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2500pts Ard Boyz - Grey Knights (8/13/11, Ard Boyz Game #3 Finished on p.6)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Which army should I take to the Ard Boyz?
List #1 - Purifier-dreads 67% [ 115 ]
List #2 - Interceptor-foot-knights 33% [ 57 ]
Total Votes : 172
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Made in se
Longtime Dakkanaut





Gothenburg

This list is my tried-and-true list. It is an extremely balanced all-comer's GK list that is also incredibly flexible. It's also got some very nasty anti-MSU firepower and it can hold it's own in assault against most armies. There isn't any army that this list can't handle. I have supreme confidence in it, and if I really want to win, this is the list I should take.


How does it do vs the uaual darl eldar 20 bananaboat spam that outrange everything you have except the dreads?
They get turn one and the dreads ought to be gone I mean.

Also in the batrep pictures is a piece of terrain that looks like a big imperial eagle lying down on the ground, where does it come from?

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
Fixture of Dakka






San Jose, CA

Pyriel- wrote:
This list is my tried-and-true list. It is an extremely balanced all-comer's GK list that is also incredibly flexible. It's also got some very nasty anti-MSU firepower and it can hold it's own in assault against most armies. There isn't any army that this list can't handle. I have supreme confidence in it, and if I really want to win, this is the list I should take.

How does it do vs the uaual darl eldar 20 bananaboat spam that outrange everything you have except the dreads?
They get turn one and the dreads ought to be gone I mean.
Assuming uninterrupted LoS: 20 shots, 40/3 hits, 20/3 damaging results, 10/3 make it past cover (dreads hiding behind Rhinos), and maybe 1 dread dies? The other two likely Fortitude away the results, and commence swatting Raiders out of the sky, along with their two untargeted friends. (4 twin-linked S8 BS 4 shots: 32/9 hits, 160/54 damaging results, each pen has a 66% chance of removing any ranged threat permanently (destroyed or weapon-destroyed).)

That requires 20 Dark Lance shots. Most of the DE lists I see are Venom-spam, with a few Ravagers to crack transports, and maybe some blasters. But if they're coming close enough to use Blasters, then Pyscannons are now in play.

This message was edited 1 time. Last update was at 2011/08/11 22:12:39


Quis Custodiet Ipsos Custodes? 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

This DA list could give you some serious grief. There are enough cyclone ML's to damage and perhaps even destroy all 6 dreads. Close assault is also a problem since he also has a ton of power weapons and some ablative 3++ saves.

Whittling them down seems the sensible option and with Purifiers charging maybe you can finish them off a unit at a time. The question is can you whittle down 45 terminators before he can stop 6 dreads and 6 rhinos?




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Made in se
Longtime Dakkanaut





Gothenburg

Assuming uninterrupted LoS: 20 shots, 40/3 hits, 20/3 damaging results, 10/3 make it past cover (dreads hiding behind Rhinos), and maybe 1 dread dies? The other two likely Fortitude away the results, and commence swatting Raiders out of the sky, along with their two untargeted friends. (4 twin-linked S8 BS 4 shots: 32/9 hits, 160/54 damaging results, each pen has a 66% chance of removing any ranged threat permanently (destroyed or weapon-destroyed).)

That requires 20 Dark Lance shots. Most of the DE lists I see are Venom-spam, with a few Ravagers to crack transports, and maybe some blasters. But if they're coming close enough to use Blasters, then Pyscannons are now in play.

Sounds solid, good job on the list.

Might I suggest ditching the halbeards for points over to up the rhinos to razorbacks?
Halbeards only earn back points later in game and only on a unit that isnt really a dedicated melee one anyway whereas S6 heavy bolters get back points from turn one.


Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
Fixture of Dakka





San Jose, CA

Just finished 2 intense games against SabrX's Deathwing with both my list #1 Purifiers and list #2 Interceptors, and I can honestly say that it is one of my toughest game so far for my purifiers. Definitely a nail-biter which went down to the wire. It came down to a battle between 2 halberd purifiers against 3 assault terminators (2 TH/SS and 1 LC) for control of the center objective. Oh man, I am still reeling from that battle. Batrep coming tomorrow (maybe for both games).


Pyriel- wrote:
This list is my tried-and-true list. It is an extremely balanced all-comer's GK list that is also incredibly flexible. It's also got some very nasty anti-MSU firepower and it can hold it's own in assault against most armies. There isn't any army that this list can't handle. I have supreme confidence in it, and if I really want to win, this is the list I should take.


How does it do vs the uaual darl eldar 20 bananaboat spam that outrange everything you have except the dreads?
They get turn one and the dreads ought to be gone I mean.

Also in the batrep pictures is a piece of terrain that looks like a big imperial eagle lying down on the ground, where does it come from?

