bows, and 20-200 gobbos with hand weapons, per unit.

Last night I found one of my old "100 Gobbo" movement trays.!

I don't fear 8ths need for huge rank and file troops, and I laugh at the cost! Poorly painted 3rd edition gobbos ARISE AND CONQUER!

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I'll be interesting working out what is the best size for units alright. I've been happy for a long time with my 36 strong Night Goblin units, but I could pretty easily combine them into an 80 strong unit. Would it actually work any better, is the question? Seems like 80 of them at LD5 is a bit of a liability. And less fanatics!

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We had a guy who used 8.5 x 11 sheets of card for moving his gobbos.

This was 6th ed

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mikhaila wrote:I don't fear 8ths need for huge rank and file troops, and I laugh at the cost!


i also hear through the grapevine that you know someone who gets a discount on minis!

Current Armies:


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Just had it confirmed it is Skaven and High Elves.

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welp then im buying the large rule book then

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Kirasu wrote:Its just one of those knee jerk ideas people thought of heh.. spamming wizards.. without really understanding how bad its gonna be


Yes, because we all think about spamming wizards for casting only.

It couldn't have anything to do with the pluses to dispeling by using wizards instead of not using them and the fact that failing to dispel has the same penalties as failing to cast. Not at all.

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It will be two Rat Ogres in the starter box(Harry, Hastings). Rumoured also Warpstone Piles as markers and Slaves (and some kind of small terrain pieces).

There will be other Skaven models but not with the starter set (Harry). This includes a Hellpit Abomination, which is still in the works. Rumours also tell of a plagueclaw catapult and new Warp-lightning cannon.

My personal hopes are for new non-monkey gutter runners. We need them!

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Kroothawk wrote:
My personal hopes are for new non-monkey gutter runners. We need them!


I have no idea what my Skaven army would USE their gutter runners for (monkeys or not) in the new edition. Hard to imagine something that they could do that a block of slaves couldn't do better.

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GW have kinda shot themselves in the foot now, haven't they?

I can't imagine wealthy parents relenting to a 10 year old running up and saying, "mummy, mummy, I want the Island of Blood."

They'd probably just go, "eww... weirdos" and leave.

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"mummy mummy, I want the Skull Pass!"

Doesn't work either really.

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Skull Pass is better than passing a skull!

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