Honestly, I don't know. I haven't played a DE army with that many vehicles yet. I did play against 1 list with maybe 9-10 vehicles, Vect and 2 deathstar units of incubi, but I had him swearing at Matt Ward by the end of the game.

But honestly, I think I can handle them no problem.

The eagle is from a GW terrain set with the Marine statue and Imperial eagle terrain. It's a new terrain piece that came out just last year, I believe.


Janthkin wrote:
Pyriel- wrote:
This list is my tried-and-true list. It is an extremely balanced all-comer's GK list that is also incredibly flexible. It's also got some very nasty anti-MSU firepower and it can hold it's own in assault against most armies. There isn't any army that this list can't handle. I have supreme confidence in it, and if I really want to win, this is the list I should take.

How does it do vs the uaual darl eldar 20 bananaboat spam that outrange everything you have except the dreads?
They get turn one and the dreads ought to be gone I mean.
Assuming uninterrupted LoS: 20 shots, 40/3 hits, 20/3 damaging results, 10/3 make it past cover (dreads hiding behind Rhinos), and maybe 1 dread dies? The other two likely Fortitude away the results, and commence swatting Raiders out of the sky, along with their two untargeted friends. (4 twin-linked S8 BS 4 shots: 32/9 hits, 160/54 damaging results, each pen has a 66% chance of removing any ranged threat permanently (destroyed or weapon-destroyed).)

That requires 20 Dark Lance shots. Most of the DE lists I see are Venom-spam, with a few Ravagers to crack transports, and maybe some blasters. But if they're coming close enough to use Blasters, then Pyscannons are now in play.

While I didn't do that math, that's how it usually comes down to against MSU armies. If I can survive Reece's Bjorn missile wolves or the mechanized BA army above, I have confidence that I can take on 20 dark lances. My dreads are frickin' sick.


Lukus83 wrote:This DA list could give you some serious grief. There are enough cyclone ML's to damage and perhaps even destroy all 6 dreads. Close assault is also a problem since he also has a ton of power weapons and some ablative 3++ saves.

Whittling them down seems the sensible option and with Purifiers charging maybe you can finish them off a unit at a time. The question is can you whittle down 45 terminators before he can stop 6 dreads and 6 rhinos?

I feel that to be one of my toughest challenges. 2 things purifiers have problems with. 1 is massed 2+ save models. Another is massed 3++ save models. Then I also have to contend with 24 krak shots each turn.

If I can beat this army, then honestly, I feel that I can take the Ard Boyz...and I'm not talking just the Preliminaries. I'm talking about the whole thing, including the Finals.


Pyriel- wrote:
Might I suggest ditching the halbeards for points over to up the rhinos to razorbacks?
Halbeards only earn back points later in game and only on a unit that isnt really a dedicated melee one anyway whereas S6 heavy bolters get back points from turn one.

Unfortunately, I only have 3 HB razorbacks so at most, I can change 3. However, I don't think I will because I think it'll be bad luck to change my list so late in the game. Go with your first instincts, and my instincts are to stick with what I've been using all this time. Maybe after the tournament, I will experiment with semi-razor-spam GK.



This message was edited 2 times. Last update was at 2011/08/12 06:31:35



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Made in us
Fixture of Dakka





San Jose, CA


Practice game #2 against Deathwing. We played Scenario #2 as that is the only one I haven't tested yet.


Grey Knights 2500 List #1 - Purifier-Dread Spam (My list)



Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Vindicare

5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights

5x Interceptors - 1x Psycannon, 2x Halberds, 1x Sword, 1x MC-Hammer

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo



2500 Dark Angels Deathwing


There's quite a few proxies here. Grey Knight terminators are Chain Fist terminators. Special weapons (CML, assault cannons and heavy flamer models) are all TH/SS termies with cyclone missile launchers. Miscellaneous terminators are lightning claw termies.

Belial - TH/SS

5x Deathwing #1 - 2x LC's, 2x TH/SS, 1x Chain Fist, 1x Cyclone Missile Launcher (on TH/SS termie)
5x Deathwing #2 - 2x LC's, 2x TH/SS, 1x Chain Fist, 1x Cyclone Missile Launcher (on TH/SS termie)
5x Deathwing #3 - 2x LC's, 2x TH/SS, 1x Chain Fist, 1x Cyclone Missile Launcher (on TH/SS termie)
5x Deathwing #4 - 2x LC's, 2x TH/SS, 1x Chain Fist, 1x Cyclone Missile Launcher (on TH/SS termie)
5x Deathwing #5 - 2x LC's, 2x TH/SS, 1x Chain Fist, 1x Cyclone Missile Launcher (on TH/SS termie)
5x Deathwing #6 - 2x LC's, 2x TH/SS, 1x Chain Fist, 1x Cyclone Missile Launcher (on TH/SS termie)

5x Deathwing #7 - 2x LC's, 3x TH/SS, 1x Cyclone Missile Launcher (on TH/SS termie, these guys are Elite choices)
5x Deathwing #8 - 2x LC's, 3x TH/SS, 1x Cyclone Missile Launcher (on TH/SS termie)
5x Deathwing #9 - 2x LC's, 3x TH/SS, 1x Cyclone Missile Launcher (on TH/SS termie)

Land Speeder Typhoon - Multi-melta
Land Speeder Typhoon - Multi-melta
Land Speeder Typhoon - Multi-melta


-------------------------------------------------------------------


Scenario #2 - Whoz Got Da Motz!

Mission: Seize Ground - 5 Objectives

1 objective in the center of the map and 1 objective in the center of each of the 4 table quarters.

Center objective = 4 points

Objectives in deployment quarters = 1 point

Objectives in empty quarters = 2 points

Massacre = 5+ points, Major victory = 3-4 points, Minor victory = 1-2 points.

Deployment: Spearhead

Initiative: Grey Knights

Special Rules: No infiltrating, scouting or outflanking! Night-fighting on Turn 6.


-------------------------------------------------------------------


Deployment:

Map of the terrain:


My deployment:


There are no reserves for me.


Deathwing deployment. Fearful of my dreads, SabrX leaves his land speeders in reserves. He also leaves 1 troop deathwing squad with Belial in reserves.


Overview of deployment. Deathwing fails to seize and awaayyy we go....


-------------------------------------------------------------------


Grey Knights 1

I decide to play ultra-aggressive. I admit that the psybolt razorbacks would have been good here. Anyways I advance 12" with all my rhinos and disembark all my knights. I then form a protective circle to give my grey knights cover from his krak missiles.

I make a huge mistake here. I was so concerned about his kraks and giving my guys cover that I forgot about his frags! All my guys are now bunched up nice and tight. Oh, ship......


I concentrate almost all my fire into 2 squads. I kill 2 from one of the Elite squads and 4 from one of his troop squads. Being fearless, he scoffs at 25% casualty morale checks (damn you fearless....oh wait, my guys are fearless also )


Deathwing 1

Belial's unit teleports inside my deployment zone. Uh oh, rear armor shots!


Terminators advance.


He frags the hell out of my guys with his missile launchers. I lose maybe 1/3 of all my purifiers. Ouch! Then Belial's squad fires and blows up Crowe's ride. I think he has a gripe with my HQ after my last game against his Tau.


Turn 2 coming up tomorrow....







This message was edited 1 time. Last update was at 2011/08/12 07:12:05



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Made in gb
Dakka Veteran





This is going to be great! I think possibly the most interesting/horrific match-up and start to a battle that your Purifiers have yet faced.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Fixture of Dakka





San Jose, CA

Grey Knights 2

Purifiers move to shoot at Belial's unit. They fail to do any damage.


Unit of 2 purifiers (with warding shield-stave) advance. Most of my psycannons stay still while dreads advance. Rhinos tank shock 12". One of his TH/SS deaths or glory my rhino and gets run over for his troubles. The other termies, after seeing their friend run down, decides to let my rhino pass.


More GK tank-shocking. His termies just move out of the way. All my rhinos pop smoke. Crowe gets in another rhino and heads back towards Belial's unit.


My shooting kills about 9 terminators, including wiping out 1 full troop squad. Blue dice in each squad shows how many dies from my shooting


To the death! My 2-man purifier unit charges a squad of assault termies.


I fail to kill any of his guys and he kills one of my purifiers. My warding stave makes something like 6-7 invuln saves! They remain locked.


Deathwing 2

Belial's unit heads for my objective.



Deathwing movement. 2 land speeders come in from reserves.


Shooting by land speeders - that's 4 krak shots and 2 multi-meltas - at my purifiers out in the open only manages to kill 2.


Now this is what deathwing live for....assault!


He also multi-charges my 3 rhinos. Luckily for me, he fails to do any damage because I moved at cruising speed.


I am disgusted as my 3 purifiers fail to kill his lightning claw terminator (he made 2 5++ invuln's). Then again, his LC whiffs against my purifiers as well, failing to kill even 1. On the other hand, his other terminators get 4 pens on my vendread and blow him up (I had him re-roll a 5 and the second roll was a 6!).


Grey Knights 3

Overview of the beginning of Turn 3.


GK movement.


I do a few more tank-shocking. However, he does D&G and immobilise my left rhino. Dread climbs up the hill.


Crowe makes it to Belial's unit.


Shooting kills 1 terminator here....


....and 3 terminators there.


I then assault his 2 terminators....


....and wipe them out. However, his lone lightning claw makes another 2 5++ invuln's and wipe out my squad of 3-purifiers. I consolidate to try to screen out my unit of 2 psycannons from his lone terminator.


Finally, my lone purifier fails to kill any termies but miraculously make another 6 invuln's (that's 12 so far)!



Deathwing Turn 3 to be continued.... (damn internet is too slow...it's taking forever to upload my photos)




This message was edited 2 times. Last update was at 2011/08/12 08:12:46



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Made in gb
Pyro Pilot of a Triach Stalker






Norwich

All I can see Instead of pics is a Photobucket sign saying "This image has been moved or deleted."

Anyway, I think this Is a tough match up for your grey knights.



 
   
Made in us
Fixture of Dakka





San Jose, CA

woodbok wrote:All I can see Instead of pics is a Photobucket sign saying "This image has been moved or deleted."

Anyway, I think this Is a tough match up for your grey knights.

Ok...fixed.



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Made in gb
Dakka Veteran





Can you append a 'running total of troops lost' to the end of each turn (eg Purifiers: 12, Death Wing: 16)? While it's easy to keep track of the vehicles, walkers and characters, I'm searching to see who's winning the troop battle.

Your shooting went better than I expected after turn 1's rather miserable performance.

Great stuff!

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Fixture of Dakka





San Jose, CA

Artemo wrote:Can you append a 'running total of troops lost' to the end of each turn (eg Purifiers: 12, Death Wing: 16)? While it's easy to keep track of the vehicles, walkers and characters, I'm searching to see who's winning the troop battle.

Your shooting went better than I expected after turn 1's rather miserable performance.

Great stuff!

Ok...I'll try. At this point, I've killed about 22 terminators and he's killed something like 15 or so purifiers. However, his terminators outnumber my purifiers 45 to 30 from the start so he's still got a lot more terminators than I have purifiers.

In turn 2 when I didn't move some of my purifiers for the 8-psycannon shots, I did a lot of damage.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Dakka Veteran





Thanks. I don't think it would matter in a normal battle but in this one with him having so many troops, it gives me a better idea of the relative positions attrition-wise.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Death-Dealing Ultramarine Devastator




Bay Point CA

Hold your ground and keep pumping out those psycannon shots. I have my fingers and toes crossed that the GK win and keep on blasting. Also in retrospect since I know you have finished this battle and just haven't posted the results would fitting in Psybolt ammo for all your guys helped at all to improve your gunline since it seems facing a termie horde especially deathwing you would want to just dig in and have a shooting grudge match.

This message was edited 1 time. Last update was at 2011/08/12 15:44:54


1850 Points NovaMarines
200 Point Kill Team
200 Point Possessed Kill Team 
   
Made in us
Fixture of Dakka





San Jose, CA

Deathwing 3

Lone LC termie goes after my 2-psycannon purifier unit.


Other termies go after my purifiers.


Shooting kills off 2 purifiers.


He fires both land speeders at my rhino - that's 4 kraks and 2 multi-meltas - yet somehow, I escape with only a stun.


Charge!


His lone termie wipes out my 2-man purifier unit and consolidate closer to the objective.


Belial actually split up from his unit in the movement phase. They then both assault Crowe's ride but do nothing.


My lone warding stave is still kicking and screaming after 3 assault phases against 4 terminators (I think I passed about 4 invuln's this turn).


2 termies assault and kill 1 purifier here.


Finally, his terminators wreck my rhino who went to contest his objective.


Grey Knights 4
This will be the last game turn. We were timing this game as if it was an actual Ard Boyz game and there will be no Turn 5 after this. So I need to go for it. It's all or nothing now.


GK movement. Purifiers go after both his lone LC (troop) and his contesting termies (elite). Dreads try to help out.


I shunt my interceptors to contest his objective. 1 dies to dangerous terrain. I'm hoping here that he fails his Difficult Terrain test to assault up the ruins next turn, giving me the contest.


Crowe comes out to play. Dreadnought and purifiers move down the ruins.


I blow away both land speeders with my dreads to stop them from contesting (actually, one was destroyed earlier).


My vindicare finally does something useful and kill his lone LC terminator (I've been unable to get through his invuln's/cover all game).


For the very first time ever for my grey knights.....my rhino self-repairs itself. Too bad there's not going to be another turn.


I get a huge break here. My shooting drops his Chain Fist. Now my dread may actually survive combat with them!


Finally, I stun his last speeder with a dread and kill 1 termie with my interceptors.


Here my dread charges his terminators and Crowe charges Belial.


Belial pounds Crowe to a bloody pulp, but before he dies, Crowe takes Belial with him via Heroic Sacrifice. Terminators only manage to stun my dread.


2 terminators finish off my lone warding stave.


My other lone purifier (you know, the one still in combat AGAINST 4 TERMINATORS!!!) casts Cleansing Flame (finally goes off after 3 unsuccessful attempts and 1 perils) and kills 2 terminators with it!!! He then becomes a stud and kills off the other 2 terminators while making another 2 invuln's (That's about 18 straight invuln's he's made already)!!! Someone give this guy a promotion!

He and the 2 terminators both consolidate towards the objective in the ruins.


The moment of truth. I need to finish off his terminators in order to claim the center objective. I charge with both my purifiers and my dread.


Unfortunately, I am only able to kill 2 termies. In return, I lose all but 2 purifiers, including my warding stave. Gulp! Oh well, on the bright side, he's got no troops near the center objective, only 2 Elite squads of terminators.

So far, I've killled about 31 out of 45 terminators and he's killed about 25 out of 35 grey knights. I don't have much gas left in the tank.


Deathwing 4
This is it...the last and final turn. We will not have enough time for a Turn 5.


He's going in for the kill. Terminators go after both my interceptors contesting his objective and my 2-man purifier squad trying to claim the middle objective.


Termies krak 1 interceptor to death, despite me going-to-ground. They then assault and finish him off.


His 2 terminators then assault my lone warding purifier. I survive, making another 3-4 invuln's!!! We stay locked. Holy ship! That's about 22 or so invuln's he's made.


Finally, the moment of truth....part deux. He charges in another 2 terminators to finish off my purifiers. That's 1 TH/SS and 2 LC's. I cast Cleansing Flame and it actually kills 1 LC terminator! He then fails his invuln's for both his TH/SS and his other LC terminator from my halberds!!!


Holy ship! I actually killed off 3 terminators with only 2 knights to claim the center objective!!!


--------------------------------------------------------------



Here, neither of our us have the 2-point objective (both are contesting).


He's got his own objective.


And I've got mine. My assaulting dread pulled his terminators off of my objective.


Finally, I've got the center 4-point objective.

I've killed a total of 36 out of 45 deathwing terminators and he 28 out of 35 grey knights (including 5 interceptors). I've also killed Belial and 2 speeders. He killed Crowe, 1-2 rhinos and only 1 venerable dread.



Majory Victory to the Grey Knights!!!




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Made in us
Death-Dealing Ultramarine Devastator




Bay Point CA

Nail biter for sure. Glad to see Crowe did what he does best and took out Belial with him.

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Dakka Veteran





Very close at the end despite the major victory result.

A real 'common' soldier's victory in a nail-biting battle of attrition (I put the inverted commas because both armies have no common soldiers to speak of, but you know what I mean).

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in pl
Fresh-Faced New User





Two elitest versions of elitest elites of elites of mankind.

Although Castellan is dead, I think he has got a worthy successor... Guess whether they'll allow him to keep his Warding Stave?
And those two knights at the end...
Epic, nothing else I may add.

Purifiers go through insanely tough tests and emerge victorious again. And after those three common soldiers with success killing and surviving... You still doubt who should you take?

   
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Focused Fire Warrior





Excellent batrep and usage of Crowe-I think people don't realize how great he is at sacrificing himself to take out an HQ choice almost twice his point value.

"Use the Force, Harry." -Gandalf

 
   
Made in fi
Longtime Dakkanaut




Stormcrow wrote:Excellent batrep and usage of Crowe-I think people don't realize how great he is at sacrificing himself to take out an HQ choice almost twice his point value.


Belial is 20pts cheaper than Crowe, though

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Regular Dakkanaut





What a great game. The close nail-biter games are the best. Good job pulling it out.

I would love to play this list with my DE, it would be an epic uphill battle for my paper thin boats.

If the performance of the purifiers and dreads in this game did not convince you and you are still looking for votes, I vote for purifier list.

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"As a rule of thumb, If you find yourself saying "Well it doesn't say I can't do this in the rules!" you are probably bending the rules at best and at worst cheating completely"
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Made in us
Fixture of Dakka





San Jose, CA

unityvybe wrote:Nail biter for sure. Glad to see Crowe did what he does best and took out Belial with him.

Too bad I didn't get the +1 bonus point for having my HQ survive at the end....but I really needed to prevent Belial from contesting my objective so it was a worthy sacrifice.


Artemo wrote:Very close at the end despite the major victory result.

A real 'common' soldier's victory in a nail-biting battle of attrition (I put the inverted commas because both armies have no common soldiers to speak of, but you know what I mean).

Omigosh. It was much, much closer than what the score suggested. It could have very easily been a Deathwing victory (and probably should have been) had I not got so lucky in the end and had my opponent not make 2 mistakes.

Even though my purifiers have been dominated before (by tyranids and by tau), I've always felt that they had a good fighting chance. This was actually the first time I felt like a true underdog in any matchup with my purifiers. I really don't know how I pulled it off, considering I lost almost 1/3 of all my purifiers after Turn 1 from Deathwing shooting. Like I said, I'm still reeling from this battle.


the weird one wrote:Two elitest versions of elitest elites of elites of mankind.

Although Castellan is dead, I think he has got a worthy successor... Guess whether they'll allow him to keep his Warding Stave?
And those two knights at the end...
Epic, nothing else I may add.

Purifiers go through insanely tough tests and emerge victorious again. And after those three common soldiers with success killing and surviving... You still doubt who should you take?

He makes a good case for taking the Warding Stave. I forgot about the 2 made saves for a re-rollable Perils so he made about 24 straight invuln saves! He is definitely in line to become a Brotherhood Champion.

One of the secrets to having your purifiers last longer is to actually assault them into battle as long as there is a warding stave in that unit. That's why I usually like to have half of my purifier units with 1 hammer and half with warding staves.

Yeah, at this point it's going to be my purifiers because 1) the readers demand it and 2) I haven't and won't be able to finish my Interceptor army in time for Ard Boyz.


Stormcrow wrote:Excellent batrep and usage of Crowe-I think people don't realize how great he is at sacrificing himself to take out an HQ choice almost twice his point value.

What Backfire said. Belial is a very good bargain for a HQ at only $1.30, and he lets you take terminator troops! But I feel a little because Crowe bullied some cheapo HQ.



Automatically Appended Next Post:
acsmedic wrote:What a great game. The close nail-biter games are the best. Good job pulling it out.

I would love to play this list with my DE, it would be an epic uphill battle for my paper thin boats.

If the performance of the purifiers and dreads in this game did not convince you and you are still looking for votes, I vote for purifier list.

Lol. Oh, I didn't really need much convincing. I already know how good my purifiers know. It's just that a little part of me wants to play the underdog army and see them do well. Guess that goes back to my old daemonhunter days when every battle was a struggle.

But I've already decided that it's going to be my purifiers.

Your army looks pretty tough. Those 2 units of beastpacks are nasty. I think beastpacks are the future of competitive DE. Right now DE really struggles against the current competitive meta which is MSU (at least against certain builds). Beastpacks - along with fiends of slaanesh, thunderwolf cavalry and tyranid raveners - are the future anti-meta of competitive 40k gaming. That's why DashofPepper has one in his all-comer's DE venom-spam list. And I say...the more, the merrier.



This message was edited 3 times. Last update was at 2011/08/12 18:41:10



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Bay Area

Ouch! Then Belial's squad fires and blows up Crowe's ride. I think he has a gripe with my HQ after my last game against his Tau.

Yup.

To me, Crowe is like Bin Laden. He caused untold damage against my Tau and got away in the BA Razor-spam vs. GK Purifiers practice match. Despite the major defeat, this game was a moral victory to me.

jy2 wrote:but I had him swearing at Matt Ward by the end of the game.

Ha ha, I know how that feels. I curse him even more for not making a better WD Sisters of Battle codex.


That was a fun match. The lone purfier is like a one man army. He made so many 2++ saves!

In hindsight, I made two mistakes:

#1. Towards the end I should have had my second Terminator squad sit and contest middle objective.
#2. I shouldn't have assaulted Crowe's Rhino with my Terminators and just sit on jy2's home objective.

If I was more rational and done these two things, this game would have ended in a minor victory for the Deathwing. However, I got lost in the heat of battle with blood lust for Crowe. I also didn't expect 2 mere Purifers will kill 4 Terminators and a single Purifier will shrug off 24 invulnerable saves!!!

So far, we've seen what jy2's purifier list can do against Mech Spam and Terminator heavy army. I've no doubt jy2's list can hold it's own against mech spam armies. However, he might have a hard time against Terminator heavy armies. IMO, the min-Interceptors are great when you are going second and knowing the last turn is coming up. For some reason, the Vindicare hasn't made a major impact in all the previous games we've played. But he's a good asset to have for scenario 1, which is Annihilation and Traitor IC worth 5 kill points.

Good luck jy2 in the upcoming Ard Boyz tournament! I'm rooting for you.

edit: grammer

This message was edited 1 time. Last update was at 2011/08/13 07:11:35


   
Made in us
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What Backfire said. Belial is a very good bargain for a HQ at only $1.30, and he lets you take terminator troops! But I feel a little because Crowe bullied some cheapo HQ.


haha oops; not quite as impressive in that case

I was referring more to scary units like mephiston and other scary IEs in general however. Still, that's a great bargain for belial.

"Use the Force, Harry." -Gandalf

 
   
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Longtime Dakkanaut





Gothenburg

My other lone purifier (you know, the one still in combat AGAINST 4 TERMINATORS!!!) casts Cleansing Flame (finally goes off after 3 unsuccessful attempts and 1 perils) and kills 2 terminators with it!!! He then becomes a stud and kills off the other 2 terminators while making another 2 invuln's (That's about 18 straight invuln's he's made already)!!! Someone give this guy a promotion!

You know you need to paint some honour marks on that Grey Knight!

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
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Fixture of Dakka





San Jose, CA

@SabrX:

Lol. I like the Bin Laden comparison. But whereas there really isn't a worthy successor to OBL, I've got a perfect candidate here to replace Crowe.

You should've had this game if only it wasn't for my stupefying luck at the end. That was my toughest battle to date. As Artemo said, it was really a war of attrition and I have no idea how my 35 MEQ's was able to stand up to 45 terminators. Too bad you couldn't make it to the Ard Boyz. If you brought this list, it would wreck house against most builds, mine included.

Maybe we'll see you awesome Tau at next year's Ard Boyz.


Stormcrow wrote:
What Backfire said. Belial is a very good bargain for a HQ at only $1.30, and he lets you take terminator troops! But I feel a little because Crowe bullied some cheapo HQ.


haha oops; not quite as impressive in that case

I was referring more to scary units like mephiston and other scary IEs in general however. Still, that's a great bargain for belial.

Well, don't mean to toot my own horn, but my Crowe has claimed the lives of the Swarmlord, the Nightbringer, Daemon princes and others. Almost added Ghazghkull to the trophy room also, but the bell saved him.


Pyriel- wrote:
My other lone purifier (you know, the one still in combat AGAINST 4 TERMINATORS!!!) casts Cleansing Flame (finally goes off after 3 unsuccessful attempts and 1 perils) and kills 2 terminators with it!!! He then becomes a stud and kills off the other 2 terminators while making another 2 invuln's (That's about 18 straight invuln's he's made already)!!! Someone give this guy a promotion!

You know you need to paint some honour marks on that Grey Knight!

Yeah, I think I shall give him a name and paint it on his base after the tournament. He will be my shining example of why warding staves are good. Expensive but good.



To all who will be going to Ard Boyz.....GOOD LUCK!!!!!! And most importantly....HAVE FUN!!!!!




This message was edited 2 times. Last update was at 2011/08/13 07:54:19



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Lincolnshire, UK

Great bat rep as ever JY! I couldn't predict the result and I love how it went down to the wire; great game.
Never let anyone criticise warding staves again, eh? I hope they serve you well in the actual tournament too.

Good luck man!

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San Jose, CA

Just Dave wrote:Great bat rep as ever JY! I couldn't predict the result and I love how it went down to the wire; great game.
Never let anyone criticise warding staves again, eh? I hope they serve you well in the actual tournament too.

Good luck man!

Yeah, I couldn't predict this game either. Unlike my other games in which I had confidence I could win, I wasn't so sure here.

But actually, it is because of this game that I'm going to alter my purifier list slightly. This will be the new list that I will be taking.



Grey Knights 2500 List #1 - Purifier-Dread Spam

Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Vindicare

5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights

5x Interceptors - 1x Psycannon, 2x Sword, 1x MC-Hammer, 1x Warding Stave

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo



The main change is with my interceptors. I got rid of the halberds and gave them a warding stave. I feel that they need more staying power than hitting power, especially if I need them to contest an objective. If only I had a warding stave in the unit when I went to contest my opponent's home objective, he might still be alive. That would have given me the massacre.



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San Jose, CA

Woohoo!!! Just had 3 great games at Ard Boyz today against 3 tough armies. 2 of those were rematches with old opponents.

First of all, my list:


2500 Grey Knights - Purifier-Dreads

Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Vindicare

5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights

5x Interceptors - 1x Psycannon, 2x Sword, 1x MC-Hammer, 1x Warding Stave

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo


-------------------------------------------------------------------


Now for my opponents. In game #1, I played against Scott's Thunderwolf Space Wolves:

2500 Space Wolves - Thunderwolves


The photo is missing one of his units of TWC and Lord, but he had them for the game.


Wolf Lord - TH+SS, Runic Armor, Wolftail Talisman, Thunderwolf Mount, Saga of the Bear
Wolf Lord - Wolf Claw+SS, Runic Armor, Wolftail Talisman, Wolftooth Necklace, Thunderwolf Mount, Saga of the Warrior Born

4x Wolf Guards - All w/Combi-meltas and Power Fists
8x Wolf Scouts - Mark of the Wulfen, Meltagun, 1x Power Weapon (Wolf Guard here)

8x Grey Hunters - Mark of the Wulfen, Meltagun, Wolf Standard, Rhino (Wolf Guard here)
8x Grey Hunters - Mark of the Wulfen, Meltagun, Wolf Standard, Rhino (Wolf Guard here)
8x Grey Hunters - Mark of the Wulfen, Meltagun, Wolf Standard, Rhino (Wolf Guard here)

5x Thunderwolf Cavalry - Thunderhammer, Meltabombs, Meltabombs + Storm Shield, Storm Shield, 1x Plain
5x Thunderwolf Cavalry - Thunderhammer, Meltabombs, Meltabombs + Storm Shield, Storm Shield, 1x Plain

6x Long Fangs - 5x Missile Launchers, Razorback w/TL-Lascannons
6x Long Fangs - 5x Missile Launchers, Razorback w/TL-Lascannons


-------------------------------------------------------------------


Game #2 was a rematch againt Gus' Tau (Gus Indo). Last time we played (battle report here), his Tau dominated my purifier grey knights. Can he do it again?

2500 Tau



Shas'O - Airbursting Fragmentation Projector, Missile Pod, Plasma Rifle, Blacksun Filter, HW-Multi-tracker, Stimulant Injector, 2x Shield Drones
2x Bodyguards - Missile Pod, Plasma Rifle, Multi-tracker, Targeting Array, 1x w/Blacksun Filter

3x Crisis Suits - TL-Missile Pods, Blacksun Filter, 2x Gun Drones
3x Crisis Suits - TL-Missile Pods, Blacksun Filter, 2x Gun Drones
3x Crisis Suits - TL-Missile Pods, Blacksun Filter, 2x Gun Drones

12x Firewarriors w/Sergeant
12x Firewarriors w/Sergeant
12x Kroots w/5x Hounds
12x Kroots w/5x Hounds
11x Kroots w/4x Hounds

8x Pathfinders - Devilfish w/Disruption Pods
8x Pathfinders - Devilfish w/Disruption Pods

3x Broadsides - Advanced Stabilisation Systems, Leader w/Blacksun Filter, Target Lock, 2x Shield Drones
3x Broadsides - Advanced Stabilisation Systems, Leader w/Blacksun Filter, Target Lock, 2x Shield Drones
Hammerhead - Railgun, Blacksun Filter, Disruption Pods, Multi-tracker, Target Lock


-------------------------------------------------------------------


Finally, game #3 was a rematch against Bobby's Stormraven Grey Knights (Grey Therion). Last time I played against him was with my tyranids (battle report here). He was behind for the most part but came back to steal a victory from the clutches of defeat. His list has since evolved into a very different Stormraven GK build.


2500 Grey Knights - Stormraven

Draigo
Inquisitor - Daemonhammer, Terminator Armor, Psycannon, Psychic Communion, 3x Servo-skulls

10x Purifiers - 5x Halberds, 1x MC-Hammer, 4x Psycannons
10x Purifiers - 5x Halberds, 1x MC-Hammer, 4x Psycannons

5x Paladins - Brotherhood Banner, 1x Daemonhammer, 3x Halberds, 2x Psycannons
1x Paladin - MC-Hammer
1x Paladin - MC-Hammer

Stormraven
Stormraven - Teleport Homer
Stormraven - Teleport Homer, Searchlights

Dreadknight
Dreadknight
6x Purgations - Daemonhammer, MC-Hammer, 4x Incinertors, Teleport Homer


-----------------------------------------------------------------


Battle report #1 will be up tomorrow.

This message was edited 3 times. Last update was at 2011/08/14 07:27:11



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Made in gb
Dakka Veteran





I'm going to rashly stick my neck out and make some predictions:

I think the Werewolf-wannabes will have been tough but takeable and your assassin might have proved valuable against them. I predict a close win for the GK. I've never faced Thunderwolf Cavalry though (presumably named for the tremulous rumbling of their bowels as they charge like the Light Brigade at Balaclava into a hail of (psy) cannon fire). But on the off-chance that the cowardly beasts and their gunshy over-equipped riders managed to flee in panic through your lines, they might have done some considerable damage.

The Tau, I think, might have done for you again. A lot, I think, will have hinged on the specific mission and deployment rolls. I'll be optimistic and say GK win, but this is the one I'm, most dubious about. I think either you crush him or he crushes you. No close calls here.

Third is easy to predict. The Grey Knights will have won... But I don't actually think he'd have had much chance unless he played really, really well. While his infantry should beat your squads one one one (through numbers or paladin-ness or Draigo's anti-psyker S10 hits), a lot will depend on who gets the charge. If the Vindicare managed to get a shieldbreaker against Draigo, or Crowe did his sacrificing thing (I have lost Draigo to that, which was incredibly annoying as it wasn't even Draigo who'd landed the killing blow, he was just lounging around in base contact...), that wpould have made a big dent in his killing power. And Dreadknights don't like force weapon activation much... and if you kept a couple of your Dreadnoughts up with the troops, his psychic powers wouldn't be too effective. Mindstrikes would be nasty, but assuming he's moving 12" and unloading, it limits the number he'd get off (and if at that point you're still in your vehicles, they're less effective anyway). You had the firepower to blow his 'ravens out of the sky on turn one though if he deployed them. That's what makes me think it's a win for the Purifiers and their trusty warding staves.

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